| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "AudioBus.h" |
| #include "AudioNode.h" |
| #include "EventListener.h" |
| #include "EventTarget.h" |
| #include <wtf/Forward.h> |
| #include <wtf/RefPtr.h> |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| class AudioBuffer; |
| class AudioContext; |
| class AudioProcessingEvent; |
| |
| // ScriptProcessorNode is an AudioNode which allows for arbitrary synthesis or processing directly using JavaScript. |
| // The API allows for a variable number of inputs and outputs, although it must have at least one input or output. |
| // This basic implementation supports no more than one input and output. |
| // The "onaudioprocess" attribute is an event listener which will get called periodically with an AudioProcessingEvent which has |
| // AudioBuffers for each input and output. |
| |
| class ScriptProcessorNode final : public AudioNode { |
| WTF_MAKE_ISO_ALLOCATED(ScriptProcessorNode); |
| public: |
| // bufferSize must be one of the following values: 256, 512, 1024, 2048, 4096, 8192, 16384. |
| // This value controls how frequently the onaudioprocess event handler is called and how many sample-frames need to be processed each call. |
| // Lower numbers for bufferSize will result in a lower (better) latency. Higher numbers will be necessary to avoid audio breakup and glitches. |
| // The value chosen must carefully balance between latency and audio quality. |
| static Ref<ScriptProcessorNode> create(AudioContext&, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels); |
| |
| virtual ~ScriptProcessorNode(); |
| |
| // AudioNode |
| void process(size_t framesToProcess) override; |
| void reset() override; |
| void initialize() override; |
| void uninitialize() override; |
| |
| size_t bufferSize() const { return m_bufferSize; } |
| |
| private: |
| double tailTime() const override; |
| double latencyTime() const override; |
| |
| ScriptProcessorNode(AudioContext&, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels); |
| |
| void fireProcessEvent(); |
| |
| bool addEventListener(const AtomString& eventType, Ref<EventListener>&&, const AddEventListenerOptions&) override; |
| bool removeEventListener(const AtomString& eventType, EventListener&, const ListenerOptions&) override; |
| void removeAllEventListeners() override; |
| |
| // Double buffering |
| unsigned doubleBufferIndex() const { return m_doubleBufferIndex; } |
| void swapBuffers() { m_doubleBufferIndex = 1 - m_doubleBufferIndex; } |
| unsigned m_doubleBufferIndex; |
| unsigned m_doubleBufferIndexForEvent; |
| Vector<RefPtr<AudioBuffer>> m_inputBuffers; |
| Vector<RefPtr<AudioBuffer>> m_outputBuffers; |
| |
| size_t m_bufferSize; |
| unsigned m_bufferReadWriteIndex; |
| volatile bool m_isRequestOutstanding; |
| |
| unsigned m_numberOfInputChannels; |
| unsigned m_numberOfOutputChannels; |
| |
| RefPtr<AudioBus> m_internalInputBus; |
| bool m_hasAudioProcessListener; |
| }; |
| |
| } // namespace WebCore |