| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2007 David Smith (catfish.man@gmail.com) |
| * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "RenderBlock.h" |
| |
| #include "AXObjectCache.h" |
| #include "Document.h" |
| #include "Editor.h" |
| #include "Element.h" |
| #include "FloatQuad.h" |
| #include "Frame.h" |
| #include "FrameSelection.h" |
| #include "FrameView.h" |
| #include "GraphicsContext.h" |
| #include "HTMLInputElement.h" |
| #include "HTMLNames.h" |
| #include "HitTestLocation.h" |
| #include "HitTestResult.h" |
| #include "InlineElementBox.h" |
| #include "InlineIterator.h" |
| #include "InlineTextBox.h" |
| #include "LayoutRepainter.h" |
| #include "LogicalSelectionOffsetCaches.h" |
| #include "OverflowEvent.h" |
| #include "Page.h" |
| #include "PaintInfo.h" |
| #include "RenderBlockFlow.h" |
| #include "RenderBoxRegionInfo.h" |
| #include "RenderButton.h" |
| #include "RenderCombineText.h" |
| #include "RenderDeprecatedFlexibleBox.h" |
| #include "RenderFlexibleBox.h" |
| #include "RenderInline.h" |
| #include "RenderIterator.h" |
| #include "RenderLayer.h" |
| #include "RenderListMarker.h" |
| #include "RenderMenuList.h" |
| #include "RenderNamedFlowFragment.h" |
| #include "RenderNamedFlowThread.h" |
| #include "RenderRegion.h" |
| #include "RenderSVGResourceClipper.h" |
| #include "RenderTableCell.h" |
| #include "RenderTextFragment.h" |
| #include "RenderTheme.h" |
| #include "RenderTreePosition.h" |
| #include "RenderView.h" |
| #include "Settings.h" |
| #include "ShadowRoot.h" |
| #include "TextBreakIterator.h" |
| #include "TransformState.h" |
| |
| #include <wtf/NeverDestroyed.h> |
| #include <wtf/Optional.h> |
| #include <wtf/StackStats.h> |
| #include <wtf/TemporaryChange.h> |
| |
| #if ENABLE(CSS_SHAPES) |
| #include "ShapeOutsideInfo.h" |
| #endif |
| |
| using namespace WTF; |
| using namespace Unicode; |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| struct SameSizeAsRenderBlock : public RenderBox { |
| }; |
| |
| COMPILE_ASSERT(sizeof(RenderBlock) == sizeof(SameSizeAsRenderBlock), RenderBlock_should_stay_small); |
| |
| static TrackedDescendantsMap* gPositionedDescendantsMap; |
| static TrackedDescendantsMap* gPercentHeightDescendantsMap; |
| |
| static TrackedContainerMap* gPositionedContainerMap; |
| static TrackedContainerMap* gPercentHeightContainerMap; |
| |
| typedef HashMap<RenderBlock*, std::unique_ptr<ListHashSet<RenderInline*>>> ContinuationOutlineTableMap; |
| |
| struct UpdateScrollInfoAfterLayoutTransaction { |
| UpdateScrollInfoAfterLayoutTransaction(const RenderView& view) |
| : nestedCount(0) |
| , view(&view) |
| { |
| } |
| |
| int nestedCount; |
| const RenderView* view; |
| HashSet<RenderBlock*> blocks; |
| }; |
| |
| typedef Vector<UpdateScrollInfoAfterLayoutTransaction> DelayedUpdateScrollInfoStack; |
| static std::unique_ptr<DelayedUpdateScrollInfoStack>& updateScrollInfoAfterLayoutTransactionStack() |
| { |
| static NeverDestroyed<std::unique_ptr<DelayedUpdateScrollInfoStack>> delayedUpdatedScrollInfoStack; |
| return delayedUpdatedScrollInfoStack; |
| } |
| |
| // Allocated only when some of these fields have non-default values |
| |
| struct RenderBlockRareData { |
| WTF_MAKE_NONCOPYABLE(RenderBlockRareData); WTF_MAKE_FAST_ALLOCATED; |
| public: |
| RenderBlockRareData() |
| : m_paginationStrut(0) |
| , m_pageLogicalOffset(0) |
| , m_flowThreadContainingBlock(Nullopt) |
| { |
| } |
| |
| LayoutUnit m_paginationStrut; |
| LayoutUnit m_pageLogicalOffset; |
| |
| Optional<RenderFlowThread*> m_flowThreadContainingBlock; |
| }; |
| |
| typedef HashMap<const RenderBlock*, std::unique_ptr<RenderBlockRareData>> RenderBlockRareDataMap; |
| static RenderBlockRareDataMap* gRareDataMap = 0; |
| |
| // This class helps dispatching the 'overflow' event on layout change. overflow can be set on RenderBoxes, yet the existing code |
| // only works on RenderBlocks. If this change, this class should be shared with other RenderBoxes. |
| class OverflowEventDispatcher { |
| WTF_MAKE_NONCOPYABLE(OverflowEventDispatcher); |
| public: |
| OverflowEventDispatcher(const RenderBlock* block) |
| : m_block(block) |
| , m_hadHorizontalLayoutOverflow(false) |
| , m_hadVerticalLayoutOverflow(false) |
| { |
| m_shouldDispatchEvent = !m_block->isAnonymous() && m_block->hasOverflowClip() && m_block->document().hasListenerType(Document::OVERFLOWCHANGED_LISTENER); |
| if (m_shouldDispatchEvent) { |
| m_hadHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow(); |
| m_hadVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow(); |
| } |
| } |
| |
| ~OverflowEventDispatcher() |
| { |
| if (!m_shouldDispatchEvent) |
| return; |
| |
| bool hasHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow(); |
| bool hasVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow(); |
| |
| bool horizontalLayoutOverflowChanged = hasHorizontalLayoutOverflow != m_hadHorizontalLayoutOverflow; |
| bool verticalLayoutOverflowChanged = hasVerticalLayoutOverflow != m_hadVerticalLayoutOverflow; |
| if (!horizontalLayoutOverflowChanged && !verticalLayoutOverflowChanged) |
| return; |
| |
| Ref<OverflowEvent> overflowEvent = OverflowEvent::create(horizontalLayoutOverflowChanged, hasHorizontalLayoutOverflow, verticalLayoutOverflowChanged, hasVerticalLayoutOverflow); |
| overflowEvent->setTarget(m_block->element()); |
| m_block->document().enqueueOverflowEvent(WTFMove(overflowEvent)); |
| } |
| |
| private: |
| const RenderBlock* m_block; |
| bool m_shouldDispatchEvent; |
| bool m_hadHorizontalLayoutOverflow; |
| bool m_hadVerticalLayoutOverflow; |
| }; |
| |
| RenderBlock::RenderBlock(Element& element, RenderStyle&& style, BaseTypeFlags baseTypeFlags) |
| : RenderBox(element, WTFMove(style), baseTypeFlags | RenderBlockFlag) |
| { |
| } |
| |
| RenderBlock::RenderBlock(Document& document, RenderStyle&& style, BaseTypeFlags baseTypeFlags) |
| : RenderBox(document, WTFMove(style), baseTypeFlags | RenderBlockFlag) |
| { |
| } |
| |
| static void removeBlockFromDescendantAndContainerMaps(RenderBlock* block, TrackedDescendantsMap*& descendantMap, TrackedContainerMap*& containerMap) |
| { |
| if (std::unique_ptr<TrackedRendererListHashSet> descendantSet = descendantMap->take(block)) { |
| TrackedRendererListHashSet::iterator end = descendantSet->end(); |
| for (TrackedRendererListHashSet::iterator descendant = descendantSet->begin(); descendant != end; ++descendant) { |
| TrackedContainerMap::iterator it = containerMap->find(*descendant); |
| ASSERT(it != containerMap->end()); |
| if (it == containerMap->end()) |
| continue; |
| HashSet<RenderBlock*>* containerSet = it->value.get(); |
| ASSERT(containerSet->contains(block)); |
| containerSet->remove(block); |
| if (containerSet->isEmpty()) |
| containerMap->remove(it); |
| } |
| } |
| } |
| |
| RenderBlock::~RenderBlock() |
| { |
| removeFromUpdateScrollInfoAfterLayoutTransaction(); |
| |
| if (gRareDataMap) |
| gRareDataMap->remove(this); |
| if (gPercentHeightDescendantsMap) |
| removeBlockFromDescendantAndContainerMaps(this, gPercentHeightDescendantsMap, gPercentHeightContainerMap); |
| if (gPositionedDescendantsMap) |
| removeBlockFromDescendantAndContainerMaps(this, gPositionedDescendantsMap, gPositionedContainerMap); |
| } |
| |
| void RenderBlock::willBeDestroyed() |
| { |
| if (!documentBeingDestroyed()) { |
| if (parent()) |
| parent()->dirtyLinesFromChangedChild(*this); |
| } |
| |
| RenderBox::willBeDestroyed(); |
| } |
| |
| bool RenderBlock::hasRareData() const |
| { |
| return gRareDataMap ? gRareDataMap->contains(this) : false; |
| } |
| |
| void RenderBlock::styleWillChange(StyleDifference diff, const RenderStyle& newStyle) |
| { |
| const RenderStyle* oldStyle = hasInitializedStyle() ? &style() : nullptr; |
| |
| setReplaced(newStyle.isDisplayInlineType()); |
| |
| if (oldStyle && oldStyle->hasTransformRelatedProperty() && !newStyle.hasTransformRelatedProperty()) |
| removePositionedObjects(nullptr, NewContainingBlock); |
| |
| if (oldStyle && parent() && diff == StyleDifferenceLayout && oldStyle->position() != newStyle.position()) { |
| if (newStyle.position() == StaticPosition) |
| // Clear our positioned objects list. Our absolutely positioned descendants will be |
| // inserted into our containing block's positioned objects list during layout. |
| removePositionedObjects(nullptr, NewContainingBlock); |
| else if (oldStyle->position() == StaticPosition) { |
| // Remove our absolutely positioned descendants from their current containing block. |
| // They will be inserted into our positioned objects list during layout. |
| auto containingBlock = parent(); |
| while (containingBlock && !is<RenderView>(*containingBlock) |
| && (containingBlock->style().position() == StaticPosition || (containingBlock->isInline() && !containingBlock->isReplaced()))) { |
| if (containingBlock->style().position() == RelativePosition && containingBlock->isInline() && !containingBlock->isReplaced()) { |
| containingBlock = containingBlock->containingBlock(); |
| break; |
| } |
| containingBlock = containingBlock->parent(); |
| } |
| |
| if (is<RenderBlock>(*containingBlock)) |
| downcast<RenderBlock>(*containingBlock).removePositionedObjects(this, NewContainingBlock); |
| } |
| } |
| |
| RenderBox::styleWillChange(diff, newStyle); |
| } |
| |
| static bool borderOrPaddingLogicalWidthChanged(const RenderStyle* oldStyle, const RenderStyle* newStyle) |
| { |
| if (newStyle->isHorizontalWritingMode()) |
| return oldStyle->borderLeftWidth() != newStyle->borderLeftWidth() |
| || oldStyle->borderRightWidth() != newStyle->borderRightWidth() |
| || oldStyle->paddingLeft() != newStyle->paddingLeft() |
| || oldStyle->paddingRight() != newStyle->paddingRight(); |
| |
| return oldStyle->borderTopWidth() != newStyle->borderTopWidth() |
| || oldStyle->borderBottomWidth() != newStyle->borderBottomWidth() |
| || oldStyle->paddingTop() != newStyle->paddingTop() |
| || oldStyle->paddingBottom() != newStyle->paddingBottom(); |
| } |
| |
| void RenderBlock::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| RenderStyle& newStyle = style(); |
| |
| bool hadTransform = hasTransform(); |
| bool flowThreadContainingBlockInvalidated = false; |
| if (oldStyle && oldStyle->position() != newStyle.position()) { |
| invalidateFlowThreadContainingBlockIncludingDescendants(); |
| flowThreadContainingBlockInvalidated = true; |
| } |
| |
| RenderBox::styleDidChange(diff, oldStyle); |
| |
| if (hadTransform != hasTransform() && !flowThreadContainingBlockInvalidated) |
| invalidateFlowThreadContainingBlockIncludingDescendants(); |
| |
| if (!isAnonymousBlock()) { |
| // Ensure that all of our continuation blocks pick up the new style. |
| for (RenderBlock* currCont = blockElementContinuation(); currCont; currCont = currCont->blockElementContinuation()) { |
| RenderBoxModelObject* nextCont = currCont->continuation(); |
| currCont->setContinuation(0); |
| currCont->setStyle(RenderStyle::clone(newStyle)); |
| currCont->setContinuation(nextCont); |
| } |
| } |
| |
| propagateStyleToAnonymousChildren(PropagateToBlockChildrenOnly); |
| |
| // It's possible for our border/padding to change, but for the overall logical width of the block to |
| // end up being the same. We keep track of this change so in layoutBlock, we can know to set relayoutChildren=true. |
| setShouldForceRelayoutChildren(oldStyle && diff == StyleDifferenceLayout && needsLayout() && borderOrPaddingLogicalWidthChanged(oldStyle, &newStyle)); |
| } |
| |
| RenderBlock* RenderBlock::continuationBefore(RenderObject* beforeChild) |
| { |
| if (beforeChild && beforeChild->parent() == this) |
| return this; |
| |
| RenderBlock* nextToLast = this; |
| RenderBlock* last = this; |
| for (auto* current = downcast<RenderBlock>(continuation()); current; current = downcast<RenderBlock>(current->continuation())) { |
| if (beforeChild && beforeChild->parent() == current) { |
| if (current->firstChild() == beforeChild) |
| return last; |
| return current; |
| } |
| |
| nextToLast = last; |
| last = current; |
| } |
| |
| if (!beforeChild && !last->firstChild()) |
| return nextToLast; |
| return last; |
| } |
| |
| void RenderBlock::addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| RenderBlock* flow = continuationBefore(beforeChild); |
| ASSERT(!beforeChild || is<RenderBlock>(*beforeChild->parent())); |
| RenderBoxModelObject* beforeChildParent = nullptr; |
| if (beforeChild) |
| beforeChildParent = downcast<RenderBoxModelObject>(beforeChild->parent()); |
| else { |
| RenderBoxModelObject* continuation = flow->continuation(); |
| if (continuation) |
| beforeChildParent = continuation; |
| else |
| beforeChildParent = flow; |
| } |
| |
| if (newChild->isFloatingOrOutOfFlowPositioned()) { |
| beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild); |
| return; |
| } |
| |
| bool childIsNormal = newChild->isInline() || !newChild->style().columnSpan(); |
| bool bcpIsNormal = beforeChildParent->isInline() || !beforeChildParent->style().columnSpan(); |
| bool flowIsNormal = flow->isInline() || !flow->style().columnSpan(); |
| |
| if (flow == beforeChildParent) { |
| flow->addChildIgnoringContinuation(newChild, beforeChild); |
| return; |
| } |
| |
| // The goal here is to match up if we can, so that we can coalesce and create the |
| // minimal # of continuations needed for the inline. |
| if (childIsNormal == bcpIsNormal) { |
| beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild); |
| return; |
| } |
| if (flowIsNormal == childIsNormal) { |
| flow->addChildIgnoringContinuation(newChild, 0); // Just treat like an append. |
| return; |
| } |
| beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild); |
| } |
| |
| RenderPtr<RenderBlock> RenderBlock::clone() const |
| { |
| RenderPtr<RenderBlock> cloneBlock; |
| if (isAnonymousBlock()) { |
| cloneBlock = RenderPtr<RenderBlock>(createAnonymousBlock()); |
| cloneBlock->setChildrenInline(childrenInline()); |
| } else { |
| RenderTreePosition insertionPosition(*parent()); |
| cloneBlock = static_pointer_cast<RenderBlock>(element()->createElementRenderer(RenderStyle::clone(style()), insertionPosition)); |
| cloneBlock->initializeStyle(); |
| |
| // This takes care of setting the right value of childrenInline in case |
| // generated content is added to cloneBlock and 'this' does not have |
| // generated content added yet. |
| cloneBlock->setChildrenInline(cloneBlock->firstChild() ? cloneBlock->firstChild()->isInline() : childrenInline()); |
| } |
| cloneBlock->setFlowThreadState(flowThreadState()); |
| return cloneBlock; |
| } |
| |
| void RenderBlock::addChild(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| if (continuation() && !isAnonymousBlock()) |
| addChildToContinuation(newChild, beforeChild); |
| else |
| addChildIgnoringContinuation(newChild, beforeChild); |
| } |
| |
| void RenderBlock::addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| if (beforeChild && beforeChild->parent() != this) { |
| RenderElement* beforeChildContainer = beforeChild->parent(); |
| while (beforeChildContainer->parent() != this) |
| beforeChildContainer = beforeChildContainer->parent(); |
| ASSERT(beforeChildContainer); |
| |
| if (beforeChildContainer->isAnonymous()) { |
| // If the requested beforeChild is not one of our children, then this is because |
| // there is an anonymous container within this object that contains the beforeChild. |
| RenderElement* beforeChildAnonymousContainer = beforeChildContainer; |
| if (beforeChildAnonymousContainer->isAnonymousBlock() |
| #if ENABLE(FULLSCREEN_API) |
| // Full screen renderers and full screen placeholders act as anonymous blocks, not tables: |
| || beforeChildAnonymousContainer->isRenderFullScreen() |
| || beforeChildAnonymousContainer->isRenderFullScreenPlaceholder() |
| #endif |
| ) { |
| // Insert the child into the anonymous block box instead of here. |
| if (newChild->isInline() || beforeChild->parent()->firstChild() != beforeChild) |
| beforeChild->parent()->addChild(newChild, beforeChild); |
| else |
| addChild(newChild, beforeChild->parent()); |
| return; |
| } |
| |
| ASSERT(beforeChildAnonymousContainer->isTable()); |
| if (newChild->isTablePart()) { |
| // Insert into the anonymous table. |
| beforeChildAnonymousContainer->addChild(newChild, beforeChild); |
| return; |
| } |
| |
| beforeChild = splitAnonymousBoxesAroundChild(beforeChild); |
| |
| ASSERT(beforeChild->parent() == this); |
| if (beforeChild->parent() != this) { |
| // We should never reach here. If we do, we need to use the |
| // safe fallback to use the topmost beforeChild container. |
| beforeChild = beforeChildContainer; |
| } |
| } |
| } |
| |
| bool madeBoxesNonInline = false; |
| |
| // A block has to either have all of its children inline, or all of its children as blocks. |
| // So, if our children are currently inline and a block child has to be inserted, we move all our |
| // inline children into anonymous block boxes. |
| if (childrenInline() && !newChild->isInline() && !newChild->isFloatingOrOutOfFlowPositioned()) { |
| // This is a block with inline content. Wrap the inline content in anonymous blocks. |
| makeChildrenNonInline(beforeChild); |
| madeBoxesNonInline = true; |
| |
| if (beforeChild && beforeChild->parent() != this) { |
| beforeChild = beforeChild->parent(); |
| ASSERT(beforeChild->isAnonymousBlock()); |
| ASSERT(beforeChild->parent() == this); |
| } |
| } else if (!childrenInline() && (newChild->isFloatingOrOutOfFlowPositioned() || newChild->isInline())) { |
| // If we're inserting an inline child but all of our children are blocks, then we have to make sure |
| // it is put into an anomyous block box. We try to use an existing anonymous box if possible, otherwise |
| // a new one is created and inserted into our list of children in the appropriate position. |
| RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : lastChild(); |
| |
| if (afterChild && afterChild->isAnonymousBlock()) { |
| downcast<RenderBlock>(*afterChild).addChild(newChild); |
| return; |
| } |
| |
| if (newChild->isInline()) { |
| // No suitable existing anonymous box - create a new one. |
| RenderBlock* newBox = createAnonymousBlock(); |
| RenderBox::addChild(newBox, beforeChild); |
| newBox->addChild(newChild); |
| return; |
| } |
| } |
| |
| invalidateLineLayoutPath(); |
| |
| RenderBox::addChild(newChild, beforeChild); |
| |
| if (madeBoxesNonInline && is<RenderBlock>(parent()) && isAnonymousBlock()) |
| downcast<RenderBlock>(*parent()).removeLeftoverAnonymousBlock(this); |
| // this object may be dead here |
| } |
| |
| static void getInlineRun(RenderObject* start, RenderObject* boundary, |
| RenderObject*& inlineRunStart, |
| RenderObject*& inlineRunEnd) |
| { |
| // Beginning at |start| we find the largest contiguous run of inlines that |
| // we can. We denote the run with start and end points, |inlineRunStart| |
| // and |inlineRunEnd|. Note that these two values may be the same if |
| // we encounter only one inline. |
| // |
| // We skip any non-inlines we encounter as long as we haven't found any |
| // inlines yet. |
| // |
| // |boundary| indicates a non-inclusive boundary point. Regardless of whether |boundary| |
| // is inline or not, we will not include it in a run with inlines before it. It's as though we encountered |
| // a non-inline. |
| |
| // Start by skipping as many non-inlines as we can. |
| RenderObject * curr = start; |
| bool sawInline; |
| do { |
| while (curr && !(curr->isInline() || curr->isFloatingOrOutOfFlowPositioned())) |
| curr = curr->nextSibling(); |
| |
| inlineRunStart = inlineRunEnd = curr; |
| |
| if (!curr) |
| return; // No more inline children to be found. |
| |
| sawInline = curr->isInline(); |
| |
| curr = curr->nextSibling(); |
