| /* |
| * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. |
| * |
| * Portions are Copyright (C) 1998 Netscape Communications Corporation. |
| * |
| * Other contributors: |
| * Robert O'Callahan <roc+@cs.cmu.edu> |
| * David Baron <dbaron@fas.harvard.edu> |
| * Christian Biesinger <cbiesinger@web.de> |
| * Randall Jesup <rjesup@wgate.com> |
| * Roland Mainz <roland.mainz@informatik.med.uni-giessen.de> |
| * Josh Soref <timeless@mac.com> |
| * Boris Zbarsky <bzbarsky@mit.edu> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
| * |
| * Alternatively, the contents of this file may be used under the terms |
| * of either the Mozilla Public License Version 1.1, found at |
| * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public |
| * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html |
| * (the "GPL"), in which case the provisions of the MPL or the GPL are |
| * applicable instead of those above. If you wish to allow use of your |
| * version of this file only under the terms of one of those two |
| * licenses (the MPL or the GPL) and not to allow others to use your |
| * version of this file under the LGPL, indicate your decision by |
| * deletingthe provisions above and replace them with the notice and |
| * other provisions required by the MPL or the GPL, as the case may be. |
| * If you do not delete the provisions above, a recipient may use your |
| * version of this file under any of the LGPL, the MPL or the GPL. |
| */ |
| |
| #ifndef RenderLayer_h |
| #define RenderLayer_h |
| |
| #include "GraphicsLayer.h" |
| #include "PaintInfo.h" |
| #include "RenderBox.h" |
| #include "RenderPtr.h" |
| #include "ScrollableArea.h" |
| #include <wtf/OwnPtr.h> |
| |
| namespace WebCore { |
| |
| class FilterEffectRenderer; |
| class FilterEffectRendererHelper; |
| class FilterOperations; |
| class HitTestRequest; |
| class HitTestResult; |
| class HitTestingTransformState; |
| class RenderFlowThread; |
| class RenderGeometryMap; |
| class RenderLayerBacking; |
| class RenderLayerCompositor; |
| class RenderMarquee; |
| class RenderNamedFlowFragment; |
| class RenderReplica; |
| class RenderScrollbarPart; |
| class RenderStyle; |
| class RenderView; |
| class Scrollbar; |
| class TransformationMatrix; |
| |
| enum BorderRadiusClippingRule { IncludeSelfForBorderRadius, DoNotIncludeSelfForBorderRadius }; |
| enum IncludeSelfOrNot { IncludeSelf, ExcludeSelf }; |
| |
| enum RepaintStatus { |
| NeedsNormalRepaint, |
| NeedsFullRepaint, |
| NeedsFullRepaintForPositionedMovementLayout |
| }; |
| |
| class ClipRect { |
| public: |
| ClipRect() |
| : m_hasRadius(false) |
| { } |
| |
| ClipRect(const LayoutRect& rect) |
| : m_rect(rect) |
| , m_hasRadius(false) |
| { } |
| |
| const LayoutRect& rect() const { return m_rect; } |
| void setRect(const LayoutRect& rect) { m_rect = rect; } |
| |
| bool hasRadius() const { return m_hasRadius; } |
| void setHasRadius(bool hasRadius) { m_hasRadius = hasRadius; } |
| |
| bool operator==(const ClipRect& other) const { return rect() == other.rect() && hasRadius() == other.hasRadius(); } |
| bool operator!=(const ClipRect& other) const { return rect() != other.rect() || hasRadius() != other.hasRadius(); } |
| bool operator!=(const LayoutRect& otherRect) const { return rect() != otherRect; } |
| |
| void intersect(const LayoutRect& other) { m_rect.intersect(other); } |
| void intersect(const ClipRect& other) |
| { |
| m_rect.intersect(other.rect()); |
| if (other.hasRadius()) |
| m_hasRadius = true; |
| } |
| void move(LayoutUnit x, LayoutUnit y) { m_rect.move(x, y); } |
| void move(const LayoutSize& size) { m_rect.move(size); } |
| void moveBy(const LayoutPoint& point) { m_rect.moveBy(point); } |
| |
| bool isEmpty() const { return m_rect.isEmpty(); } |
| bool intersects(const LayoutRect& rect) const { return m_rect.intersects(rect); } |
| bool intersects(const HitTestLocation&) const; |
| |
| void inflateX(LayoutUnit dx) { m_rect.inflateX(dx); } |
| void inflateY(LayoutUnit dy) { m_rect.inflateY(dy); } |
| void inflate(LayoutUnit d) { inflateX(d); inflateY(d); } |
| |
| private: |
| LayoutRect m_rect; |
| bool m_hasRadius; |
| }; |
| |
| inline ClipRect intersection(const ClipRect& a, const ClipRect& b) |
| { |
| ClipRect c = a; |
| c.intersect(b); |
| return c; |
| } |
| |
| class ClipRects { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| static PassRefPtr<ClipRects> create() |
| { |
| return adoptRef(new ClipRects); |
| } |
| |
| static PassRefPtr<ClipRects> create(const ClipRects& other) |
| { |
| return adoptRef(new ClipRects(other)); |
| } |
| |
| ClipRects() |
| : m_refCnt(1) |
| , m_fixed(false) |
| { |
| } |
| |
| void reset(const LayoutRect& r) |
| { |
| m_overflowClipRect = r; |
| m_fixedClipRect = r; |
| m_posClipRect = r; |
| m_fixed = false; |
| } |
| |
| const ClipRect& overflowClipRect() const { return m_overflowClipRect; } |
| void setOverflowClipRect(const ClipRect& r) { m_overflowClipRect = r; } |
| |
| const ClipRect& fixedClipRect() const { return m_fixedClipRect; } |
| void setFixedClipRect(const ClipRect&r) { m_fixedClipRect = r; } |
| |
| const ClipRect& posClipRect() const { return m_posClipRect; } |
| void setPosClipRect(const ClipRect& r) { m_posClipRect = r; } |
| |
| bool fixed() const { return m_fixed; } |
| void setFixed(bool fixed) { m_fixed = fixed; } |
| |
| void ref() { m_refCnt++; } |
| void deref() |
| { |
| if (!--m_refCnt) |
| delete this; |
| } |
| |
| bool operator==(const ClipRects& other) const |
| { |
| return m_overflowClipRect == other.overflowClipRect() && |
| m_fixedClipRect == other.fixedClipRect() && |
| m_posClipRect == other.posClipRect() && |
| m_fixed == other.fixed(); |
| } |
| |
| ClipRects& operator=(const ClipRects& other) |
| { |
| m_overflowClipRect = other.overflowClipRect(); |
| m_fixedClipRect = other.fixedClipRect(); |
| m_posClipRect = other.posClipRect(); |
| m_fixed = other.fixed(); |
| return *this; |
| } |
| |
| private: |
| ClipRects(const LayoutRect& r) |
| : m_overflowClipRect(r) |
| , m_fixedClipRect(r) |
| , m_posClipRect(r) |
| , m_refCnt(1) |
| , m_fixed(false) |
| { |
| } |
| |
| ClipRects(const ClipRects& other) |
| : m_overflowClipRect(other.overflowClipRect()) |
| , m_fixedClipRect(other.fixedClipRect()) |
| , m_posClipRect(other.posClipRect()) |
| , m_refCnt(1) |
| , m_fixed(other.fixed()) |
| { |
| } |
| |
| ClipRect m_overflowClipRect; |
| ClipRect m_fixedClipRect; |
| ClipRect m_posClipRect; |
| unsigned m_refCnt : 31; |
| bool m_fixed : 1; |
| }; |
| |
| enum ClipRectsType { |
| PaintingClipRects, // Relative to painting ancestor. Used for painting. |
| RootRelativeClipRects, // Relative to the ancestor treated as the root (e.g. transformed layer). Used for hit testing. |
| AbsoluteClipRects, // Relative to the RenderView's layer. Used for compositing overlap testing. |
| NumCachedClipRectsTypes, |
| AllClipRectTypes, |
| TemporaryClipRects |
| }; |
| |
| enum ShouldRespectOverflowClip { |
| IgnoreOverflowClip, |
| RespectOverflowClip |
| }; |
| |
| struct ClipRectsCache { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| ClipRectsCache() |
| { |
| #ifndef NDEBUG |
| for (int i = 0; i < NumCachedClipRectsTypes; ++i) { |
| m_clipRectsRoot[i] = 0; |
| m_scrollbarRelevancy[i] = IgnoreOverlayScrollbarSize; |
| } |
| #endif |
| } |
| |
| PassRefPtr<ClipRects> getClipRects(ClipRectsType clipRectsType, ShouldRespectOverflowClip respectOverflow) { return m_clipRects[getIndex(clipRectsType, respectOverflow)]; } |
