| # This file was generated with the command: |
| # "./gni-to-cmake.py" "src/libANGLE/renderer/gl/BUILD.gn" "GL.cmake" "--prepend" "src/libANGLE/renderer/gl/" |
| |
| # Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| # Use of this source code is governed by a BSD-style license that can be |
| # found in the LICENSE file. |
| # |
| # This file houses the build configuration for the ANGLE GL back-ends. |
| |
| |
| |
| |
| |
| |
| set(_gl_backend_sources |
| "src/libANGLE/renderer/gl/BlitGL.cpp" |
| "src/libANGLE/renderer/gl/BlitGL.h" |
| "src/libANGLE/renderer/gl/BufferGL.cpp" |
| "src/libANGLE/renderer/gl/BufferGL.h" |
| "src/libANGLE/renderer/gl/ClearMultiviewGL.cpp" |
| "src/libANGLE/renderer/gl/ClearMultiviewGL.h" |
| "src/libANGLE/renderer/gl/CompilerGL.cpp" |
| "src/libANGLE/renderer/gl/CompilerGL.h" |
| "src/libANGLE/renderer/gl/ContextGL.cpp" |
| "src/libANGLE/renderer/gl/ContextGL.h" |
| "src/libANGLE/renderer/gl/DispatchTableGL_autogen.cpp" |
| "src/libANGLE/renderer/gl/DispatchTableGL_autogen.h" |
| "src/libANGLE/renderer/gl/DisplayGL.cpp" |
| "src/libANGLE/renderer/gl/DisplayGL.h" |
| "src/libANGLE/renderer/gl/FenceNVGL.cpp" |
| "src/libANGLE/renderer/gl/FenceNVGL.h" |
| "src/libANGLE/renderer/gl/FramebufferGL.cpp" |
| "src/libANGLE/renderer/gl/FramebufferGL.h" |
| "src/libANGLE/renderer/gl/FunctionsGL.cpp" |
| "src/libANGLE/renderer/gl/FunctionsGL.h" |
| "src/libANGLE/renderer/gl/ImageGL.cpp" |
| "src/libANGLE/renderer/gl/ImageGL.h" |
| "src/libANGLE/renderer/gl/MemoryObjectGL.cpp" |
| "src/libANGLE/renderer/gl/MemoryObjectGL.h" |
| "src/libANGLE/renderer/gl/ProgramGL.cpp" |
| "src/libANGLE/renderer/gl/ProgramGL.h" |
| "src/libANGLE/renderer/gl/ProgramPipelineGL.cpp" |
| "src/libANGLE/renderer/gl/ProgramPipelineGL.h" |
| "src/libANGLE/renderer/gl/QueryGL.cpp" |
| "src/libANGLE/renderer/gl/QueryGL.h" |
| "src/libANGLE/renderer/gl/RenderbufferGL.cpp" |
| "src/libANGLE/renderer/gl/RenderbufferGL.h" |
| "src/libANGLE/renderer/gl/RendererGL.cpp" |
| "src/libANGLE/renderer/gl/RendererGL.h" |
| "src/libANGLE/renderer/gl/SamplerGL.cpp" |
| "src/libANGLE/renderer/gl/SamplerGL.h" |
| "src/libANGLE/renderer/gl/SemaphoreGL.cpp" |
| "src/libANGLE/renderer/gl/SemaphoreGL.h" |
| "src/libANGLE/renderer/gl/ShaderGL.cpp" |
| "src/libANGLE/renderer/gl/ShaderGL.h" |
| "src/libANGLE/renderer/gl/StateManagerGL.cpp" |
| "src/libANGLE/renderer/gl/StateManagerGL.h" |
| "src/libANGLE/renderer/gl/SurfaceGL.cpp" |
| "src/libANGLE/renderer/gl/SurfaceGL.h" |
| "src/libANGLE/renderer/gl/SyncGL.cpp" |
| "src/libANGLE/renderer/gl/SyncGL.h" |
| "src/libANGLE/renderer/gl/TextureGL.cpp" |
| "src/libANGLE/renderer/gl/TextureGL.h" |
| "src/libANGLE/renderer/gl/TransformFeedbackGL.cpp" |
| "src/libANGLE/renderer/gl/TransformFeedbackGL.h" |
| "src/libANGLE/renderer/gl/VertexArrayGL.cpp" |
| "src/libANGLE/renderer/gl/VertexArrayGL.h" |
| "src/libANGLE/renderer/gl/formatutilsgl.cpp" |
| "src/libANGLE/renderer/gl/formatutilsgl.h" |
| "src/libANGLE/renderer/gl/functionsgl_enums.h" |
| "src/libANGLE/renderer/gl/functionsgl_typedefs.h" |
| "src/libANGLE/renderer/gl/renderergl_utils.cpp" |
| "src/libANGLE/renderer/gl/renderergl_utils.h" |
| ) |
| |
