| /* |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include <wtf/DataLog.h> |
| #include <wtf/LockAlgorithm.h> |
| |
| namespace WTF { |
| |
| // This is mostly just a word-sized WTF::Lock. It supports basically everything that lock supports. But as |
| // a bonus, it atomically counts lock() calls and allows you to perform an optimistic read transaction by |
| // comparing the count before and after the transaction. If at the start of the transaction the lock is |
| // not held and the count remains the same throughout the transaction, then you know that nobody could |
| // have modified your data structure while you ran. You can even use this to optimistically read pointers |
| // that could become dangling under concurrent writes, if you just revalidate the count every time you're |
| // about to do something dangerous. |
| // |
| // This is largely inspired by StampedLock from Java: |
| // https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/locks/CountingLock.html |
| // |
| // This is simplified a lot compared to StampedLock. Unlike StampedLock, it uses an exclusive lock as a |
| // fallback. There is no way to acquire a CountingLock for read. The only read access is via optimistic |
| // read transactions. |
| // |
| // CountingLock provides two ways of doing optimistic reads: |
| // |
| // - The easy way, where CountingLock does all of the fencing for you. That fencing is free on x86 but |
| // somewhat expensive on ARM. |
| // - The hard way, where you do fencing yourself using Dependency. This allows you to be fenceless on both |
| // x86 and ARM. |
| // |
| // The latter is important for us because some GC paths are known to be sensitive to fences on ARM. |
| |
| class CountingLock final { |
| WTF_MAKE_NONCOPYABLE(CountingLock); |
| WTF_MAKE_FAST_ALLOCATED; |
| |
| typedef unsigned LockType; |
| |
| static constexpr LockType isHeldBit = 1; |
| static constexpr LockType hasParkedBit = 2; |
| static constexpr LockType mask = isHeldBit | hasParkedBit; |
| static constexpr LockType shift = 2; |
| static constexpr LockType countUnit = 4; |
| |
| struct LockHooks { |
| static LockType lockHook(LockType value) |
| { |
| return value + countUnit; |
| } |
| |
| static LockType unlockHook(LockType value) { return value; } |
| static LockType parkHook(LockType value) { return value; } |
| static LockType handoffHook(LockType value) { return value; } |
| }; |
| |
| typedef LockAlgorithm<LockType, isHeldBit, hasParkedBit, LockHooks> ExclusiveAlgorithm; |
| |
| public: |
| CountingLock() = default; |
| |
| bool tryLock() |
| { |
| return ExclusiveAlgorithm::tryLock(m_word); |
| } |
| |
| void lock() |
| { |
| if (UNLIKELY(!ExclusiveAlgorithm::lockFast(m_word))) |
| lockSlow(); |
| } |
| |
| void unlock() |
| { |
| if (UNLIKELY(!ExclusiveAlgorithm::unlockFast(m_word))) |
| unlockSlow(); |
| } |
| |
| bool isHeld() const |
| { |
| return ExclusiveAlgorithm::isLocked(m_word); |
| } |
| |
| bool isLocked() const |
| { |
| return isHeld(); |
| } |
| |
| // The only thing you're allowed to infer from this value is that if it's zero, then you didn't get |
| // a real count. |
| class Count { |
| public: |
| explicit operator bool() const { return !!m_value; } |
| |
| bool operator==(const Count& other) const { return m_value == other.m_value; } |
| bool operator!=(const Count& other) const { return m_value != other.m_value; } |
| |
| private: |
| friend class CountingLock; |
| |
| LockType m_value { 0 }; |
| }; |
| |
| // Example of how to use this: |
| // |
| // int read() |
| // { |
| // if (CountingLock::Count count = m_lock.tryOptimisticRead()) { |
| // int value = m_things; |
| // if (m_lock.validate(count)) |
| // return value; // success! |
| // } |
| // Locker locker { m_lock }; |
| // int value = m_things; |
| // return value; |
| // } |
| // |
| // If tryOptimisitcRead() runs when the lock is not held, this thread will run a critical section |
| // without ever writing to memory. However, on ARM, this requires fencing. We use a load-acquire for |
| // tryOptimisticRead(). We have no choice but to use the more expensive `dmb ish` in validate(). If |
| // you want to avoid that, you could try to use tryOptimisticFencelessRead(). |
| Count tryOptimisticRead() |
| { |
| LockType currentValue = m_word.load(); |