| void setClipRects(ClipRectsType clipRectsType, ShouldRespectOverflowClip respectOverflow, PassRefPtr<ClipRects> clipRects) { m_clipRects[getIndex(clipRectsType, respectOverflow)] = clipRects; } |
| |
| #ifndef NDEBUG |
| const RenderLayer* m_clipRectsRoot[NumCachedClipRectsTypes]; |
| OverlayScrollbarSizeRelevancy m_scrollbarRelevancy[NumCachedClipRectsTypes]; |
| #endif |
| |
| private: |
| int getIndex(ClipRectsType clipRectsType, ShouldRespectOverflowClip respectOverflow) |
| { |
| int index = static_cast<int>(clipRectsType); |
| if (respectOverflow == RespectOverflowClip) |
| index += static_cast<int>(NumCachedClipRectsTypes); |
| return index; |
| } |
| |
| RefPtr<ClipRects> m_clipRects[NumCachedClipRectsTypes * 2]; |
| }; |
| |
| struct LayerFragment { |
| public: |
| LayerFragment() |
| : shouldPaintContent(false) |
| { } |
| |
| void setRects(const LayoutRect& bounds, const ClipRect& background, const ClipRect& foreground, const ClipRect& outline) |
| { |
| layerBounds = bounds; |
| backgroundRect = background; |
| foregroundRect = foreground; |
| outlineRect = outline; |
| } |
| |
| void moveBy(const LayoutPoint& offset) |
| { |
| layerBounds.moveBy(offset); |
| backgroundRect.moveBy(offset); |
| foregroundRect.moveBy(offset); |
| outlineRect.moveBy(offset); |
| paginationClip.moveBy(offset); |
| } |
| |
| void intersect(const LayoutRect& rect) |
| { |
| backgroundRect.intersect(rect); |
| foregroundRect.intersect(rect); |
| outlineRect.intersect(rect); |
| } |
| |
| bool shouldPaintContent; |
| LayoutRect layerBounds; |
| ClipRect backgroundRect; |
| ClipRect foregroundRect; |
| ClipRect outlineRect; |
| |
| // Unique to paginated fragments. The physical translation to apply to shift the layer when painting/hit-testing. |
| LayoutPoint paginationOffset; |
| |
| // Also unique to paginated fragments. An additional clip that applies to the layer. It is in layer-local |
| // (physical) coordinates. |
| LayoutRect paginationClip; |
| }; |
| |
| typedef Vector<LayerFragment, 1> LayerFragments; |
| |
| class RenderLayer final : public ScrollableArea { |
| public: |
| friend class RenderReplica; |
| |
| explicit RenderLayer(RenderLayerModelObject&); |
| virtual ~RenderLayer(); |
| |
| #if PLATFORM(IOS) |
| // Called before the renderer's widget (if any) has been nulled out. |
| void willBeDestroyed(); |
| #endif |
| String name() const; |
| |
| RenderLayerModelObject& renderer() const { return m_renderer; } |
| RenderBox* renderBox() const { return renderer().isBox() ? &toRenderBox(renderer()) : 0; } |
| RenderLayer* parent() const { return m_parent; } |
| RenderLayer* previousSibling() const { return m_previous; } |
| RenderLayer* nextSibling() const { return m_next; } |
| RenderLayer* firstChild() const { return m_first; } |
| RenderLayer* lastChild() const { return m_last; } |
| |
| void addChild(RenderLayer* newChild, RenderLayer* beforeChild = 0); |
| RenderLayer* removeChild(RenderLayer*); |
| |
| void removeOnlyThisLayer(); |
| void insertOnlyThisLayer(); |
| |
| void repaintIncludingDescendants(); |
| |
| // Indicate that the layer contents need to be repainted. Only has an effect |
| // if layer compositing is being used. |
| void setBackingNeedsRepaint(GraphicsLayer::ShouldClipToLayer = GraphicsLayer::ClipToLayer); |
| |
| // The rect is in the coordinate space of the layer's render object. |
| void setBackingNeedsRepaintInRect(const LayoutRect&, GraphicsLayer::ShouldClipToLayer = GraphicsLayer::ClipToLayer); |
| void repaintIncludingNonCompositingDescendants(RenderLayerModelObject* repaintContainer); |
| |
| void styleChanged(StyleDifference, const RenderStyle* oldStyle); |
| |
| RenderMarquee* marquee() const { return m_marquee.get(); } |
| |
| bool isNormalFlowOnly() const { return m_isNormalFlowOnly; } |
| bool isSelfPaintingLayer() const { return m_isSelfPaintingLayer; } |
| |
| bool cannotBlitToWindow() const; |
| |
| bool isTransparent() const; |
| RenderLayer* transparentPaintingAncestor(); |
| void beginTransparencyLayers(GraphicsContext*, const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, PaintBehavior); |
| |
| bool hasReflection() const { return renderer().hasReflection(); } |
| bool isReflection() const { return renderer().isReplica(); } |
| RenderReplica* reflection() const { return m_reflection.get(); } |
| RenderLayer* reflectionLayer() const; |
| |
| const RenderLayer* root() const |
| { |
| const RenderLayer* curr = this; |
| while (curr->parent()) |
| curr = curr->parent(); |
| return curr; |
| } |
| |
| const LayoutPoint& location() const { return m_topLeft; } |
| void setLocation(const LayoutPoint& p) { m_topLeft = p; } |
| |
| const IntSize& size() const { return m_layerSize; } |
| void setSize(const IntSize& size) { m_layerSize = size; } |
| |
| LayoutRect rect() const { return LayoutRect(location(), size()); } |
| |
| int scrollWidth() const; |
| int scrollHeight() const; |
| |
| void panScrollFromPoint(const IntPoint&); |
| |
| enum ScrollOffsetClamping { |
| ScrollOffsetUnclamped, |
| ScrollOffsetClamped |
| }; |
| |
| // Scrolling methods for layers that can scroll their overflow. |
| void scrollByRecursively(const IntSize&, ScrollOffsetClamping = ScrollOffsetUnclamped, ScrollableArea** scrolledArea = 0); |
| void scrollToOffset(const IntSize&, ScrollOffsetClamping = ScrollOffsetUnclamped); |
| void scrollToXOffset(int x, ScrollOffsetClamping clamp = ScrollOffsetUnclamped) { scrollToOffset(IntSize(x, scrollYOffset()), clamp); } |
| void scrollToYOffset(int y, ScrollOffsetClamping clamp = ScrollOffsetUnclamped) { scrollToOffset(IntSize(scrollXOffset(), y), clamp); } |
| |
| int scrollXOffset() const { return m_scrollOffset.width() + scrollOrigin().x(); } |
| int scrollYOffset() const { return m_scrollOffset.height() + scrollOrigin().y(); } |
| IntSize scrollOffset() const { return IntSize(scrollXOffset(), scrollYOffset()); } |
| |
| void scrollRectToVisible(const LayoutRect&, const ScrollAlignment& alignX, const ScrollAlignment& alignY); |
| |
| LayoutRect getRectToExpose(const LayoutRect& visibleRect, const LayoutRect& visibleRectRelativeToDocument, const LayoutRect& exposeRect, const ScrollAlignment& alignX, const ScrollAlignment& alignY); |
| |
| bool scrollsOverflow() const; |
| bool hasScrollbars() const { return m_hBar || m_vBar; } |
| void setHasHorizontalScrollbar(bool); |
| void setHasVerticalScrollbar(bool); |
| |
| PassRefPtr<Scrollbar> createScrollbar(ScrollbarOrientation); |
| void destroyScrollbar(ScrollbarOrientation); |
| |
| bool hasHorizontalScrollbar() const { return horizontalScrollbar(); } |
| bool hasVerticalScrollbar() const { return verticalScrollbar(); } |
| |
| // ScrollableArea overrides |
| virtual Scrollbar* horizontalScrollbar() const override { return m_hBar.get(); } |
| virtual Scrollbar* verticalScrollbar() const override { return m_vBar.get(); } |
| virtual ScrollableArea* enclosingScrollableArea() const override; |
| |
| #if PLATFORM(IOS) |
| #if ENABLE(TOUCH_EVENTS) |
| virtual bool handleTouchEvent(const PlatformTouchEvent&) override; |
| virtual bool isTouchScrollable() const override { return true; } |
| #endif |
| virtual bool isOverflowScroll() const override { return true; } |
| |
| virtual void didStartScroll() override; |
| virtual void didEndScroll() override; |
| virtual void didUpdateScroll() override; |
| virtual void setIsUserScroll(bool isUserScroll) override { m_inUserScroll = isUserScroll; } |
| |
| bool isInUserScroll() const { return m_inUserScroll; } |