| while (curr && (curr->isInline() || curr->isFloatingOrOutOfFlowPositioned()) && (curr != boundary)) { |
| inlineRunEnd = curr; |
| if (curr->isInline()) |
| sawInline = true; |
| curr = curr->nextSibling(); |
| } |
| } while (!sawInline); |
| } |
| |
| void RenderBlock::deleteLines() |
| { |
| if (AXObjectCache* cache = document().existingAXObjectCache()) |
| cache->recomputeIsIgnored(this); |
| } |
| |
| void RenderBlock::makeChildrenNonInline(RenderObject* insertionPoint) |
| { |
| // makeChildrenNonInline takes a block whose children are *all* inline and it |
| // makes sure that inline children are coalesced under anonymous |
| // blocks. If |insertionPoint| is defined, then it represents the insertion point for |
| // the new block child that is causing us to have to wrap all the inlines. This |
| // means that we cannot coalesce inlines before |insertionPoint| with inlines following |
| // |insertionPoint|, because the new child is going to be inserted in between the inlines, |
| // splitting them. |
| ASSERT(isInlineBlockOrInlineTable() || !isInline()); |
| ASSERT(!insertionPoint || insertionPoint->parent() == this); |
| |
| setChildrenInline(false); |
| |
| RenderObject* child = firstChild(); |
| if (!child) |
| return; |
| |
| deleteLines(); |
| |
| while (child) { |
| RenderObject* inlineRunStart; |
| RenderObject* inlineRunEnd; |
| getInlineRun(child, insertionPoint, inlineRunStart, inlineRunEnd); |
| |
| if (!inlineRunStart) |
| break; |
| |
| child = inlineRunEnd->nextSibling(); |
| |
| RenderBlock* block = createAnonymousBlock(); |
| insertChildInternal(block, inlineRunStart, NotifyChildren); |
| moveChildrenTo(block, inlineRunStart, child); |
| } |
| |
| #ifndef NDEBUG |
| for (RenderObject* c = firstChild(); c; c = c->nextSibling()) |
| ASSERT(!c->isInline()); |
| #endif |
| |
| repaint(); |
| } |
| |
| void RenderBlock::removeLeftoverAnonymousBlock(RenderBlock* child) |
| { |
| ASSERT(child->isAnonymousBlock()); |
| ASSERT(!child->childrenInline()); |
| |
| if (child->continuation()) |
| return; |
| |
| RenderObject* firstAnChild = child->firstChild(); |
| RenderObject* lastAnChild = child->lastChild(); |
| if (firstAnChild) { |
| RenderObject* o = firstAnChild; |
| while (o) { |
| o->setParent(this); |
| o = o->nextSibling(); |
| } |
| firstAnChild->setPreviousSibling(child->previousSibling()); |
| lastAnChild->setNextSibling(child->nextSibling()); |
| if (child->previousSibling()) |
| child->previousSibling()->setNextSibling(firstAnChild); |
| if (child->nextSibling()) |
| child->nextSibling()->setPreviousSibling(lastAnChild); |
| |
| if (child == firstChild()) |
| setFirstChild(firstAnChild); |
| if (child == lastChild()) |
| setLastChild(lastAnChild); |
| } else { |
| if (child == firstChild()) |
| setFirstChild(child->nextSibling()); |
| if (child == lastChild()) |
| setLastChild(child->previousSibling()); |
| |
| if (child->previousSibling()) |
| child->previousSibling()->setNextSibling(child->nextSibling()); |
| if (child->nextSibling()) |
| child->nextSibling()->setPreviousSibling(child->previousSibling()); |
| } |
| |
| child->setFirstChild(0); |
| child->m_next = 0; |
| |
| // Remove all the information in the flow thread associated with the leftover anonymous block. |
| child->removeFromRenderFlowThread(); |
| |
| child->setParent(0); |
| child->setPreviousSibling(0); |
| child->setNextSibling(0); |
| |
| child->destroy(); |
| } |
| |
| static bool canDropAnonymousBlock(const RenderBlock& anonymousBlock) |
| { |
| if (anonymousBlock.beingDestroyed() || anonymousBlock.continuation()) |
| return false; |
| if (anonymousBlock.isRubyRun() || anonymousBlock.isRubyBase()) |
| return false; |
| return true; |
| } |
| |
| static bool canMergeContiguousAnonymousBlocks(RenderObject& oldChild, RenderObject* previous, RenderObject* next) |
| { |
| if (oldChild.documentBeingDestroyed() || oldChild.isInline() || oldChild.virtualContinuation()) |
| return false; |
| |
| if (previous) { |
| if (!previous->isAnonymousBlock()) |
| return false; |
| RenderBlock& previousAnonymousBlock = downcast<RenderBlock>(*previous); |
| if (!canDropAnonymousBlock(previousAnonymousBlock)) |
| return false; |
| } |
| if (next) { |
| if (!next->isAnonymousBlock()) |
| return false; |
| RenderBlock& nextAnonymousBlock = downcast<RenderBlock>(*next); |
| if (!canDropAnonymousBlock(nextAnonymousBlock)) |
| return false; |
| } |
| return true; |
| } |
| |
| void RenderBlock::dropAnonymousBoxChild(RenderBlock& parent, RenderBlock& child) |
| { |
| parent.setNeedsLayoutAndPrefWidthsRecalc(); |
| parent.setChildrenInline(child.childrenInline()); |
| if (auto* childFlowThread = child.flowThreadContainingBlock()) |
| childFlowThread->removeFlowChildInfo(&child); |
| |
| RenderObject* nextSibling = child.nextSibling(); |
| parent.removeChildInternal(child, child.hasLayer() ? NotifyChildren : DontNotifyChildren); |
| child.moveAllChildrenTo(&parent, nextSibling, child.hasLayer()); |
| // Delete the now-empty block's lines and nuke it. |
| child.deleteLines(); |
| child.destroy(); |
| } |
| |
| void RenderBlock::removeChild(RenderObject& oldChild) |
| { |
| // No need to waste time in merging or removing empty anonymous blocks. |
| // We can just bail out if our document is getting destroyed. |
| if (documentBeingDestroyed()) { |
| RenderBox::removeChild(oldChild); |
| return; |
| } |
| |
| // If this child is a block, and if our previous and next siblings are both anonymous blocks |
| // with inline content, then we can fold the inline content back together. |
| RenderObject* prev = oldChild.previousSibling(); |
| RenderObject* next = oldChild.nextSibling(); |
| bool canMergeAnonymousBlocks = canMergeContiguousAnonymousBlocks(oldChild, prev, next); |
| if (canMergeAnonymousBlocks && prev && next) { |
| prev->setNeedsLayoutAndPrefWidthsRecalc(); |
| RenderBlock& nextBlock = downcast<RenderBlock>(*next); |
| RenderBlock& prevBlock = downcast<RenderBlock>(*prev); |
| |
| if (prev->childrenInline() != next->childrenInline()) { |
| RenderBlock& inlineChildrenBlock = prev->childrenInline() ? prevBlock : nextBlock; |
| RenderBlock& blockChildrenBlock = prev->childrenInline() ? nextBlock : prevBlock; |
| |
| // Place the inline children block inside of the block children block instead of deleting it. |
| // In order to reuse it, we have to reset it to just be a generic anonymous block. Make sure |
| // to clear out inherited column properties by just making a new style, and to also clear the |
| // column span flag if it is set. |
| ASSERT(!inlineChildrenBlock.continuation()); |
| // Cache this value as it might get changed in setStyle() call. |
| bool inlineChildrenBlockHasLayer = inlineChildrenBlock.hasLayer(); |
| inlineChildrenBlock.setStyle(RenderStyle::createAnonymousStyleWithDisplay(style(), BLOCK)); |
| removeChildInternal(inlineChildrenBlock, inlineChildrenBlockHasLayer ? NotifyChildren : DontNotifyChildren); |
| |
| // Now just put the inlineChildrenBlock inside the blockChildrenBlock. |
| RenderObject* beforeChild = prev == &inlineChildrenBlock ? blockChildrenBlock.firstChild() : nullptr; |
| blockChildrenBlock.insertChildInternal(&inlineChildrenBlock, beforeChild, |
| (inlineChildrenBlockHasLayer || blockChildrenBlock.hasLayer()) ? NotifyChildren : DontNotifyChildren); |
| next->setNeedsLayoutAndPrefWidthsRecalc(); |
| |
| // inlineChildrenBlock got reparented to blockChildrenBlock, so it is no longer a child |
| // of "this". we null out prev or next so that is not used later in the function. |
| if (&inlineChildrenBlock == &prevBlock) |
| prev = nullptr; |
| else |
| next = nullptr; |
| } else { |
| // Take all the children out of the |next| block and put them in |
| // the |prev| block. |
| nextBlock.moveAllChildrenIncludingFloatsTo(prevBlock, nextBlock.hasLayer() || prevBlock.hasLayer()); |
| |
| // Delete the now-empty block's lines and nuke it. |
| nextBlock.deleteLines(); |
| nextBlock.destroy(); |
| next = nullptr; |
| } |
| } |
| |
| invalidateLineLayoutPath(); |
| |
| RenderBox::removeChild(oldChild); |
| |
| RenderObject* child = prev ? prev : next; |
| if (canMergeAnonymousBlocks && child && !child->previousSibling() && !child->nextSibling() && canDropAnonymousBlockChild()) { |
| // The removal has knocked us down to containing only a single anonymous |
| // box. We can pull the content right back up into our box. |
| dropAnonymousBoxChild(*this, downcast<RenderBlock>(*child)); |
| } else if (((prev && prev->isAnonymousBlock()) || (next && next->isAnonymousBlock())) && canDropAnonymousBlockChild()) { |
| // It's possible that the removal has knocked us down to a single anonymous |
| // block with floating siblings. |
| RenderBlock& anonBlock = downcast<RenderBlock>((prev && prev->isAnonymousBlock()) ? *prev : *next); |
| if (canDropAnonymousBlock(anonBlock)) { |
| bool dropAnonymousBlock = true; |
| for (auto& sibling : childrenOfType<RenderObject>(*this)) { |
| if (&sibling == &anonBlock) |
| continue; |
| if (!sibling.isFloating()) { |
| dropAnonymousBlock = false; |
| break; |
| } |
| } |
| if (dropAnonymousBlock) |
| dropAnonymousBoxChild(*this, anonBlock); |
| } |
| } |
| |
| if (!firstChild()) { |
| // If this was our last child be sure to clear out our line boxes. |
| if (childrenInline()) |
| deleteLines(); |
| |
| // If we are an empty anonymous block in the continuation chain, |
| // we need to remove ourself and fix the continuation chain. |
| if (!beingDestroyed() && isAnonymousBlockContinuation() && !oldChild.isListMarker()) { |
| auto containingBlockIgnoringAnonymous = containingBlock(); |
| while (containingBlockIgnoringAnonymous && containingBlockIgnoringAnonymous->isAnonymousBlock()) |
| containingBlockIgnoringAnonymous = containingBlockIgnoringAnonymous->containingBlock(); |
| for (RenderObject* current = this; current; current = current->previousInPreOrder(containingBlockIgnoringAnonymous)) { |
| if (current->virtualContinuation() != this) |
| continue; |
| |
| // Found our previous continuation. We just need to point it to |
| // |this|'s next continuation. |
| RenderBoxModelObject* nextContinuation = continuation(); |
| if (is<RenderInline>(*current)) |
| downcast<RenderInline>(*current).setContinuation(nextContinuation); |
| else if (is<RenderBlock>(*current)) |
| downcast<RenderBlock>(*current).setContinuation(nextContinuation); |
| else |
| ASSERT_NOT_REACHED(); |
| |
| break; |
| } |
| setContinuation(nullptr); |
| destroy(); |
| } |
| } |
| } |
| |
| bool RenderBlock::childrenPreventSelfCollapsing() const |
| { |
| // Whether or not we collapse is dependent on whether all our normal flow children |
| // are also self-collapsing. |
| for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) { |
| if (child->isFloatingOrOutOfFlowPositioned()) |
| continue; |
| if (!child->isSelfCollapsingBlock()) |
| return true; |
| } |
| return false; |
| } |
| |
| bool RenderBlock::isSelfCollapsingBlock() const |
| { |
| // We are not self-collapsing if we |
| // (a) have a non-zero height according to layout (an optimization to avoid wasting time) |
| // (b) are a table, |
| // (c) have border/padding, |
| // (d) have a min-height |
| // (e) have specified that one of our margins can't collapse using a CSS extension |
| if (logicalHeight() > 0 |
| || isTable() || borderAndPaddingLogicalHeight() |
| || style().logicalMinHeight().isPositive() |
| || style().marginBeforeCollapse() == MSEPARATE || style().marginAfterCollapse() == MSEPARATE) |
| return false; |
| |
| Length logicalHeightLength = style().logicalHeight(); |
| bool hasAutoHeight = logicalHeightLength.isAuto(); |
| if (logicalHeightLength.isPercentOrCalculated() && !document().inQuirksMode()) { |
| hasAutoHeight = true; |
| for (RenderBlock* cb = containingBlock(); cb && !is<RenderView>(*cb); cb = cb->containingBlock()) { |
| if (cb->style().logicalHeight().isFixed() || cb->isTableCell()) |
| hasAutoHeight = false; |
| } |
| } |
| |
| // If the height is 0 or auto, then whether or not we are a self-collapsing block depends |
| // on whether we have content that is all self-collapsing or not. |
| if (hasAutoHeight || ((logicalHeightLength.isFixed() || logicalHeightLength.isPercentOrCalculated()) && logicalHeightLength.isZero())) |
| return !childrenPreventSelfCollapsing(); |
| |
| return false; |
| } |
| |
| static inline UpdateScrollInfoAfterLayoutTransaction* currentUpdateScrollInfoAfterLayoutTransaction() |
| { |
| if (!updateScrollInfoAfterLayoutTransactionStack()) |
| return nullptr; |
| return &updateScrollInfoAfterLayoutTransactionStack()->last(); |
| } |
| |
| void RenderBlock::beginUpdateScrollInfoAfterLayoutTransaction() |
| { |
| if (!updateScrollInfoAfterLayoutTransactionStack()) |
| updateScrollInfoAfterLayoutTransactionStack() = std::make_unique<DelayedUpdateScrollInfoStack>(); |
| if (updateScrollInfoAfterLayoutTransactionStack()->isEmpty() || currentUpdateScrollInfoAfterLayoutTransaction()->view != &view()) |
| updateScrollInfoAfterLayoutTransactionStack()->append(UpdateScrollInfoAfterLayoutTransaction(view())); |
| ++currentUpdateScrollInfoAfterLayoutTransaction()->nestedCount; |
| } |
| |
| void RenderBlock::endAndCommitUpdateScrollInfoAfterLayoutTransaction() |
| { |
| UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction(); |
| ASSERT(transaction); |
| ASSERT(transaction->view == &view()); |
| if (--transaction->nestedCount) |
| return; |
| |
| // Calling RenderLayer::updateScrollInfoAfterLayout() may cause its associated block to layout again and |
| // updates its scroll info (i.e. call RenderBlock::updateScrollInfoAfterLayout()). We remove |transaction| |
| // from the transaction stack to ensure that all subsequent calls to RenderBlock::updateScrollInfoAfterLayout() |
| // are dispatched immediately. That is, to ensure that such subsequent calls aren't added to |transaction| |
| // while we are processing it. |
| Vector<RenderBlock*> blocksToUpdate; |
| copyToVector(transaction->blocks, blocksToUpdate); |
| updateScrollInfoAfterLayoutTransactionStack()->removeLast(); |
| if (updateScrollInfoAfterLayoutTransactionStack()->isEmpty()) |
| updateScrollInfoAfterLayoutTransactionStack() = nullptr; |
| |
| for (auto* block : blocksToUpdate) { |
| ASSERT(block->hasOverflowClip()); |
| block->layer()->updateScrollInfoAfterLayout(); |
| block->clearLayoutOverflow(); |
| } |
| } |
| |
| void RenderBlock::removeFromUpdateScrollInfoAfterLayoutTransaction() |
| { |
| if (UNLIKELY(updateScrollInfoAfterLayoutTransactionStack().get() != 0)) { |
| UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction(); |
| ASSERT(transaction); |
| if (transaction->view == &view()) |
| transaction->blocks.remove(this); |
| } |
| } |
| |
| void RenderBlock::updateScrollInfoAfterLayout() |
| { |
| if (!hasOverflowClip()) |
| return; |
| |
| // FIXME: https://bugs.webkit.org/show_bug.cgi?id=97937 |
| // Workaround for now. We cannot delay the scroll info for overflow |
| // for items with opposite writing directions, as the contents needs |
| // to overflow in that direction |
| if (!style().isFlippedBlocksWritingMode()) { |
| UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction(); |
| if (transaction && transaction->view == &view()) { |
| transaction->blocks.add(this); |
| return; |
| } |
| } |
| if (layer()) |
| layer()->updateScrollInfoAfterLayout(); |
| } |
| |
| void RenderBlock::layout() |
| { |
| StackStats::LayoutCheckPoint layoutCheckPoint; |
| OverflowEventDispatcher dispatcher(this); |
| |
| // Update our first letter info now. |
| updateFirstLetter(); |
| |
| // Table cells call layoutBlock directly, so don't add any logic here. Put code into |
| // layoutBlock(). |
| layoutBlock(false); |
| |
| // It's safe to check for control clip here, since controls can never be table cells. |
| // If we have a lightweight clip, there can never be any overflow from children. |
| UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction(); |
| bool isDelayingUpdateScrollInfoAfterLayoutInView = transaction && transaction->view == &view(); |
| if (hasControlClip() && m_overflow && !isDelayingUpdateScrollInfoAfterLayoutInView) |
| clearLayoutOverflow(); |
| |
| invalidateBackgroundObscurationStatus(); |
| } |
| |
| static RenderBlockRareData* getBlockRareData(const RenderBlock* block) |
| { |
| return gRareDataMap ? gRareDataMap->get(block) : nullptr; |
| } |
| |
| static RenderBlockRareData& ensureBlockRareData(const RenderBlock* block) |
| { |
| if (!gRareDataMap) |
| gRareDataMap = new RenderBlockRareDataMap; |
| |
| auto& rareData = gRareDataMap->add(block, nullptr).iterator->value; |
| if (!rareData) |
| rareData = std::make_unique<RenderBlockRareData>(); |
| return *rareData.get(); |
| } |
| |
| void RenderBlock::preparePaginationBeforeBlockLayout(bool& relayoutChildren) |
| { |
| // Regions changing widths can force us to relayout our children. |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (flowThread) |
| flowThread->logicalWidthChangedInRegionsForBlock(this, relayoutChildren); |
| } |
| |
| bool RenderBlock::recomputeLogicalWidth() |
| { |
| LayoutUnit oldWidth = logicalWidth(); |
| |
| updateLogicalWidth(); |
| |
| bool hasBorderOrPaddingLogicalWidthChanged = this->hasBorderOrPaddingLogicalWidthChanged(); |
| setShouldForceRelayoutChildren(false); |
| |
| return oldWidth != logicalWidth() || hasBorderOrPaddingLogicalWidthChanged; |
| } |
| |
| void RenderBlock::layoutBlock(bool, LayoutUnit) |
| { |
| ASSERT_NOT_REACHED(); |
| clearNeedsLayout(); |
| } |
| |
| void RenderBlock::addOverflowFromChildren() |
| { |
| if (childrenInline()) |
| addOverflowFromInlineChildren(); |
| else |
| addOverflowFromBlockChildren(); |
| |
| // If this block is flowed inside a flow thread, make sure its overflow is propagated to the containing regions. |
| if (m_overflow) { |
| if (RenderFlowThread* containingFlowThread = flowThreadContainingBlock()) |
| containingFlowThread->addRegionsVisualOverflow(this, m_overflow->visualOverflowRect()); |
| } |
| } |
| |
| void RenderBlock::computeOverflow(LayoutUnit oldClientAfterEdge, bool) |
| { |
| clearOverflow(); |
| // Add overflow from children. |
| addOverflowFromChildren(); |
| |
| // Add in the overflow from positioned objects. |
| addOverflowFromPositionedObjects(); |
| |
| if (hasOverflowClip()) { |
| // When we have overflow clip, propagate the original spillout since it will include collapsed bottom margins |
| // and bottom padding. Set the axis we don't care about to be 1, since we want this overflow to always |
| // be considered reachable. |
| LayoutRect clientRect(flippedClientBoxRect()); |
| LayoutRect rectToApply; |
| if (isHorizontalWritingMode()) |
| rectToApply = LayoutRect(clientRect.x(), clientRect.y(), 1, std::max<LayoutUnit>(0, oldClientAfterEdge - clientRect.y())); |
| else |
| rectToApply = LayoutRect(clientRect.x(), clientRect.y(), std::max<LayoutUnit>(0, oldClientAfterEdge - clientRect.x()), 1); |
| addLayoutOverflow(rectToApply); |
| if (hasRenderOverflow()) |
| m_overflow->setLayoutClientAfterEdge(oldClientAfterEdge); |
| } |
| |
| // Add visual overflow from box-shadow, border-image-outset and outline. |
| addVisualEffectOverflow(); |
| |
| // Add visual overflow from theme. |
| addVisualOverflowFromTheme(); |
| } |
| |
| void RenderBlock::clearLayoutOverflow() |
| { |
| if (!m_overflow) |
| return; |
| |
| if (visualOverflowRect() == borderBoxRect()) { |
| // FIXME: Implement complete solution for regions overflow. |
| clearOverflow(); |
| return; |
| } |
| |
| m_overflow->setLayoutOverflow(borderBoxRect()); |
| } |
| |
| void RenderBlock::addOverflowFromBlockChildren() |
| { |
| for (auto* child = firstChildBox(); child; child = child->nextSiblingBox()) { |
| if (!child->isFloatingOrOutOfFlowPositioned()) |