| // FIXME: We could eliminate this check, if we think it's OK to proceed with the optimistic read |
| // path even after knowing that it must fail. That's probably good for perf since we expect |
| // failure to be super rare. We would get rid of this check and instead of calling getCount below, |
| // we would return currentValue ^ mask. If the lock state was empty to begin with, the result |
| // would be a properly blessed count (both low bits set). If the lock state was anything else, we |
| // would get an improperly blessed count that would not possibly succeed in validate. We could |
| // actually do something like "return (currentValue | hasParkedBit) ^ isHeldBit", which would mean |
| // that we allow parked-but-not-held-locks through. |
| // https://bugs.webkit.org/show_bug.cgi?id=180394 |
| if (currentValue & isHeldBit) |
| return Count(); |
| return getCount(currentValue); |
| } |
| |
| bool validate(Count count) |
| { |
| WTF::loadLoadFence(); |
| LockType currentValue = m_word.loadRelaxed(); |
| return getCount(currentValue) == count; |
| } |
| |
| // Example of how to use this: |
| // |
| // int read() |
| // { |
| // return m_lock.doOptimizedRead( |
| // [&] () -> int { |
| // int value = m_things; |
| // return value; |
| // }); |
| // } |
| template<typename Func> |
| auto doOptimizedRead(const Func& func) |
| { |
| Count count = tryOptimisticRead(); |
| if (count) { |
| auto result = func(); |
| if (validate(count)) |
| return result; |
| } |
| lock(); |
| auto result = func(); |
| unlock(); |
| return result; |
| } |
| |
| // Example of how to use this: |
| // |
| // int read() |
| // { |
| // auto result = m_lock.tryOptimisticFencelessRead(); |
| // if (CountingLock::Count count = result.value) { |
| // Dependency fenceBefore = Dependency::fence(result.input); |
| // auto* fencedThis = fenceBefore.consume(this); |
| // int value = fencedThis->m_things; |
| // if (m_lock.fencelessValidate(count, Dependency::fence(value))) |
| // return value; // success! |
| // } |
| // Locker locker { m_lock }; |
| // int value = m_things; |
| // return value; |
| // } |
| // |
| // Use this to create a read transaction using dependency chains only. You have to be careful to |
| // thread the dependency input (the `input` field that the returns) through a Dependency, and then |
| // thread that Dependency into every load (except for loads that are chasing pointers loaded from |
| // loads that already uses that dependency). Then, to validate the read transaction, you have to pass |
| // both the count and another Dependency that is based on whatever loads you used to produce the |
| // output. |
| // |
| // On non-ARM platforms, the Dependency objects don't do anything except for Dependency::fence, which |
| // is a load-load fence. The idiom above does the right thing on both ARM and TSO. |
| // |
| // WARNING: This can be hard to get right. Please only use this for very short critical sections that |
| // are known to be sufficiently perf-critical to justify the risk. |
| InputAndValue<LockType, Count> tryOptimisticFencelessRead() |
| { |
| LockType currentValue = m_word.loadRelaxed(); |
| if (currentValue & isHeldBit) |
| return inputAndValue(currentValue, Count()); |
| return inputAndValue(currentValue, getCount(currentValue)); |
| } |
| |
| bool fencelessValidate(Count count, Dependency dependency) |
| { |
| LockType currentValue = dependency.consume(this)->m_word.loadRelaxed(); |
| return getCount(currentValue) == count; |
| } |
| |
| template<typename OptimisticFunc, typename Func> |
| auto doOptimizedFencelessRead(const OptimisticFunc& optimisticFunc, const Func& func) |
| { |
| auto count = tryOptimisticFencelessRead(); |
| if (count.value) { |
| Dependency dependency = Dependency::fence(count.input); |
| auto result = optimisticFunc(dependency, count.value); |
| if (fencelessValidate(count.value, dependency)) |
| return result; |
| } |
| lock(); |
| auto result = func(); |
| unlock(); |
| return result; |
| } |
| |
| private: |
| WTF_EXPORT_PRIVATE void lockSlow(); |
| WTF_EXPORT_PRIVATE void unlockSlow(); |
| |
| Count getCount(LockType value) |
| { |
| Count result; |
| result.m_value = value | mask; |
| return result; |
| } |
| |
| Atomic<LockType> m_word { 0 }; |
| }; |
| |
| } // namespace WTF |
| |
| using WTF::CountingLock; |
| |