| |
| bool requiresScrollBoundsOriginUpdate() const { return m_requiresScrollBoundsOriginUpdate; } |
| void setRequiresScrollBoundsOriginUpdate(bool requiresUpdate = true) { m_requiresScrollBoundsOriginUpdate = requiresUpdate; } |
| |
| bool hasAcceleratedTouchScrolling() const; |
| |
| #endif |
| |
| int verticalScrollbarWidth(OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize) const; |
| int horizontalScrollbarHeight(OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize) const; |
| |
| bool hasOverflowControls() const; |
| bool isPointInResizeControl(const IntPoint& absolutePoint) const; |
| bool hitTestOverflowControls(HitTestResult&, const IntPoint& localPoint); |
| IntSize offsetFromResizeCorner(const IntPoint& absolutePoint) const; |
| |
| void paintOverflowControls(GraphicsContext*, const IntPoint&, const IntRect& damageRect, bool paintingOverlayControls = false); |
| void paintScrollCorner(GraphicsContext*, const IntPoint&, const IntRect& damageRect); |
| void paintResizer(GraphicsContext*, const LayoutPoint&, const LayoutRect& damageRect); |
| |
| void updateScrollInfoAfterLayout(); |
| |
| bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1); |
| void autoscroll(const IntPoint&); |
| |
| bool canResize() const; |
| void resize(const PlatformMouseEvent&, const LayoutSize&); |
| bool inResizeMode() const { return m_inResizeMode; } |
| void setInResizeMode(bool b) { m_inResizeMode = b; } |
| |
| bool isRootLayer() const { return m_isRootLayer; } |
| |
| RenderLayerCompositor& compositor() const; |
| |
| // Notification from the renderer that its content changed (e.g. current frame of image changed). |
| // Allows updates of layer content without repainting. |
| void contentChanged(ContentChangeType); |
| |
| bool canRender3DTransforms() const; |
| |
| enum UpdateLayerPositionsFlag { |
| CheckForRepaint = 1 << 0, |
| NeedsFullRepaintInBacking = 1 << 1, |
| IsCompositingUpdateRoot = 1 << 2, |
| UpdateCompositingLayers = 1 << 3, |
| UpdatePagination = 1 << 4 |
| }; |
| typedef unsigned UpdateLayerPositionsFlags; |
| static const UpdateLayerPositionsFlags defaultFlags = CheckForRepaint | IsCompositingUpdateRoot | UpdateCompositingLayers; |
| |
| void updateLayerPositionsAfterLayout(const RenderLayer* rootLayer, UpdateLayerPositionsFlags); |
| |
| void updateLayerPositionsAfterOverflowScroll(); |
| void updateLayerPositionsAfterDocumentScroll(); |
| |
| void positionNewlyCreatedOverflowControls(); |
| |
| bool isPaginated() const { return m_isPaginated; } |
| RenderLayer* enclosingPaginationLayer() const { return m_enclosingPaginationLayer; } |
| |
| void updateTransform(); |
| |
| #if ENABLE(CSS_COMPOSITING) |
| void updateBlendMode(); |
| #endif |
| |
| const LayoutSize& offsetForInFlowPosition() const { return m_offsetForInFlowPosition; } |
| |
| void clearClipRectsIncludingDescendants(ClipRectsType typeToClear = AllClipRectTypes); |
| void clearClipRects(ClipRectsType typeToClear = AllClipRectTypes); |
| |
| void addBlockSelectionGapsBounds(const LayoutRect&); |
| void clearBlockSelectionGapsBounds(); |
| void repaintBlockSelectionGaps(); |
| |
| // A stacking context is a layer that has a non-auto z-index. |
| bool isStackingContext() const { return isStackingContext(&renderer().style()); } |
| |
| // A stacking container can have z-order lists. All stacking contexts are |
| // stacking containers, but the converse is not true. Layers that use |
| // composited scrolling are stacking containers, but they may not |
| // necessarily be stacking contexts. |
| bool isStackingContainer() const { return isStackingContext() || needsCompositedScrolling(); } |
| |
| // Gets the enclosing stacking container for this layer, excluding this |
| // layer itself. |
| RenderLayer* stackingContainer() const; |
| |
| // Gets the enclosing stacking container for this layer, possibly the layer |
| // itself, if it is a stacking container. |
| RenderLayer* enclosingStackingContainer() { return isStackingContainer() ? this : stackingContainer(); } |
| |
| void dirtyZOrderLists(); |
| void dirtyStackingContainerZOrderLists(); |
| |
| Vector<RenderLayer*>* posZOrderList() const |
| { |
| ASSERT(!m_zOrderListsDirty); |
| ASSERT(isStackingContainer() || !m_posZOrderList); |
| return m_posZOrderList.get(); |
| } |
| |
| bool hasNegativeZOrderList() const { return negZOrderList() && negZOrderList()->size(); } |
| |
| Vector<RenderLayer*>* negZOrderList() const |
| { |
| ASSERT(!m_zOrderListsDirty); |
| ASSERT(isStackingContainer() || !m_negZOrderList); |
| return m_negZOrderList.get(); |
| } |
| |
| void dirtyNormalFlowList(); |
| Vector<RenderLayer*>* normalFlowList() const { ASSERT(!m_normalFlowListDirty); return m_normalFlowList.get(); } |
| |
| // Update our normal and z-index lists. |
| void updateLayerListsIfNeeded(); |
| |
| // Update the normal and z-index lists of our descendants. |
| void updateDescendantsLayerListsIfNeeded(bool recursive); |
| |
| // FIXME: We should ASSERT(!m_visibleContentStatusDirty) here, but see https://bugs.webkit.org/show_bug.cgi?id=71044 |
| // ditto for hasVisibleDescendant(), see https://bugs.webkit.org/show_bug.cgi?id=71277 |
| bool hasVisibleContent() const { return m_hasVisibleContent; } |
| bool hasVisibleDescendant() const { return m_hasVisibleDescendant; } |
| |
| void setHasVisibleContent(); |
| void dirtyVisibleContentStatus(); |
| |
| bool hasBoxDecorationsOrBackground() const; |
| bool hasVisibleBoxDecorations() const; |
| // Returns true if this layer has visible content (ignoring any child layers). |
| bool isVisuallyNonEmpty() const; |
| // True if this layer container renderers that paint. |
| bool hasNonEmptyChildRenderers() const; |
| |
| // FIXME: We should ASSERT(!m_hasSelfPaintingLayerDescendantDirty); here but we hit the same bugs as visible content above. |
| // Part of the issue is with subtree relayout: we don't check if our ancestors have some descendant flags dirty, missing some updates. |
| bool hasSelfPaintingLayerDescendant() const { return m_hasSelfPaintingLayerDescendant; } |
| |
| // This returns true if we have an out of flow positioned descendant whose |
| // containing block is not a descendant of ours. If this is true, we cannot |
| // automatically opt into composited scrolling since this out of flow |
| // positioned descendant would become clipped by us, possibly altering the |
| // rendering of the page. |
| // FIXME: We should ASSERT(!m_hasOutOfFlowPositionedDescendantDirty); here but we may hit the same bugs as visible content above. |
| bool hasOutOfFlowPositionedDescendant() const { return m_hasOutOfFlowPositionedDescendant; } |
| |
| // Gets the nearest enclosing positioned ancestor layer (also includes |
| // the <html> layer and the root layer). |
| RenderLayer* enclosingPositionedAncestor() const; |
| |
| // Returns the nearest enclosing layer that is scrollable. |
| RenderLayer* enclosingScrollableLayer() const; |
| |
| // The layer relative to which clipping rects for this layer are computed. |
| RenderLayer* clippingRootForPainting() const; |
| |
| RenderLayer* enclosingOverflowClipLayer(IncludeSelfOrNot) const; |
| |
| // Enclosing compositing layer; if includeSelf is true, may return this. |
| RenderLayer* enclosingCompositingLayer(IncludeSelfOrNot = IncludeSelf) const; |
| RenderLayer* enclosingCompositingLayerForRepaint(IncludeSelfOrNot = IncludeSelf) const; |
| // Ancestor compositing layer, excluding this. |
