blob: 2a68cfd395c6fc46ddd618a48b7321f5ec483a7b [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2006, 2007, 2015 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#pragma once
#include "FrameView.h"
#include "RenderBoxModelObject.h"
#include "RenderOverflow.h"
#include "ScrollTypes.h"
#include "ShapeOutsideInfo.h"
namespace WebCore {
class InlineElementBox;
class RenderBlockFlow;
class RenderBoxRegionInfo;
class RenderRegion;
struct PaintInfo;
enum SizeType { MainOrPreferredSize, MinSize, MaxSize };
enum AvailableLogicalHeightType { ExcludeMarginBorderPadding, IncludeMarginBorderPadding };
enum OverlayScrollbarSizeRelevancy { IgnoreOverlayScrollbarSize, IncludeOverlayScrollbarSize };
enum ShouldComputePreferred { ComputeActual, ComputePreferred };
class RenderBox : public RenderBoxModelObject {
public:
virtual ~RenderBox();
// hasAutoZIndex only returns true if the element is positioned or a flex-item since
// position:static elements that are not flex-items get their z-index coerced to auto.
bool requiresLayer() const override
{
return isDocumentElementRenderer() || isPositioned() || createsGroup() || hasClipPath() || hasOverflowClip()
|| hasTransformRelatedProperty() || hasHiddenBackface() || hasReflection() || style().specifiesColumns()
|| !style().hasAutoZIndex();
}
bool backgroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect) const final;
// Use this with caution! No type checking is done!
RenderBox* firstChildBox() const;
RenderBox* lastChildBox() const;
LayoutUnit x() const { return m_frameRect.x(); }
LayoutUnit y() const { return m_frameRect.y(); }
LayoutUnit width() const { return m_frameRect.width(); }
LayoutUnit height() const { return m_frameRect.height(); }
// These represent your location relative to your container as a physical offset.
// In layout related methods you almost always want the logical location (e.g. x() and y()).
LayoutUnit top() const { return topLeftLocation().y(); }
LayoutUnit left() const { return topLeftLocation().x(); }
void setX(LayoutUnit x) { m_frameRect.setX(x); }
void setY(LayoutUnit y) { m_frameRect.setY(y); }
void setWidth(LayoutUnit width) { m_frameRect.setWidth(width); }
void setHeight(LayoutUnit height) { m_frameRect.setHeight(height); }
LayoutUnit logicalLeft() const { return style().isHorizontalWritingMode() ? x() : y(); }
LayoutUnit logicalRight() const { return logicalLeft() + logicalWidth(); }
LayoutUnit logicalTop() const { return style().isHorizontalWritingMode() ? y() : x(); }
LayoutUnit logicalBottom() const { return logicalTop() + logicalHeight(); }
LayoutUnit logicalWidth() const { return style().isHorizontalWritingMode() ? width() : height(); }
LayoutUnit logicalHeight() const { return style().isHorizontalWritingMode() ? height() : width(); }
LayoutUnit constrainLogicalWidthInRegionByMinMax(LayoutUnit, LayoutUnit, RenderBlock&, RenderRegion* = nullptr) const;
LayoutUnit constrainLogicalHeightByMinMax(LayoutUnit logicalHeight, Optional<LayoutUnit> intrinsicContentHeight) const;
LayoutUnit constrainContentBoxLogicalHeightByMinMax(LayoutUnit logicalHeight, Optional<LayoutUnit> intrinsicContentHeight) const;
void setLogicalLeft(LayoutUnit left)
{
if (style().isHorizontalWritingMode())
setX(left);
else
setY(left);
}
void setLogicalTop(LayoutUnit top)
{
if (style().isHorizontalWritingMode())
setY(top);
else
setX(top);
}
void setLogicalLocation(const LayoutPoint& location)
{
if (style().isHorizontalWritingMode())
setLocation(location);
else
setLocation(location.transposedPoint());
}
void setLogicalWidth(LayoutUnit size)
{
if (style().isHorizontalWritingMode())
setWidth(size);
else
setHeight(size);
}
void setLogicalHeight(LayoutUnit size)
{
if (style().isHorizontalWritingMode())
setHeight(size);
else
setWidth(size);
}
void setLogicalSize(const LayoutSize& size)
{
if (style().isHorizontalWritingMode())
setSize(size);
else
setSize(size.transposedSize());
}
LayoutPoint location() const { return m_frameRect.location(); }
LayoutSize locationOffset() const { return LayoutSize(x(), y()); }
LayoutSize size() const { return m_frameRect.size(); }
void setLocation(const LayoutPoint& location) { m_frameRect.setLocation(location); }
void setSize(const LayoutSize& size) { m_frameRect.setSize(size); }
void move(LayoutUnit dx, LayoutUnit dy) { m_frameRect.move(dx, dy); }
LayoutRect frameRect() const { return m_frameRect; }
void setFrameRect(const LayoutRect& rect) { m_frameRect = rect; }
LayoutRect marginBoxRect() const
{
LayoutRect box = borderBoxRect();
box.expand(m_marginBox);
return box;
}
LayoutRect borderBoxRect() const { return LayoutRect(LayoutPoint(), size()); }
LayoutRect paddingBoxRect() const { return LayoutRect(borderLeft(), borderTop(), contentWidth() + paddingLeft() + paddingRight(), contentHeight() + paddingTop() + paddingBottom()); }
LayoutRect borderBoundingBox() const final { return borderBoxRect(); }
WEBCORE_EXPORT RoundedRect::Radii borderRadii() const;
// The content area of the box (excludes padding - and intrinsic padding for table cells, etc... - and border).