| |
| if(is_win) |
| list(APPEND _gl_backend_sources |
| "src/libANGLE/renderer/gl/../../../third_party/khronos/GL/wglext.h" |
| "src/libANGLE/renderer/gl/wgl/ContextWGL.cpp" |
| "src/libANGLE/renderer/gl/wgl/ContextWGL.h" |
| "src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp" |
| "src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h" |
| "src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp" |
| "src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h" |
| "src/libANGLE/renderer/gl/wgl/DisplayWGL.cpp" |
| "src/libANGLE/renderer/gl/wgl/DisplayWGL.h" |
| "src/libANGLE/renderer/gl/wgl/FunctionsWGL.cpp" |
| "src/libANGLE/renderer/gl/wgl/FunctionsWGL.h" |
| "src/libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.cpp" |
| "src/libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h" |
| "src/libANGLE/renderer/gl/wgl/RendererWGL.cpp" |
| "src/libANGLE/renderer/gl/wgl/RendererWGL.h" |
| "src/libANGLE/renderer/gl/wgl/SurfaceWGL.h" |
| "src/libANGLE/renderer/gl/wgl/WindowSurfaceWGL.cpp" |
| "src/libANGLE/renderer/gl/wgl/WindowSurfaceWGL.h" |
| "src/libANGLE/renderer/gl/wgl/functionswgl_typedefs.h" |
| "src/libANGLE/renderer/gl/wgl/wgl_utils.cpp" |
| "src/libANGLE/renderer/gl/wgl/wgl_utils.h" |
| ) |
| endif() |
| |
| |
| if(angle_use_x11) |
| list(APPEND _gl_backend_sources |
| "src/libANGLE/renderer/gl/glx/DisplayGLX.cpp" |
| "src/libANGLE/renderer/gl/glx/DisplayGLX.h" |
| "src/libANGLE/renderer/gl/glx/FunctionsGLX.cpp" |
| "src/libANGLE/renderer/gl/glx/FunctionsGLX.h" |
| "src/libANGLE/renderer/gl/glx/PbufferSurfaceGLX.cpp" |
| "src/libANGLE/renderer/gl/glx/PbufferSurfaceGLX.h" |
| "src/libANGLE/renderer/gl/glx/PixmapSurfaceGLX.cpp" |
| "src/libANGLE/renderer/gl/glx/PixmapSurfaceGLX.h" |
| "src/libANGLE/renderer/gl/glx/RendererGLX.cpp" |
| "src/libANGLE/renderer/gl/glx/RendererGLX.h" |
| "src/libANGLE/renderer/gl/glx/SurfaceGLX.h" |
| "src/libANGLE/renderer/gl/glx/WindowSurfaceGLX.cpp" |
| "src/libANGLE/renderer/gl/glx/WindowSurfaceGLX.h" |
| "src/libANGLE/renderer/gl/glx/functionsglx_typedefs.h" |
| "src/libANGLE/renderer/gl/glx/glx_utils.cpp" |
| "src/libANGLE/renderer/gl/glx/glx_utils.h" |
| "src/libANGLE/renderer/gl/glx/platform_glx.h" |
| ) |
| endif() |
| |
| |
| if(is_android OR is_linux OR is_chromeos) |
| list(APPEND _gl_backend_sources |
| "src/libANGLE/renderer/gl/egl/ContextEGL.cpp" |
| "src/libANGLE/renderer/gl/egl/ContextEGL.h" |
| "src/libANGLE/renderer/gl/egl/DisplayEGL.cpp" |
| "src/libANGLE/renderer/gl/egl/DisplayEGL.h" |
| "src/libANGLE/renderer/gl/egl/DmaBufImageSiblingEGL.cpp" |
| "src/libANGLE/renderer/gl/egl/DmaBufImageSiblingEGL.h" |
| "src/libANGLE/renderer/gl/egl/ExternalImageSiblingEGL.h" |
| "src/libANGLE/renderer/gl/egl/FunctionsEGL.cpp" |
| "src/libANGLE/renderer/gl/egl/FunctionsEGL.h" |
| "src/libANGLE/renderer/gl/egl/FunctionsEGLDL.cpp" |
| "src/libANGLE/renderer/gl/egl/FunctionsEGLDL.h" |
| "src/libANGLE/renderer/gl/egl/ImageEGL.cpp" |
| "src/libANGLE/renderer/gl/egl/ImageEGL.h" |
| "src/libANGLE/renderer/gl/egl/PbufferSurfaceEGL.cpp" |
| "src/libANGLE/renderer/gl/egl/PbufferSurfaceEGL.h" |
| "src/libANGLE/renderer/gl/egl/RendererEGL.cpp" |