| addOverflowFromChild(child); |
| } |
| } |
| |
| void RenderBlock::addOverflowFromPositionedObjects() |
| { |
| TrackedRendererListHashSet* positionedDescendants = positionedObjects(); |
| if (!positionedDescendants) |
| return; |
| |
| for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) { |
| RenderBox* positionedObject = *it; |
| |
| // Fixed positioned elements don't contribute to layout overflow, since they don't scroll with the content. |
| if (positionedObject->style().position() != FixedPosition) |
| addOverflowFromChild(positionedObject, { positionedObject->x(), positionedObject->y() }); |
| } |
| } |
| |
| void RenderBlock::addVisualOverflowFromTheme() |
| { |
| if (!style().hasAppearance()) |
| return; |
| |
| FloatRect inflatedRect = borderBoxRect(); |
| theme().adjustRepaintRect(*this, inflatedRect); |
| addVisualOverflow(snappedIntRect(LayoutRect(inflatedRect))); |
| |
| if (RenderFlowThread* flowThread = flowThreadContainingBlock()) |
| flowThread->addRegionsVisualOverflowFromTheme(this); |
| } |
| |
| LayoutUnit RenderBlock::computeStartPositionDeltaForChildAvoidingFloats(const RenderBox& child, LayoutUnit childMarginStart, RenderRegion* region) |
| { |
| LayoutUnit startPosition = startOffsetForContent(region); |
| |
| // Add in our start margin. |
| LayoutUnit oldPosition = startPosition + childMarginStart; |
| LayoutUnit newPosition = oldPosition; |
| |
| LayoutUnit blockOffset = logicalTopForChild(child); |
| if (region) |
| blockOffset = std::max(blockOffset, blockOffset + (region->logicalTopForFlowThreadContent() - offsetFromLogicalTopOfFirstPage())); |
| |
| LayoutUnit startOff = startOffsetForLineInRegion(blockOffset, DoNotIndentText, region, logicalHeightForChild(child)); |
| |
| if (style().textAlign() != WEBKIT_CENTER && !child.style().marginStartUsing(&style()).isAuto()) { |
| if (childMarginStart < 0) |
| startOff += childMarginStart; |
| newPosition = std::max(newPosition, startOff); // Let the float sit in the child's margin if it can fit. |
| } else if (startOff != startPosition) |
| newPosition = startOff + childMarginStart; |
| |
| return newPosition - oldPosition; |
| } |
| |
| void RenderBlock::setLogicalLeftForChild(RenderBox& child, LayoutUnit logicalLeft, ApplyLayoutDeltaMode applyDelta) |
| { |
| if (isHorizontalWritingMode()) { |
| if (applyDelta == ApplyLayoutDelta) |
| view().addLayoutDelta(LayoutSize(child.x() - logicalLeft, 0)); |
| child.setX(logicalLeft); |
| } else { |
| if (applyDelta == ApplyLayoutDelta) |
| view().addLayoutDelta(LayoutSize(0, child.y() - logicalLeft)); |
| child.setY(logicalLeft); |
| } |
| } |
| |
| void RenderBlock::setLogicalTopForChild(RenderBox& child, LayoutUnit logicalTop, ApplyLayoutDeltaMode applyDelta) |
| { |
| if (isHorizontalWritingMode()) { |
| if (applyDelta == ApplyLayoutDelta) |
| view().addLayoutDelta(LayoutSize(0, child.y() - logicalTop)); |
| child.setY(logicalTop); |
| } else { |
| if (applyDelta == ApplyLayoutDelta) |
| view().addLayoutDelta(LayoutSize(child.x() - logicalTop, 0)); |
| child.setX(logicalTop); |
| } |
| } |
| |
| void RenderBlock::updateBlockChildDirtyBitsBeforeLayout(bool relayoutChildren, RenderBox& child) |
| { |
| // FIXME: Technically percentage height objects only need a relayout if their percentage isn't going to be turned into |
| // an auto value. Add a method to determine this, so that we can avoid the relayout. |
| if (relayoutChildren || (child.hasRelativeLogicalHeight() && !isRenderView())) |
| child.setChildNeedsLayout(MarkOnlyThis); |
| |
| // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths. |
| if (relayoutChildren && child.needsPreferredWidthsRecalculation()) |
| child.setPreferredLogicalWidthsDirty(true, MarkOnlyThis); |
| } |
| |
| void RenderBlock::dirtyForLayoutFromPercentageHeightDescendants() |
| { |
| if (!gPercentHeightDescendantsMap) |
| return; |
| |
| TrackedRendererListHashSet* descendants = gPercentHeightDescendantsMap->get(this); |
| if (!descendants) |
| return; |
| |
| for (auto it = descendants->begin(), end = descendants->end(); it != end; ++it) { |
| RenderBox* box = *it; |
| while (box != this) { |
| if (box->normalChildNeedsLayout()) |
| break; |
| box->setChildNeedsLayout(MarkOnlyThis); |
| |
| // If the width of an image is affected by the height of a child (e.g., an image with an aspect ratio), |
| // then we have to dirty preferred widths, since even enclosing blocks can become dirty as a result. |
| // (A horizontal flexbox that contains an inline image wrapped in an anonymous block for example.) |
| if (box->hasAspectRatio()) |
| box->setPreferredLogicalWidthsDirty(true); |
| |
| box = box->containingBlock(); |
| ASSERT(box); |
| if (!box) |
| break; |
| } |
| } |
| } |
| |
| void RenderBlock::simplifiedNormalFlowLayout() |
| { |
| if (childrenInline()) { |
| ListHashSet<RootInlineBox*> lineBoxes; |
| for (InlineWalker walker(*this); !walker.atEnd(); walker.advance()) { |
| RenderObject& renderer = *walker.current(); |
| if (!renderer.isOutOfFlowPositioned() && (renderer.isReplaced() || renderer.isFloating())) { |
| RenderBox& box = downcast<RenderBox>(renderer); |
| box.layoutIfNeeded(); |
| if (box.inlineBoxWrapper()) |
| lineBoxes.add(&box.inlineBoxWrapper()->root()); |
| } else if (is<RenderText>(renderer) || (is<RenderInline>(renderer) && !walker.atEndOfInline())) |
| renderer.clearNeedsLayout(); |
| } |
| |
| // FIXME: Glyph overflow will get lost in this case, but not really a big deal. |
| // FIXME: Find a way to invalidate the knownToHaveNoOverflow flag on the InlineBoxes. |
| GlyphOverflowAndFallbackFontsMap textBoxDataMap; |
| for (auto it = lineBoxes.begin(), end = lineBoxes.end(); it != end; ++it) { |
| RootInlineBox* box = *it; |
| box->computeOverflow(box->lineTop(), box->lineBottom(), textBoxDataMap); |
| } |
| } else { |
| for (auto* box = firstChildBox(); box; box = box->nextSiblingBox()) { |
| if (!box->isOutOfFlowPositioned()) |
| box->layoutIfNeeded(); |
| } |
| } |
| } |
| |
| bool RenderBlock::simplifiedLayout() |
| { |
| if ((!posChildNeedsLayout() && !needsSimplifiedNormalFlowLayout()) || normalChildNeedsLayout() || selfNeedsLayout()) |
| return false; |
| |
| LayoutStateMaintainer statePusher(view(), *this, locationOffset(), hasTransform() || hasReflection() || style().isFlippedBlocksWritingMode()); |
| if (needsPositionedMovementLayout() && !tryLayoutDoingPositionedMovementOnly()) { |
| statePusher.pop(); |
| return false; |
| } |
| |
| // Lay out positioned descendants or objects that just need to recompute overflow. |
| if (needsSimplifiedNormalFlowLayout()) |
| simplifiedNormalFlowLayout(); |
| |
| // Make sure a forced break is applied after the content if we are a flow thread in a simplified layout. |
| // This ensures the size information is correctly computed for the last auto-height region receiving content. |
| if (is<RenderFlowThread>(*this)) |
| downcast<RenderFlowThread>(*this).applyBreakAfterContent(clientLogicalBottom()); |
| |
| // Lay out our positioned objects if our positioned child bit is set. |
| // Also, if an absolute position element inside a relative positioned container moves, and the absolute element has a fixed position |
| // child, neither the fixed element nor its container learn of the movement since posChildNeedsLayout() is only marked as far as the |
| // relative positioned container. So if we can have fixed pos objects in our positioned objects list check if any of them |
| // are statically positioned and thus need to move with their absolute ancestors. |
| bool canContainFixedPosObjects = canContainFixedPositionObjects(); |
| if (posChildNeedsLayout() || canContainFixedPosObjects) |
| layoutPositionedObjects(false, !posChildNeedsLayout() && canContainFixedPosObjects); |
| |
| // Recompute our overflow information. |
| // FIXME: We could do better here by computing a temporary overflow object from layoutPositionedObjects and only |
| // updating our overflow if we either used to have overflow or if the new temporary object has overflow. |
| // For now just always recompute overflow. This is no worse performance-wise than the old code that called rightmostPosition and |
| // lowestPosition on every relayout so it's not a regression. |
| // computeOverflow expects the bottom edge before we clamp our height. Since this information isn't available during |
| // simplifiedLayout, we cache the value in m_overflow. |
| LayoutUnit oldClientAfterEdge = hasRenderOverflow() ? m_overflow->layoutClientAfterEdge() : clientLogicalBottom(); |
| computeOverflow(oldClientAfterEdge, true); |
| |
| statePusher.pop(); |
| |
| updateLayerTransform(); |
| |
| updateScrollInfoAfterLayout(); |
| |
| clearNeedsLayout(); |
| return true; |
| } |
| |
| void RenderBlock::markFixedPositionObjectForLayoutIfNeeded(RenderObject& child) |
| { |
| if (child.style().position() != FixedPosition) |
| return; |
| |
| bool hasStaticBlockPosition = child.style().hasStaticBlockPosition(isHorizontalWritingMode()); |
| bool hasStaticInlinePosition = child.style().hasStaticInlinePosition(isHorizontalWritingMode()); |
| if (!hasStaticBlockPosition && !hasStaticInlinePosition) |
| return; |
| |
| auto o = child.parent(); |
| while (o && !is<RenderView>(*o) && o->style().position() != AbsolutePosition) |
| o = o->parent(); |
| if (o->style().position() != AbsolutePosition) |
| return; |
| |
| auto& box = downcast<RenderBox>(child); |
| if (hasStaticInlinePosition) { |
| LogicalExtentComputedValues computedValues; |
| box.computeLogicalWidthInRegion(computedValues); |
| LayoutUnit newLeft = computedValues.m_position; |
| if (newLeft != box.logicalLeft()) |
| box.setChildNeedsLayout(MarkOnlyThis); |
| } else if (hasStaticBlockPosition) { |
| LayoutUnit oldTop = box.logicalTop(); |
| box.updateLogicalHeight(); |
| if (box.logicalTop() != oldTop) |
| box.setChildNeedsLayout(MarkOnlyThis); |
| } |
| } |
| |
| LayoutUnit RenderBlock::marginIntrinsicLogicalWidthForChild(RenderBox& child) const |
| { |
| // A margin has three types: fixed, percentage, and auto (variable). |
| // Auto and percentage margins become 0 when computing min/max width. |
| // Fixed margins can be added in as is. |
| Length marginLeft = child.style().marginStartUsing(&style()); |
| Length marginRight = child.style().marginEndUsing(&style()); |
| LayoutUnit margin = 0; |
| if (marginLeft.isFixed()) |
| margin += marginLeft.value(); |
| if (marginRight.isFixed()) |
| margin += marginRight.value(); |
| return margin; |
| } |
| |
| void RenderBlock::layoutPositionedObject(RenderBox& r, bool relayoutChildren, bool fixedPositionObjectsOnly) |
| { |
| estimateRegionRangeForBoxChild(r); |
| |
| // A fixed position element with an absolute positioned ancestor has no way of knowing if the latter has changed position. So |
| // if this is a fixed position element, mark it for layout if it has an abspos ancestor and needs to move with that ancestor, i.e. |
| // it has static position. |
| markFixedPositionObjectForLayoutIfNeeded(r); |
| if (fixedPositionObjectsOnly) { |
| r.layoutIfNeeded(); |
| return; |
| } |
| |
| // When a non-positioned block element moves, it may have positioned children that are implicitly positioned relative to the |
| // non-positioned block. Rather than trying to detect all of these movement cases, we just always lay out positioned |
| // objects that are positioned implicitly like this. Such objects are rare, and so in typical DHTML menu usage (where everything is |
| // positioned explicitly) this should not incur a performance penalty. |
| if (relayoutChildren || (r.style().hasStaticBlockPosition(isHorizontalWritingMode()) && r.parent() != this)) |
| r.setChildNeedsLayout(MarkOnlyThis); |
| |
| // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths. |
| if (relayoutChildren && r.needsPreferredWidthsRecalculation()) |
| r.setPreferredLogicalWidthsDirty(true, MarkOnlyThis); |
| |
| r.markForPaginationRelayoutIfNeeded(); |
| |
| // We don't have to do a full layout. We just have to update our position. Try that first. If we have shrink-to-fit width |
| // and we hit the available width constraint, the layoutIfNeeded() will catch it and do a full layout. |
| if (r.needsPositionedMovementLayoutOnly() && r.tryLayoutDoingPositionedMovementOnly()) |
| r.clearNeedsLayout(); |
| |
| // If we are paginated or in a line grid, compute a vertical position for our object now. |
| // If it's wrong we'll lay out again. |
| LayoutUnit oldLogicalTop = 0; |
| bool needsBlockDirectionLocationSetBeforeLayout = r.needsLayout() && view().layoutState()->needsBlockDirectionLocationSetBeforeLayout(); |
| if (needsBlockDirectionLocationSetBeforeLayout) { |
| if (isHorizontalWritingMode() == r.isHorizontalWritingMode()) |
| r.updateLogicalHeight(); |
| else |
| r.updateLogicalWidth(); |
| oldLogicalTop = logicalTopForChild(r); |
| } |
| |
| r.layoutIfNeeded(); |
| |
| // Lay out again if our estimate was wrong. |
| if (needsBlockDirectionLocationSetBeforeLayout && logicalTopForChild(r) != oldLogicalTop) { |
| r.setChildNeedsLayout(MarkOnlyThis); |
| r.layoutIfNeeded(); |
| } |
| |
| if (updateRegionRangeForBoxChild(r)) { |
| r.setNeedsLayout(MarkOnlyThis); |
| r.layoutIfNeeded(); |
| } |
| } |
| |
| void RenderBlock::layoutPositionedObjects(bool relayoutChildren, bool fixedPositionObjectsOnly) |
| { |
| TrackedRendererListHashSet* positionedDescendants = positionedObjects(); |
| if (!positionedDescendants) |
| return; |
| |
| // Do not cache positionedDescendants->end() in a local variable, since |positionedDescendants| can be mutated |
| // as it is walked. We always need to fetch the new end() value dynamically. |
| for (auto it = positionedDescendants->begin(); it != positionedDescendants->end(); ++it) |
| layoutPositionedObject(**it, relayoutChildren, fixedPositionObjectsOnly); |
| } |
| |
| void RenderBlock::markPositionedObjectsForLayout() |
| { |
| TrackedRendererListHashSet* positionedDescendants = positionedObjects(); |
| if (!positionedDescendants) |
| return; |
| |
| for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) { |
| RenderBox* r = *it; |
| r->setChildNeedsLayout(); |
| } |
| } |
| |
| void RenderBlock::markForPaginationRelayoutIfNeeded() |
| { |
| if (needsLayout() || !view().layoutState()->isPaginated()) |
| return; |
| |
| if (view().layoutState()->pageLogicalHeightChanged() || (view().layoutState()->pageLogicalHeight() && view().layoutState()->pageLogicalOffset(this, logicalTop()) != pageLogicalOffset())) |
| setChildNeedsLayout(MarkOnlyThis); |
| } |
| |
| void RenderBlock::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| RenderNamedFlowFragment* namedFlowFragment = currentRenderNamedFlowFragment(); |
| // Check our region range to make sure we need to be painting in this region. |
| if (namedFlowFragment && !namedFlowFragment->flowThread()->objectShouldFragmentInFlowRegion(this, namedFlowFragment)) |
| return; |
| |
| LayoutPoint adjustedPaintOffset = paintOffset + location(); |
| PaintPhase phase = paintInfo.phase; |
| |
| // Check if we need to do anything at all. |
| // FIXME: Could eliminate the isDocumentElementRenderer() check if we fix background painting so that the RenderView |
| // paints the root's background. |
| if (!isDocumentElementRenderer()) { |
| LayoutRect overflowBox = overflowRectForPaintRejection(namedFlowFragment); |
| flipForWritingMode(overflowBox); |
| overflowBox.moveBy(adjustedPaintOffset); |
| if (!overflowBox.intersects(paintInfo.rect) |
| #if PLATFORM(IOS) |
| // FIXME: This may be applicable to non-iOS ports. |
| && (!hasLayer() || !layer()->isComposited()) |
| #endif |
| ) |
| return; |
| } |
| |
| bool pushedClip = pushContentsClip(paintInfo, adjustedPaintOffset); |
| paintObject(paintInfo, adjustedPaintOffset); |
| if (pushedClip) |
| popContentsClip(paintInfo, phase, adjustedPaintOffset); |
| |
| // Our scrollbar widgets paint exactly when we tell them to, so that they work properly with |
| // z-index. We paint after we painted the background/border, so that the scrollbars will |
| // sit above the background/border. |
| if ((phase == PaintPhaseBlockBackground || phase == PaintPhaseChildBlockBackground) && hasOverflowClip() && layer() |
| && style().visibility() == VISIBLE && paintInfo.shouldPaintWithinRoot(*this) && !paintInfo.paintRootBackgroundOnly()) |
| layer()->paintOverflowControls(paintInfo.context(), roundedIntPoint(adjustedPaintOffset), snappedIntRect(paintInfo.rect)); |
| } |
| |
| void RenderBlock::paintContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| // Avoid painting descendants of the root element when stylesheets haven't loaded. This eliminates FOUC. |
| // It's ok not to draw, because later on, when all the stylesheets do load, styleResolverChanged() on the Document |
| // will do a full repaint. |
| if (document().didLayoutWithPendingStylesheets() && !isRenderView()) |
| return; |
| |
| if (childrenInline()) |
| paintInlineChildren(paintInfo, paintOffset); |
| else { |
| PaintPhase newPhase = (paintInfo.phase == PaintPhaseChildOutlines) ? PaintPhaseOutline : paintInfo.phase; |
| newPhase = (newPhase == PaintPhaseChildBlockBackgrounds) ? PaintPhaseChildBlockBackground : newPhase; |
| |
| // We don't paint our own background, but we do let the kids paint their backgrounds. |
| PaintInfo paintInfoForChild(paintInfo); |
| paintInfoForChild.phase = newPhase; |
| paintInfoForChild.updateSubtreePaintRootForChildren(this); |
| |
| // FIXME: Paint-time pagination is obsolete and is now only used by embedded WebViews inside AppKit |
| // NSViews. Do not add any more code for this. |
| bool usePrintRect = !view().printRect().isEmpty(); |
| paintChildren(paintInfo, paintOffset, paintInfoForChild, usePrintRect); |
| } |
| } |
| |
| void RenderBlock::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect) |
| { |
| for (auto* child = firstChildBox(); child; child = child->nextSiblingBox()) { |
| if (!paintChild(*child, paintInfo, paintOffset, paintInfoForChild, usePrintRect)) |
| return; |
| } |
| } |
| |
| bool RenderBlock::paintChild(RenderBox& child, PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect, PaintBlockType paintType) |
| { |
| // Check for page-break-before: always, and if it's set, break and bail. |
| bool checkBeforeAlways = !childrenInline() && (usePrintRect && alwaysPageBreak(child.style().breakBefore())); |
| LayoutUnit absoluteChildY = paintOffset.y() + child.y(); |
| if (checkBeforeAlways |
| && absoluteChildY > paintInfo.rect.y() |
| && absoluteChildY < paintInfo.rect.maxY()) { |
| view().setBestTruncatedAt(absoluteChildY, this, true); |
| return false; |
| } |
| |
| if (!child.isFloating() && child.isReplaced() && usePrintRect && child.height() <= view().printRect().height()) { |
| // Paginate block-level replaced elements. |
| if (absoluteChildY + child.height() > view().printRect().maxY()) { |
| if (absoluteChildY < view().truncatedAt()) |
| view().setBestTruncatedAt(absoluteChildY, &child); |
| // If we were able to truncate, don't paint. |
| if (absoluteChildY >= view().truncatedAt()) |
| return false; |
| } |
| } |
| |
| LayoutPoint childPoint = flipForWritingModeForChild(&child, paintOffset); |
| if (!child.hasSelfPaintingLayer() && !child.isFloating()) { |
| if (paintType == PaintAsInlineBlock) |
| child.paintAsInlineBlock(paintInfoForChild, childPoint); |
| else |
| child.paint(paintInfoForChild, childPoint); |
| } |
| |
| // Check for page-break-after: always, and if it's set, break and bail. |
| bool checkAfterAlways = !childrenInline() && (usePrintRect && alwaysPageBreak(child.style().breakAfter())); |
| if (checkAfterAlways |
| && (absoluteChildY + child.height()) > paintInfo.rect.y() |
| && (absoluteChildY + child.height()) < paintInfo.rect.maxY()) { |