LayoutRect contentBoxRect() const;
// The content box in absolute coords. Ignores transforms.
IntRect absoluteContentBox() const;
// The content box converted to absolute coords (taking transforms into account).
WEBCORE_EXPORT FloatQuad absoluteContentQuad() const;
// This returns the content area of the box (excluding padding and border). The only difference with contentBoxRect is that computedCSSContentBoxRect
// does include the intrinsic padding in the content box as this is what some callers expect (like getComputedStyle).
LayoutRect computedCSSContentBoxRect() const { return LayoutRect(borderLeft() + computedCSSPaddingLeft(), borderTop() + computedCSSPaddingTop(), clientWidth() - computedCSSPaddingLeft() - computedCSSPaddingRight(), clientHeight() - computedCSSPaddingTop() - computedCSSPaddingBottom()); }
// Bounds of the outline box in absolute coords. Respects transforms
LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* /*repaintContainer*/, const RenderGeometryMap*) const final;
void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = nullptr) override;
FloatRect repaintRectInLocalCoordinates() const override { return borderBoxRect(); }
FloatRect objectBoundingBox() const override { return borderBoxRect(); }
// Use this with caution! No type checking is done!
RenderBox* previousSiblingBox() const;
RenderBox* nextSiblingBox() const;
RenderBox* parentBox() const;
// Visual and layout overflow are in the coordinate space of the box. This means that they aren't purely physical directions.
// For horizontal-tb and vertical-lr they will match physical directions, but for horizontal-bt and vertical-rl, the top/bottom and left/right
// respectively are flipped when compared to their physical counterparts. For example minX is on the left in vertical-lr,
// but it is on the right in vertical-rl.
WEBCORE_EXPORT LayoutRect flippedClientBoxRect() const;
LayoutRect layoutOverflowRect() const { return m_overflow ? m_overflow->layoutOverflowRect() : flippedClientBoxRect(); }
LayoutUnit logicalLeftLayoutOverflow() const { return style().isHorizontalWritingMode() ? layoutOverflowRect().x() : layoutOverflowRect().y(); }
LayoutUnit logicalRightLayoutOverflow() const { return style().isHorizontalWritingMode() ? layoutOverflowRect().maxX() : layoutOverflowRect().maxY(); }
virtual LayoutRect visualOverflowRect() const { return m_overflow ? m_overflow->visualOverflowRect() : borderBoxRect(); }
LayoutUnit logicalLeftVisualOverflow() const { return style().isHorizontalWritingMode() ? visualOverflowRect().x() : visualOverflowRect().y(); }
LayoutUnit logicalRightVisualOverflow() const { return style().isHorizontalWritingMode() ? visualOverflowRect().maxX() : visualOverflowRect().maxY(); }
LayoutRect overflowRectForPaintRejection(RenderNamedFlowFragment*) const;
void addLayoutOverflow(const LayoutRect&);
void addVisualOverflow(const LayoutRect&);
void clearOverflow();
virtual bool isTopLayoutOverflowAllowed() const { return !style().isLeftToRightDirection() && !isHorizontalWritingMode(); }
virtual bool isLeftLayoutOverflowAllowed() const { return !style().isLeftToRightDirection() && isHorizontalWritingMode(); }
void addVisualEffectOverflow();
LayoutRect applyVisualEffectOverflow(const LayoutRect&) const;
void addOverflowFromChild(const RenderBox* child) { addOverflowFromChild(child, child->locationOffset()); }
void addOverflowFromChild(const RenderBox* child, const LayoutSize& delta);
void updateLayerTransform();
LayoutSize contentSize() const { return { contentWidth(), contentHeight() }; }
LayoutUnit contentWidth() const { return clientWidth() - paddingLeft() - paddingRight(); }
LayoutUnit contentHeight() const { return clientHeight() - paddingTop() - paddingBottom(); }
LayoutUnit contentLogicalWidth() const { return style().isHorizontalWritingMode() ? contentWidth() : contentHeight(); }
LayoutUnit contentLogicalHeight() const { return style().isHorizontalWritingMode() ? contentHeight() : contentWidth(); }
// IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines (RenderFlow)
// to return the remaining width on a given line (and the height of a single line).
LayoutUnit offsetWidth() const override { return width(); }
LayoutUnit offsetHeight() const override { return height(); }
// More IE extensions. clientWidth and clientHeight represent the interior of an object
// excluding border and scrollbar. clientLeft/Top are just the borderLeftWidth and borderTopWidth.
