| /* |
| Copyright (C) 2012 Samsung Electronics |
| Copyright (C) 2012 Intel Corporation. |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| along with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "GraphicsContext3D.h" |
| |
| #include "GLDefs.h" |
| #include "GraphicsContext3DPrivate.h" |
| #include "Image.h" |
| #include "ImageSource.h" |
| #include "NotImplemented.h" |
| #include "PlatformContextCairo.h" |
| |
| namespace WebCore { |
| |
| PassRefPtr<GraphicsContext3D> GraphicsContext3D::create(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, RenderStyle renderStyle) |
| { |
| RefPtr<GraphicsContext3D> context = adoptRef(new GraphicsContext3D(attrs, hostWindow, renderStyle)); |
| return context->m_private ? context.release() : 0; |
| } |
| |
| GraphicsContext3D::GraphicsContext3D(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle) |
| : m_currentWidth(0) |
| , m_currentHeight(0) |
| , m_compiler(isGLES2Compliant() ? SH_ESSL_OUTPUT : SH_GLSL_OUTPUT) |
| , m_attrs(attrs) |
| , m_renderStyle(renderStyle) |
| , m_texture(0) |
| , m_compositorTexture(0) |
| , m_fbo(0) |
| #if USE(OPENGL_ES_2) |
| , m_depthBuffer(0) |
| , m_stencilBuffer(0) |
| #endif |
| , m_depthStencilBuffer(0) |
| , m_layerComposited(false) |
| , m_internalColorFormat(0) |
| , m_multisampleFBO(0) |
| , m_multisampleDepthStencilBuffer(0) |
| , m_multisampleColorBuffer(0) |
| , m_private(GraphicsContext3DPrivate::create(this, hostWindow)) |
| { |
| if (!m_private) |
| return; |
| |
| validateAttributes(); |
| |
| if (renderStyle == RenderOffscreen) { |
| // Create buffers for the canvas FBO. |
| glGenFramebuffers(1, &m_fbo); |
| |
| // Create a texture to render into. |
| glGenTextures(1, &m_texture); |
| glBindTexture(GraphicsContext3D::TEXTURE_2D, m_texture); |
| glTexParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR); |
| glTexParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR); |
| glTexParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); |
| glTexParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE); |
| glBindTexture(GraphicsContext3D::TEXTURE_2D, 0); |
| |
| // Create a multisample FBO. |
| if (m_attrs.antialias) { |
| glGenFramebuffers(1, &m_multisampleFBO); |
| glBindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO); |
| m_state.boundFBO = m_multisampleFBO; |
| glGenRenderbuffers(1, &m_multisampleColorBuffer); |
| if (m_attrs.stencil || m_attrs.depth) |
| glGenRenderbuffers(1, &m_multisampleDepthStencilBuffer); |
| } else { |
| // Bind canvas FBO. |
| glBindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo); |
| m_state.boundFBO = m_fbo; |
| #if USE(OPENGL_ES_2) |
| if (m_attrs.depth) |
| glGenRenderbuffers(1, &m_depthBuffer); |
| if (m_attrs.stencil) |
| glGenRenderbuffers(1, &m_stencilBuffer); |
| #endif |
| if (m_attrs.stencil || m_attrs.depth) |
| glGenRenderbuffers(1, &m_depthStencilBuffer); |
| } |
| } |
| |
| // ANGLE initialization. |
| ShBuiltInResources ANGLEResources; |
| ShInitBuiltInResources(&ANGLEResources); |
| |
| getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &ANGLEResources.MaxVertexAttribs); |
| getIntegerv(GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS, &ANGLEResources.MaxVertexUniformVectors); |
| getIntegerv(GraphicsContext3D::MAX_VARYING_VECTORS, &ANGLEResources.MaxVaryingVectors); |
