| /* |
| * Copyright (C) 2008, 2009, 2014 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "Threading.h" |
| |
| #include <string.h> |
| |
| namespace WTF { |
| |
| struct NewThreadContext { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| const char* name; |
| std::function<void()> entryPoint; |
| Mutex creationMutex; |
| }; |
| |
| static void threadEntryPoint(void* contextData) |
| { |
| NewThreadContext* context = static_cast<NewThreadContext*>(contextData); |
| |
| // Block until our creating thread has completed any extra setup work, including |
| // establishing ThreadIdentifier. |
| { |
| MutexLocker locker(context->creationMutex); |
| } |
| |
| initializeCurrentThreadInternal(context->name); |
| |
| auto entryPoint = WTF::move(context->entryPoint); |
| |
| // Delete the context before starting the thread. |
| delete context; |
| |
| entryPoint(); |
| } |
| |
| ThreadIdentifier createThread(const char* name, std::function<void()> entryPoint) |
| { |
| // Visual Studio has a 31-character limit on thread names. Longer names will |
| // be truncated silently, but we'd like callers to know about the limit. |
| #if !LOG_DISABLED && PLATFORM(WIN) |
| if (name && strlen(name) > 31) |
| LOG_ERROR("Thread name \"%s\" is longer than 31 characters and will be truncated by Visual Studio", name); |
| #endif |
| |
| NewThreadContext* context = new NewThreadContext { name, WTF::move(entryPoint), { } }; |
| |
| // Prevent the thread body from executing until we've established the thread identifier. |
| MutexLocker locker(context->creationMutex); |
| |
| return createThreadInternal(threadEntryPoint, context, name); |
| } |
| |
| ThreadIdentifier createThread(ThreadFunction entryPoint, void* data, const char* name) |
| { |
| return createThread(name, [entryPoint, data] { |
| entryPoint(data); |
| }); |
| } |
| |
| void setCurrentThreadIsUserInteractive() |
| { |
| #if HAVE(QOS_CLASSES) |
| pthread_set_qos_class_self_np(QOS_CLASS_USER_INTERACTIVE, 0); |
| #endif |
| } |
| |
| void setCurrentThreadIsUserInitiated() |
| { |
| #if HAVE(QOS_CLASSES) |
| pthread_set_qos_class_self_np(QOS_CLASS_USER_INITIATED, 0); |
| #endif |
| } |
| |
| } // namespace WTF |