LayoutUnit clientLeft() const { return borderLeft(); }
LayoutUnit clientTop() const { return borderTop(); }
WEBCORE_EXPORT LayoutUnit clientWidth() const;
WEBCORE_EXPORT LayoutUnit clientHeight() const;
LayoutUnit clientLogicalWidth() const { return style().isHorizontalWritingMode() ? clientWidth() : clientHeight(); }
LayoutUnit clientLogicalHeight() const { return style().isHorizontalWritingMode() ? clientHeight() : clientWidth(); }
LayoutUnit clientLogicalBottom() const { return borderBefore() + clientLogicalHeight(); }
LayoutRect clientBoxRect() const { return LayoutRect(clientLeft(), clientTop(), clientWidth(), clientHeight()); }
// scrollWidth/scrollHeight will be the same as clientWidth/clientHeight unless the
// object has overflow:hidden/scroll/auto specified and also has overflow.
// scrollLeft/Top return the current scroll position. These methods are virtual so that objects like
// textareas can scroll shadow content (but pretend that they are the objects that are
// scrolling).
virtual int scrollLeft() const;
virtual int scrollTop() const;
virtual int scrollWidth() const;
virtual int scrollHeight() const;
virtual void setScrollLeft(int);
virtual void setScrollTop(int);
LayoutUnit marginTop() const override { return m_marginBox.top(); }
LayoutUnit marginBottom() const override { return m_marginBox.bottom(); }
LayoutUnit marginLeft() const override { return m_marginBox.left(); }
LayoutUnit marginRight() const override { return m_marginBox.right(); }
void setMarginTop(LayoutUnit margin) { m_marginBox.setTop(margin); }
void setMarginBottom(LayoutUnit margin) { m_marginBox.setBottom(margin); }
void setMarginLeft(LayoutUnit margin) { m_marginBox.setLeft(margin); }
void setMarginRight(LayoutUnit margin) { m_marginBox.setRight(margin); }
LayoutUnit marginLogicalLeft() const { return m_marginBox.start(style().writingMode()); }
LayoutUnit marginLogicalRight() const { return m_marginBox.end(style().writingMode()); }
LayoutUnit marginBefore(const RenderStyle* overrideStyle = nullptr) const final { return m_marginBox.before((overrideStyle ? overrideStyle : &style())->writingMode()); }
LayoutUnit marginAfter(const RenderStyle* overrideStyle = nullptr) const final { return m_marginBox.after((overrideStyle ? overrideStyle : &style())->writingMode()); }
LayoutUnit marginStart(const RenderStyle* overrideStyle = nullptr) const final
{
const RenderStyle* styleToUse = overrideStyle ? overrideStyle : &style();
return m_marginBox.start(styleToUse->writingMode(), styleToUse->direction());
}
LayoutUnit marginEnd(const RenderStyle* overrideStyle = nullptr) const final
{
const RenderStyle* styleToUse = overrideStyle ? overrideStyle : &style();
return m_marginBox.end(styleToUse->writingMode(), styleToUse->direction());
}
void setMarginBefore(LayoutUnit value, const RenderStyle* overrideStyle = nullptr) { m_marginBox.setBefore(value, (overrideStyle ? overrideStyle : &style())->writingMode()); }
void setMarginAfter(LayoutUnit value, const RenderStyle* overrideStyle = nullptr) { m_marginBox.setAfter(value, (overrideStyle ? overrideStyle : &style())->writingMode()); }
void setMarginStart(LayoutUnit value, const RenderStyle* overrideStyle = nullptr)
{
const RenderStyle* styleToUse = overrideStyle ? overrideStyle : &style();
m_marginBox.setStart(value, styleToUse->writingMode(), styleToUse->direction());
}
void setMarginEnd(LayoutUnit value, const RenderStyle* overrideStyle = nullptr)
{
const RenderStyle* styleToUse = overrideStyle ? overrideStyle : &style();
m_marginBox.setEnd(value, styleToUse->writingMode(), styleToUse->direction());
}
virtual bool isSelfCollapsingBlock() const { return false; }
virtual LayoutUnit collapsedMarginBefore() const { return marginBefore(); }
virtual LayoutUnit collapsedMarginAfter() const { return marginAfter(); }
void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const override;
void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const override;
int reflectionOffset() const;
// Given a rect in the object's coordinate space, returns the corresponding rect in the reflection.
LayoutRect reflectedRect(const LayoutRect&) const;
void layout() override;
bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) override;
LayoutUnit minPreferredLogicalWidth() const override;
LayoutUnit maxPreferredLogicalWidth() const override;
// FIXME: We should rename these back to overrideLogicalHeight/Width and have them store
// the border-box height/width like the regular height/width accessors on RenderBox.
// Right now, these are different than contentHeight/contentWidth because they still
// include the scrollbar height/width.