| RenderLayer* ancestorCompositingLayer() const { return enclosingCompositingLayer(ExcludeSelf); } |
| |
| #if ENABLE(CSS_FILTERS) |
| RenderLayer* enclosingFilterLayer(IncludeSelfOrNot = IncludeSelf) const; |
| RenderLayer* enclosingFilterRepaintLayer() const; |
| void setFilterBackendNeedsRepaintingInRect(const LayoutRect&, bool immediate); |
| bool hasAncestorWithFilterOutsets() const; |
| #endif |
| |
| bool canUseConvertToLayerCoords() const |
| { |
| // These RenderObject have an impact on their layers' without them knowing about it. |
| return !renderer().hasColumns() && !renderer().hasTransform() |
| #if ENABLE(SVG) |
| && !renderer().isSVGRoot() |
| #endif |
| ; |
| } |
| |
| // FIXME: adjustForColumns allows us to position compositing layers in columns correctly, but eventually they need to be split across columns too. |
| enum ColumnOffsetAdjustment { DontAdjustForColumns, AdjustForColumns }; |
| void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntPoint& location, ColumnOffsetAdjustment adjustForColumns = DontAdjustForColumns) const; |
| void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntRect&, ColumnOffsetAdjustment adjustForColumns = DontAdjustForColumns) const; |
| void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint&, ColumnOffsetAdjustment adjustForColumns = DontAdjustForColumns) const; |
| void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&, ColumnOffsetAdjustment adjustForColumns = DontAdjustForColumns) const; |
| |
| int zIndex() const { return renderer().style().zIndex(); } |
| |
| enum PaintLayerFlag { |
| PaintLayerHaveTransparency = 1, |
| PaintLayerAppliedTransform = 1 << 1, |
| PaintLayerTemporaryClipRects = 1 << 2, |
| PaintLayerPaintingReflection = 1 << 3, |
| PaintLayerPaintingOverlayScrollbars = 1 << 4, |
| PaintLayerPaintingCompositingBackgroundPhase = 1 << 5, |
| PaintLayerPaintingCompositingForegroundPhase = 1 << 6, |
| PaintLayerPaintingCompositingMaskPhase = 1 << 7, |
| PaintLayerPaintingCompositingScrollingPhase = 1 << 8, |
| PaintLayerPaintingOverflowContents = 1 << 9, |
| PaintLayerPaintingRootBackgroundOnly = 1 << 10, |
| PaintLayerPaintingSkipRootBackground = 1 << 11, |
| PaintLayerPaintingCompositingAllPhases = (PaintLayerPaintingCompositingBackgroundPhase | PaintLayerPaintingCompositingForegroundPhase | PaintLayerPaintingCompositingMaskPhase) |
| }; |
| |
| typedef unsigned PaintLayerFlags; |
| |
| // The two main functions that use the layer system. The paint method |
| // paints the layers that intersect the damage rect from back to |
| // front. The hitTest method looks for mouse events by walking |
| // layers that intersect the point from front to back. |
| void paint(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior = PaintBehaviorNormal, RenderObject* subtreePaintRoot = 0, |
| RenderRegion* = 0, PaintLayerFlags = 0); |
| bool hitTest(const HitTestRequest&, HitTestResult&); |
| bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&); |
| void paintOverlayScrollbars(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior, RenderObject* subtreePaintRoot = 0); |
| |
| void paintNamedFlowThreadInsideRegion(GraphicsContext*, RenderNamedFlowFragment*, LayoutRect, LayoutPoint, PaintBehavior = PaintBehaviorNormal, PaintLayerFlags = 0); |
| |
| struct ClipRectsContext { |
| ClipRectsContext(const RenderLayer* inRootLayer, RenderRegion* inRegion, ClipRectsType inClipRectsType, OverlayScrollbarSizeRelevancy inOverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize, ShouldRespectOverflowClip inRespectOverflowClip = RespectOverflowClip) |
| : rootLayer(inRootLayer) |
| , region(inRegion) |
| , clipRectsType(inClipRectsType) |
| , overlayScrollbarSizeRelevancy(inOverlayScrollbarSizeRelevancy) |
| , respectOverflowClip(inRespectOverflowClip) |
| { } |
| const RenderLayer* rootLayer; |
| RenderRegion* region; |
| ClipRectsType clipRectsType; |
| OverlayScrollbarSizeRelevancy overlayScrollbarSizeRelevancy; |
| ShouldRespectOverflowClip respectOverflowClip; |
| }; |
| |
| // This method figures out our layerBounds in coordinates relative to |
| // |rootLayer}. It also computes our background and foreground clip rects |
| // for painting/event handling. |
| // Pass offsetFromRoot if known. |
| void calculateRects(const ClipRectsContext&, const LayoutRect& paintDirtyRect, LayoutRect& layerBounds, |
| ClipRect& backgroundRect, ClipRect& foregroundRect, ClipRect& outlineRect, const LayoutPoint* offsetFromRoot = 0) const; |
| |
| // Compute and cache clip rects computed with the given layer as the root |
| void updateClipRects(const ClipRectsContext&); |
| // Compute and return the clip rects. If useCached is true, will used previously computed clip rects on ancestors |
| // (rather than computing them all from scratch up the parent chain). |
| void calculateClipRects(const ClipRectsContext&, ClipRects&) const; |
| |
| ClipRects* clipRects(const ClipRectsContext& context) const |
| { |
| ASSERT(context.clipRectsType < NumCachedClipRectsTypes); |
| return m_clipRectsCache ? m_clipRectsCache->getClipRects(context.clipRectsType, context.respectOverflowClip).get() : 0; |
| } |
| |
| LayoutRect childrenClipRect() const; // Returns the foreground clip rect of the layer in the document's coordinate space. |
| LayoutRect selfClipRect() const; // Returns the background clip rect of the layer in the document's coordinate space. |
| LayoutRect localClipRect() const; // Returns the background clip rect of the layer in the local coordinate space. |
| |
| // Pass offsetFromRoot if known. |
| bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& damageRect, const RenderLayer* rootLayer, const LayoutPoint* offsetFromRoot = 0, RenderRegion* = 0) const; |
| |
| enum CalculateLayerBoundsFlag { |
| IncludeSelfTransform = 1 << 0, |
| UseLocalClipRectIfPossible = 1 << 1, |
| IncludeLayerFilterOutsets = 1 << 2, |
| ExcludeHiddenDescendants = 1 << 3, |
| DontConstrainForMask = 1 << 4, |
| IncludeCompositedDescendants = 1 << 5, |
| UseFragmentBoxes = 1 << 6, |
| DefaultCalculateLayerBoundsFlags = IncludeSelfTransform | UseLocalClipRectIfPossible | IncludeLayerFilterOutsets | UseFragmentBoxes |
| }; |
| typedef unsigned CalculateLayerBoundsFlags; |
| |
| // Bounding box relative to some ancestor layer. Pass offsetFromRoot if known. |
| LayoutRect boundingBox(const RenderLayer* rootLayer, CalculateLayerBoundsFlags = 0, const LayoutPoint* offsetFromRoot = 0) const; |
| // Bounding box in the coordinates of this layer. |
| LayoutRect localBoundingBox(CalculateLayerBoundsFlags = 0) const; |
| // Pixel snapped bounding box relative to the root. |
| IntRect absoluteBoundingBox() const; |
| |
| // Bounds used for layer overlap testing in RenderLayerCompositor. |
| LayoutRect overlapBounds() const { return overlapBoundsIncludeChildren() ? calculateLayerBounds(this) : localBoundingBox(); } |
| |
| #if ENABLE(CSS_FILTERS) |
| // If true, this layer's children are included in its bounds for overlap testing. |
| // We can't rely on the children's positions if this layer has a filter that could have moved the children's pixels around. |
| bool overlapBoundsIncludeChildren() const { return hasFilter() && renderer().style().filter().hasFilterThatMovesPixels(); } |
| #else |
| bool overlapBoundsIncludeChildren() const { return false; } |
| #endif |
| |
| // Can pass offsetFromRoot if known. |
| LayoutRect calculateLayerBounds(const RenderLayer* ancestorLayer, const LayoutPoint* offsetFromRoot = 0, CalculateLayerBoundsFlags = DefaultCalculateLayerBoundsFlags) const; |