| view().setBestTruncatedAt(absoluteChildY + child.height() + std::max<LayoutUnit>(0, child.collapsedMarginAfter()), this, true); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void RenderBlock::paintCaret(PaintInfo& paintInfo, const LayoutPoint& paintOffset, CaretType type) |
| { |
| // Paint the caret if the FrameSelection says so or if caret browsing is enabled |
| bool caretBrowsing = frame().settings().caretBrowsingEnabled(); |
| RenderBlock* caretPainter; |
| bool isContentEditable; |
| if (type == CursorCaret) { |
| caretPainter = frame().selection().caretRendererWithoutUpdatingLayout(); |
| isContentEditable = frame().selection().selection().hasEditableStyle(); |
| } else { |
| caretPainter = frame().page()->dragCaretController().caretRenderer(); |
| isContentEditable = frame().page()->dragCaretController().isContentEditable(); |
| } |
| |
| if (caretPainter == this && (isContentEditable || caretBrowsing)) { |
| if (type == CursorCaret) |
| frame().selection().paintCaret(paintInfo.context(), paintOffset, paintInfo.rect); |
| else |
| frame().page()->dragCaretController().paintDragCaret(&frame(), paintInfo.context(), paintOffset, paintInfo.rect); |
| } |
| } |
| |
| void RenderBlock::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| PaintPhase paintPhase = paintInfo.phase; |
| |
| // 1. paint background, borders etc |
| if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && style().visibility() == VISIBLE) { |
| if (hasBoxDecorations()) { |
| bool didClipToRegion = false; |
| |
| RenderNamedFlowFragment* namedFlowFragment = currentRenderNamedFlowFragment(); |
| if (namedFlowFragment && is<RenderNamedFlowThread>(paintInfo.paintContainer)) { |
| // If this box goes beyond the current region, then make sure not to overflow the region. |
| // This (overflowing region X altough also fragmented to region X+1) could happen when one of this box's children |
| // overflows region X and is an unsplittable element (like an image). |
| // The same applies for a box overflowing the top of region X when that box is also fragmented in region X-1. |
| |
| paintInfo.context().save(); |
| didClipToRegion = true; |
| |
| paintInfo.context().clip(downcast<RenderNamedFlowThread>(*paintInfo.paintContainer).decorationsClipRectForBoxInNamedFlowFragment(*this, *namedFlowFragment)); |
| } |
| |
| paintBoxDecorations(paintInfo, paintOffset); |
| |
| if (didClipToRegion) |
| paintInfo.context().restore(); |
| } |
| } |
| |
| if (paintPhase == PaintPhaseMask && style().visibility() == VISIBLE) { |
| paintMask(paintInfo, paintOffset); |
| return; |
| } |
| |
| if (paintPhase == PaintPhaseClippingMask && style().visibility() == VISIBLE) { |
| paintClippingMask(paintInfo, paintOffset); |
| return; |
| } |
| |
| // If just painting the root background, then return. |
| if (paintInfo.paintRootBackgroundOnly()) |
| return; |
| |
| // Adjust our painting position if we're inside a scrolled layer (e.g., an overflow:auto div). |
| LayoutPoint scrolledOffset = paintOffset; |
| scrolledOffset.move(-scrolledContentOffset()); |
| |
| // Column rules need to account for scrolling and clipping. |
| // FIXME: Clipping of column rules does not work. We will need a separate paint phase for column rules I suspect in order to get |
| // clipping correct (since it has to paint as background but is still considered "contents"). |
| if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && style().visibility() == VISIBLE) |
| paintColumnRules(paintInfo, scrolledOffset); |
| |
| // Done with backgrounds, borders and column rules. |
| if (paintPhase == PaintPhaseBlockBackground) |
| return; |
| |
| // 2. paint contents |
| if (paintPhase != PaintPhaseSelfOutline) |
| paintContents(paintInfo, scrolledOffset); |
| |
| // 3. paint selection |
| // FIXME: Make this work with multi column layouts. For now don't fill gaps. |
| bool isPrinting = document().printing(); |
| if (!isPrinting) |
| paintSelection(paintInfo, scrolledOffset); // Fill in gaps in selection on lines and between blocks. |
| |
| // 4. paint floats. |
| if (paintPhase == PaintPhaseFloat || paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip) |
| paintFloats(paintInfo, scrolledOffset, paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip); |
| |
| // 5. paint outline. |
| if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseSelfOutline) && hasOutline() && style().visibility() == VISIBLE) |
| paintOutline(paintInfo, LayoutRect(paintOffset, size())); |
| |
| // 6. paint continuation outlines. |
| if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseChildOutlines)) { |
| RenderInline* inlineCont = inlineElementContinuation(); |
| if (inlineCont && inlineCont->hasOutline() && inlineCont->style().visibility() == VISIBLE) { |
| RenderInline* inlineRenderer = downcast<RenderInline>(inlineCont->element()->renderer()); |
| RenderBlock* containingBlock = this->containingBlock(); |
| |
| bool inlineEnclosedInSelfPaintingLayer = false; |
| for (RenderBoxModelObject* box = inlineRenderer; box != containingBlock; box = &box->parent()->enclosingBoxModelObject()) { |
| if (box->hasSelfPaintingLayer()) { |
| inlineEnclosedInSelfPaintingLayer = true; |
| break; |
| } |
| } |
| |
| // Do not add continuations for outline painting by our containing block if we are a relative positioned |
| // anonymous block (i.e. have our own layer), paint them straightaway instead. This is because a block depends on renderers in its continuation table being |
| // in the same layer. |
| if (!inlineEnclosedInSelfPaintingLayer && !hasLayer()) |
| containingBlock->addContinuationWithOutline(inlineRenderer); |
| else if (!inlineRenderer->firstLineBox() || (!inlineEnclosedInSelfPaintingLayer && hasLayer())) |
| inlineRenderer->paintOutline(paintInfo, paintOffset - locationOffset() + inlineRenderer->containingBlock()->location()); |
| } |
| paintContinuationOutlines(paintInfo, paintOffset); |
| } |
| |
| // 7. paint caret. |
| // If the caret's node's render object's containing block is this block, and the paint action is PaintPhaseForeground, |
| // then paint the caret. |
| if (paintPhase == PaintPhaseForeground) { |
| paintCaret(paintInfo, paintOffset, CursorCaret); |
| paintCaret(paintInfo, paintOffset, DragCaret); |
| } |
| } |
| |
| RenderInline* RenderBlock::inlineElementContinuation() const |
| { |
| RenderBoxModelObject* continuation = this->continuation(); |
| return is<RenderInline>(continuation) ? downcast<RenderInline>(continuation) : nullptr; |
| } |
| |
| RenderBlock* RenderBlock::blockElementContinuation() const |
| { |
| RenderBoxModelObject* currentContinuation = continuation(); |
| if (!currentContinuation || currentContinuation->isInline()) |
| return nullptr; |
| RenderBlock& nextContinuation = downcast<RenderBlock>(*currentContinuation); |
| if (nextContinuation.isAnonymousBlock()) |
| return nextContinuation.blockElementContinuation(); |
| return &nextContinuation; |
| } |
| |
| static ContinuationOutlineTableMap* continuationOutlineTable() |
| { |
| static NeverDestroyed<ContinuationOutlineTableMap> table; |
| return &table.get(); |
| } |
| |
| void RenderBlock::addContinuationWithOutline(RenderInline* flow) |
| { |
| // We can't make this work if the inline is in a layer. We'll just rely on the broken |
| // way of painting. |
| ASSERT(!flow->layer() && !flow->isInlineElementContinuation()); |
| |
| ContinuationOutlineTableMap* table = continuationOutlineTable(); |
| ListHashSet<RenderInline*>* continuations = table->get(this); |
| if (!continuations) { |
| continuations = new ListHashSet<RenderInline*>; |
| table->set(this, std::unique_ptr<ListHashSet<RenderInline*>>(continuations)); |
| } |
| |
| continuations->add(flow); |
| } |
| |
| bool RenderBlock::paintsContinuationOutline(RenderInline* flow) |
| { |
| ContinuationOutlineTableMap* table = continuationOutlineTable(); |
| if (table->isEmpty()) |
| return false; |
| |
| ListHashSet<RenderInline*>* continuations = table->get(this); |
| if (!continuations) |
| return false; |
| |
| return continuations->contains(flow); |
| } |
| |
| void RenderBlock::paintContinuationOutlines(PaintInfo& info, const LayoutPoint& paintOffset) |
| { |
| ContinuationOutlineTableMap* table = continuationOutlineTable(); |
| if (table->isEmpty()) |
| return; |
| |
| std::unique_ptr<ListHashSet<RenderInline*>> continuations = table->take(this); |
| if (!continuations) |
| return; |
| |
| LayoutPoint accumulatedPaintOffset = paintOffset; |
| // Paint each continuation outline. |
| ListHashSet<RenderInline*>::iterator end = continuations->end(); |
| for (ListHashSet<RenderInline*>::iterator it = continuations->begin(); it != end; ++it) { |
| // Need to add in the coordinates of the intervening blocks. |
| RenderInline* flow = *it; |
| RenderBlock* block = flow->containingBlock(); |
| for ( ; block && block != this; block = block->containingBlock()) |
| accumulatedPaintOffset.moveBy(block->location()); |
| ASSERT(block); |
| flow->paintOutline(info, accumulatedPaintOffset); |
| } |
| } |
| |
| bool RenderBlock::shouldPaintSelectionGaps() const |
| { |
| return selectionState() != SelectionNone && style().visibility() == VISIBLE && isSelectionRoot(); |
| } |
| |
| bool RenderBlock::isSelectionRoot() const |
| { |
| if (isPseudoElement()) |
| return false; |
| ASSERT(element() || isAnonymous()); |
| |
| // FIXME: Eventually tables should have to learn how to fill gaps between cells, at least in simple non-spanning cases. |
| if (isTable()) |
| return false; |
| |
| if (isBody() || isDocumentElementRenderer() || hasOverflowClip() |
| || isPositioned() || isFloating() |
| || isTableCell() || isInlineBlockOrInlineTable() |
| || hasTransform() || hasReflection() || hasMask() || isWritingModeRoot() |
| || isRenderFlowThread() || style().columnSpan() == ColumnSpanAll) |
| return true; |
| |
| if (view().selectionUnsplitStart()) { |
| Node* startElement = view().selectionUnsplitStart()->node(); |
| if (startElement && startElement->rootEditableElement() == element()) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| GapRects RenderBlock::selectionGapRectsForRepaint(const RenderLayerModelObject* repaintContainer) |
| { |
| ASSERT(!needsLayout()); |
| |
| if (!shouldPaintSelectionGaps()) |
| return GapRects(); |
| |
| FloatPoint containerPoint = localToContainerPoint(FloatPoint(), repaintContainer, UseTransforms); |
| LayoutPoint offsetFromRepaintContainer(containerPoint - scrolledContentOffset()); |
| |
| LogicalSelectionOffsetCaches cache(*this); |
| LayoutUnit lastTop = 0; |
| LayoutUnit lastLeft = logicalLeftSelectionOffset(*this, lastTop, cache); |
| LayoutUnit lastRight = logicalRightSelectionOffset(*this, lastTop, cache); |
| |
| return selectionGaps(*this, offsetFromRepaintContainer, IntSize(), lastTop, lastLeft, lastRight, cache); |
| } |
| |
| void RenderBlock::paintSelection(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| #if ENABLE(TEXT_SELECTION) |
| if (shouldPaintSelectionGaps() && paintInfo.phase == PaintPhaseForeground) { |
| LogicalSelectionOffsetCaches cache(*this); |
| LayoutUnit lastTop = 0; |
| LayoutUnit lastLeft = logicalLeftSelectionOffset(*this, lastTop, cache); |
| LayoutUnit lastRight = logicalRightSelectionOffset(*this, lastTop, cache); |
| GraphicsContextStateSaver stateSaver(paintInfo.context()); |
| |
| LayoutRect gapRectsBounds = selectionGaps(*this, paintOffset, LayoutSize(), lastTop, lastLeft, lastRight, cache, &paintInfo); |
| if (!gapRectsBounds.isEmpty()) { |
| if (RenderLayer* layer = enclosingLayer()) { |
| gapRectsBounds.moveBy(-paintOffset); |
| if (!hasLayer()) { |
| LayoutRect localBounds(gapRectsBounds); |
| flipForWritingMode(localBounds); |
| gapRectsBounds = localToContainerQuad(FloatRect(localBounds), &layer->renderer()).enclosingBoundingBox(); |
| if (layer->renderer().isBox()) |
| gapRectsBounds.move(layer->renderBox()->scrolledContentOffset()); |
| } |
| layer->addBlockSelectionGapsBounds(gapRectsBounds); |
| } |
| } |
| } |
| #else |
| UNUSED_PARAM(paintInfo); |
| UNUSED_PARAM(paintOffset); |
| #endif |
| } |
| |
| static void clipOutPositionedObjects(const PaintInfo* paintInfo, const LayoutPoint& offset, TrackedRendererListHashSet* positionedObjects) |
| { |
| if (!positionedObjects) |
| return; |
| |
| TrackedRendererListHashSet::const_iterator end = positionedObjects->end(); |
| for (TrackedRendererListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) { |
| RenderBox* r = *it; |
| paintInfo->context().clipOut(IntRect(offset.x() + r->x(), offset.y() + r->y(), r->width(), r->height())); |
| } |
| } |
| |
| LayoutUnit blockDirectionOffset(RenderBlock& rootBlock, const LayoutSize& offsetFromRootBlock) |
| { |
| return rootBlock.isHorizontalWritingMode() ? offsetFromRootBlock.height() : offsetFromRootBlock.width(); |
| } |
| |
| LayoutUnit inlineDirectionOffset(RenderBlock& rootBlock, const LayoutSize& offsetFromRootBlock) |
| { |
| return rootBlock.isHorizontalWritingMode() ? offsetFromRootBlock.width() : offsetFromRootBlock.height(); |
| } |
| |
| LayoutRect RenderBlock::logicalRectToPhysicalRect(const LayoutPoint& rootBlockPhysicalPosition, const LayoutRect& logicalRect) |
| { |
| LayoutRect result; |
| if (isHorizontalWritingMode()) |
| result = logicalRect; |
| else |
| result = LayoutRect(logicalRect.y(), logicalRect.x(), logicalRect.height(), logicalRect.width()); |
| flipForWritingMode(result); |
| result.moveBy(rootBlockPhysicalPosition); |
| return result; |
| } |
| |
| GapRects RenderBlock::selectionGaps(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
| LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) |
| { |
| // IMPORTANT: Callers of this method that intend for painting to happen need to do a save/restore. |
| // Clip out floating and positioned objects when painting selection gaps. |
| if (paintInfo) { |
| // Note that we don't clip out overflow for positioned objects. We just stick to the border box. |
| LayoutRect flippedBlockRect(offsetFromRootBlock.width(), offsetFromRootBlock.height(), width(), height()); |
| rootBlock.flipForWritingMode(flippedBlockRect); |
| flippedBlockRect.moveBy(rootBlockPhysicalPosition); |
| clipOutPositionedObjects(paintInfo, flippedBlockRect.location(), positionedObjects()); |
| if (isBody() || isDocumentElementRenderer()) { // The <body> must make sure to examine its containingBlock's positioned objects. |
| for (RenderBlock* cb = containingBlock(); cb && !is<RenderView>(*cb); cb = cb->containingBlock()) |
| clipOutPositionedObjects(paintInfo, LayoutPoint(cb->x(), cb->y()), cb->positionedObjects()); // FIXME: Not right for flipped writing modes. |
| } |
| clipOutFloatingObjects(rootBlock, paintInfo, rootBlockPhysicalPosition, offsetFromRootBlock); |
| } |
| |
| // FIXME: overflow: auto/scroll regions need more math here, since painting in the border box is different from painting in the padding box (one is scrolled, the other is |
| // fixed). |
| GapRects result; |
| if (!isRenderBlockFlow()) // FIXME: Make multi-column selection gap filling work someday. |
| return result; |
| |
| if (hasTransform() || style().columnSpan() == ColumnSpanAll || isInFlowRenderFlowThread()) { |
| // FIXME: We should learn how to gap fill multiple columns and transforms eventually. |
| lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalHeight(); |
| lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight(), cache); |
| lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight(), cache); |
| return result; |
| } |
| |
| RenderNamedFlowFragment* namedFlowFragment = currentRenderNamedFlowFragment(); |
| if (paintInfo && namedFlowFragment && is<RenderFlowThread>(*paintInfo->paintContainer)) { |
| // Make sure the current object is actually flowed into the region being painted. |
| if (!downcast<RenderFlowThread>(*paintInfo->paintContainer).objectShouldFragmentInFlowRegion(this, namedFlowFragment)) |
| return result; |
| } |
| |
| if (childrenInline()) |
| result = inlineSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, cache, paintInfo); |
| else |
| result = blockSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, cache, paintInfo); |
| |
| // Fill the vertical gap all the way to the bottom of our block if the selection extends past our block. |
| if (&rootBlock == this && (selectionState() != SelectionBoth && selectionState() != SelectionEnd) && !isRubyBase() && !isRubyText()) { |
| result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, |
| lastLogicalTop, lastLogicalLeft, lastLogicalRight, logicalHeight(), cache, paintInfo)); |
| } |
| |
| return result; |
| } |
| |
| GapRects RenderBlock::inlineSelectionGaps(RenderBlock&, const LayoutPoint&, const LayoutSize&, LayoutUnit&, LayoutUnit&, LayoutUnit&, const LogicalSelectionOffsetCaches&, const PaintInfo*) |
| { |
| ASSERT_NOT_REACHED(); |
| return GapRects(); |
| } |
| |
| GapRects RenderBlock::blockSelectionGaps(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
| LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) |
| { |
| GapRects result; |
| |
| // Jump right to the first block child that contains some selected objects. |
| RenderBox* curr; |
| for (curr = firstChildBox(); curr && curr->selectionState() == SelectionNone; curr = curr->nextSiblingBox()) { } |
| |
| if (!curr) |
| return result; |
| |
| LogicalSelectionOffsetCaches childCache(*this, cache); |
| |
| for (bool sawSelectionEnd = false; curr && !sawSelectionEnd; curr = curr->nextSiblingBox()) { |
| SelectionState childState = curr->selectionState(); |
| if (childState == SelectionBoth || childState == SelectionEnd) |
| sawSelectionEnd = true; |
| |
| if (curr->isFloatingOrOutOfFlowPositioned()) |
| continue; // We must be a normal flow object in order to even be considered. |
| |
| if (curr->isInFlowPositioned() && curr->hasLayer()) { |
| // If the relposition offset is anything other than 0, then treat this just like an absolute positioned element. |
| // Just disregard it completely. |
| LayoutSize relOffset = curr->layer()->offsetForInFlowPosition(); |
| if (relOffset.width() || relOffset.height()) |
| continue; |
| } |
| |
| bool paintsOwnSelection = curr->shouldPaintSelectionGaps() || curr->isTable(); // FIXME: Eventually we won't special-case table like this. |
| bool fillBlockGaps = (paintsOwnSelection || (curr->canBeSelectionLeaf() && childState != SelectionNone)) && !isRubyBase() && !isRubyText(); |
| if (fillBlockGaps) { |
| // We need to fill the vertical gap above this object. |
| if (childState == SelectionEnd || childState == SelectionInside) { |
| // Fill the gap above the object. |
| result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, |
| lastLogicalTop, lastLogicalLeft, lastLogicalRight, curr->logicalTop(), cache, paintInfo)); |
| } |
| |
| // Only fill side gaps for objects that paint their own selection if we know for sure the selection is going to extend all the way *past* |
| // our object. We know this if the selection did not end inside our object. |
| if (paintsOwnSelection && (childState == SelectionStart || sawSelectionEnd)) |
| childState = SelectionNone; |
| |
| // Fill side gaps on this object based off its state. |
| bool leftGap, rightGap; |
| getSelectionGapInfo(childState, leftGap, rightGap); |
| |
| if (leftGap) |
| result.uniteLeft(logicalLeftSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalLeft(), curr->logicalTop(), curr->logicalHeight(), cache, paintInfo)); |
| if (rightGap) |
| result.uniteRight(logicalRightSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalRight(), curr->logicalTop(), curr->logicalHeight(), cache, paintInfo)); |
| |
| // Update lastLogicalTop to be just underneath the object. lastLogicalLeft and lastLogicalRight extend as far as |