LayoutUnit overrideLogicalContentWidth() const;
LayoutUnit overrideLogicalContentHeight() const;
bool hasOverrideLogicalContentHeight() const;
bool hasOverrideLogicalContentWidth() const;
void setOverrideLogicalContentHeight(LayoutUnit);
void setOverrideLogicalContentWidth(LayoutUnit);
void clearOverrideSize();
void clearOverrideLogicalContentHeight();
void clearOverrideLogicalContentWidth();
#if ENABLE(CSS_GRID_LAYOUT)
Optional<LayoutUnit> overrideContainingBlockContentLogicalWidth() const;
Optional<LayoutUnit> overrideContainingBlockContentLogicalHeight() const;
bool hasOverrideContainingBlockLogicalWidth() const;
bool hasOverrideContainingBlockLogicalHeight() const;
void setOverrideContainingBlockContentLogicalWidth(Optional<LayoutUnit>);
void setOverrideContainingBlockContentLogicalHeight(Optional<LayoutUnit>);
void clearContainingBlockOverrideSize();
void clearOverrideContainingBlockContentLogicalHeight();
LayoutUnit extraInlineOffset() const;
LayoutUnit extraBlockOffset() const;
void setExtraInlineOffset(LayoutUnit);
void setExtraBlockOffset(LayoutUnit);
void clearExtraInlineAndBlockOffests();
#endif
LayoutSize offsetFromContainer(RenderElement&, const LayoutPoint&, bool* offsetDependsOnPoint = nullptr) const override;
LayoutUnit adjustBorderBoxLogicalWidthForBoxSizing(LayoutUnit width) const;
LayoutUnit adjustBorderBoxLogicalHeightForBoxSizing(LayoutUnit height) const;
LayoutUnit adjustContentBoxLogicalWidthForBoxSizing(LayoutUnit width) const;
LayoutUnit adjustContentBoxLogicalHeightForBoxSizing(Optional<LayoutUnit> height) const;
struct ComputedMarginValues {
ComputedMarginValues()
: m_before(0)
, m_after(0)
, m_start(0)
, m_end(0)
{
}
LayoutUnit m_before;
LayoutUnit m_after;
LayoutUnit m_start;
LayoutUnit m_end;
};
struct LogicalExtentComputedValues {
LogicalExtentComputedValues()
: m_extent(0)
, m_position(0)
{
}
LayoutUnit m_extent;
LayoutUnit m_position;
ComputedMarginValues m_margins;
};
// Resolve auto margins in the inline direction of the containing block so that objects can be pushed to the start, middle or end
// of the containing block.
void computeInlineDirectionMargins(const RenderBlock& containingBlock, LayoutUnit containerWidth, LayoutUnit childWidth, LayoutUnit& marginStart, LayoutUnit& marginEnd) const;
// Used to resolve margins in the containing block's block-flow direction.
void computeBlockDirectionMargins(const RenderBlock& containingBlock, LayoutUnit& marginBefore, LayoutUnit& marginAfter) const;
void computeAndSetBlockDirectionMargins(const RenderBlock& containingBlock);
enum RenderBoxRegionInfoFlags { CacheRenderBoxRegionInfo, DoNotCacheRenderBoxRegionInfo };
LayoutRect borderBoxRectInRegion(RenderRegion*, RenderBoxRegionInfoFlags = CacheRenderBoxRegionInfo) const;
LayoutRect clientBoxRectInRegion(RenderRegion*) const;
RenderRegion* clampToStartAndEndRegions(RenderRegion*) const;
bool hasRegionRangeInFlowThread() const;
virtual LayoutUnit offsetFromLogicalTopOfFirstPage() const;
void positionLineBox(InlineElementBox&);
virtual std::unique_ptr<InlineElementBox> createInlineBox();
void dirtyLineBoxes(bool fullLayout);
// For inline replaced elements, this function returns the inline box that owns us. Enables
// the replaced RenderObject to quickly determine what line it is contained on and to easily
// iterate over structures on the line.
InlineElementBox* inlineBoxWrapper() const { return m_inlineBoxWrapper; }
void setInlineBoxWrapper(InlineElementBox*);
void deleteLineBoxWrapper();
LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const override;
LayoutRect computeRectForRepaint(const LayoutRect&, const RenderLayerModelObject* repaintContainer, RepaintContext context = { false, false }) const override;
void repaintDuringLayoutIfMoved(const LayoutRect&);
virtual void repaintOverhangingFloats(bool paintAllDescendants);
LayoutUnit containingBlockLogicalWidthForContent() const override;
LayoutUnit containingBlockLogicalHeightForContent(AvailableLogicalHeightType) const;
LayoutUnit containingBlockLogicalWidthForContentInRegion(RenderRegion*) const;
LayoutUnit containingBlockAvailableLineWidthInRegion(RenderRegion*) const;
LayoutUnit perpendicularContainingBlockLogicalHeight() const;
virtual void updateLogicalWidth();
virtual void updateLogicalHeight();
virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const;
RenderBoxRegionInfo* renderBoxRegionInfo(RenderRegion*, RenderBoxRegionInfoFlags = CacheRenderBoxRegionInfo) const;
void computeLogicalWidthInRegion(LogicalExtentComputedValues&, RenderRegion* = nullptr) const;
bool stretchesToViewport() const
{
return document().inQuirksMode() && style().logicalHeight().isAuto() && !isFloatingOrOutOfFlowPositioned() && (isDocumentElementRenderer() || isBody()) && !isInline();
}
virtual LayoutSize intrinsicSize() const { return LayoutSize(); }
LayoutUnit intrinsicLogicalWidth() const { return style().isHorizontalWritingMode() ? intrinsicSize().width() : intrinsicSize().height(); }
LayoutUnit intrinsicLogicalHeight() const { return style().isHorizontalWritingMode() ? intrinsicSize().height() : intrinsicSize().width(); }
// Whether or not the element shrinks to its intrinsic width (rather than filling the width
// of a containing block). HTML4 buttons, <select>s, <input>s, legends, and floating/compact elements do this.