| "src/libANGLE/renderer/gl/egl/RendererEGL.h" |
| "src/libANGLE/renderer/gl/egl/SurfaceEGL.cpp" |
| "src/libANGLE/renderer/gl/egl/SurfaceEGL.h" |
| "src/libANGLE/renderer/gl/egl/SyncEGL.cpp" |
| "src/libANGLE/renderer/gl/egl/SyncEGL.h" |
| "src/libANGLE/renderer/gl/egl/WindowSurfaceEGL.cpp" |
| "src/libANGLE/renderer/gl/egl/WindowSurfaceEGL.h" |
| "src/libANGLE/renderer/gl/egl/egl_utils.cpp" |
| "src/libANGLE/renderer/gl/egl/egl_utils.h" |
| "src/libANGLE/renderer/gl/egl/functionsegl_typedefs.h" |
| ) |
| endif() |
| |
| |
| if(ozone_platform_gbm) |
| list(APPEND _gl_backend_sources |
| "src/libANGLE/renderer/gl/egl/gbm/DisplayGbm.cpp" |
| "src/libANGLE/renderer/gl/egl/gbm/DisplayGbm.h" |
| "src/libANGLE/renderer/gl/egl/gbm/SurfaceGbm.cpp" |
| "src/libANGLE/renderer/gl/egl/gbm/SurfaceGbm.h" |
| ) |
| endif() |
| |
| |
| if(is_android) |
| list(APPEND _gl_backend_sources |
| "src/libANGLE/renderer/gl/egl/android/DisplayAndroid.cpp" |
| "src/libANGLE/renderer/gl/egl/android/DisplayAndroid.h" |
| "src/libANGLE/renderer/gl/egl/android/NativeBufferImageSiblingAndroid.cpp" |
| "src/libANGLE/renderer/gl/egl/android/NativeBufferImageSiblingAndroid.h" |
| ) |
| endif() |
| |
| |
| if(angle_enable_cgl) |
| list(APPEND _gl_backend_sources |
| "src/libANGLE/renderer/gl/cgl/ContextCGL.cpp" |
| "src/libANGLE/renderer/gl/cgl/ContextCGL.h" |
| "src/libANGLE/renderer/gl/cgl/DeviceCGL.cpp" |
| "src/libANGLE/renderer/gl/cgl/DeviceCGL.h" |
| "src/libANGLE/renderer/gl/cgl/DisplayCGL.h" |
| "src/libANGLE/renderer/gl/cgl/DisplayCGL.mm" |
| "src/libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.cpp" |
| "src/libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.h" |
| "src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.cpp" |
| "src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h" |
| "src/libANGLE/renderer/gl/cgl/RendererCGL.cpp" |
| "src/libANGLE/renderer/gl/cgl/RendererCGL.h" |
| "src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h" |
| "src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm" |
| ) |
| endif() |
| |
| |
| if(angle_enable_eagl) |
| list(APPEND _gl_backend_sources |
| "src/libANGLE/renderer/gl/eagl/ContextEAGL.cpp" |
| "src/libANGLE/renderer/gl/eagl/ContextEAGL.h" |
| "src/libANGLE/renderer/gl/eagl/DeviceEAGL.cpp" |
| "src/libANGLE/renderer/gl/eagl/DeviceEAGL.h" |
| "src/libANGLE/renderer/gl/eagl/DisplayEAGL.h" |
| "src/libANGLE/renderer/gl/eagl/DisplayEAGL.mm" |
| "src/libANGLE/renderer/gl/eagl/FunctionsEAGL.h" |
| "src/libANGLE/renderer/gl/eagl/FunctionsEAGL.mm" |
| "src/libANGLE/renderer/gl/eagl/IOSurfaceSurfaceEAGL.h" |
| "src/libANGLE/renderer/gl/eagl/IOSurfaceSurfaceEAGL.mm" |
| "src/libANGLE/renderer/gl/eagl/PbufferSurfaceEAGL.cpp" |
| "src/libANGLE/renderer/gl/eagl/PbufferSurfaceEAGL.h" |
| "src/libANGLE/renderer/gl/eagl/RendererEAGL.cpp" |
| "src/libANGLE/renderer/gl/eagl/RendererEAGL.h" |
| "src/libANGLE/renderer/gl/eagl/WindowSurfaceEAGL.h" |
| "src/libANGLE/renderer/gl/eagl/WindowSurfaceEAGL.mm" |
| ) |
| endif() |
| |
| |
| if(angle_enable_gl_null) |
| list(APPEND _gl_backend_sources |
| "src/libANGLE/renderer/gl/null_functions.cpp" |
| "src/libANGLE/renderer/gl/null_functions.h" |
| ) |
| endif() |
| |