| // they can without bumping into floating or positioned objects. Ideally they will go right up |
| // to the border of the root selection block. |
| lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + curr->logicalBottom(); |
| lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, curr->logicalBottom(), cache); |
| lastLogicalRight = logicalRightSelectionOffset(rootBlock, curr->logicalBottom(), cache); |
| } else if (childState != SelectionNone && is<RenderBlock>(*curr)) { |
| // We must be a block that has some selected object inside it, so recur. |
| result.unite(downcast<RenderBlock>(*curr).selectionGaps(rootBlock, rootBlockPhysicalPosition, LayoutSize(offsetFromRootBlock.width() + curr->x(), offsetFromRootBlock.height() + curr->y()), |
| lastLogicalTop, lastLogicalLeft, lastLogicalRight, childCache, paintInfo)); |
| } |
| } |
| return result; |
| } |
| |
| LayoutRect RenderBlock::blockSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
| LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) |
| { |
| LayoutUnit logicalTop = lastLogicalTop; |
| LayoutUnit logicalHeight = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalBottom - logicalTop; |
| if (logicalHeight <= 0) |
| return LayoutRect(); |
| |
| // Get the selection offsets for the bottom of the gap |
| LayoutUnit logicalLeft = std::max(lastLogicalLeft, logicalLeftSelectionOffset(rootBlock, logicalBottom, cache)); |
| LayoutUnit logicalRight = std::min(lastLogicalRight, logicalRightSelectionOffset(rootBlock, logicalBottom, cache)); |
| LayoutUnit logicalWidth = logicalRight - logicalLeft; |
| if (logicalWidth <= 0) |
| return LayoutRect(); |
| |
| LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(logicalLeft, logicalTop, logicalWidth, logicalHeight)); |
| if (paintInfo) |
| paintInfo->context().fillRect(snapRectToDevicePixels(gapRect, document().deviceScaleFactor()), selectionBackgroundColor()); |
| return gapRect; |
| } |
| |
| LayoutRect RenderBlock::logicalLeftSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
| RenderBoxModelObject* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) |
| { |
| LayoutUnit rootBlockLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalTop; |
| LayoutUnit rootBlockLogicalLeft = std::max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)); |
| LayoutUnit rootBlockLogicalRight = std::min(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + logicalLeft, |
| std::min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache))); |
| LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft; |
| if (rootBlockLogicalWidth <= 0) |
| return LayoutRect(); |
| |
| LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight)); |
| if (paintInfo) |
| paintInfo->context().fillRect(snapRectToDevicePixels(gapRect, document().deviceScaleFactor()), selObj->selectionBackgroundColor()); |
| return gapRect; |
| } |
| |
| LayoutRect RenderBlock::logicalRightSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
| RenderBoxModelObject* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) |
| { |
| LayoutUnit rootBlockLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalTop; |
| LayoutUnit rootBlockLogicalLeft = std::max(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + logicalRight, |
| std::max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache))); |
| LayoutUnit rootBlockLogicalRight = std::min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)); |
| LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft; |
| if (rootBlockLogicalWidth <= 0) |
| return LayoutRect(); |
| |
| LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight)); |
| if (paintInfo) |
| paintInfo->context().fillRect(snapRectToDevicePixels(gapRect, document().deviceScaleFactor()), selObj->selectionBackgroundColor()); |
| return gapRect; |
| } |
| |
| void RenderBlock::getSelectionGapInfo(SelectionState state, bool& leftGap, bool& rightGap) |
| { |
| bool ltr = style().isLeftToRightDirection(); |
| leftGap = (state == RenderObject::SelectionInside) || |
| (state == RenderObject::SelectionEnd && ltr) || |
| (state == RenderObject::SelectionStart && !ltr); |
| rightGap = (state == RenderObject::SelectionInside) || |
| (state == RenderObject::SelectionStart && ltr) || |
| (state == RenderObject::SelectionEnd && !ltr); |
| } |
| |
| LayoutUnit RenderBlock::logicalLeftSelectionOffset(RenderBlock& rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache) |
| { |
| LayoutUnit logicalLeft = logicalLeftOffsetForLine(position, DoNotIndentText); |
| if (logicalLeft == logicalLeftOffsetForContent()) { |
| if (&rootBlock != this) // The border can potentially be further extended by our containingBlock(). |
| return cache.containingBlockInfo(*this).logicalLeftSelectionOffset(rootBlock, position + logicalTop()); |
| return logicalLeft; |
| } |
| |
| RenderBlock* cb = this; |
| const LogicalSelectionOffsetCaches* currentCache = &cache; |
| while (cb != &rootBlock) { |
| logicalLeft += cb->logicalLeft(); |
| |
| ASSERT(currentCache); |
| auto info = currentCache->containingBlockInfo(*cb); |
| cb = info.block(); |
| currentCache = info.cache(); |
| } |
| return logicalLeft; |
| } |
| |
| LayoutUnit RenderBlock::logicalRightSelectionOffset(RenderBlock& rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache) |
| { |
| LayoutUnit logicalRight = logicalRightOffsetForLine(position, DoNotIndentText); |
| if (logicalRight == logicalRightOffsetForContent()) { |
| if (&rootBlock != this) // The border can potentially be further extended by our containingBlock(). |
| return cache.containingBlockInfo(*this).logicalRightSelectionOffset(rootBlock, position + logicalTop()); |
| return logicalRight; |
| } |
| |
| RenderBlock* cb = this; |
| const LogicalSelectionOffsetCaches* currentCache = &cache; |
| while (cb != &rootBlock) { |
| logicalRight += cb->logicalLeft(); |
| |
| ASSERT(currentCache); |
| auto info = currentCache->containingBlockInfo(*cb); |
| cb = info.block(); |
| currentCache = info.cache(); |
| } |
| return logicalRight; |
| } |
| |
| RenderBlock* RenderBlock::blockBeforeWithinSelectionRoot(LayoutSize& offset) const |
| { |
| if (isSelectionRoot()) |
| return nullptr; |
| |
| const RenderElement* object = this; |
| RenderObject* sibling; |
| do { |
| sibling = object->previousSibling(); |
| while (sibling && (!is<RenderBlock>(*sibling) || downcast<RenderBlock>(*sibling).isSelectionRoot())) |
| sibling = sibling->previousSibling(); |
| |
| offset -= LayoutSize(downcast<RenderBlock>(*object).logicalLeft(), downcast<RenderBlock>(*object).logicalTop()); |
| object = object->parent(); |
| } while (!sibling && is<RenderBlock>(object) && !downcast<RenderBlock>(*object).isSelectionRoot()); |
| |
| if (!sibling) |
| return nullptr; |
| |
| RenderBlock* beforeBlock = downcast<RenderBlock>(sibling); |
| |
| offset += LayoutSize(beforeBlock->logicalLeft(), beforeBlock->logicalTop()); |
| |
| RenderObject* child = beforeBlock->lastChild(); |
| while (is<RenderBlock>(child)) { |
| beforeBlock = downcast<RenderBlock>(child); |
| offset += LayoutSize(beforeBlock->logicalLeft(), beforeBlock->logicalTop()); |
| child = beforeBlock->lastChild(); |
| } |
| return beforeBlock; |
| } |
| |
| void RenderBlock::insertIntoTrackedRendererMaps(RenderBox& descendant, TrackedDescendantsMap*& descendantsMap, TrackedContainerMap*& containerMap, bool forceNewEntry) |
| { |
| if (!descendantsMap) { |
| descendantsMap = new TrackedDescendantsMap; |
| containerMap = new TrackedContainerMap; |
| } |
| |
| TrackedRendererListHashSet* descendantSet = descendantsMap->get(this); |
| if (!descendantSet) { |
| descendantSet = new TrackedRendererListHashSet; |
| descendantsMap->set(this, std::unique_ptr<TrackedRendererListHashSet>(descendantSet)); |
| } |
| |
| if (forceNewEntry) { |
| descendantSet->remove(&descendant); |
| containerMap->remove(&descendant); |
| } |
| |
| bool added = descendantSet->add(&descendant).isNewEntry; |
| if (!added) { |
| ASSERT(containerMap->get(&descendant)); |
| ASSERT(containerMap->get(&descendant)->contains(this)); |
| return; |
| } |
| |
| HashSet<RenderBlock*>* containerSet = containerMap->get(&descendant); |
| if (!containerSet) { |
| containerSet = new HashSet<RenderBlock*>; |
| containerMap->set(&descendant, std::unique_ptr<HashSet<RenderBlock*>>(containerSet)); |
| } |
| ASSERT(!containerSet->contains(this)); |
| containerSet->add(this); |
| } |
| |
| void RenderBlock::removeFromTrackedRendererMaps(RenderBox& descendant, TrackedDescendantsMap*& descendantsMap, TrackedContainerMap*& containerMap) |
| { |
| if (!descendantsMap) |
| return; |
| |
| std::unique_ptr<HashSet<RenderBlock*>> containerSet = containerMap->take(&descendant); |
| if (!containerSet) |
| return; |
| |
| for (auto it = containerSet->begin(), end = containerSet->end(); it != end; ++it) { |
| RenderBlock* container = *it; |
| |
| // FIXME: Disabling this assert temporarily until we fix the layout |
| // bugs associated with positioned objects not properly cleared from |
| // their ancestor chain before being moved. See webkit bug 93766. |
| // ASSERT(descendant->isDescendantOf(container)); |
| |
| TrackedDescendantsMap::iterator descendantsMapIterator = descendantsMap->find(container); |
| ASSERT(descendantsMapIterator != descendantsMap->end()); |
| if (descendantsMapIterator == descendantsMap->end()) |
| continue; |
| TrackedRendererListHashSet* descendantSet = descendantsMapIterator->value.get(); |
| ASSERT(descendantSet->contains(&descendant)); |
| descendantSet->remove(&descendant); |
| if (descendantSet->isEmpty()) |
| descendantsMap->remove(descendantsMapIterator); |
| } |
| } |
| |
| TrackedRendererListHashSet* RenderBlock::positionedObjects() const |
| { |
| if (gPositionedDescendantsMap) |
| return gPositionedDescendantsMap->get(this); |
| return nullptr; |
| } |
| |
| void RenderBlock::insertPositionedObject(RenderBox& o) |
| { |
| ASSERT(!isAnonymousBlock()); |
| |
| if (o.isRenderFlowThread()) |
| return; |
| |
| insertIntoTrackedRendererMaps(o, gPositionedDescendantsMap, gPositionedContainerMap, isRenderView()); |
| } |
| |
| void RenderBlock::removePositionedObject(RenderBox& o) |
| { |
| removeFromTrackedRendererMaps(o, gPositionedDescendantsMap, gPositionedContainerMap); |
| } |
| |
| void RenderBlock::removePositionedObjects(RenderBlock* o, ContainingBlockState containingBlockState) |
| { |
| TrackedRendererListHashSet* positionedDescendants = positionedObjects(); |
| if (!positionedDescendants) |
| return; |
| |
| Vector<RenderBox*, 16> deadObjects; |
| |
| for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) { |
| RenderBox* r = *it; |
| if (!o || r->isDescendantOf(o)) { |
| if (containingBlockState == NewContainingBlock) |
| r->setChildNeedsLayout(MarkOnlyThis); |
| |
| // It is parent blocks job to add positioned child to positioned objects list of its containing block |
| // Parent layout needs to be invalidated to ensure this happens. |
| RenderElement* p = r->parent(); |
| while (p && !p->isRenderBlock()) |
| p = p->parent(); |
| if (p) |
| p->setChildNeedsLayout(); |
| |
| deadObjects.append(r); |
| } |
| } |
| |
| for (unsigned i = 0; i < deadObjects.size(); i++) |
| removePositionedObject(*deadObjects.at(i)); |
| } |
| |
| void RenderBlock::addPercentHeightDescendant(RenderBox& descendant) |
| { |
| insertIntoTrackedRendererMaps(descendant, gPercentHeightDescendantsMap, gPercentHeightContainerMap); |
| } |
| |
| void RenderBlock::removePercentHeightDescendant(RenderBox& descendant) |
| { |
| removeFromTrackedRendererMaps(descendant, gPercentHeightDescendantsMap, gPercentHeightContainerMap); |
| } |
| |
| TrackedRendererListHashSet* RenderBlock::percentHeightDescendants() const |
| { |
| return gPercentHeightDescendantsMap ? gPercentHeightDescendantsMap->get(this) : 0; |
| } |
| |
| bool RenderBlock::hasPercentHeightContainerMap() |
| { |
| return gPercentHeightContainerMap; |
| } |
| |
| bool RenderBlock::hasPercentHeightDescendant(RenderBox& descendant) |
| { |
| // We don't null check gPercentHeightContainerMap since the caller |
| // already ensures this and we need to call this function on every |
| // descendant in clearPercentHeightDescendantsFrom(). |
| ASSERT(gPercentHeightContainerMap); |
| return gPercentHeightContainerMap->contains(&descendant); |
| } |
| |
| void RenderBlock::removePercentHeightDescendantIfNeeded(RenderBox& descendant) |
| { |
| // We query the map directly, rather than looking at style's |
| // logicalHeight()/logicalMinHeight()/logicalMaxHeight() since those |
| // can change with writing mode/directional changes. |
| if (!hasPercentHeightContainerMap()) |
| return; |
| |
| if (!hasPercentHeightDescendant(descendant)) |
| return; |
| |
| removePercentHeightDescendant(descendant); |
| } |
| |
| void RenderBlock::clearPercentHeightDescendantsFrom(RenderBox& parent) |
| { |
| ASSERT(gPercentHeightContainerMap); |
| for (RenderObject* child = parent.firstChild(); child; child = child->nextInPreOrder(&parent)) { |
| if (!is<RenderBox>(*child)) |
| continue; |
| |
| auto& box = downcast<RenderBox>(*child); |
| if (!hasPercentHeightDescendant(box)) |
| continue; |
| |
| removePercentHeightDescendant(box); |
| } |
| } |
| |
| LayoutUnit RenderBlock::textIndentOffset() const |
| { |
| LayoutUnit cw = 0; |
| if (style().textIndent().isPercentOrCalculated()) |
| cw = containingBlock()->availableLogicalWidth(); |
| return minimumValueForLength(style().textIndent(), cw); |
| } |
| |
| LayoutUnit RenderBlock::logicalLeftOffsetForContent(RenderRegion* region) const |
| { |
| LayoutUnit logicalLeftOffset = style().isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); |
| if (style().shouldPlaceBlockDirectionScrollbarOnLeft()) |
| logicalLeftOffset += verticalScrollbarWidth(); |
| if (!region) |
| return logicalLeftOffset; |
| LayoutRect boxRect = borderBoxRectInRegion(region); |
| return logicalLeftOffset + (isHorizontalWritingMode() ? boxRect.x() : boxRect.y()); |
| } |
| |
| LayoutUnit RenderBlock::logicalRightOffsetForContent(RenderRegion* region) const |
| { |
| LayoutUnit logicalRightOffset = style().isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); |
| if (style().shouldPlaceBlockDirectionScrollbarOnLeft()) |
| logicalRightOffset += verticalScrollbarWidth(); |
| logicalRightOffset += availableLogicalWidth(); |
| if (!region) |
| return logicalRightOffset; |
| LayoutRect boxRect = borderBoxRectInRegion(region); |
| return logicalRightOffset - (logicalWidth() - (isHorizontalWritingMode() ? boxRect.maxX() : boxRect.maxY())); |
| } |
| |
| LayoutUnit RenderBlock::adjustLogicalLeftOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const |
| { |
| LayoutUnit left = offsetFromFloats; |
| |
| if (applyTextIndent && style().isLeftToRightDirection()) |
| left += textIndentOffset(); |
| |
| if (style().lineAlign() == LineAlignNone) |
| return left; |
| |
| // Push in our left offset so that it is aligned with the character grid. |
| LayoutState* layoutState = view().layoutState(); |
| if (!layoutState) |
| return left; |
| |
| RenderBlock* lineGrid = layoutState->lineGrid(); |
| if (!lineGrid || lineGrid->style().writingMode() != style().writingMode()) |
| return left; |
| |
| // FIXME: Should letter-spacing apply? This is complicated since it doesn't apply at the edge? |
| float maxCharWidth = lineGrid->style().fontCascade().primaryFont().maxCharWidth(); |
| if (!maxCharWidth) |
| return left; |
| |
| LayoutUnit lineGridOffset = lineGrid->isHorizontalWritingMode() ? layoutState->lineGridOffset().width(): layoutState->lineGridOffset().height(); |
| LayoutUnit layoutOffset = lineGrid->isHorizontalWritingMode() ? layoutState->layoutOffset().width() : layoutState->layoutOffset().height(); |
| |
| // Push in to the nearest character width (truncated so that we pixel snap left). |
| // FIXME: Should be patched when subpixel layout lands, since this calculation doesn't have to pixel snap |
| // any more (https://bugs.webkit.org/show_bug.cgi?id=79946). |
| // FIXME: This is wrong for RTL (https://bugs.webkit.org/show_bug.cgi?id=79945). |
| // FIXME: This doesn't work with columns or regions (https://bugs.webkit.org/show_bug.cgi?id=79942). |
| // FIXME: This doesn't work when the inline position of the object isn't set ahead of time. |
| // FIXME: Dynamic changes to the font or to the inline position need to result in a deep relayout. |
| // (https://bugs.webkit.org/show_bug.cgi?id=79944) |
| float remainder = fmodf(maxCharWidth - fmodf(left + layoutOffset - lineGridOffset, maxCharWidth), maxCharWidth); |
| left += remainder; |
| return left; |
| } |
| |
| LayoutUnit RenderBlock::adjustLogicalRightOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const |
| { |
| LayoutUnit right = offsetFromFloats; |
| |
| if (applyTextIndent && !style().isLeftToRightDirection()) |
| right -= textIndentOffset(); |
| |
| if (style().lineAlign() == LineAlignNone) |
| return right; |
| |
| // Push in our right offset so that it is aligned with the character grid. |
| LayoutState* layoutState = view().layoutState(); |
| if (!layoutState) |
| return right; |
| |
| RenderBlock* lineGrid = layoutState->lineGrid(); |
| if (!lineGrid || lineGrid->style().writingMode() != style().writingMode()) |
| return right; |
| |
| // FIXME: Should letter-spacing apply? This is complicated since it doesn't apply at the edge? |
| float maxCharWidth = lineGrid->style().fontCascade().primaryFont().maxCharWidth(); |
| if (!maxCharWidth) |
| return right; |
| |
| LayoutUnit lineGridOffset = lineGrid->isHorizontalWritingMode() ? layoutState->lineGridOffset().width(): layoutState->lineGridOffset().height(); |
| LayoutUnit layoutOffset = lineGrid->isHorizontalWritingMode() ? layoutState->layoutOffset().width() : layoutState->layoutOffset().height(); |
| |
| // Push in to the nearest character width (truncated so that we pixel snap right). |
| // FIXME: Should be patched when subpixel layout lands, since this calculation doesn't have to pixel snap |
| // any more (https://bugs.webkit.org/show_bug.cgi?id=79946). |
| // FIXME: This is wrong for RTL (https://bugs.webkit.org/show_bug.cgi?id=79945). |
| // FIXME: This doesn't work with columns or regions (https://bugs.webkit.org/show_bug.cgi?id=79942). |
| // FIXME: This doesn't work when the inline position of the object isn't set ahead of time. |
| // FIXME: Dynamic changes to the font or to the inline position need to result in a deep relayout. |
| // (https://bugs.webkit.org/show_bug.cgi?id=79944) |
| float remainder = fmodf(fmodf(right + layoutOffset - lineGridOffset, maxCharWidth), maxCharWidth); |
| right -= ceilf(remainder); |
| return right; |
| } |
| |
| bool RenderBlock::avoidsFloats() const |
| { |
| // Floats can't intrude into our box if we have a non-auto column count or width. |
| return RenderBox::avoidsFloats() || style().hasFlowFrom(); |
| } |
| |
| bool RenderBlock::isPointInOverflowControl(HitTestResult& result, const LayoutPoint& locationInContainer, const LayoutPoint& accumulatedOffset) |
| { |
| if (!scrollsOverflow()) |
| return false; |
| |
| return layer()->hitTestOverflowControls(result, roundedIntPoint(locationInContainer - toLayoutSize(accumulatedOffset))); |
| } |
| |
| Node* RenderBlock::nodeForHitTest() const |
| { |
| // If we are in the margins of block elements that are part of a |
| // continuation we're actually still inside the enclosing element |
| // that was split. Use the appropriate inner node. |
| if (isRenderView()) |
| return &document(); |
| return isAnonymousBlockContinuation() ? continuation()->element() : element(); |
| } |
| |
| bool RenderBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) |
| { |
| LayoutPoint adjustedLocation(accumulatedOffset + location()); |
| LayoutSize localOffset = toLayoutSize(adjustedLocation); |
