| /* |
| * Copyright (C) 2017-2020 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| .content-view.shader-program > .shader { |
| display: flex; |
| flex-direction: column; |
| position: absolute; |
| top: 0; |
| bottom: 0; |
| } |
| |
| .content-view.shader-program > .shader.compute, |
| .content-view.shader-program > .shader.vertex { |
| inset-inline-start: 0; |
| } |
| |
| .content-view.shader-program > .shader.compute, |
| .content-view.shader-program > .shader.vertex.shares-vertex-fragment-shader, |
| .content-view.shader-program > .shader.fragment { |
| inset-inline-end: 0; |
| } |
| |
| body[dir=ltr] .content-view.shader-program > .shader.vertex:not(.shares-vertex-fragment-shader), |
| body[dir=rtl] .content-view.shader-program > .shader.fragment { |
| width: calc(50% - 1px); |
| } |
| |
| body[dir=ltr] .content-view.shader-program > .shader.fragment, |
| body[dir=rtl] .content-view.shader-program > .shader.vertex:not(.shares-vertex-fragment-shader) { |
| width: calc(50% + 1px); |
| } |
| |
| .content-view.shader-program > .shader + .shader { |
| border-left: 1px solid var(--border-color); |
| } |
| |
| .content-view.shader-program > .shader > header > .shader-type { |
| padding: 2px 4px; |
| background-color: hsl(0, 0%, 95%); |
| border-bottom: 1px solid lightgrey; |
| } |
| |
| .content-view.shader-program > .spinner-container { |
| display: flex; |
| justify-content: center; |
| align-items: center; |
| position: absolute; |
| top: 0; |
| right: 0; |
| bottom: 0; |
| left: 0; |
| background-color: var(--background-color-content); |
| } |
| |
| .content-view.shader-program > .spinner-container > .indeterminate-progress-spinner { |
| width: 32px; |
| height: 32px; |
| } |
| |
| @media (prefers-color-scheme: dark) { |
| .content-view.shader-program > .shader > header > .shader-type { |
| background-color: var(--background-color); |
| border-bottom-color: var(--text-color-quaternary); |
| } |
| } |