| |
| // WARNING: This method returns the offset for the parent as this is what updateLayerPositions expects. |
| LayoutPoint computeOffsetFromRoot(bool& hasLayerOffset) const; |
| |
| // Return a cached repaint rect, computed relative to the layer renderer's containerForRepaint. |
| LayoutRect repaintRect() const { return m_repaintRect; } |
| LayoutRect repaintRectIncludingNonCompositingDescendants() const; |
| |
| void setRepaintStatus(RepaintStatus status) { m_repaintStatus = status; } |
| |
| LayoutUnit staticInlinePosition() const { return m_staticInlinePosition; } |
| LayoutUnit staticBlockPosition() const { return m_staticBlockPosition; } |
| |
| void setStaticInlinePosition(LayoutUnit position) { m_staticInlinePosition = position; } |
| void setStaticBlockPosition(LayoutUnit position) { m_staticBlockPosition = position; } |
| |
| #if PLATFORM(IOS) |
| bool adjustForIOSCaretWhenScrolling() const { return m_adjustForIOSCaretWhenScrolling; } |
| void setAdjustForIOSCaretWhenScrolling(bool adjustForIOSCaretWhenScrolling) { m_adjustForIOSCaretWhenScrolling = adjustForIOSCaretWhenScrolling; } |
| #endif |
| |
| bool hasTransform() const { return renderer().hasTransform(); } |
| // Note that this transform has the transform-origin baked in. |
| TransformationMatrix* transform() const { return m_transform.get(); } |
| // currentTransform computes a transform which takes accelerated animations into account. The |
| // resulting transform has transform-origin baked in. If the layer does not have a transform, |
| // returns the identity matrix. |
| TransformationMatrix currentTransform(RenderStyle::ApplyTransformOrigin = RenderStyle::IncludeTransformOrigin) const; |
| TransformationMatrix renderableTransform(PaintBehavior) const; |
| |
| // Get the perspective transform, which is applied to transformed sublayers. |
| // Returns true if the layer has a -webkit-perspective. |
| // Note that this transform has the perspective-origin baked in. |
| TransformationMatrix perspectiveTransform() const; |
| FloatPoint perspectiveOrigin() const; |
| bool preserves3D() const { return renderer().style().transformStyle3D() == TransformStyle3DPreserve3D; } |
| bool has3DTransform() const { return m_transform && !m_transform->isAffine(); } |
| |
| #if ENABLE(CSS_FILTERS) |
| virtual void filterNeedsRepaint(); |
| bool hasFilter() const { return renderer().hasFilter(); } |
| #else |
| bool hasFilter() const { return false; } |
| #endif |
| |
| #if ENABLE(CSS_COMPOSITING) |
| bool hasBlendMode() const { return renderer().hasBlendMode(); } |
| #else |
| bool hasBlendMode() const { return false; } |
| #endif |
| |
| bool isComposited() const { return m_backing != 0; } |
| bool hasCompositingDescendant() const { return m_hasCompositingDescendant; } |
| bool hasCompositedMask() const; |
| RenderLayerBacking* backing() const { return m_backing.get(); } |
| RenderLayerBacking* ensureBacking(); |
| void clearBacking(bool layerBeingDestroyed = false); |
| virtual GraphicsLayer* layerForScrolling() const override; |
| virtual GraphicsLayer* layerForHorizontalScrollbar() const override; |
| virtual GraphicsLayer* layerForVerticalScrollbar() const override; |
| virtual GraphicsLayer* layerForScrollCorner() const override; |
| virtual bool usesCompositedScrolling() const override; |
| bool needsCompositedScrolling() const; |
| bool needsCompositingLayersRebuiltForClip(const RenderStyle* oldStyle, const RenderStyle* newStyle) const; |
| bool needsCompositingLayersRebuiltForOverflow(const RenderStyle* oldStyle, const RenderStyle* newStyle) const; |
| |
| bool paintsWithTransparency(PaintBehavior paintBehavior) const |
| { |
| return isTransparent() && ((paintBehavior & PaintBehaviorFlattenCompositingLayers) || !isComposited()); |
| } |
| |
| bool paintsWithTransform(PaintBehavior) const; |
| |
| // Returns true if background phase is painted opaque in the given rect. |
| // The query rect is given in local coordinates. |
| bool backgroundIsKnownToBeOpaqueInRect(const LayoutRect&) const; |
| |
| bool containsDirtyOverlayScrollbars() const { return m_containsDirtyOverlayScrollbars; } |
| void setContainsDirtyOverlayScrollbars(bool dirtyScrollbars) { m_containsDirtyOverlayScrollbars = dirtyScrollbars; } |
| |
| #if ENABLE(CSS_FILTERS) |
| bool paintsWithFilters() const; |
| bool requiresFullLayerImageForFilters() const; |
| FilterEffectRenderer* filterRenderer() const; |
| #endif |
| |
| #if !ASSERT_DISABLED |
| bool layerListMutationAllowed() const { return m_layerListMutationAllowed; } |
| void setLayerListMutationAllowed(bool flag) { m_layerListMutationAllowed = flag; } |
| #endif |
| |
| Element* enclosingElement() const; |
| |
| enum ViewportConstrainedNotCompositedReason { |
| NoNotCompositedReason, |
| NotCompositedForBoundsOutOfView, |
| NotCompositedForNonViewContainer, |
| NotCompositedForNoVisibleContent, |
| }; |
| |
| void setViewportConstrainedNotCompositedReason(ViewportConstrainedNotCompositedReason reason) { m_viewportConstrainedNotCompositedReason = reason; } |
| ViewportConstrainedNotCompositedReason viewportConstrainedNotCompositedReason() const { return static_cast<ViewportConstrainedNotCompositedReason>(m_viewportConstrainedNotCompositedReason); } |
| |
| bool isRenderFlowThread() const { return renderer().isRenderFlowThread(); } |
| bool isOutOfFlowRenderFlowThread() const { return renderer().isOutOfFlowRenderFlowThread(); } |
| bool isInsideFlowThread() const { return renderer().flowThreadState() != RenderObject::NotInsideFlowThread; } |
| bool isInsideOutOfFlowThread() const { return renderer().flowThreadState() == RenderObject::InsideOutOfFlowThread; } |
| bool isDirtyRenderFlowThread() const |
| { |
| ASSERT(isRenderFlowThread()); |
| return m_zOrderListsDirty || m_normalFlowListDirty; |
| } |
| |
| bool isFlowThreadCollectingGraphicsLayersUnderRegions() const; |
| |
| RenderLayer* enclosingFlowThreadAncestor() const; |
| |
| private: |
| enum CollectLayersBehavior { StopAtStackingContexts, StopAtStackingContainers }; |
| |
| void updateZOrderLists(); |
| void rebuildZOrderLists(); |
| void rebuildZOrderLists(CollectLayersBehavior, OwnPtr<Vector<RenderLayer*>>&, OwnPtr<Vector<RenderLayer*>>&); |
| void clearZOrderLists(); |
| |
| void updateNormalFlowList(); |
| |
| // Non-auto z-index always implies stacking context here, because StyleResolver::adjustRenderStyle already adjusts z-index |
| // based on positioning and other criteria. |
| bool isStackingContext(const RenderStyle* style) const { return !style->hasAutoZIndex() || isRootLayer(); } |
| |
| bool isDirtyStackingContainer() const { return m_zOrderListsDirty && isStackingContainer(); } |
| |
| void setAncestorChainHasSelfPaintingLayerDescendant(); |
| void dirtyAncestorChainHasSelfPaintingLayerDescendantStatus(); |
| |
| bool acceleratedCompositingForOverflowScrollEnabled() const; |
| void updateDescendantsAreContiguousInStackingOrder(); |
| void updateDescendantsAreContiguousInStackingOrderRecursive(const HashMap<const RenderLayer*, int>&, int& minIndex, int& maxIndex, int& count, bool firstIteration); |
| |
| void computeRepaintRects(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap* = 0); |
| void computeRepaintRectsIncludingDescendants(); |
| void clearRepaintRects(); |
| |
| void clipToRect(RenderLayer* rootLayer, GraphicsContext*, const LayoutRect& paintDirtyRect, const ClipRect&, |
| BorderRadiusClippingRule = IncludeSelfForBorderRadius); |