| |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| RenderNamedFlowFragment* namedFlowFragment = flowThread ? downcast<RenderNamedFlowFragment>(flowThread->currentRegion()) : nullptr; |
| // If we are now searching inside a region, make sure this element |
| // is being fragmented into this region. |
| if (namedFlowFragment && !flowThread->objectShouldFragmentInFlowRegion(this, namedFlowFragment)) |
| return false; |
| |
| if (!isRenderView()) { |
| // Check if we need to do anything at all. |
| LayoutRect overflowBox = visualOverflowRect(); |
| flipForWritingMode(overflowBox); |
| overflowBox.moveBy(adjustedLocation); |
| if (!locationInContainer.intersects(overflowBox)) |
| return false; |
| } |
| |
| if ((hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) && isPointInOverflowControl(result, locationInContainer.point(), adjustedLocation)) { |
| updateHitTestResult(result, locationInContainer.point() - localOffset); |
| // FIXME: isPointInOverflowControl() doesn't handle rect-based tests yet. |
| if (!result.addNodeToRectBasedTestResult(nodeForHitTest(), request, locationInContainer)) |
| return true; |
| } |
| |
| if (style().clipPath()) { |
| switch (style().clipPath()->type()) { |
| case ClipPathOperation::Shape: { |
| auto& clipPath = downcast<ShapeClipPathOperation>(*style().clipPath()); |
| |
| LayoutRect referenceBoxRect; |
| switch (clipPath.referenceBox()) { |
| case CSSBoxType::MarginBox: |
| referenceBoxRect = marginBoxRect(); |
| break; |
| case CSSBoxType::BorderBox: |
| referenceBoxRect = borderBoxRect(); |
| break; |
| case CSSBoxType::PaddingBox: |
| referenceBoxRect = paddingBoxRect(); |
| break; |
| case CSSBoxType::ContentBox: |
| referenceBoxRect = contentBoxRect(); |
| break; |
| case CSSBoxType::BoxMissing: |
| case CSSBoxType::Fill: |
| case CSSBoxType::Stroke: |
| case CSSBoxType::ViewBox: |
| referenceBoxRect = borderBoxRect(); |
| } |
| if (!clipPath.pathForReferenceRect(referenceBoxRect).contains(locationInContainer.point() - localOffset, clipPath.windRule())) |
| return false; |
| break; |
| } |
| case ClipPathOperation::Reference: { |
| const auto& referenceClipPathOperation = downcast<ReferenceClipPathOperation>(*style().clipPath()); |
| auto* element = document().getElementById(referenceClipPathOperation.fragment()); |
| if (!element || !element->renderer()) |
| break; |
| if (!is<SVGClipPathElement>(*element)) |
| break; |
| auto& clipper = downcast<RenderSVGResourceClipper>(*element->renderer()); |
| if (!clipper.hitTestClipContent(FloatRect(borderBoxRect()), FloatPoint(locationInContainer.point() - localOffset))) |
| return false; |
| break; |
| } |
| case ClipPathOperation::Box: |
| break; |
| } |
| } |
| |
| // If we have clipping, then we can't have any spillout. |
| bool useOverflowClip = hasOverflowClip() && !hasSelfPaintingLayer(); |
| bool useClip = (hasControlClip() || useOverflowClip); |
| bool checkChildren = !useClip || (hasControlClip() ? locationInContainer.intersects(controlClipRect(adjustedLocation)) : locationInContainer.intersects(overflowClipRect(adjustedLocation, namedFlowFragment, IncludeOverlayScrollbarSize))); |
| if (checkChildren) { |
| // Hit test descendants first. |
| LayoutSize scrolledOffset(localOffset - scrolledContentOffset()); |
| |
| if (hitTestAction == HitTestFloat && hitTestFloats(request, result, locationInContainer, toLayoutPoint(scrolledOffset))) |
| return true; |
| if (hitTestContents(request, result, locationInContainer, toLayoutPoint(scrolledOffset), hitTestAction)) { |
| updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset)); |
| return true; |
| } |
| } |
| |
| // Check if the point is outside radii. |
| if (!isRenderView() && style().hasBorderRadius()) { |
| LayoutRect borderRect = borderBoxRect(); |
| borderRect.moveBy(adjustedLocation); |
| RoundedRect border = style().getRoundedBorderFor(borderRect); |
| if (!locationInContainer.intersects(border)) |
| return false; |
| } |
| |
| // Now hit test our background |
| if (hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) { |
| LayoutRect boundsRect(adjustedLocation, size()); |
| if (visibleToHitTesting() && locationInContainer.intersects(boundsRect)) { |
| updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset)); |
| if (!result.addNodeToRectBasedTestResult(nodeForHitTest(), request, locationInContainer, boundsRect)) |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| bool RenderBlock::hitTestContents(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) |
| { |
| if (childrenInline() && !isTable()) |
| return hitTestInlineChildren(request, result, locationInContainer, accumulatedOffset, hitTestAction); |
| |
| // Hit test our children. |
| HitTestAction childHitTest = hitTestAction; |
| if (hitTestAction == HitTestChildBlockBackgrounds) |
| childHitTest = HitTestChildBlockBackground; |
| for (auto* child = lastChildBox(); child; child = child->previousSiblingBox()) { |
| LayoutPoint childPoint = flipForWritingModeForChild(child, accumulatedOffset); |
| if (!child->hasSelfPaintingLayer() && !child->isFloating() && child->nodeAtPoint(request, result, locationInContainer, childPoint, childHitTest)) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| static inline bool isEditingBoundary(RenderElement* ancestor, RenderObject& child) |
| { |
| ASSERT(!ancestor || ancestor->nonPseudoElement()); |
| ASSERT(child.nonPseudoNode()); |
| return !ancestor || !ancestor->parent() || (ancestor->hasLayer() && ancestor->parent()->isRenderView()) |
| || ancestor->nonPseudoElement()->hasEditableStyle() == child.nonPseudoNode()->hasEditableStyle(); |
| } |
| |
| // FIXME: This function should go on RenderObject as an instance method. Then |
| // all cases in which positionForPoint recurs could call this instead to |
| // prevent crossing editable boundaries. This would require many tests. |
| VisiblePosition positionForPointRespectingEditingBoundaries(RenderBlock& parent, RenderBox& child, const LayoutPoint& pointInParentCoordinates) |
| { |
| LayoutPoint childLocation = child.location(); |
| if (child.isInFlowPositioned()) |
| childLocation += child.offsetForInFlowPosition(); |
| |
| // FIXME: This is wrong if the child's writing-mode is different from the parent's. |
| LayoutPoint pointInChildCoordinates(toLayoutPoint(pointInParentCoordinates - childLocation)); |
| |
| // If this is an anonymous renderer, we just recur normally |
| Element* childElement= child.nonPseudoElement(); |
| if (!childElement) |
| return child.positionForPoint(pointInChildCoordinates, nullptr); |
| |
| // Otherwise, first make sure that the editability of the parent and child agree. |
| // If they don't agree, then we return a visible position just before or after the child |
| RenderElement* ancestor = &parent; |
| while (ancestor && !ancestor->nonPseudoElement()) |
| ancestor = ancestor->parent(); |
| |
| // If we can't find an ancestor to check editability on, or editability is unchanged, we recur like normal |
| if (isEditingBoundary(ancestor, child)) |
| return child.positionForPoint(pointInChildCoordinates, nullptr); |
| |
| // Otherwise return before or after the child, depending on if the click was to the logical left or logical right of the child |
| LayoutUnit childMiddle = parent.logicalWidthForChild(child) / 2; |
| LayoutUnit logicalLeft = parent.isHorizontalWritingMode() ? pointInChildCoordinates.x() : pointInChildCoordinates.y(); |
| if (logicalLeft < childMiddle) |
| return ancestor->createVisiblePosition(childElement->computeNodeIndex(), DOWNSTREAM); |
| return ancestor->createVisiblePosition(childElement->computeNodeIndex() + 1, UPSTREAM); |
| } |
| |
| VisiblePosition RenderBlock::positionForPointWithInlineChildren(const LayoutPoint&, const RenderRegion*) |
| { |
| ASSERT_NOT_REACHED(); |
| return VisiblePosition(); |
| } |
| |
| static inline bool isChildHitTestCandidate(const RenderBox& box) |
| { |
| return box.height() && box.style().visibility() == VISIBLE && !box.isFloatingOrOutOfFlowPositioned() && !box.isInFlowRenderFlowThread(); |
| } |
| |
| // Valid candidates in a FlowThread must be rendered by the region. |
| static inline bool isChildHitTestCandidate(const RenderBox& box, const RenderRegion* region, const LayoutPoint& point) |
| { |
| if (!isChildHitTestCandidate(box)) |
| return false; |
| if (!region) |
| return true; |
| const RenderBlock& block = is<RenderBlock>(box) ? downcast<RenderBlock>(box) : *box.containingBlock(); |
| return block.regionAtBlockOffset(point.y()) == region; |
| } |
| |
| VisiblePosition RenderBlock::positionForPoint(const LayoutPoint& point, const RenderRegion* region) |
| { |
| if (isTable()) |
| return RenderBox::positionForPoint(point, region); |
| |
| if (isReplaced()) { |
| // FIXME: This seems wrong when the object's writing-mode doesn't match the line's writing-mode. |
| LayoutUnit pointLogicalLeft = isHorizontalWritingMode() ? point.x() : point.y(); |
| LayoutUnit pointLogicalTop = isHorizontalWritingMode() ? point.y() : point.x(); |
| |
| if (pointLogicalTop < 0 || (pointLogicalTop < logicalHeight() && pointLogicalLeft < 0)) |
| return createVisiblePosition(caretMinOffset(), DOWNSTREAM); |
| if (pointLogicalTop >= logicalHeight() || (pointLogicalTop >= 0 && pointLogicalLeft >= logicalWidth())) |
| return createVisiblePosition(caretMaxOffset(), DOWNSTREAM); |
| } |
| |
| LayoutPoint pointInContents = point; |
| offsetForContents(pointInContents); |
| LayoutPoint pointInLogicalContents(pointInContents); |
| if (!isHorizontalWritingMode()) |
| pointInLogicalContents = pointInLogicalContents.transposedPoint(); |
| |
| if (childrenInline()) |
| return positionForPointWithInlineChildren(pointInLogicalContents, region); |
| |
| RenderBox* lastCandidateBox = lastChildBox(); |
| |
| if (!region) |
| region = regionAtBlockOffset(pointInLogicalContents.y()); |
| |
| while (lastCandidateBox && !isChildHitTestCandidate(*lastCandidateBox, region, pointInLogicalContents)) |
| lastCandidateBox = lastCandidateBox->previousSiblingBox(); |
| |
| bool blocksAreFlipped = style().isFlippedBlocksWritingMode(); |
| if (lastCandidateBox) { |
| if (pointInLogicalContents.y() > logicalTopForChild(*lastCandidateBox) |
| || (!blocksAreFlipped && pointInLogicalContents.y() == logicalTopForChild(*lastCandidateBox))) |
| return positionForPointRespectingEditingBoundaries(*this, *lastCandidateBox, pointInContents); |
| |
| for (auto* childBox = firstChildBox(); childBox; childBox = childBox->nextSiblingBox()) { |
| if (!isChildHitTestCandidate(*childBox, region, pointInLogicalContents)) |
| continue; |
| LayoutUnit childLogicalBottom = logicalTopForChild(*childBox) + logicalHeightForChild(*childBox); |
| // We hit child if our click is above the bottom of its padding box (like IE6/7 and FF3). |
| if (isChildHitTestCandidate(*childBox, region, pointInLogicalContents) && (pointInLogicalContents.y() < childLogicalBottom |
| || (blocksAreFlipped && pointInLogicalContents.y() == childLogicalBottom))) |
| return positionForPointRespectingEditingBoundaries(*this, *childBox, pointInContents); |
| } |
| } |
| |
| // We only get here if there are no hit test candidate children below the click. |
| return RenderBox::positionForPoint(point, region); |
| } |
| |
| void RenderBlock::offsetForContents(LayoutPoint& offset) const |
| { |
| offset = flipForWritingMode(offset); |
| offset += scrolledContentOffset(); |
| offset = flipForWritingMode(offset); |
| } |
| |
| void RenderBlock::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const |
| { |
| ASSERT(!childrenInline()); |
| |
| computeBlockPreferredLogicalWidths(minLogicalWidth, maxLogicalWidth); |
| |
| maxLogicalWidth = std::max(minLogicalWidth, maxLogicalWidth); |
| |
| int scrollbarWidth = intrinsicScrollbarLogicalWidth(); |
| maxLogicalWidth += scrollbarWidth; |
| minLogicalWidth += scrollbarWidth; |
| } |
| |
| void RenderBlock::computePreferredLogicalWidths() |
| { |
| ASSERT(preferredLogicalWidthsDirty()); |
| |
| updateFirstLetter(); |
| |
| m_minPreferredLogicalWidth = 0; |
| m_maxPreferredLogicalWidth = 0; |
| |
| const RenderStyle& styleToUse = style(); |
| if (!isTableCell() && styleToUse.logicalWidth().isFixed() && styleToUse.logicalWidth().value() >= 0 |
| && !(isDeprecatedFlexItem() && !styleToUse.logicalWidth().intValue())) |
| m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalWidth().value()); |
| else |
| computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth); |
| |
| if (styleToUse.logicalMinWidth().isFixed() && styleToUse.logicalMinWidth().value() > 0) { |
| m_maxPreferredLogicalWidth = std::max(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMinWidth().value())); |
| m_minPreferredLogicalWidth = std::max(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMinWidth().value())); |
| } |
| |
| if (styleToUse.logicalMaxWidth().isFixed()) { |
| m_maxPreferredLogicalWidth = std::min(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMaxWidth().value())); |
| m_minPreferredLogicalWidth = std::min(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMaxWidth().value())); |
| } |
| |
| LayoutUnit borderAndPadding = borderAndPaddingLogicalWidth(); |
| m_minPreferredLogicalWidth += borderAndPadding; |
| m_maxPreferredLogicalWidth += borderAndPadding; |
| |
| setPreferredLogicalWidthsDirty(false); |
| } |
| |
| void RenderBlock::computeBlockPreferredLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const |
| { |
| const RenderStyle& styleToUse = style(); |
| bool nowrap = styleToUse.whiteSpace() == NOWRAP; |
| |
| RenderObject* child = firstChild(); |
| RenderBlock* containingBlock = this->containingBlock(); |
| LayoutUnit floatLeftWidth = 0, floatRightWidth = 0; |
| while (child) { |
| // Positioned children don't affect the min/max width |
| if (child->isOutOfFlowPositioned()) { |
| child = child->nextSibling(); |
| continue; |
| } |
| |
| const RenderStyle& childStyle = child->style(); |
| if (child->isFloating() || (is<RenderBox>(*child) && downcast<RenderBox>(*child).avoidsFloats())) { |
| LayoutUnit floatTotalWidth = floatLeftWidth + floatRightWidth; |
| if (childStyle.clear() & CLEFT) { |
| maxLogicalWidth = std::max(floatTotalWidth, maxLogicalWidth); |
| floatLeftWidth = 0; |
| } |
| if (childStyle.clear() & CRIGHT) { |
| maxLogicalWidth = std::max(floatTotalWidth, maxLogicalWidth); |
| floatRightWidth = 0; |
| } |
| } |
| |
| // A margin basically has three types: fixed, percentage, and auto (variable). |
| // Auto and percentage margins simply become 0 when computing min/max width. |
| // Fixed margins can be added in as is. |
| Length startMarginLength = childStyle.marginStartUsing(&styleToUse); |
| Length endMarginLength = childStyle.marginEndUsing(&styleToUse); |
| LayoutUnit margin = 0; |
| LayoutUnit marginStart = 0; |
| LayoutUnit marginEnd = 0; |
| if (startMarginLength.isFixed()) |
| marginStart += startMarginLength.value(); |
| if (endMarginLength.isFixed()) |
| marginEnd += endMarginLength.value(); |
| margin = marginStart + marginEnd; |
| |
| LayoutUnit childMinPreferredLogicalWidth, childMaxPreferredLogicalWidth; |
| if (is<RenderBox>(*child) && child->isHorizontalWritingMode() != isHorizontalWritingMode()) { |
| auto& childBox = downcast<RenderBox>(*child); |
| LogicalExtentComputedValues computedValues; |
| childBox.computeLogicalHeight(childBox.borderAndPaddingLogicalHeight(), 0, computedValues); |
| childMinPreferredLogicalWidth = childMaxPreferredLogicalWidth = computedValues.m_extent; |
| } else { |
| childMinPreferredLogicalWidth = child->minPreferredLogicalWidth(); |
| childMaxPreferredLogicalWidth = child->maxPreferredLogicalWidth(); |
| |
| if (is<RenderBlock>(*child)) { |
| const Length& computedInlineSize = child->style().logicalWidth(); |
| if (computedInlineSize.isMaxContent()) |
| childMinPreferredLogicalWidth = childMaxPreferredLogicalWidth; |
| else if (computedInlineSize.isMinContent()) |
| childMaxPreferredLogicalWidth = childMinPreferredLogicalWidth; |
| } |
| } |
| |
| LayoutUnit w = childMinPreferredLogicalWidth + margin; |
| minLogicalWidth = std::max(w, minLogicalWidth); |
| |
| // IE ignores tables for calculation of nowrap. Makes some sense. |
| if (nowrap && !child->isTable()) |
| maxLogicalWidth = std::max(w, maxLogicalWidth); |
| |
| w = childMaxPreferredLogicalWidth + margin; |
| |
| if (!child->isFloating()) { |
| if (is<RenderBox>(*child) && downcast<RenderBox>(*child).avoidsFloats()) { |
| // Determine a left and right max value based off whether or not the floats can fit in the |
| // margins of the object. For negative margins, we will attempt to overlap the float if the negative margin |
| // is smaller than the float width. |
| bool ltr = containingBlock ? containingBlock->style().isLeftToRightDirection() : styleToUse.isLeftToRightDirection(); |
| LayoutUnit marginLogicalLeft = ltr ? marginStart : marginEnd; |
| LayoutUnit marginLogicalRight = ltr ? marginEnd : marginStart; |
| LayoutUnit maxLeft = marginLogicalLeft > 0 ? std::max(floatLeftWidth, marginLogicalLeft) : floatLeftWidth + marginLogicalLeft; |
| LayoutUnit maxRight = marginLogicalRight > 0 ? std::max(floatRightWidth, marginLogicalRight) : floatRightWidth + marginLogicalRight; |
| w = childMaxPreferredLogicalWidth + maxLeft + maxRight; |
| w = std::max(w, floatLeftWidth + floatRightWidth); |
| } |
| else |
| maxLogicalWidth = std::max(floatLeftWidth + floatRightWidth, maxLogicalWidth); |
| floatLeftWidth = floatRightWidth = 0; |
| } |
| |
| if (child->isFloating()) { |
| if (childStyle.floating() == LeftFloat) |
| floatLeftWidth += w; |
| else |
| floatRightWidth += w; |
| } else |
| maxLogicalWidth = std::max(w, maxLogicalWidth); |
| |
| child = child->nextSibling(); |
| } |
| |
| // Always make sure these values are non-negative. |
| minLogicalWidth = std::max<LayoutUnit>(0, minLogicalWidth); |
| maxLogicalWidth = std::max<LayoutUnit>(0, maxLogicalWidth); |
| |
| maxLogicalWidth = std::max(floatLeftWidth + floatRightWidth, maxLogicalWidth); |
| } |
| |
| bool RenderBlock::hasLineIfEmpty() const |
| { |
| if (!element()) |
| return false; |
| |
| if (element()->isRootEditableElement()) |
| return true; |
| |
| return false; |
| } |
| |
| LayoutUnit RenderBlock::lineHeight(bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const |
| { |
| // Anonymous inline blocks don't include margins or any real line height. |
| if (isAnonymousInlineBlock() && linePositionMode == PositionOnContainingLine) |
| return direction == HorizontalLine ? height() : width(); |
| |
| // Inline blocks are replaced elements. Otherwise, just pass off to |
| // the base class. If we're being queried as though we're the root line |
| // box, then the fact that we're an inline-block is irrelevant, and we behave |
| // just like a block. |
| if (isReplaced() && linePositionMode == PositionOnContainingLine) |
| return RenderBox::lineHeight(firstLine, direction, linePositionMode); |
| |
| if (firstLine && view().usesFirstLineRules()) { |
| RenderStyle& s = firstLine ? firstLineStyle() : style(); |
| if (&s != &style()) |
| return s.computedLineHeight(); |
| } |
| |
| return style().computedLineHeight(); |
| } |
| |
| int RenderBlock::baselinePosition(FontBaseline baselineType, bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const |
| { |
| // Inline blocks are replaced elements. Otherwise, just pass off to |
| // the base class. If we're being queried as though we're the root line |
| // box, then the fact that we're an inline-block is irrelevant, and we behave |
| // just like a block. |
| if (isReplaced() && linePositionMode == PositionOnContainingLine) { |
| if (isAnonymousInlineBlock()) |
| return direction == HorizontalLine ? height() : width(); |
| |
