| Test some of the issues of the difference between attrib 0 on OpenGL vs WebGL |
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| On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". |
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| PASS g_attribLocation is gl.getAttribLocation(g_program, 'vPosition') |
| PASS g_attribLocation is gl.getAttribLocation(g_program, 'vPosition') |
| PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts |
| PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts |
| PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts |
| PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts |
| PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts |
| PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts |
| PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts |
| PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts |
| PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts |
| PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts |
| PASS canvas should be 0, 0, 0, 0 |
| PASS successfullyParsed is true |
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| TEST COMPLETE |
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