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/*
* Copyright (C) 2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ElementIdentifier.h"
#include "FloatRect.h"
#include "Region.h"
namespace IPC {
class Decoder;
class Encoder;
}
namespace WTF {
class TextStream;
}
namespace WebCore {
class Element;
class Page;
class RenderObject;
struct InteractionRegion {
ElementIdentifier elementIdentifier;
Region regionInLayerCoordinates;
bool hasLightBackground { false };
float borderRadius { 0 };
WEBCORE_EXPORT ~InteractionRegion();
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static std::optional<InteractionRegion> decode(Decoder&);
};
inline bool operator==(const InteractionRegion& a, const InteractionRegion& b)
{
return a.elementIdentifier == b.elementIdentifier
&& a.regionInLayerCoordinates == b.regionInLayerCoordinates
&& a.hasLightBackground == b.hasLightBackground
&& a.borderRadius == b.borderRadius;
}
WEBCORE_EXPORT std::optional<InteractionRegion> interactionRegionForRenderedRegion(RenderObject&, const Region&);
WTF::TextStream& operator<<(WTF::TextStream&, const InteractionRegion&);
template<class Encoder>
void InteractionRegion::encode(Encoder& encoder) const
{
encoder << elementIdentifier;
encoder << regionInLayerCoordinates;
encoder << hasLightBackground;
encoder << borderRadius;
}
template<class Decoder>
std::optional<InteractionRegion> InteractionRegion::decode(Decoder& decoder)
{
std::optional<ElementIdentifier> elementIdentifier;
decoder >> elementIdentifier;
if (!elementIdentifier)
return std::nullopt;
std::optional<Region> regionInLayerCoordinates;
decoder >> regionInLayerCoordinates;
if (!regionInLayerCoordinates)
return std::nullopt;
std::optional<bool> hasLightBackground;
decoder >> hasLightBackground;
if (!hasLightBackground)
return std::nullopt;
std::optional<float> borderRadius;
decoder >> borderRadius;
if (!borderRadius)
return std::nullopt;
return { {
WTFMove(*elementIdentifier),
WTFMove(*regionInLayerCoordinates),
WTFMove(*hasLightBackground),
WTFMove(*borderRadius)
} };
}
}