| getIntegerv(GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxVertexTextureImageUnits); |
| getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxCombinedTextureImageUnits); |
| getIntegerv(GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxTextureImageUnits); |
| getIntegerv(GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS, &ANGLEResources.MaxFragmentUniformVectors); |
| |
| // Always set to 1 for OpenGL ES. |
| ANGLEResources.MaxDrawBuffers = 1; |
| |
| GC3Dint range[2], precision; |
| getShaderPrecisionFormat(GraphicsContext3D::FRAGMENT_SHADER, GraphicsContext3D::HIGH_FLOAT, range, &precision); |
| ANGLEResources.FragmentPrecisionHigh = (range[0] || range[1] || precision); |
| |
| m_compiler.setResources(ANGLEResources); |
| |
| #if !USE(OPENGL_ES_2) |
| glEnable(GL_POINT_SPRITE); |
| glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); |
| #endif |
| if (renderStyle != RenderToCurrentGLContext) |
| glClearColor(0.0, 0.0, 0.0, 0.0); |
| } |
| |
| GraphicsContext3D::~GraphicsContext3D() |
| { |
| if (!m_private || (m_renderStyle == RenderToCurrentGLContext) || !makeContextCurrent()) |
| return; |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| glBindTexture(GL_TEXTURE_2D, 0); |
| |
| if (m_texture) |
| glDeleteTextures(1, &m_texture); |
| |
| if (m_fbo) |
| glDeleteFramebuffers(1, &m_fbo); |
| |
| if (m_attrs.antialias) { |
| if (m_multisampleColorBuffer) |
| glDeleteRenderbuffers(1, &m_multisampleColorBuffer); |
| |
| if (m_multisampleDepthStencilBuffer) |
| glDeleteRenderbuffers(1, &m_multisampleDepthStencilBuffer); |
| |
| if (m_multisampleFBO) |
| glDeleteFramebuffers(1, &m_multisampleFBO); |
| } else if (m_attrs.stencil || m_attrs.depth) { |
| #if USE(OPENGL_ES_2) |
| if (m_depthBuffer) |
| glDeleteRenderbuffers(1, &m_depthBuffer); |
| |
| if (m_stencilBuffer) |
| glDeleteRenderbuffers(1, &m_stencilBuffer); |
| #endif |
| if (m_depthStencilBuffer) |
| glDeleteRenderbuffers(1, &m_depthStencilBuffer); |
| } |
| } |
| |
| PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D() |
| { |
| return m_private->platformGraphicsContext3D(); |
| } |
| |
| Platform3DObject GraphicsContext3D::platformTexture() const |
| { |
| return m_texture; |
| } |
| |
| PlatformLayer* GraphicsContext3D::platformLayer() const |
| { |
| #if USE(TEXTURE_MAPPER_GL) |
| return m_private.get(); |
| #else |
| notImplemented(); |
| return 0; |
| #endif |
| } |
| |
| bool GraphicsContext3D::makeContextCurrent() |
| { |
| return m_private->makeContextCurrent(); |
| } |
| |
| bool GraphicsContext3D::isGLES2Compliant() const |
| { |
| #if USE(OPENGL_ES_2) |
| return true; |
| #else |
| return false; |
| #endif |
| } |
| |
| void GraphicsContext3D::setContextLostCallback(PassOwnPtr<ContextLostCallback> callBack) |
| { |
| m_private->setContextLostCallback(callBack); |
| } |
| |
| void GraphicsContext3D::setErrorMessageCallback(PassOwnPtr<ErrorMessageCallback>) |
| { |
| notImplemented(); |
| } |
| |
| void GraphicsContext3D::paintToCanvas(const unsigned char* imagePixels, int imageWidth, int imageHeight, int canvasWidth, int canvasHeight, PlatformContextCairo* context) |
| { |
| if (!imagePixels || imageWidth <= 0 || imageHeight <= 0 || canvasWidth <= 0 || canvasHeight <= 0 || !context) |
| return; |
| |
| cairo_t* cr = context->cr(); |
| context->save(); |
| |