bool sizesLogicalWidthToFitContent(SizeType) const;
bool hasStretchedLogicalWidth() const;
LayoutUnit shrinkLogicalWidthToAvoidFloats(LayoutUnit childMarginStart, LayoutUnit childMarginEnd, const RenderBlock& cb, RenderRegion*) const;
LayoutUnit computeLogicalWidthInRegionUsing(SizeType, Length logicalWidth, LayoutUnit availableLogicalWidth, const RenderBlock& containingBlock, RenderRegion*) const;
Optional<LayoutUnit> computeLogicalHeightUsing(SizeType, const Length& height, Optional<LayoutUnit> intrinsicContentHeight) const;
Optional<LayoutUnit> computeContentLogicalHeight(SizeType, const Length& height, Optional<LayoutUnit> intrinsicContentHeight) const;
Optional<LayoutUnit> computeContentAndScrollbarLogicalHeightUsing(SizeType, const Length& height, Optional<LayoutUnit> intrinsicContentHeight) const;
LayoutUnit computeReplacedLogicalWidthUsing(SizeType, Length width) const;
LayoutUnit computeReplacedLogicalWidthRespectingMinMaxWidth(LayoutUnit logicalWidth, ShouldComputePreferred = ComputeActual) const;
LayoutUnit computeReplacedLogicalHeightUsing(SizeType, Length height) const;
LayoutUnit computeReplacedLogicalHeightRespectingMinMaxHeight(LayoutUnit logicalHeight) const;
virtual LayoutUnit computeReplacedLogicalWidth(ShouldComputePreferred = ComputeActual) const;
virtual LayoutUnit computeReplacedLogicalHeight() const;
bool hasDefiniteLogicalWidth() const;
static bool percentageLogicalHeightIsResolvableFromBlock(const RenderBlock& containingBlock, bool outOfFlowPositioned, bool scrollsOverflowY);
bool hasDefiniteLogicalHeight() const;
Optional<LayoutUnit> computePercentageLogicalHeight(const Length& height) const;
virtual LayoutUnit availableLogicalWidth() const { return contentLogicalWidth(); }
virtual LayoutUnit availableLogicalHeight(AvailableLogicalHeightType) const;
LayoutUnit availableLogicalHeightUsing(const Length&, AvailableLogicalHeightType) const;
// There are a few cases where we need to refer specifically to the available physical width and available physical height.
// Relative positioning is one of those cases, since left/top offsets are physical.
LayoutUnit availableWidth() const { return style().isHorizontalWritingMode() ? availableLogicalWidth() : availableLogicalHeight(IncludeMarginBorderPadding); }
LayoutUnit availableHeight() const { return style().isHorizontalWritingMode() ? availableLogicalHeight(IncludeMarginBorderPadding) : availableLogicalWidth(); }
virtual int verticalScrollbarWidth() const;
int horizontalScrollbarHeight() const;
int intrinsicScrollbarLogicalWidth() const;
int scrollbarLogicalWidth() const { return style().isHorizontalWritingMode() ? verticalScrollbarWidth() : horizontalScrollbarHeight(); }
int scrollbarLogicalHeight() const { return style().isHorizontalWritingMode() ? horizontalScrollbarHeight() : verticalScrollbarWidth(); }
virtual bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1, Element** stopElement = nullptr, RenderBox* startBox = nullptr, const IntPoint& wheelEventAbsolutePoint = IntPoint());
virtual bool logicalScroll(ScrollLogicalDirection, ScrollGranularity, float multiplier = 1, Element** stopElement = nullptr);
WEBCORE_EXPORT bool canBeScrolledAndHasScrollableArea() const;
virtual bool canBeProgramaticallyScrolled() const;
virtual void autoscroll(const IntPoint&);
bool canAutoscroll() const;
IntSize calculateAutoscrollDirection(const IntPoint& windowPoint) const;
static RenderBox* findAutoscrollable(RenderObject*);
virtual void stopAutoscroll() { }
virtual void panScroll(const IntPoint&);
bool hasVerticalScrollbarWithAutoBehavior() const;
bool hasHorizontalScrollbarWithAutoBehavior() const;
bool scrollsOverflow() const { return scrollsOverflowX() || scrollsOverflowY(); }
bool scrollsOverflowX() const { return hasOverflowClip() && (style().overflowX() == OSCROLL || hasHorizontalScrollbarWithAutoBehavior()); }
bool scrollsOverflowY() const { return hasOverflowClip() && (style().overflowY() == OSCROLL || hasVerticalScrollbarWithAutoBehavior()); }
bool hasHorizontalOverflow() const { return scrollWidth() != roundToInt(clientWidth()); }
