| <html> |
| <head> |
| <script src="../../../resources/js-test.js"></script> |
| <script src="resources/webgl-test.js"></script> |
| <script src="resources/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| |
| <script> |
| var wtu = WebGLTestUtils; |
| description("Tests calling WebGL APIs without providing the necessary objects"); |
| |
| if (window.internals) |
| window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
| |
| var context = wtu.create3DContext(); |
| var program = wtu.loadStandardProgram(context); |
| var shader = wtu.loadStandardVertexShader(context); |
| var shouldGenerateGLError = wtu.shouldGenerateGLError; |
| |
| assertMsg(program != null, "Program Compiled"); |
| assertMsg(shader != null, "Shader Compiled"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.compileShader(undefined)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.linkProgram(undefined)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, undefined)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(program, undefined)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, shader)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(program, undefined)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(undefined, shader)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, undefined)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, 'foo')"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.bindAttribLocation(undefined, 0, 'foo')"); |
| shouldThrow("context.bindBuffer(context.ARRAY_BUFFER, 0)"); |
| shouldThrow("context.bindFramebuffer(context.FRAMEBUFFER, 0)"); |
| shouldThrow("context.bindRenderbuffer(context.RENDERBUFFER, 0)"); |
| shouldThrow("context.bindTexture(context.TEXTURE_2D, 0)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, null)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, null)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, null)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, null)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, undefined)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, undefined)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, undefined)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, undefined)"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramParameter(undefined, 0)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramInfoLog(undefined, 0)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderParameter(undefined, 0)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderInfoLog(undefined, 0)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderSource(undefined)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniform(undefined, null)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniformLocation(undefined, 'foo')"); |
| |
| debug(""); |
| debug("check with bindings"); |
| context.bindBuffer(context.ARRAY_BUFFER, context.createBuffer()); |
| context.bindTexture(context.TEXTURE_2D, context.createTexture()); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)"); |
| |
| debug(""); |
| debug("check without bindings"); |
| context.bindBuffer(context.ARRAY_BUFFER, null); |
| context.bindTexture(context.TEXTURE_2D, null); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)"); |
| </script> |
| </body> |
| </html> |