| void restoreClip(GraphicsContext*, const LayoutRect& paintDirtyRect, const ClipRect&); |
| |
| bool shouldRepaintAfterLayout() const; |
| |
| void updateSelfPaintingLayer(); |
| void updateStackingContextsAfterStyleChange(const RenderStyle* oldStyle); |
| |
| void updateScrollbarsAfterStyleChange(const RenderStyle* oldStyle); |
| void updateScrollbarsAfterLayout(); |
| |
| void setAncestorChainHasOutOfFlowPositionedDescendant(RenderBlock* containingBlock); |
| void dirtyAncestorChainHasOutOfFlowPositionedDescendantStatus(); |
| void updateOutOfFlowPositioned(const RenderStyle* oldStyle); |
| |
| void updateNeedsCompositedScrolling(); |
| |
| // Returns true if the position changed. |
| bool updateLayerPosition(); |
| |
| void updateLayerPositions(RenderGeometryMap* = 0, UpdateLayerPositionsFlags = defaultFlags); |
| |
| enum UpdateLayerPositionsAfterScrollFlag { |
| NoFlag = 0, |
| IsOverflowScroll = 1 << 0, |
| HasSeenViewportConstrainedAncestor = 1 << 1, |
| HasSeenAncestorWithOverflowClip = 1 << 2, |
| HasChangedAncestor = 1 << 3 |
| }; |
| typedef unsigned UpdateLayerPositionsAfterScrollFlags; |
| void updateLayerPositionsAfterScroll(RenderGeometryMap*, UpdateLayerPositionsAfterScrollFlags = NoFlag); |
| |
| friend IntSize RenderBox::scrolledContentOffset() const; |
| IntSize scrolledContentOffset() const { return m_scrollOffset; } |
| |
| IntSize clampScrollOffset(const IntSize&) const; |
| |
| void setNextSibling(RenderLayer* next) { m_next = next; } |
| void setPreviousSibling(RenderLayer* prev) { m_previous = prev; } |
| void setParent(RenderLayer* parent); |
| void setFirstChild(RenderLayer* first) { m_first = first; } |
| void setLastChild(RenderLayer* last) { m_last = last; } |
| |
| LayoutPoint renderBoxLocation() const { return renderer().isBox() ? toRenderBox(renderer()).location() : LayoutPoint(); } |
| |
| void collectLayers(bool includeHiddenLayers, CollectLayersBehavior, OwnPtr<Vector<RenderLayer*>>&, OwnPtr<Vector<RenderLayer*>>&); |
| |
| void updateCompositingAndLayerListsIfNeeded(); |
| |
| struct LayerPaintingInfo { |
| LayerPaintingInfo(RenderLayer* inRootLayer, const LayoutRect& inDirtyRect, PaintBehavior inPaintBehavior, const LayoutSize& inSubPixelAccumulation, RenderObject* inSubtreePaintRoot = 0, RenderRegion*inRegion = 0, OverlapTestRequestMap* inOverlapTestRequests = 0) |
| : rootLayer(inRootLayer) |
| , subtreePaintRoot(inSubtreePaintRoot) |
| , paintDirtyRect(inDirtyRect) |
| , subPixelAccumulation(inSubPixelAccumulation) |
| , region(inRegion) |
| , overlapTestRequests(inOverlapTestRequests) |
| , paintBehavior(inPaintBehavior) |
| , clipToDirtyRect(true) |
| { } |
| RenderLayer* rootLayer; |
| RenderObject* subtreePaintRoot; // only paint descendants of this object |
| LayoutRect paintDirtyRect; // relative to rootLayer; |
| LayoutSize subPixelAccumulation; |
| RenderRegion* region; // May be null. |
| OverlapTestRequestMap* overlapTestRequests; // May be null. |
| PaintBehavior paintBehavior; |
| bool clipToDirtyRect; |
| }; |
| |
| bool setupFontSubpixelQuantization(GraphicsContext*, bool& didQuantizeFonts); |
| bool setupClipPath(GraphicsContext*, const LayerPaintingInfo&, const LayoutPoint& offsetFromRoot, LayoutRect& rootRelativeBounds, bool& rootRelativeBoundsComputed); |
| #if ENABLE(CSS_FILTERS) |
| PassOwnPtr<FilterEffectRendererHelper> setupFilters(GraphicsContext*, LayerPaintingInfo&, PaintLayerFlags, const LayoutPoint& offsetFromRoot, LayoutRect& rootRelativeBounds, bool& rootRelativeBoundsComputed); |
| GraphicsContext* applyFilters(FilterEffectRendererHelper*, GraphicsContext* originalContext, LayerPaintingInfo&, LayerFragments&); |
| #endif |
| |
| void paintLayer(GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags); |
| void paintFixedLayersInNamedFlows(GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags); |
| void paintLayerContentsAndReflection(GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags); |
| void paintLayerByApplyingTransform(GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags, const LayoutPoint& translationOffset = LayoutPoint()); |
| void paintLayerContents(GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags); |
| void paintList(Vector<RenderLayer*>*, GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags); |
| void paintPaginatedChildLayer(RenderLayer* childLayer, GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags); |
| void paintChildLayerIntoColumns(RenderLayer* childLayer, GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags, const Vector<RenderLayer*>& columnLayers, size_t columnIndex); |
| |
| void collectFragments(LayerFragments&, const RenderLayer* rootLayer, RenderRegion*, const LayoutRect& dirtyRect, |
| ClipRectsType, OverlayScrollbarSizeRelevancy inOverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize, |
| ShouldRespectOverflowClip = RespectOverflowClip, const LayoutPoint* offsetFromRoot = 0, const LayoutRect* layerBoundingBox = 0); |
| void updatePaintingInfoForFragments(LayerFragments&, const LayerPaintingInfo&, PaintLayerFlags, bool shouldPaintContent, const LayoutPoint* offsetFromRoot); |
| void paintBackgroundForFragments(const LayerFragments&, GraphicsContext*, GraphicsContext* transparencyLayerContext, |
| const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer); |
| void paintForegroundForFragments(const LayerFragments&, GraphicsContext*, GraphicsContext* transparencyLayerContext, |
| const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer, |
| bool selectionOnly, bool forceBlackText); |
| void paintForegroundForFragmentsWithPhase(PaintPhase, const LayerFragments&, GraphicsContext*, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer); |
| void paintOutlineForFragments(const LayerFragments&, GraphicsContext*, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer); |
| void paintOverflowControlsForFragments(const LayerFragments&, GraphicsContext*, const LayerPaintingInfo&); |
| void paintMaskForFragments(const LayerFragments&, GraphicsContext*, const LayerPaintingInfo&, RenderObject* paintingRootForRenderer); |
| void paintTransformedLayerIntoFragments(GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags); |
| |
| RenderLayer* hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest& request, HitTestResult& result, |
| const LayoutRect& hitTestRect, const HitTestLocation&, bool appliedTransform, |
| const HitTestingTransformState* transformState = 0, double* zOffset = 0); |
| RenderLayer* hitTestLayerByApplyingTransform(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest&, HitTestResult&, |
| const LayoutRect& hitTestRect, const HitTestLocation&, const HitTestingTransformState* = 0, double* zOffset = 0, |
| const LayoutPoint& translationOffset = LayoutPoint()); |
| RenderLayer* hitTestList(Vector<RenderLayer*>*, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result, |
| const LayoutRect& hitTestRect, const HitTestLocation&, |
| const HitTestingTransformState* transformState, double* zOffsetForDescendants, double* zOffset, |
| const HitTestingTransformState* unflattenedTransformState, bool depthSortDescendants); |
| RenderLayer* hitTestPaginatedChildLayer(RenderLayer* childLayer, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result, |
| const LayoutRect& hitTestRect, const HitTestLocation&, |
| const HitTestingTransformState* transformState, double* zOffset); |
| RenderLayer* hitTestChildLayerColumns(RenderLayer* childLayer, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result, |