| // For "leaf" theme objects, let the theme decide what the baseline position is. |
| // FIXME: Might be better to have a custom CSS property instead, so that if the theme |
| // is turned off, checkboxes/radios will still have decent baselines. |
| // FIXME: Need to patch form controls to deal with vertical lines. |
| if (style().hasAppearance() && !theme().isControlContainer(style().appearance())) |
| return theme().baselinePosition(*this); |
| |
| // CSS2.1 states that the baseline of an inline block is the baseline of the last line box in |
| // the normal flow. We make an exception for marquees, since their baselines are meaningless |
| // (the content inside them moves). This matches WinIE as well, which just bottom-aligns them. |
| // We also give up on finding a baseline if we have a vertical scrollbar, or if we are scrolled |
| // vertically (e.g., an overflow:hidden block that has had scrollTop moved). |
| bool ignoreBaseline = (layer() && (layer()->marquee() || (direction == HorizontalLine ? (layer()->verticalScrollbar() || layer()->scrollOffset().y() != 0) |
| : (layer()->horizontalScrollbar() || layer()->scrollOffset().x() != 0)))) || (isWritingModeRoot() && !isRubyRun()); |
| |
| Optional<int> baselinePos = ignoreBaseline ? Optional<int>() : inlineBlockBaseline(direction); |
| |
| if (isDeprecatedFlexibleBox()) { |
| // Historically, we did this check for all baselines. But we can't |
| // remove this code from deprecated flexbox, because it effectively |
| // breaks -webkit-line-clamp, which is used in the wild -- we would |
| // calculate the baseline as if -webkit-line-clamp wasn't used. |
| // For simplicity, we use this for all uses of deprecated flexbox. |
| LayoutUnit bottomOfContent = direction == HorizontalLine ? borderTop() + paddingTop() + contentHeight() : borderRight() + paddingRight() + contentWidth(); |
| if (baselinePos && baselinePos.value() > bottomOfContent) |
| baselinePos = Optional<int>(); |
| } |
| if (baselinePos) |
| return direction == HorizontalLine ? marginTop() + baselinePos.value() : marginRight() + baselinePos.value(); |
| |
| return RenderBox::baselinePosition(baselineType, firstLine, direction, linePositionMode); |
| } |
| |
| const RenderStyle& style = firstLine ? firstLineStyle() : this->style(); |
| const FontMetrics& fontMetrics = style.fontMetrics(); |
| return fontMetrics.ascent(baselineType) + (lineHeight(firstLine, direction, linePositionMode) - fontMetrics.height()) / 2; |
| } |
| |
| LayoutUnit RenderBlock::minLineHeightForReplacedRenderer(bool isFirstLine, LayoutUnit replacedHeight) const |
| { |
| if (!document().inNoQuirksMode() && replacedHeight) |
| return replacedHeight; |
| |
| const RenderStyle& style = isFirstLine ? firstLineStyle() : this->style(); |
| if (!(style.lineBoxContain() & LineBoxContainBlock)) |
| return 0; |
| |
| return std::max<LayoutUnit>(replacedHeight, lineHeight(isFirstLine, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes)); |
| } |
| |
| Optional<int> RenderBlock::firstLineBaseline() const |
| { |
| if (isWritingModeRoot() && !isRubyRun()) |
| return Optional<int>(); |
| |
| for (RenderBox* curr = firstChildBox(); curr; curr = curr->nextSiblingBox()) { |
| if (!curr->isFloatingOrOutOfFlowPositioned()) { |
| if (Optional<int> result = curr->firstLineBaseline()) |
| return Optional<int>(curr->logicalTop() + result.value()); // Translate to our coordinate space. |
| } |
| } |
| |
| return Optional<int>(); |
| } |
| |
| Optional<int> RenderBlock::inlineBlockBaseline(LineDirectionMode lineDirection) const |
| { |
| if (isWritingModeRoot() && !isRubyRun()) |
| return Optional<int>(); |
| |
| bool haveNormalFlowChild = false; |
| for (auto* box = lastChildBox(); box; box = box->previousSiblingBox()) { |
| if (box->isFloatingOrOutOfFlowPositioned()) |
| continue; |
| haveNormalFlowChild = true; |
| if (Optional<int> result = box->inlineBlockBaseline(lineDirection)) |
| return Optional<int>(box->logicalTop() + result.value()); // Translate to our coordinate space. |
| } |
| |
| if (!haveNormalFlowChild && hasLineIfEmpty()) { |
| auto& fontMetrics = firstLineStyle().fontMetrics(); |
| return Optional<int>(fontMetrics.ascent() |
| + (lineHeight(true, lineDirection, PositionOfInteriorLineBoxes) - fontMetrics.height()) / 2 |
| + (lineDirection == HorizontalLine ? borderTop() + paddingTop() : borderRight() + paddingRight())); |
| } |
| |
| return Optional<int>(); |
| } |
| |
| static inline bool isRenderBlockFlowOrRenderButton(RenderElement& renderElement) |
| { |
| // We include isRenderButton in this check because buttons are implemented |
| // using flex box but should still support first-line|first-letter. |
| // The flex box and specs require that flex box and grid do not support |
| // first-line|first-letter, though. |
| // FIXME: Remove when buttons are implemented with align-items instead of |
| // flex box. |
| return renderElement.isRenderBlockFlow() || renderElement.isRenderButton(); |
| } |
| |
| RenderBlock* RenderBlock::firstLineBlock() const |
| { |
| RenderBlock* firstLineBlock = const_cast<RenderBlock*>(this); |
| bool hasPseudo = false; |
| while (true) { |
| hasPseudo = firstLineBlock->style().hasPseudoStyle(FIRST_LINE); |
| if (hasPseudo) |
| break; |
| RenderElement* parentBlock = firstLineBlock->parent(); |
| if (firstLineBlock->isReplaced() || firstLineBlock->isFloating() |
| || !parentBlock || parentBlock->firstChild() != firstLineBlock || !isRenderBlockFlowOrRenderButton(*parentBlock)) |
| break; |
| firstLineBlock = downcast<RenderBlock>(parentBlock); |
| } |
| |
| if (!hasPseudo) |
| return nullptr; |
| |
| return firstLineBlock; |
| } |
| |
| static RenderStyle& styleForFirstLetter(RenderElement* firstLetterBlock, RenderObject* firstLetterContainer) |
| { |
| RenderStyle* pseudoStyle = firstLetterBlock->getCachedPseudoStyle(FIRST_LETTER, &firstLetterContainer->firstLineStyle()); |
| |
| // If we have an initial letter drop that is >= 1, then we need to force floating to be on. |
| if (pseudoStyle->initialLetterDrop() >= 1 && !pseudoStyle->isFloating()) |
| pseudoStyle->setFloating(pseudoStyle->isLeftToRightDirection() ? LeftFloat : RightFloat); |
| |
| // We have to compute the correct font-size for the first-letter if it has an initial letter height set. |
| RenderObject* paragraph = firstLetterContainer->isRenderBlockFlow() ? firstLetterContainer : firstLetterContainer->containingBlock(); |
| if (pseudoStyle->initialLetterHeight() >= 1 && pseudoStyle->fontMetrics().hasCapHeight() && paragraph->style().fontMetrics().hasCapHeight()) { |
| // FIXME: For ideographic baselines, we want to go from line edge to line edge. This is equivalent to (N-1)*line-height + the font height. |
| // We don't yet support ideographic baselines. |
| // For an N-line first-letter and for alphabetic baselines, the cap-height of the first letter needs to equal (N-1)*line-height of paragraph lines + cap-height of the paragraph |
| // Mathematically we can't rely on font-size, since font().height() doesn't necessarily match. For reliability, the best approach is simply to |
| // compare the final measured cap-heights of the two fonts in order to get to the closest possible value. |
| pseudoStyle->setLineBoxContain(LineBoxContainInitialLetter); |
| int lineHeight = paragraph->style().computedLineHeight(); |
| |
| // Set the font to be one line too big and then ratchet back to get to a precise fit. We can't just set the desired font size based off font height metrics |
| // because many fonts bake ascent into the font metrics. Therefore we have to look at actual measured cap height values in order to know when we have a good fit. |
| auto newFontDescription = pseudoStyle->fontDescription(); |
| float capRatio = pseudoStyle->fontMetrics().floatCapHeight() / pseudoStyle->fontSize(); |
| float startingFontSize = ((pseudoStyle->initialLetterHeight() - 1) * lineHeight + paragraph->style().fontMetrics().capHeight()) / capRatio; |
| newFontDescription.setSpecifiedSize(startingFontSize); |
| newFontDescription.setComputedSize(startingFontSize); |
| pseudoStyle->setFontDescription(newFontDescription); |
| pseudoStyle->fontCascade().update(pseudoStyle->fontCascade().fontSelector()); |
| |
| int desiredCapHeight = (pseudoStyle->initialLetterHeight() - 1) * lineHeight + paragraph->style().fontMetrics().capHeight(); |
| int actualCapHeight = pseudoStyle->fontMetrics().capHeight(); |
| while (actualCapHeight > desiredCapHeight) { |
| auto newFontDescription = pseudoStyle->fontDescription(); |
| newFontDescription.setSpecifiedSize(newFontDescription.specifiedSize() - 1); |
| newFontDescription.setComputedSize(newFontDescription.computedSize() -1); |
| pseudoStyle->setFontDescription(newFontDescription); |
| pseudoStyle->fontCascade().update(pseudoStyle->fontCascade().fontSelector()); |
| actualCapHeight = pseudoStyle->fontMetrics().capHeight(); |
| } |
| } |
| |
| // Force inline display (except for floating first-letters). |
| pseudoStyle->setDisplay(pseudoStyle->isFloating() ? BLOCK : INLINE); |
| // CSS2 says first-letter can't be positioned. |
| pseudoStyle->setPosition(StaticPosition); |
| return *pseudoStyle; |
| } |
| |
| // CSS 2.1 http://www.w3.org/TR/CSS21/selector.html#first-letter |
| // "Punctuation (i.e, characters defined in Unicode [UNICODE] in the "open" (Ps), "close" (Pe), |
| // "initial" (Pi). "final" (Pf) and "other" (Po) punctuation classes), that precedes or follows the first letter should be included" |
| static inline bool isPunctuationForFirstLetter(UChar c) |
| { |
| return U_GET_GC_MASK(c) & (U_GC_PS_MASK | U_GC_PE_MASK | U_GC_PI_MASK | U_GC_PF_MASK | U_GC_PO_MASK); |
| } |
| |
| static inline bool shouldSkipForFirstLetter(UChar c) |
| { |
| return isSpaceOrNewline(c) || c == noBreakSpace || isPunctuationForFirstLetter(c); |
| } |
| |
| static inline RenderBlock* findFirstLetterBlock(RenderBlock* start) |
| { |
| RenderBlock* firstLetterBlock = start; |
| while (true) { |
| bool canHaveFirstLetterRenderer = firstLetterBlock->style().hasPseudoStyle(FIRST_LETTER) |
| && firstLetterBlock->canHaveGeneratedChildren() |
| && isRenderBlockFlowOrRenderButton(*firstLetterBlock); |
| if (canHaveFirstLetterRenderer) |
| return firstLetterBlock; |
| |
| RenderElement* parentBlock = firstLetterBlock->parent(); |
| if (firstLetterBlock->isReplaced() || !parentBlock || parentBlock->firstChild() != firstLetterBlock |
| || !isRenderBlockFlowOrRenderButton(*parentBlock)) |
| return nullptr; |
| firstLetterBlock = downcast<RenderBlock>(parentBlock); |
| } |
| |
| return nullptr; |
| } |
| |
| void RenderBlock::updateFirstLetterStyle(RenderElement* firstLetterBlock, RenderObject* currentChild) |
| { |
| RenderElement* firstLetter = currentChild->parent(); |
| RenderElement* firstLetterContainer = firstLetter->parent(); |
| RenderStyle& pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer); |
| ASSERT(firstLetter->isFloating() || firstLetter->isInline()); |
| |
| if (Style::determineChange(firstLetter->style(), pseudoStyle) == Style::Detach) { |
| // The first-letter renderer needs to be replaced. Create a new renderer of the right type. |
| RenderBoxModelObject* newFirstLetter; |
| if (pseudoStyle.display() == INLINE) |
| newFirstLetter = new RenderInline(document(), RenderStyle::clone(pseudoStyle)); |
| else |
| newFirstLetter = new RenderBlockFlow(document(), RenderStyle::clone(pseudoStyle)); |
| newFirstLetter->initializeStyle(); |
| |
| // Move the first letter into the new renderer. |
| LayoutStateDisabler layoutStateDisabler(view()); |
| while (RenderObject* child = firstLetter->firstChild()) { |
| if (is<RenderText>(*child)) |
| downcast<RenderText>(*child).removeAndDestroyTextBoxes(); |
| firstLetter->removeChild(*child); |
| newFirstLetter->addChild(child, nullptr); |
| } |
| |
| RenderObject* nextSibling = firstLetter->nextSibling(); |
| if (RenderTextFragment* remainingText = downcast<RenderBoxModelObject>(*firstLetter).firstLetterRemainingText()) { |
| ASSERT(remainingText->isAnonymous() || remainingText->textNode()->renderer() == remainingText); |
| // Replace the old renderer with the new one. |
| remainingText->setFirstLetter(*newFirstLetter); |
| newFirstLetter->setFirstLetterRemainingText(remainingText); |
| } |
| // To prevent removal of single anonymous block in RenderBlock::removeChild and causing |
| // |nextSibling| to go stale, we remove the old first letter using removeChildNode first. |
| firstLetterContainer->removeChildInternal(*firstLetter, NotifyChildren); |
| firstLetter->destroy(); |
| firstLetter = newFirstLetter; |
| firstLetterContainer->addChild(firstLetter, nextSibling); |
| } else |
| firstLetter->setStyle(RenderStyle::clone(pseudoStyle)); |
| } |
| |
| void RenderBlock::createFirstLetterRenderer(RenderElement* firstLetterBlock, RenderText* currentTextChild) |
| { |
| RenderElement* firstLetterContainer = currentTextChild->parent(); |
| RenderStyle& pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer); |
| RenderBoxModelObject* firstLetter = nullptr; |
| if (pseudoStyle.display() == INLINE) |
| firstLetter = new RenderInline(document(), RenderStyle::clone(pseudoStyle)); |
| else |
| firstLetter = new RenderBlockFlow(document(), RenderStyle::clone(pseudoStyle)); |
| firstLetter->initializeStyle(); |
| firstLetterContainer->addChild(firstLetter, currentTextChild); |
| |
| // The original string is going to be either a generated content string or a DOM node's |
| // string. We want the original string before it got transformed in case first-letter has |
| // no text-transform or a different text-transform applied to it. |
| String oldText = currentTextChild->originalText(); |
| ASSERT(!oldText.isNull()); |
| |
| if (!oldText.isEmpty()) { |
| unsigned length = 0; |
| |
| // Account for leading spaces and punctuation. |
| while (length < oldText.length() && shouldSkipForFirstLetter(oldText[length])) |
| length++; |
| |
| // Account for first grapheme cluster. |
| length += numCharactersInGraphemeClusters(StringView(oldText).substring(length), 1); |
| |
| // Keep looking for whitespace and allowed punctuation, but avoid |
| // accumulating just whitespace into the :first-letter. |
| for (unsigned scanLength = length; scanLength < oldText.length(); ++scanLength) { |
| UChar c = oldText[scanLength]; |
| |
| if (!shouldSkipForFirstLetter(c)) |
| break; |
| |
| if (isPunctuationForFirstLetter(c)) |
| length = scanLength + 1; |
| } |
| |
| // Construct a text fragment for the text after the first letter. |
| // This text fragment might be empty. |
| RenderTextFragment* remainingText; |
| if (currentTextChild->textNode()) |
| remainingText = new RenderTextFragment(*currentTextChild->textNode(), oldText, length, oldText.length() - length); |
| else |
| remainingText = new RenderTextFragment(document(), oldText, length, oldText.length() - length); |
| |
| if (remainingText->textNode()) |
| remainingText->textNode()->setRenderer(remainingText); |
| |
| firstLetterContainer->addChild(remainingText, currentTextChild); |
| firstLetterContainer->removeChild(*currentTextChild); |
| remainingText->setFirstLetter(*firstLetter); |
| firstLetter->setFirstLetterRemainingText(remainingText); |
| |
| // construct text fragment for the first letter |
| RenderTextFragment* letter; |
| if (remainingText->textNode()) |
| letter = new RenderTextFragment(*remainingText->textNode(), oldText, 0, length); |
| else |
| letter = new RenderTextFragment(document(), oldText, 0, length); |
| |
| firstLetter->addChild(letter); |
| |
| currentTextChild->destroy(); |
| } |
| } |
| |
| void RenderBlock::getFirstLetter(RenderObject*& firstLetter, RenderElement*& firstLetterContainer, RenderObject* skipObject) |
| { |
| firstLetter = nullptr; |
| firstLetterContainer = nullptr; |
| |
| if (!view().usesFirstLetterRules()) |
| return; |
| |
| // Don't recur |
| if (style().styleType() == FIRST_LETTER) |
| return; |
| |
| // FIXME: We need to destroy the first-letter object if it is no longer the first child. Need to find |
| // an efficient way to check for that situation though before implementing anything. |
| firstLetterContainer = findFirstLetterBlock(this); |
| if (!firstLetterContainer) |
| return; |
| |
| // Drill into inlines looking for our first text descendant. |
| firstLetter = firstLetterContainer->firstChild(); |
| while (firstLetter) { |
| if (is<RenderText>(*firstLetter)) { |
| if (firstLetter == skipObject) { |
| firstLetter = firstLetter->nextSibling(); |
| continue; |
| } |
| |
| break; |
| } |
| |
| RenderElement& current = downcast<RenderElement>(*firstLetter); |
| if (is<RenderListMarker>(current)) |
| firstLetter = current.nextSibling(); |
| else if (current.isFloatingOrOutOfFlowPositioned()) { |
| if (current.style().styleType() == FIRST_LETTER) { |
| firstLetter = current.firstChild(); |
| break; |
| } |
| firstLetter = current.nextSibling(); |
| } else if (current.isReplaced() || is<RenderButton>(current) || is<RenderMenuList>(current)) |
| break; |
| else if (current.isFlexibleBoxIncludingDeprecated() |
| #if ENABLE(CSS_GRID_LAYOUT) |
| || current.isRenderGrid() |
| #endif |
| ) |
| firstLetter = current.nextSibling(); |
| else if (current.style().hasPseudoStyle(FIRST_LETTER) && current.canHaveGeneratedChildren()) { |
| // We found a lower-level node with first-letter, which supersedes the higher-level style |
| firstLetterContainer = ¤t; |
| firstLetter = current.firstChild(); |
| } else |
| firstLetter = current.firstChild(); |
| } |
| |
| if (!firstLetter) |
| firstLetterContainer = nullptr; |
| } |
| |
| void RenderBlock::updateFirstLetter() |
| { |
| RenderObject* firstLetterObj; |
| RenderElement* firstLetterContainer; |
| // FIXME: The first letter might be composed of a variety of code units, and therefore might |
| // be contained within multiple RenderElements. |
| getFirstLetter(firstLetterObj, firstLetterContainer); |
| |
| if (!firstLetterObj || !firstLetterContainer) |
| return; |
| |
| // If the child already has style, then it has already been created, so we just want |
| // to update it. |
| if (firstLetterObj->parent()->style().styleType() == FIRST_LETTER) { |
| updateFirstLetterStyle(firstLetterContainer, firstLetterObj); |
| return; |
| } |
| |
| if (!is<RenderText>(*firstLetterObj)) |
| return; |
| |
| // Our layout state is not valid for the repaints we are going to trigger by |
| // adding and removing children of firstLetterContainer. |
| LayoutStateDisabler layoutStateDisabler(view()); |
| |
| createFirstLetterRenderer(firstLetterContainer, downcast<RenderText>(firstLetterObj)); |
| } |
| |
| RenderFlowThread* RenderBlock::cachedFlowThreadContainingBlock() const |
| { |
| RenderBlockRareData* rareData = getBlockRareData(this); |
| |
| if (!rareData || !rareData->m_flowThreadContainingBlock) |
| return nullptr; |
| |
| return rareData->m_flowThreadContainingBlock.value(); |
| } |
| |
| bool RenderBlock::cachedFlowThreadContainingBlockNeedsUpdate() const |
| { |
| RenderBlockRareData* rareData = getBlockRareData(this); |
| |
| if (!rareData || !rareData->m_flowThreadContainingBlock) |
| return true; |
| |
| return false; |
| } |
| |
| void RenderBlock::setCachedFlowThreadContainingBlockNeedsUpdate() |
| { |
| RenderBlockRareData& rareData = ensureBlockRareData(this); |
| rareData.m_flowThreadContainingBlock = Nullopt; |
| } |
| |
| RenderFlowThread* RenderBlock::updateCachedFlowThreadContainingBlock(RenderFlowThread* flowThread) const |
| { |
| RenderBlockRareData& rareData = ensureBlockRareData(this); |
| rareData.m_flowThreadContainingBlock = flowThread; |
| |
| return flowThread; |
| } |
| |
| RenderFlowThread* RenderBlock::locateFlowThreadContainingBlock() const |
| { |
| RenderBlockRareData* rareData = getBlockRareData(this); |