bool hasVerticalOverflow() const { return scrollHeight() != roundToInt(clientHeight()); }
bool hasScrollableOverflowX() const { return scrollsOverflowX() && hasHorizontalOverflow(); }
bool hasScrollableOverflowY() const { return scrollsOverflowY() && hasVerticalOverflow(); }
bool usesCompositedScrolling() const;
bool hasUnsplittableScrollingOverflow() const;
bool isUnsplittableForPagination() const;
LayoutRect localCaretRect(InlineBox*, unsigned caretOffset, LayoutUnit* extraWidthToEndOfLine = nullptr) override;
virtual LayoutRect overflowClipRect(const LayoutPoint& location, RenderRegion*, OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize, PaintPhase = PaintPhaseBlockBackground);
virtual LayoutRect overflowClipRectForChildLayers(const LayoutPoint& location, RenderRegion* region, OverlayScrollbarSizeRelevancy relevancy) { return overflowClipRect(location, region, relevancy); }
LayoutRect clipRect(const LayoutPoint& location, RenderRegion*);
virtual bool hasControlClip() const { return false; }
virtual LayoutRect controlClipRect(const LayoutPoint&) const { return LayoutRect(); }
bool pushContentsClip(PaintInfo&, const LayoutPoint& accumulatedOffset);
void popContentsClip(PaintInfo&, PaintPhase originalPhase, const LayoutPoint& accumulatedOffset);
virtual void paintObject(PaintInfo&, const LayoutPoint&) { ASSERT_NOT_REACHED(); }
virtual void paintBoxDecorations(PaintInfo&, const LayoutPoint&);
virtual void paintMask(PaintInfo&, const LayoutPoint&);
virtual void paintClippingMask(PaintInfo&, const LayoutPoint&);
void imageChanged(WrappedImagePtr, const IntRect* = nullptr) override;
// Called when a positioned object moves but doesn't necessarily change size. A simplified layout is attempted
// that just updates the object's position. If the size does change, the object remains dirty.
bool tryLayoutDoingPositionedMovementOnly()
{
LayoutUnit oldWidth = width();
updateLogicalWidth();
// If we shrink to fit our width may have changed, so we still need full layout.
if (oldWidth != width())
return false;
updateLogicalHeight();
return true;
}
LayoutRect maskClipRect(const LayoutPoint& paintOffset);
VisiblePosition positionForPoint(const LayoutPoint&, const RenderRegion*) override;
void removeFloatingOrPositionedChildFromBlockLists();
RenderLayer* enclosingFloatPaintingLayer() const;
virtual Optional<int> firstLineBaseline() const { return Optional<int>(); }
virtual Optional<int> inlineBlockBaseline(LineDirectionMode) const { return Optional<int>(); } // Returns empty if we should skip this box when computing the baseline of an inline-block.
bool shrinkToAvoidFloats() const;
virtual bool avoidsFloats() const;
virtual void markForPaginationRelayoutIfNeeded() { }
bool isWritingModeRoot() const { return !parent() || parent()->style().writingMode() != style().writingMode(); }
bool isDeprecatedFlexItem() const { return !isInline() && !isFloatingOrOutOfFlowPositioned() && parent() && parent()->isDeprecatedFlexibleBox(); }
bool isFlexItemIncludingDeprecated() const { return !isInline() && !isFloatingOrOutOfFlowPositioned() && parent() && parent()->isFlexibleBoxIncludingDeprecated(); }
LayoutUnit lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const override;
int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const override;
LayoutUnit offsetLeft() const override;
LayoutUnit offsetTop() const override;
LayoutPoint flipForWritingModeForChild(const RenderBox* child, const LayoutPoint&) const;
LayoutUnit flipForWritingMode(LayoutUnit position) const; // The offset is in the block direction (y for horizontal writing modes, x for vertical writing modes).
LayoutPoint flipForWritingMode(const LayoutPoint&) const;
LayoutSize flipForWritingMode(const LayoutSize&) const;
void flipForWritingMode(LayoutRect&) const;
FloatPoint flipForWritingMode(const FloatPoint&) const;
void flipForWritingMode(FloatRect&) const;
// These represent your location relative to your container as a physical offset.
// In layout related methods you almost always want the logical location (e.g. x() and y()).