| RefPtr<cairo_surface_t> imageSurface = adoptRef(cairo_image_surface_create_for_data( |
| const_cast<unsigned char*>(imagePixels), CAIRO_FORMAT_ARGB32, imageWidth, imageHeight, imageWidth * 4)); |
| |
| cairo_rectangle(cr, 0, 0, canvasWidth, canvasHeight); |
| |
| // OpenGL keeps the pixels stored bottom up, so we need to flip the image here. |
| cairo_matrix_t matrix; |
| cairo_matrix_init(&matrix, 1.0, 0.0, 0.0, -1.0, 0.0, imageHeight); |
| cairo_set_matrix(cr, &matrix); |
| cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE); |
| cairo_set_source_surface(cr, imageSurface.get(), 0, 0); |
| cairo_fill(cr); |
| context->restore(); |
| } |
| |
| #if USE(GRAPHICS_SURFACE) |
| void GraphicsContext3D::createGraphicsSurfaces(const IntSize& size) |
| { |
| m_private->didResizeCanvas(size); |
| } |
| #endif |
| |
| GraphicsContext3D::ImageExtractor::~ImageExtractor() |
| { |
| delete m_decoder; |
| } |
| |
| bool GraphicsContext3D::ImageExtractor::extractImage(bool premultiplyAlpha, bool ignoreGammaAndColorProfile) |
| { |
| // This implementation is taken from GraphicsContext3DCairo. |
| |
| if (!m_image) |
| return false; |
| |
| // We need this to stay in scope because the native image is just a shallow copy of the data. |
| m_decoder = new ImageSource(premultiplyAlpha ? ImageSource::AlphaPremultiplied : ImageSource::AlphaNotPremultiplied, ignoreGammaAndColorProfile ? ImageSource::GammaAndColorProfileIgnored : ImageSource::GammaAndColorProfileApplied); |
| |
| if (!m_decoder) |
| return false; |
| |
| ImageSource& decoder = *m_decoder; |
| m_alphaOp = AlphaDoNothing; |
| |
| if (m_image->data()) { |
| decoder.setData(m_image->data(), true); |
| |
| if (!decoder.frameCount() || !decoder.frameIsCompleteAtIndex(0)) |
| return false; |
| |
| m_imageSurface = decoder.createFrameAtIndex(0); |
| } else { |
| m_imageSurface = m_image->nativeImageForCurrentFrame(); |
| // 1. For texImage2D with HTMLVideoElment input, assume no PremultiplyAlpha had been applied and the alpha value is 0xFF for each pixel, |
| // which is true at present and may be changed in the future and needs adjustment accordingly. |
| // 2. For texImage2D with HTMLCanvasElement input in which Alpha is already Premultiplied in this port, |
| // do AlphaDoUnmultiply if UNPACK_PREMULTIPLY_ALPHA_WEBGL is set to false. |
| if (!premultiplyAlpha && m_imageHtmlDomSource != HtmlDomVideo) |
| m_alphaOp = AlphaDoUnmultiply; |
| } |
| |
| if (!m_imageSurface) |
| return false; |
| |
| m_imageWidth = cairo_image_surface_get_width(m_imageSurface.get()); |
| m_imageHeight = cairo_image_surface_get_height(m_imageSurface.get()); |
| |
| if (!m_imageWidth || !m_imageHeight) |
| return false; |
| |
| if (cairo_image_surface_get_format(m_imageSurface.get()) != CAIRO_FORMAT_ARGB32) |
| return false; |
| |
| uint srcUnpackAlignment = 1; |
| size_t bytesPerRow = cairo_image_surface_get_stride(m_imageSurface.get()); |
| size_t bitsPerPixel = 32; |
| unsigned padding = bytesPerRow - bitsPerPixel / 8 * m_imageWidth; |
| |
| if (padding) { |
| srcUnpackAlignment = padding + 1; |
| while (bytesPerRow % srcUnpackAlignment) |
| ++srcUnpackAlignment; |
| } |
| |
| m_imagePixelData = cairo_image_surface_get_data(m_imageSurface.get()); |
| m_imageSourceFormat = DataFormatBGRA8; |
| m_imageSourceUnpackAlignment = srcUnpackAlignment; |
| |
| return true; |
| } |
| |
| } // namespace WebCore |