| if (!rareData || !rareData->m_flowThreadContainingBlock) |
| return updateCachedFlowThreadContainingBlock(RenderBox::locateFlowThreadContainingBlock()); |
| |
| ASSERT(rareData->m_flowThreadContainingBlock.value() == RenderBox::locateFlowThreadContainingBlock()); |
| return rareData->m_flowThreadContainingBlock.value(); |
| } |
| |
| LayoutUnit RenderBlock::paginationStrut() const |
| { |
| RenderBlockRareData* rareData = getBlockRareData(this); |
| return rareData ? rareData->m_paginationStrut : LayoutUnit(); |
| } |
| |
| LayoutUnit RenderBlock::pageLogicalOffset() const |
| { |
| RenderBlockRareData* rareData = getBlockRareData(this); |
| return rareData ? rareData->m_pageLogicalOffset : LayoutUnit(); |
| } |
| |
| void RenderBlock::setPaginationStrut(LayoutUnit strut) |
| { |
| RenderBlockRareData* rareData = getBlockRareData(this); |
| if (!rareData) { |
| if (!strut) |
| return; |
| rareData = &ensureBlockRareData(this); |
| } |
| rareData->m_paginationStrut = strut; |
| } |
| |
| void RenderBlock::setPageLogicalOffset(LayoutUnit logicalOffset) |
| { |
| RenderBlockRareData* rareData = getBlockRareData(this); |
| if (!rareData) { |
| if (!logicalOffset) |
| return; |
| rareData = &ensureBlockRareData(this); |
| } |
| rareData->m_pageLogicalOffset = logicalOffset; |
| } |
| |
| void RenderBlock::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const |
| { |
| // For blocks inside inlines, we include margins so that we run right up to the inline boxes |
| // above and below us (thus getting merged with them to form a single irregular shape). |
| if (isAnonymousBlockContinuation()) { |
| // FIXME: This is wrong for block-flows that are horizontal. |
| // https://bugs.webkit.org/show_bug.cgi?id=46781 |
| rects.append(snappedIntRect(accumulatedOffset.x(), accumulatedOffset.y() - collapsedMarginBefore(), |
| width(), height() + collapsedMarginBefore() + collapsedMarginAfter())); |
| continuation()->absoluteRects(rects, accumulatedOffset - toLayoutSize(location() + |
| inlineElementContinuation()->containingBlock()->location())); |
| } else |
| rects.append(snappedIntRect(accumulatedOffset, size())); |
| } |
| |
| void RenderBlock::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const |
| { |
| // For blocks inside inlines, we include margins so that we run right up to the inline boxes |
| // above and below us (thus getting merged with them to form a single irregular shape). |
| FloatRect localRect = isAnonymousBlockContinuation() |
| ? FloatRect(0, -collapsedMarginBefore(), width(), height() + collapsedMarginBefore() + collapsedMarginAfter()) |
| : FloatRect(0, 0, width(), height()); |
| |
| // FIXME: This is wrong for block-flows that are horizontal. |
| // https://bugs.webkit.org/show_bug.cgi?id=46781 |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (!flowThread || !flowThread->absoluteQuadsForBox(quads, wasFixed, this, localRect.y(), localRect.maxY())) |
| quads.append(localToAbsoluteQuad(localRect, UseTransforms, wasFixed)); |
| |
| if (isAnonymousBlockContinuation()) |
| continuation()->absoluteQuads(quads, wasFixed); |
| } |
| |
| LayoutRect RenderBlock::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const |
| { |
| LayoutRect r(RenderBox::rectWithOutlineForRepaint(repaintContainer, outlineWidth)); |
| if (isAnonymousBlockContinuation()) |
| r.inflateY(collapsedMarginBefore()); // FIXME: This is wrong for block-flows that are horizontal. |
| return r; |
| } |
| |
| RenderElement* RenderBlock::hoverAncestor() const |
| { |
| return isAnonymousBlockContinuation() ? continuation() : RenderBox::hoverAncestor(); |
| } |
| |
| void RenderBlock::updateDragState(bool dragOn) |
| { |
| RenderBox::updateDragState(dragOn); |
| if (RenderBoxModelObject* continuation = this->continuation()) |
| continuation->updateDragState(dragOn); |
| } |
| |
| const RenderStyle& RenderBlock::outlineStyleForRepaint() const |
| { |
| return isAnonymousBlockContinuation() ? continuation()->style() : RenderElement::outlineStyleForRepaint(); |
| } |
| |
| void RenderBlock::childBecameNonInline(RenderElement&) |
| { |
| makeChildrenNonInline(); |
| if (isAnonymousBlock() && is<RenderBlock>(parent())) |
| downcast<RenderBlock>(*parent()).removeLeftoverAnonymousBlock(this); |
| // |this| may be dead here |
| } |
| |
| void RenderBlock::updateHitTestResult(HitTestResult& result, const LayoutPoint& point) |
| { |
| if (result.innerNode()) |
| return; |
| |
| if (Node* n = nodeForHitTest()) { |
| result.setInnerNode(n); |
| if (!result.innerNonSharedNode()) |
| result.setInnerNonSharedNode(n); |
| result.setLocalPoint(point); |
| } |
| } |
| |
| LayoutRect RenderBlock::localCaretRect(InlineBox* inlineBox, int caretOffset, LayoutUnit* extraWidthToEndOfLine) |
| { |
| // Do the normal calculation in most cases. |
| if (firstChild()) |
| return RenderBox::localCaretRect(inlineBox, caretOffset, extraWidthToEndOfLine); |
| |
| LayoutRect caretRect = localCaretRectForEmptyElement(width(), textIndentOffset()); |
| |
| // FIXME: Does this need to adjust for vertical orientation? |
| if (extraWidthToEndOfLine) |
| *extraWidthToEndOfLine = width() - caretRect.maxX(); |
| |
| return caretRect; |
| } |
| |
| void RenderBlock::addFocusRingRectsForInlineChildren(Vector<LayoutRect>&, const LayoutPoint&, const RenderLayerModelObject*) |
| { |
| ASSERT_NOT_REACHED(); |
| } |
| |
| void RenderBlock::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) |
| { |
| // For blocks inside inlines, we include margins so that we run right up to the inline boxes |
| // above and below us (thus getting merged with them to form a single irregular shape). |
| if (inlineElementContinuation()) { |
| // FIXME: This check really isn't accurate. |
| bool nextInlineHasLineBox = inlineElementContinuation()->firstLineBox(); |
| // FIXME: This is wrong. The principal renderer may not be the continuation preceding this block. |
| // FIXME: This is wrong for block-flows that are horizontal. |
| // https://bugs.webkit.org/show_bug.cgi?id=46781 |
| bool prevInlineHasLineBox = downcast<RenderInline>(*inlineElementContinuation()->element()->renderer()).firstLineBox(); |
| float topMargin = prevInlineHasLineBox ? collapsedMarginBefore() : LayoutUnit(); |
| float bottomMargin = nextInlineHasLineBox ? collapsedMarginAfter() : LayoutUnit(); |
| LayoutRect rect(additionalOffset.x(), additionalOffset.y() - topMargin, width(), height() + topMargin + bottomMargin); |
| if (!rect.isEmpty()) |
| rects.append(rect); |
| } else if (width() && height()) |
| rects.append(LayoutRect(additionalOffset, size())); |
| |
| if (!hasOverflowClip() && !hasControlClip()) { |
| if (childrenInline()) |
| addFocusRingRectsForInlineChildren(rects, additionalOffset, paintContainer); |
| |
| for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
| if (!is<RenderText>(*child) && !is<RenderListMarker>(*child) && is<RenderBox>(*child)) { |
| auto& box = downcast<RenderBox>(*child); |
| FloatPoint pos; |
| // FIXME: This doesn't work correctly with transforms. |
| if (box.layer()) |
| pos = child->localToContainerPoint(FloatPoint(), paintContainer); |
| else |
| pos = FloatPoint(additionalOffset.x() + box.x(), additionalOffset.y() + box.y()); |
| box.addFocusRingRects(rects, flooredLayoutPoint(pos), paintContainer); |
| } |
| } |
| } |
| |
| if (inlineElementContinuation()) |
| inlineElementContinuation()->addFocusRingRects(rects, flooredLayoutPoint(LayoutPoint(additionalOffset + inlineElementContinuation()->containingBlock()->location() - location())), paintContainer); |
| } |
| |
| RenderBox* RenderBlock::createAnonymousBoxWithSameTypeAs(const RenderObject* parent) const |
| { |
| return createAnonymousWithParentRendererAndDisplay(parent, style().display()); |
| } |
| |
| LayoutUnit RenderBlock::offsetFromLogicalTopOfFirstPage() const |
| { |
| LayoutState* layoutState = view().layoutState(); |
| if (layoutState && !layoutState->isPaginated()) |
| return 0; |
| |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (flowThread) |
| return flowThread->offsetFromLogicalTopOfFirstRegion(this); |
| |
| if (layoutState) { |
| ASSERT(layoutState->m_renderer == this); |
| |
| LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState->m_pageOffset; |
| return isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width(); |
| } |
| |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| RenderRegion* RenderBlock::regionAtBlockOffset(LayoutUnit blockOffset) const |
| { |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (!flowThread || !flowThread->hasValidRegionInfo()) |
| return 0; |
| |
| return flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstPage() + blockOffset, true); |
| } |
| |
| static bool canComputeRegionRangeForBox(const RenderBlock* parentBlock, const RenderBox& childBox, const RenderFlowThread* flowThreadContainingBlock) |
| { |
| ASSERT(parentBlock); |
| ASSERT(!childBox.isRenderNamedFlowThread()); |
| |
| if (!flowThreadContainingBlock) |
| return false; |
| |
| if (!flowThreadContainingBlock->hasRegions()) |
| return false; |
| |
| if (!childBox.canHaveOutsideRegionRange()) |
| return false; |
| |
| return flowThreadContainingBlock->hasCachedRegionRangeForBox(parentBlock); |
| } |
| |
| bool RenderBlock::childBoxIsUnsplittableForFragmentation(const RenderBox& child) const |
| { |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| bool checkColumnBreaks = flowThread && flowThread->shouldCheckColumnBreaks(); |
| bool checkPageBreaks = !checkColumnBreaks && view().layoutState()->m_pageLogicalHeight; |
| bool checkRegionBreaks = flowThread && flowThread->isRenderNamedFlowThread(); |
| return child.isUnsplittableForPagination() || child.style().breakInside() == AvoidBreakInside |
| || (checkColumnBreaks && child.style().breakInside() == AvoidColumnBreakInside) |
| || (checkPageBreaks && child.style().breakInside() == AvoidPageBreakInside) |
| || (checkRegionBreaks && child.style().breakInside() == AvoidRegionBreakInside); |
| } |
| |
| void RenderBlock::computeRegionRangeForBoxChild(const RenderBox& box) const |
| { |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| ASSERT(canComputeRegionRangeForBox(this, box, flowThread)); |
| |
| RenderRegion* startRegion; |
| RenderRegion* endRegion; |
| LayoutUnit offsetFromLogicalTopOfFirstRegion = box.offsetFromLogicalTopOfFirstPage(); |
| if (childBoxIsUnsplittableForFragmentation(box)) |
| startRegion = endRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion, true); |
| else { |
| startRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion, true); |
| endRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion + logicalHeightForChild(box), true); |
| } |
| |
| flowThread->setRegionRangeForBox(&box, startRegion, endRegion); |
| } |
| |
| void RenderBlock::estimateRegionRangeForBoxChild(const RenderBox& box) const |
| { |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (!canComputeRegionRangeForBox(this, box, flowThread)) |
| return; |
| |
| if (childBoxIsUnsplittableForFragmentation(box)) { |
| computeRegionRangeForBoxChild(box); |
| return; |
| } |
| |
| LogicalExtentComputedValues estimatedValues; |
| box.computeLogicalHeight(RenderFlowThread::maxLogicalHeight(), logicalTopForChild(box), estimatedValues); |
| |
| LayoutUnit offsetFromLogicalTopOfFirstRegion = box.offsetFromLogicalTopOfFirstPage(); |
| RenderRegion* startRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion, true); |
| RenderRegion* endRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion + estimatedValues.m_extent, true); |
| |
| flowThread->setRegionRangeForBox(&box, startRegion, endRegion); |
| } |
| |
| bool RenderBlock::updateRegionRangeForBoxChild(const RenderBox& box) const |
| { |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (!canComputeRegionRangeForBox(this, box, flowThread)) |
| return false; |
| |
| RenderRegion* startRegion = nullptr; |
| RenderRegion* endRegion = nullptr; |
| flowThread->getRegionRangeForBox(&box, startRegion, endRegion); |
| |
| computeRegionRangeForBoxChild(box); |
| |
| RenderRegion* newStartRegion = nullptr; |
| RenderRegion* newEndRegion = nullptr; |
| flowThread->getRegionRangeForBox(&box, newStartRegion, newEndRegion); |
| |
| |
| // Changing the start region means we shift everything and a relayout is needed. |
| if (newStartRegion != startRegion) |
| return true; |
| |
| // The region range of the box has changed. Some boxes (e.g floats) may have been positioned assuming |
| // a different range. |
| if (box.needsLayoutAfterRegionRangeChange() && newEndRegion != endRegion) |
| return true; |
| |
| return false; |
| } |
| |
| LayoutUnit RenderBlock::collapsedMarginBeforeForChild(const RenderBox& child) const |
| { |
| // If the child has the same directionality as we do, then we can just return its |
| // collapsed margin. |
| if (!child.isWritingModeRoot()) |
| return child.collapsedMarginBefore(); |
| |
| // The child has a different directionality. If the child is parallel, then it's just |
| // flipped relative to us. We can use the collapsed margin for the opposite edge. |
| if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return child.collapsedMarginAfter(); |
| |
| // The child is perpendicular to us, which means its margins don't collapse but are on the |
| // "logical left/right" sides of the child box. We can just return the raw margin in this case. |
| return marginBeforeForChild(child); |
| } |
| |
| LayoutUnit RenderBlock::collapsedMarginAfterForChild(const RenderBox& child) const |
| { |
| // If the child has the same directionality as we do, then we can just return its |
| // collapsed margin. |
| if (!child.isWritingModeRoot()) |
| return child.collapsedMarginAfter(); |
| |
| // The child has a different directionality. If the child is parallel, then it's just |
| // flipped relative to us. We can use the collapsed margin for the opposite edge. |
| if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return child.collapsedMarginBefore(); |
| |
| // The child is perpendicular to us, which means its margins don't collapse but are on the |
| // "logical left/right" side of the child box. We can just return the raw margin in this case. |
| return marginAfterForChild(child); |
| } |
| |
| bool RenderBlock::hasMarginBeforeQuirk(const RenderBox& child) const |
| { |
| // If the child has the same directionality as we do, then we can just return its |
| // margin quirk. |
| if (!child.isWritingModeRoot()) |
| return is<RenderBlock>(child) ? downcast<RenderBlock>(child).hasMarginBeforeQuirk() : child.style().hasMarginBeforeQuirk(); |
| |
| // The child has a different directionality. If the child is parallel, then it's just |
| // flipped relative to us. We can use the opposite edge. |
| if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return is<RenderBlock>(child) ? downcast<RenderBlock>(child).hasMarginAfterQuirk() : child.style().hasMarginAfterQuirk(); |
| |
| // The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about |
| // whether or not authors specified quirky ems, since they're an implementation detail. |
| return false; |
| } |
| |
| bool RenderBlock::hasMarginAfterQuirk(const RenderBox& child) const |
| { |
| // If the child has the same directionality as we do, then we can just return its |
| // margin quirk. |
| if (!child.isWritingModeRoot()) |
| return is<RenderBlock>(child) ? downcast<RenderBlock>(child).hasMarginAfterQuirk() : child.style().hasMarginAfterQuirk(); |
| |
| // The child has a different directionality. If the child is parallel, then it's just |
| // flipped relative to us. We can use the opposite edge. |
| if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return is<RenderBlock>(child) ? downcast<RenderBlock>(child).hasMarginBeforeQuirk() : child.style().hasMarginBeforeQuirk(); |
| |
| // The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about |
| // whether or not authors specified quirky ems, since they're an implementation detail. |
| return false; |
| } |
| |
| const char* RenderBlock::renderName() const |
| { |
| if (isBody()) |
| return "RenderBody"; // FIXME: Temporary hack until we know that the regression tests pass. |
| |
| if (isFloating()) |
| return "RenderBlock (floating)"; |
| if (isOutOfFlowPositioned()) |
| return "RenderBlock (positioned)"; |
| if (isAnonymousBlock()) |
| return "RenderBlock (anonymous)"; |
| if (isAnonymousInlineBlock()) |
| return "RenderBlock (anonymous inline-block)"; |
| // FIXME: Temporary hack while the new generated content system is being implemented. |
| if (isPseudoElement()) |
| return "RenderBlock (generated)"; |
| if (isAnonymous()) |
| return "RenderBlock (generated)"; |
| if (isRelPositioned()) |
| return "RenderBlock (relative positioned)"; |
| if (isStickyPositioned()) |
| return "RenderBlock (sticky positioned)"; |
| return "RenderBlock"; |
| } |
| |
| TextRun RenderBlock::constructTextRun(StringView stringView, const RenderStyle& style, ExpansionBehavior expansion, TextRunFlags flags) |
| { |
| TextDirection textDirection = LTR; |
| bool directionalOverride = style.rtlOrdering() == VisualOrder; |
| if (flags != DefaultTextRunFlags) { |
| if (flags & RespectDirection) |
| textDirection = style.direction(); |
| if (flags & RespectDirectionOverride) |
| directionalOverride |= isOverride(style.unicodeBidi()); |
| } |
| return TextRun(stringView, 0, 0, expansion, textDirection, directionalOverride); |
| } |
| |
| TextRun RenderBlock::constructTextRun(const String& string, const RenderStyle& style, ExpansionBehavior expansion, TextRunFlags flags) |
| { |
| return constructTextRun(StringView(string), style, expansion, flags); |
| } |
| |
| TextRun RenderBlock::constructTextRun(const RenderText* text, const RenderStyle& style, ExpansionBehavior expansion) |
| { |
| return constructTextRun(text->stringView(), style, expansion); |
| } |
| |
| TextRun RenderBlock::constructTextRun(const RenderText* text, unsigned offset, unsigned length, const RenderStyle& style, ExpansionBehavior expansion) |
| { |
| unsigned stop = offset + length; |
| ASSERT(stop <= text->textLength()); |
| return constructTextRun(text->stringView(offset, stop), style, expansion); |
| } |
| |
| TextRun RenderBlock::constructTextRun(const LChar* characters, int length, const RenderStyle& style, ExpansionBehavior expansion) |
| { |
| return constructTextRun(StringView(characters, length), style, expansion); |
| } |
| |
| TextRun RenderBlock::constructTextRun(const UChar* characters, int length, const RenderStyle& style, ExpansionBehavior expansion) |
| { |
| return constructTextRun(StringView(characters, length), style, expansion); |
| } |
| |
| RenderBlock* RenderBlock::createAnonymousWithParentRendererAndDisplay(const RenderObject* parent, EDisplay display) |
| { |
| // FIXME: Do we need to convert all our inline displays to block-type in the anonymous logic ? |
| RenderBlock* newBox; |
| if (display == FLEX || display == INLINE_FLEX) |
| newBox = new RenderFlexibleBox(parent->document(), RenderStyle::createAnonymousStyleWithDisplay(parent->style(), FLEX)); |
| else |
| newBox = new RenderBlockFlow(parent->document(), RenderStyle::createAnonymousStyleWithDisplay(parent->style(), BLOCK)); |
| |
| newBox->initializeStyle(); |
| return newBox; |
| } |
| |
| #ifndef NDEBUG |
| void RenderBlock::checkPositionedObjectsNeedLayout() |
| { |
| if (!gPositionedDescendantsMap) |
| return; |
| |
| TrackedRendererListHashSet* positionedDescendantSet = positionedObjects(); |
| if (!positionedDescendantSet) |
| return; |
| |
| for (auto it = positionedDescendantSet->begin(), end = positionedDescendantSet->end(); it != end; ++it) { |
| RenderBox* currBox = *it; |
| ASSERT(!currBox->needsLayout()); |
| } |
| } |
| |
| #endif |
| |
| } // namespace WebCore |