| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "AudioListener.h" |
| #include "AudioNode.h" |
| #include "AudioParam.h" |
| #include "Cone.h" |
| #include "Distance.h" |
| #include "FloatPoint3D.h" |
| #include "HRTFDatabaseLoader.h" |
| #include "Panner.h" |
| #include <memory> |
| #include <wtf/HashSet.h> |
| #include <wtf/Lock.h> |
| |
| namespace WebCore { |
| |
| // PannerNode is an AudioNode with one input and one output. |
| // It positions a sound in 3D space, with the exact effect dependent on the panning model. |
| // It has a position and an orientation in 3D space which is relative to the position and orientation of the context's AudioListener. |
| // A distance effect will attenuate the gain as the position moves away from the listener. |
| // A cone effect will attenuate the gain as the orientation moves away from the listener. |
| // All of these effects follow the OpenAL specification very closely. |
| |
| class PannerNode final : public AudioNode { |
| WTF_MAKE_ISO_ALLOCATED(PannerNode); |
| public: |
| static Ref<PannerNode> create(AudioContext& context, float sampleRate) |
| { |
| return adoptRef(*new PannerNode(context, sampleRate)); |
| } |
| |
| virtual ~PannerNode(); |
| |
| // AudioNode |
| void process(size_t framesToProcess) override; |
| void pullInputs(size_t framesToProcess) override; |
| void reset() override; |
| void initialize() override; |
| void uninitialize() override; |
| |
| // Listener |
| AudioListener* listener(); |
| |
| // Panning model |
| PanningModelType panningModel() const { return m_panningModel; } |
| void setPanningModel(PanningModelType); |
| |
| // Position |
| FloatPoint3D position() const { return m_position; } |
| void setPosition(float x, float y, float z) { m_position = FloatPoint3D(x, y, z); } |
| |
| // Orientation |
| FloatPoint3D orientation() const { return m_position; } |
| void setOrientation(float x, float y, float z) { m_orientation = FloatPoint3D(x, y, z); } |
| |
| // Velocity |
| FloatPoint3D velocity() const { return m_velocity; } |
| void setVelocity(float x, float y, float z) { m_velocity = FloatPoint3D(x, y, z); } |
| |
| // Distance parameters |
| DistanceModelType distanceModel() const; |
| void setDistanceModel(DistanceModelType); |
| |
| double refDistance() { return m_distanceEffect.refDistance(); } |
| void setRefDistance(double refDistance) { m_distanceEffect.setRefDistance(refDistance); } |
| |
| double maxDistance() { return m_distanceEffect.maxDistance(); } |
| void setMaxDistance(double maxDistance) { m_distanceEffect.setMaxDistance(maxDistance); } |
| |
| double rolloffFactor() { return m_distanceEffect.rolloffFactor(); } |
| void setRolloffFactor(double rolloffFactor) { m_distanceEffect.setRolloffFactor(rolloffFactor); } |
| |
| // Sound cones - angles in degrees |
| double coneInnerAngle() const { return m_coneEffect.innerAngle(); } |
| void setConeInnerAngle(double angle) { m_coneEffect.setInnerAngle(angle); } |
| |
| double coneOuterAngle() const { return m_coneEffect.outerAngle(); } |
| void setConeOuterAngle(double angle) { m_coneEffect.setOuterAngle(angle); } |
| |
| double coneOuterGain() const { return m_coneEffect.outerGain(); } |
| void setConeOuterGain(double angle) { m_coneEffect.setOuterGain(angle); } |
| |
| void getAzimuthElevation(double* outAzimuth, double* outElevation); |
| float dopplerRate(); |
| |
| // Accessors for dynamically calculated gain values. |
| AudioParam* distanceGain() { return m_distanceGain.get(); } |
| AudioParam* coneGain() { return m_coneGain.get(); } |
| |
| double tailTime() const override { return m_panner ? m_panner->tailTime() : 0; } |
| double latencyTime() const override { return m_panner ? m_panner->latencyTime() : 0; } |
| |
| private: |
| PannerNode(AudioContext&, float sampleRate); |
| |
| // Returns the combined distance and cone gain attenuation. |
| float distanceConeGain(); |
| |
| // Notifies any AudioBufferSourceNodes connected to us either directly or indirectly about our existence. |
| // This is in order to handle the pitch change necessary for the doppler shift. |
| void notifyAudioSourcesConnectedToNode(AudioNode*, HashSet<AudioNode*>& visitedNodes); |
| |
| std::unique_ptr<Panner> m_panner; |
| PanningModelType m_panningModel; |
| |
| FloatPoint3D m_position; |
| FloatPoint3D m_orientation; |
| FloatPoint3D m_velocity; |
| |
| // Gain |
| RefPtr<AudioParam> m_distanceGain; |
| RefPtr<AudioParam> m_coneGain; |
| DistanceEffect m_distanceEffect; |
| ConeEffect m_coneEffect; |
| float m_lastGain; |
| |
| // HRTF Database loader |
| RefPtr<HRTFDatabaseLoader> m_hrtfDatabaseLoader; |
| |
| unsigned m_connectionCount; |
| |
| // Synchronize process() and setPanningModel() which can change the panner. |
| mutable Lock m_pannerMutex; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif |