| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>Extensions promoted to core should not be possible to use in shaders</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| <script src="../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="fragShaderRequire" type="x-shader/x-fragment"> |
| #extension $(ext) : require |
| precision mediump float; |
| void main() { |
| gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); |
| } |
| </script> |
| <script id="fragShaderIfdef" type="x-shader/x-fragment"> |
| precision mediump float; |
| void main() { |
| #ifdef $(ext) |
| gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
| #else |
| gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); |
| #endif |
| } |
| </script> |
| <script id="fragShader300Require" type="x-shader/x-fragment">#version 300 es |
| #extension $(ext) : require |
| precision mediump float; |
| out vec4 my_FragColor; |
| void main() { |
| my_FragColor = vec4(0.0, 1.0, 0.0, 1.0); |
| } |
| </script> |
| <script id="fragShader300Ifdef" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| out vec4 my_FragColor; |
| void main() { |
| #ifdef $(ext) |
| my_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
| #else |
| my_FragColor = vec4(0.0, 1.0, 0.0, 1.0); |
| #endif |
| } |
| </script> |
| <script type="application/javascript"> |
| "use strict"; |
| description(); |
| |
| var wtu = WebGLTestUtils; |
| |
| var shaderTemplateRequire = wtu.getScript('fragShaderRequire'); |
| var shaderTemplate300Require = wtu.getScript('fragShader300Require'); |
| var shaderTemplateIfdef = wtu.getScript('fragShaderIfdef'); |
| var shaderTemplate300Ifdef = wtu.getScript('fragShader300Ifdef'); |
| |
| var extensions = [ |
| 'GL_EXT_draw_buffers', |
| 'GL_EXT_frag_depth', |
| 'GL_EXT_shader_texture_lod', |
| 'GL_OES_standard_derivatives' |
| ]; |
| |
| var tests = []; |
| |
| for (var i = 0; i < extensions.length; ++i) { |
| var shaderSrcRequire = wtu.replaceParams(shaderTemplateRequire, {'ext': extensions[i]}); |
| tests.push({ |
| fShaderSource: shaderSrcRequire, |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: "ESSL 1.00 Fragment shader that requires " + extensions[i] + " should not compile." |
| }); |
| var shaderSrc300Require = wtu.replaceParams(shaderTemplate300Require, {'ext': extensions[i]}); |
| tests.push({ |
| fShaderSource: shaderSrc300Require, |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: "ESSL 3.00 Fragment shader that requires " + extensions[i] + " should not compile." |
| }); |
| |
| var shaderSrcIfdef = wtu.replaceParams(shaderTemplateIfdef, {'ext': extensions[i]}); |
| tests.push({ |
| fShaderSource: shaderSrcIfdef, |
| fShaderSuccess: true, |
| linkSuccess: true, |
| render: true, |
| passMsg: extensions[i] + " should not be defined in ESSL 1.00 fragment shader." |
| }); |
| var shaderSrc300Ifdef = wtu.replaceParams(shaderTemplate300Ifdef, {'ext': extensions[i]}); |
| tests.push({ |
| fShaderSource: shaderSrc300Ifdef, |
| fShaderSuccess: true, |
| linkSuccess: true, |
| render: true, |
| passMsg: extensions[i] + " should not be defined in ESSL 3.00 fragment shader." |
| }); |
| } |
| |
| GLSLConformanceTester.runTests(tests, 2); |
| var successfullyParsed = true; |
| </script> |
| </body> |
| </html> |