LayoutPoint topLeftLocation() const;
LayoutSize topLeftLocationOffset() const;
void applyTopLeftLocationOffset(LayoutPoint& point) const
{
// This is inlined for speed, since it is used by updateLayerPosition() during scrolling.
if (!document().view()->hasFlippedBlockRenderers())
point.move(m_frameRect.x(), m_frameRect.y());
else
applyTopLeftLocationOffsetWithFlipping(point);
}
LayoutRect logicalVisualOverflowRectForPropagation(const RenderStyle*) const;
LayoutRect visualOverflowRectForPropagation(const RenderStyle*) const;
LayoutRect logicalLayoutOverflowRectForPropagation(const RenderStyle*) const;
LayoutRect layoutOverflowRectForPropagation(const RenderStyle*) const;
bool hasRenderOverflow() const { return m_overflow; }
bool hasVisualOverflow() const { return m_overflow && !borderBoxRect().contains(m_overflow->visualOverflowRect()); }
virtual bool needsPreferredWidthsRecalculation() const;
virtual void computeIntrinsicRatioInformation(FloatSize& /* intrinsicSize */, double& /* intrinsicRatio */) const { }
ScrollPosition scrollPosition() const;
LayoutSize cachedSizeForOverflowClip() const;
bool shouldApplyClipAndScrollPositionForRepaint(const RenderLayerModelObject* repaintContainer) const;
void applyCachedClipAndScrollPositionForRepaint(LayoutRect& paintRect) const;
virtual bool hasRelativeDimensions() const;
virtual bool hasRelativeLogicalHeight() const;
virtual bool hasRelativeLogicalWidth() const;
bool hasHorizontalLayoutOverflow() const
{
if (!m_overflow)
return false;
LayoutRect layoutOverflowRect = m_overflow->layoutOverflowRect();
flipForWritingMode(layoutOverflowRect);
return layoutOverflowRect.x() < x() || layoutOverflowRect.maxX() > x() + logicalWidth();
}
bool hasVerticalLayoutOverflow() const
{
if (!m_overflow)
return false;
LayoutRect layoutOverflowRect = m_overflow->layoutOverflowRect();
flipForWritingMode(layoutOverflowRect);
return layoutOverflowRect.y() < y() || layoutOverflowRect.maxY() > y() + logicalHeight();
}
virtual std::unique_ptr<RenderBox> createAnonymousBoxWithSameTypeAs(const RenderBox&) const
{
ASSERT_NOT_REACHED();
return nullptr;
}
ShapeOutsideInfo* shapeOutsideInfo() const
{
return ShapeOutsideInfo::isEnabledFor(*this) ? ShapeOutsideInfo::info(*this) : nullptr;
}
void markShapeOutsideDependentsForLayout()
{
if (isFloating())
removeFloatingOrPositionedChildFromBlockLists();
}
// True if this box can have a range in an outside fragmentation context.
bool canHaveOutsideRegionRange() const { return !isInFlowRenderFlowThread(); }
virtual bool needsLayoutAfterRegionRangeChange() const { return false; }
const RenderBox* findEnclosingScrollableContainer() const;
protected:
RenderBox(Element&, RenderStyle&&, BaseTypeFlags);
RenderBox(Document&, RenderStyle&&, BaseTypeFlags);
void styleWillChange(StyleDifference, const RenderStyle& newStyle) override;
void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
void updateFromStyle() override;
void willBeRemovedFromTree() override;
bool createsNewFormattingContext() const;
// Returns false if it could not cheaply compute the extent (e.g. fixed background), in which case the returned rect may be incorrect.
bool getBackgroundPaintedExtent(const LayoutPoint& paintOffset, LayoutRect&) const;
virtual bool foregroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect, unsigned maxDepthToTest) const;
bool computeBackgroundIsKnownToBeObscured(const LayoutPoint& paintOffset) override;
void paintBackground(const PaintInfo&, const LayoutRect&, BackgroundBleedAvoidance = BackgroundBleedNone);
void paintFillLayer(const PaintInfo&, const Color&, const FillLayer*, const LayoutRect&, BackgroundBleedAvoidance, CompositeOperator, RenderElement* backgroundObject, BaseBackgroundColorUsage = BaseBackgroundColorUse);
void paintFillLayers(const PaintInfo&, const Color&, const FillLayer*, const LayoutRect&, BackgroundBleedAvoidance = BackgroundBleedNone, CompositeOperator = CompositeSourceOver, RenderElement* backgroundObject = nullptr);
void paintMaskImages(const PaintInfo&, const LayoutRect&);
BackgroundBleedAvoidance determineBackgroundBleedAvoidance(GraphicsContext&) const;
bool backgroundHasOpaqueTopLayer() const;
void computePositionedLogicalWidth(LogicalExtentComputedValues&, RenderRegion* = nullptr) const;
LayoutUnit computeIntrinsicLogicalWidthUsing(Length logicalWidthLength, LayoutUnit availableLogicalWidth, LayoutUnit borderAndPadding) const;
virtual Optional<LayoutUnit> computeIntrinsicLogicalContentHeightUsing(Length logicalHeightLength, Optional<LayoutUnit> intrinsicContentHeight, LayoutUnit borderAndPadding) const;
virtual bool shouldComputeSizeAsReplaced() const { return isReplaced() && !isInlineBlockOrInlineTable(); }
void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags, bool* wasFixed) const override;
const RenderObject* pushMappingToContainer(const RenderLayerModelObject*, RenderGeometryMap&) const override;