| const LayoutRect& hitTestRect, const HitTestLocation&, |
| const HitTestingTransformState* transformState, double* zOffset, |
| const Vector<RenderLayer*>& columnLayers, size_t columnIndex); |
| |
| RenderLayer* hitTestFixedLayersInNamedFlows(RenderLayer* rootLayer, |
| const HitTestRequest&, HitTestResult&, |
| const LayoutRect& hitTestRect, const HitTestLocation&, |
| const HitTestingTransformState*, |
| double* zOffsetForDescendants, double* zOffset, |
| const HitTestingTransformState* unflattenedTransformState, |
| bool depthSortDescendants); |
| |
| PassRefPtr<HitTestingTransformState> createLocalTransformState(RenderLayer* rootLayer, RenderLayer* containerLayer, |
| const LayoutRect& hitTestRect, const HitTestLocation&, |
| const HitTestingTransformState* containerTransformState, |
| const LayoutPoint& translationOffset = LayoutPoint()) const; |
| |
| bool hitTestContents(const HitTestRequest&, HitTestResult&, const LayoutRect& layerBounds, const HitTestLocation&, HitTestFilter) const; |
| bool hitTestContentsForFragments(const LayerFragments&, const HitTestRequest&, HitTestResult&, const HitTestLocation&, HitTestFilter, bool& insideClipRect) const; |
| bool hitTestResizerInFragments(const LayerFragments&, const HitTestLocation&) const; |
| RenderLayer* hitTestTransformedLayerInFragments(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest&, HitTestResult&, |
| const LayoutRect& hitTestRect, const HitTestLocation&, const HitTestingTransformState* = 0, double* zOffset = 0); |
| |
| bool listBackgroundIsKnownToBeOpaqueInRect(const Vector<RenderLayer*>*, const LayoutRect&) const; |
| |
| void computeScrollDimensions(); |
| bool hasHorizontalOverflow() const; |
| bool hasVerticalOverflow() const; |
| bool hasScrollableHorizontalOverflow() const; |
| bool hasScrollableVerticalOverflow() const; |
| |
| bool shouldBeNormalFlowOnly() const; |
| |
| bool shouldBeSelfPaintingLayer() const; |
| |
| virtual int scrollPosition(Scrollbar*) const override; |
| |
| // ScrollableArea interface |
| virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&) override; |
| virtual void invalidateScrollCornerRect(const IntRect&) override; |
| virtual bool isActive() const override; |
| virtual bool isScrollCornerVisible() const override; |
| virtual IntRect scrollCornerRect() const override; |
| virtual IntRect convertFromScrollbarToContainingView(const Scrollbar*, const IntRect&) const override; |
| virtual IntRect convertFromContainingViewToScrollbar(const Scrollbar*, const IntRect&) const override; |
| virtual IntPoint convertFromScrollbarToContainingView(const Scrollbar*, const IntPoint&) const override; |
| virtual IntPoint convertFromContainingViewToScrollbar(const Scrollbar*, const IntPoint&) const override; |
| virtual int scrollSize(ScrollbarOrientation) const override; |
| virtual void setScrollOffset(const IntPoint&) override; |
| virtual IntPoint scrollPosition() const override; |
| virtual IntPoint minimumScrollPosition() const override; |
| virtual IntPoint maximumScrollPosition() const override; |
| virtual IntRect visibleContentRectInternal(VisibleContentRectIncludesScrollbars, VisibleContentRectBehavior) const override; |
| virtual IntSize visibleSize() const override { return m_layerSize; } |
| virtual IntSize contentsSize() const override; |
| virtual IntSize overhangAmount() const override; |
| virtual IntPoint lastKnownMousePosition() const override; |
| virtual bool isHandlingWheelEvent() const override; |
| virtual bool shouldSuspendScrollAnimations() const override; |
| virtual IntRect scrollableAreaBoundingBox() const override; |
| virtual bool updatesScrollLayerPositionOnMainThread() const override { return true; } |
| |
| #if PLATFORM(IOS) |
| void registerAsTouchEventListenerForScrolling(); |
| void unregisterAsTouchEventListenerForScrolling(); |
| #endif |
| |
| // Rectangle encompassing the scroll corner and resizer rect. |
| LayoutRect scrollCornerAndResizerRect() const; |
| |
| // NOTE: This should only be called by the overriden setScrollOffset from ScrollableArea. |
| void scrollTo(int, int); |
| void updateCompositingLayersAfterScroll(); |
| |
| IntSize scrollbarOffset(const Scrollbar*) const; |
| |
| void updateScrollableAreaSet(bool hasOverflow); |
| |
| void dirtyAncestorChainVisibleDescendantStatus(); |
| void setAncestorChainHasVisibleDescendant(); |
| |
| void updateDescendantDependentFlags(HashSet<const RenderObject*>* outOfFlowDescendantContainingBlocks = 0); |
| bool checkIfDescendantClippingContextNeedsUpdate(bool isClipping); |
| |
| // This flag is computed by RenderLayerCompositor, which knows more about 3d hierarchies than we do. |
| void setHas3DTransformedDescendant(bool b) { m_has3DTransformedDescendant = b; } |
| bool has3DTransformedDescendant() const { return m_has3DTransformedDescendant; } |
| |
| void dirty3DTransformedDescendantStatus(); |
| // Both updates the status, and returns true if descendants of this have 3d. |
| bool update3DTransformedDescendantStatus(); |
| |
| void createReflection(); |
| void removeReflection(); |
| |
| PassRef<RenderStyle> createReflectionStyle(); |
| bool paintingInsideReflection() const { return m_paintingInsideReflection; } |
| void setPaintingInsideReflection(bool b) { m_paintingInsideReflection = b; } |
| |
| #if ENABLE(CSS_FILTERS) |
| void updateOrRemoveFilterClients(); |
| void updateOrRemoveFilterEffectRenderer(); |
| #endif |
| |
| void parentClipRects(const ClipRectsContext&, ClipRects&) const; |
| ClipRect backgroundClipRect(const ClipRectsContext&) const; |
| |
| LayoutRect paintingExtent(const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, PaintBehavior); |
| |
| RenderLayer* enclosingTransformedAncestor() const; |
| |
| // Convert a point in absolute coords into layer coords, taking transforms into account |
| LayoutPoint absoluteToContents(const LayoutPoint&) const; |
| |
| void positionOverflowControls(const IntSize&); |
| void updateScrollCornerStyle(); |
| void updateResizerStyle(); |
| |
| void drawPlatformResizerImage(GraphicsContext*, const LayoutRect& resizerCornerRect); |
| |
| void updatePagination(); |
| |
| // FIXME: Temporary. Remove when new columns come online. |
| bool useRegionBasedColumns() const; |
| |
| void setHasCompositingDescendant(bool b) { m_hasCompositingDescendant = b; } |
| |
| enum IndirectCompositingReason { |
| NoIndirectCompositingReason, |
| IndirectCompositingForStacking, |
| IndirectCompositingForOverlap, |
| IndirectCompositingForBackgroundLayer, |
| IndirectCompositingForGraphicalEffect, // opacity, mask, filter, transform etc. |
| IndirectCompositingForPerspective, |
| IndirectCompositingForPreserve3D |
| }; |
| |
| void setIndirectCompositingReason(IndirectCompositingReason reason) { m_indirectCompositingReason = reason; } |
| IndirectCompositingReason indirectCompositingReason() const { return static_cast<IndirectCompositingReason>(m_indirectCompositingReason); } |
| bool mustCompositeForIndirectReasons() const { return m_indirectCompositingReason; } |
| |
| // Returns true if z ordering would not change if this layer were a stacking container. |
| bool canBeStackingContainer() const; |
| |
| friend class RenderLayerBacking; |
| friend class RenderLayerCompositor; |
| friend class RenderLayerModelObject; |
| |
| LayoutUnit overflowTop() const; |
| LayoutUnit overflowBottom() const; |
| LayoutUnit overflowLeft() const; |
| LayoutUnit overflowRight() const; |
| |
| IntRect rectForHorizontalScrollbar(const IntRect& borderBoxRect) const; |
| IntRect rectForVerticalScrollbar(const IntRect& borderBoxRect) const; |
| |
| LayoutUnit verticalScrollbarStart(int minX, int maxX) const; |
| LayoutUnit horizontalScrollbarStart(int minX) const; |
| |
| bool overflowControlsIntersectRect(const IntRect& localRect) const; |
| |
| RenderLayer* hitTestFlowThreadIfRegion(RenderLayer*, const HitTestRequest&, HitTestResult&, |
| const LayoutRect&, const HitTestLocation&, |
| const HitTestingTransformState*, double*); |
| void paintFlowThreadIfRegion(GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags, LayoutPoint, LayoutRect, bool); |
| void mapLayerClipRectsToFragmentationLayer(RenderRegion*, ClipRects&) const; |
| |
| private: |
| // The bitfields are up here so they will fall into the padding from ScrollableArea on 64-bit. |
| |
| // Keeps track of whether the layer is currently resizing, so events can cause resizing to start and stop. |
| bool m_inResizeMode : 1; |
| |
| bool m_scrollDimensionsDirty : 1; |
| bool m_zOrderListsDirty : 1; |
| bool m_normalFlowListDirty: 1; |
| bool m_isNormalFlowOnly : 1; |
| |
| bool m_isSelfPaintingLayer : 1; |
| |
| // If have no self-painting descendants, we don't have to walk our children during painting. This can lead to |
| // significant savings, especially if the tree has lots of non-self-painting layers grouped together (e.g. table cells). |
| bool m_hasSelfPaintingLayerDescendant : 1; |
| bool m_hasSelfPaintingLayerDescendantDirty : 1; |
| |
| // If we have no out of flow positioned descendants and no non-descendant |
| // appears between our descendants in stacking order, then we may become a |
| // stacking context. |
| bool m_hasOutOfFlowPositionedDescendant : 1; |
| bool m_hasOutOfFlowPositionedDescendantDirty : 1; |
| |
| bool m_needsCompositedScrolling : 1; |
| |
| // If this is true, then no non-descendant appears between any of our |
| // descendants in stacking order. This is one of the requirements of being |
| // able to safely become a stacking context. |
| bool m_descendantsAreContiguousInStackingOrder : 1; |
| |
| const bool m_isRootLayer : 1; |
| |
| bool m_usedTransparency : 1; // Tracks whether we need to close a transparent layer, i.e., whether |
| // we ended up painting this layer or any descendants (and therefore need to |
| // blend). |
| bool m_paintingInsideReflection : 1; // A state bit tracking if we are painting inside a replica. |
| bool m_inOverflowRelayout : 1; |
| unsigned m_repaintStatus : 2; // RepaintStatus |
| |
| bool m_visibleContentStatusDirty : 1; |
| bool m_hasVisibleContent : 1; |
| bool m_visibleDescendantStatusDirty : 1; |
| bool m_hasVisibleDescendant : 1; |
| |
| bool m_isPaginated : 1; // If we think this layer is split by a multi-column ancestor, then this bit will be set. |
| |
| bool m_3DTransformedDescendantStatusDirty : 1; |
| bool m_has3DTransformedDescendant : 1; // Set on a stacking context layer that has 3D descendants anywhere |
| // in a preserves3D hierarchy. Hint to do 3D-aware hit testing. |
| bool m_hasCompositingDescendant : 1; // In the z-order tree. |
| unsigned m_indirectCompositingReason : 3; |
| unsigned m_viewportConstrainedNotCompositedReason : 2; |
| |
| #if PLATFORM(IOS) |
| bool m_adjustForIOSCaretWhenScrolling : 1; |
| bool m_registeredAsTouchEventListenerForScrolling : 1; |
| bool m_inUserScroll : 1; |
| bool m_requiresScrollBoundsOriginUpdate : 1; |
| #endif |
| |
| bool m_containsDirtyOverlayScrollbars : 1; |
| bool m_updatingMarqueePosition : 1; |
| |
| #if !ASSERT_DISABLED |
| bool m_layerListMutationAllowed : 1; |
| #endif |
| |
| #if ENABLE(CSS_FILTERS) |
| bool m_hasFilterInfo : 1; |
| #endif |
| |
| #if ENABLE(CSS_COMPOSITING) |
| BlendMode m_blendMode : 5; |
| #endif |
| |
| RenderLayerModelObject& m_renderer; |
| |
| RenderLayer* m_parent; |
| RenderLayer* m_previous; |
| RenderLayer* m_next; |
| RenderLayer* m_first; |
| RenderLayer* m_last; |
| |
| LayoutRect m_repaintRect; // Cached repaint rects. Used by layout. |
| LayoutRect m_outlineBox; |
| |
| // Our current relative position offset. |
| LayoutSize m_offsetForInFlowPosition; |
| |
| // Our (x,y) coordinates are in our parent layer's coordinate space. |
| LayoutPoint m_topLeft; |
| |
| // The layer's width/height |
| IntSize m_layerSize; |
| |
| // This is the (scroll) offset from scrollOrigin(). |
| IntSize m_scrollOffset; |
| |
| // The width/height of our scrolled area. |
| LayoutSize m_scrollSize; |
| |
| // For layers with overflow, we have a pair of scrollbars. |
| RefPtr<Scrollbar> m_hBar; |
| RefPtr<Scrollbar> m_vBar; |
| |
| // For layers that establish stacking contexts, m_posZOrderList holds a sorted list of all the |
| // descendant layers within the stacking context that have z-indices of 0 or greater |
| // (auto will count as 0). m_negZOrderList holds descendants within our stacking context with negative |
| // z-indices. |
| OwnPtr<Vector<RenderLayer*>> m_posZOrderList; |
| OwnPtr<Vector<RenderLayer*>> m_negZOrderList; |
| |
| // This list contains child layers that cannot create stacking contexts. For now it is just |
| // overflow layers, but that may change in the future. |
| OwnPtr<Vector<RenderLayer*>> m_normalFlowList; |
| |
| OwnPtr<ClipRectsCache> m_clipRectsCache; |
| |
| IntPoint m_cachedOverlayScrollbarOffset; |
| |
| OwnPtr<RenderMarquee> m_marquee; // Used by layers with overflow:marquee |
| |
| // Cached normal flow values for absolute positioned elements with static left/top values. |
| LayoutUnit m_staticInlinePosition; |
| LayoutUnit m_staticBlockPosition; |
| |
| OwnPtr<TransformationMatrix> m_transform; |
| |
| // May ultimately be extended to many replicas (with their own paint order). |
| RenderPtr<RenderReplica> m_reflection; |
| |
| // Renderers to hold our custom scroll corner and resizer. |
| RenderPtr<RenderScrollbarPart> m_scrollCorner; |
| RenderPtr<RenderScrollbarPart> m_resizer; |
| |
| // Pointer to the enclosing RenderLayer that caused us to be paginated. It is 0 if we are not paginated. |
| RenderLayer* m_enclosingPaginationLayer; |
| |
| IntRect m_blockSelectionGapsBounds; |
| |
| OwnPtr<RenderLayerBacking> m_backing; |
| |
| class FilterInfo; |
| }; |
| |
| inline void RenderLayer::clearZOrderLists() |
| { |
| ASSERT(!isStackingContainer()); |
| |
| m_posZOrderList.clear(); |
| m_negZOrderList.clear(); |
| } |
| |
| inline void RenderLayer::updateZOrderLists() |
| { |
| if (!m_zOrderListsDirty) |
| return; |
| |
| if (!isStackingContainer()) { |
| clearZOrderLists(); |
| m_zOrderListsDirty = false; |
| return; |
| } |
| |
| rebuildZOrderLists(); |
| } |
| |
| #if !ASSERT_DISABLED |
| class LayerListMutationDetector { |
| public: |
| LayerListMutationDetector(RenderLayer* layer) |
| : m_layer(layer) |
| , m_previousMutationAllowedState(layer->layerListMutationAllowed()) |
| { |
| m_layer->setLayerListMutationAllowed(false); |
| } |
| |
| ~LayerListMutationDetector() |
| { |
| m_layer->setLayerListMutationAllowed(m_previousMutationAllowedState); |
| } |
| |
| private: |
| RenderLayer* m_layer; |
| bool m_previousMutationAllowedState; |
| }; |
| #endif |
| |
| void makeMatrixRenderable(TransformationMatrix&, bool has3DRendering); |
| |
| } // namespace WebCore |
| |
| #ifndef NDEBUG |
| // Outside the WebCore namespace for ease of invocation from gdb. |
| void showLayerTree(const WebCore::RenderLayer*); |
| void showLayerTree(const WebCore::RenderObject*); |
| #endif |
| |
| #endif // RenderLayer_h |