void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const override;
void paintRootBoxFillLayers(const PaintInfo&);
RenderObject* splitAnonymousBoxesAroundChild(RenderObject* beforeChild);
private:
void updateShapeOutsideInfoAfterStyleChange(const RenderStyle&, const RenderStyle* oldStyle);
#if ENABLE(CSS_GRID_LAYOUT)
bool isGridItem() const { return parent() && parent()->isRenderGrid(); }
#endif
bool scrollLayer(ScrollDirection, ScrollGranularity, float multiplier, Element** stopElement);
bool fixedElementLaysOutRelativeToFrame(const FrameView&) const;
bool includeVerticalScrollbarSize() const;
bool includeHorizontalScrollbarSize() const;
bool isScrollableOrRubberbandableBox() const override;
// Returns true if we did a full repaint
bool repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer* layers, bool drawingBackground);
bool skipContainingBlockForPercentHeightCalculation(const RenderBox& containingBlock, bool isPerpendicularWritingMode) const;
LayoutUnit containingBlockLogicalWidthForPositioned(const RenderBoxModelObject& containingBlock, RenderRegion* = nullptr, bool checkForPerpendicularWritingMode = true) const;
LayoutUnit containingBlockLogicalHeightForPositioned(const RenderBoxModelObject& containingBlock, bool checkForPerpendicularWritingMode = true) const;
LayoutUnit viewLogicalHeightForPercentages() const;
void computePositionedLogicalHeight(LogicalExtentComputedValues&) const;
void computePositionedLogicalWidthUsing(SizeType, Length logicalWidth, const RenderBoxModelObject& containerBlock, TextDirection containerDirection,
LayoutUnit containerLogicalWidth, LayoutUnit bordersPlusPadding,
Length logicalLeft, Length logicalRight, Length marginLogicalLeft, Length marginLogicalRight,
LogicalExtentComputedValues&) const;
void computePositionedLogicalHeightUsing(SizeType, Length logicalHeightLength, const RenderBoxModelObject& containerBlock,
LayoutUnit containerLogicalHeight, LayoutUnit bordersPlusPadding, LayoutUnit logicalHeight,
Length logicalTop, Length logicalBottom, Length marginLogicalTop, Length marginLogicalBottom,
LogicalExtentComputedValues&) const;
void computePositionedLogicalHeightReplaced(LogicalExtentComputedValues&) const;
void computePositionedLogicalWidthReplaced(LogicalExtentComputedValues&) const;
LayoutUnit fillAvailableMeasure(LayoutUnit availableLogicalWidth) const;
LayoutUnit fillAvailableMeasure(LayoutUnit availableLogicalWidth, LayoutUnit& marginStart, LayoutUnit& marginEnd) const;
virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const;
// This function calculates the minimum and maximum preferred widths for an object.
// These values are used in shrink-to-fit layout systems.
// These include tables, positioned objects, floats and flexible boxes.
virtual void computePreferredLogicalWidths() { setPreferredLogicalWidthsDirty(false); }
LayoutRect frameRectForStickyPositioning() const final { return frameRect(); }
void applyTopLeftLocationOffsetWithFlipping(LayoutPoint&) const;
private:
// The width/height of the contents + borders + padding. The x/y location is relative to our container (which is not always our parent).
LayoutRect m_frameRect;
protected:
LayoutBoxExtent m_marginBox;
// The preferred logical width of the element if it were to break its lines at every possible opportunity.
LayoutUnit m_minPreferredLogicalWidth;
// The preferred logical width of the element if it never breaks any lines at all.
LayoutUnit m_maxPreferredLogicalWidth;
// For inline replaced elements, the inline box that owns us.
InlineElementBox* m_inlineBoxWrapper { nullptr };
// Our overflow information.
RefPtr<RenderOverflow> m_overflow;
private:
// Used to store state between styleWillChange and styleDidChange
static bool s_hadOverflowClip;
};
inline RenderBox* RenderBox::previousSiblingBox() const
{
return downcast<RenderBox>(previousSibling());
}
inline RenderBox* RenderBox::nextSiblingBox() const
{
return downcast<RenderBox>(nextSibling());
}
inline RenderBox* RenderBox::parentBox() const
{
return downcast<RenderBox>(parent());
}
inline RenderBox* RenderBox::firstChildBox() const
{
return downcast<RenderBox>(firstChild());
}
inline RenderBox* RenderBox::lastChildBox() const
{
return downcast<RenderBox>(lastChild());
}
inline void RenderBox::setInlineBoxWrapper(InlineElementBox* boxWrapper)
{
if (boxWrapper) {
ASSERT(!m_inlineBoxWrapper);
// m_inlineBoxWrapper should already be 0. Deleting it is a safeguard against security issues.
// Otherwise, there will two line box wrappers keeping the reference to this renderer, and
// only one will be notified when the renderer is getting destroyed. The second line box wrapper
// will keep a stale reference.
if (UNLIKELY(m_inlineBoxWrapper != nullptr))
deleteLineBoxWrapper();
}
m_inlineBoxWrapper = boxWrapper;
}
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderBox, isBox())