blob: 4e524dcb9f03fcc0e50919b16448be6b0421b5da [file] [log] [blame]
/*
* Copyright (C) 2004-2022 Apple Inc. All rights reserved.
* Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com)
* Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2013 University of Washington.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "FrameSnapshotting.h"
#include "ColorBlending.h"
#include "Document.h"
#include "FloatRect.h"
#include "Frame.h"
#include "FrameSelection.h"
#include "FrameView.h"
#include "GeometryUtilities.h"
#include "GraphicsContext.h"
#include "ImageBuffer.h"
#include "Page.h"
#include "RenderAncestorIterator.h"
#include "RenderObject.h"
#include "Settings.h"
namespace WebCore {
struct ScopedFramePaintingState {
ScopedFramePaintingState(Frame& frame, Node* node)
: frame(frame)
, node(node)
, paintBehavior(frame.view()->paintBehavior())
, backgroundColor(frame.view()->baseBackgroundColor())
{
ASSERT(!node || node->renderer());
}
~ScopedFramePaintingState()
{
frame.view()->setPaintBehavior(paintBehavior);
frame.view()->setBaseBackgroundColor(backgroundColor);
frame.view()->setNodeToDraw(nullptr);
}
const Frame& frame;
const Node* node;
const OptionSet<PaintBehavior> paintBehavior;
const Color backgroundColor;
};
RefPtr<ImageBuffer> snapshotFrameRect(Frame& frame, const IntRect& imageRect, SnapshotOptions&& options)
{
Vector<FloatRect> clipRects;
return snapshotFrameRectWithClip(frame, imageRect, clipRects, WTFMove(options));
}
RefPtr<ImageBuffer> snapshotFrameRectWithClip(Frame& frame, const IntRect& imageRect, const Vector<FloatRect>& clipRects, SnapshotOptions&& options)
{
if (!frame.page())
return nullptr;
Ref document = *frame.document();
document->updateLayout();
FrameView::SelectionInSnapshot shouldIncludeSelection = FrameView::IncludeSelection;
if (options.flags.contains(SnapshotFlags::ExcludeSelectionHighlighting))
shouldIncludeSelection = FrameView::ExcludeSelection;
FrameView::CoordinateSpaceForSnapshot coordinateSpace = FrameView::DocumentCoordinates;
if (options.flags.contains(SnapshotFlags::InViewCoordinates))
coordinateSpace = FrameView::ViewCoordinates;
ScopedFramePaintingState state(frame, nullptr);
auto paintBehavior = state.paintBehavior;
if (options.flags.contains(SnapshotFlags::ForceBlackText))
paintBehavior.add(PaintBehavior::ForceBlackText);
if (options.flags.contains(SnapshotFlags::PaintSelectionOnly))
paintBehavior.add(PaintBehavior::SelectionOnly);
if (options.flags.contains(SnapshotFlags::PaintSelectionAndBackgroundsOnly))
paintBehavior.add(PaintBehavior::SelectionAndBackgroundsOnly);
if (options.flags.contains(SnapshotFlags::PaintEverythingExcludingSelection))
paintBehavior.add(PaintBehavior::ExcludeSelection);
// Other paint behaviors are set by paintContentsForSnapshot.
frame.view()->setPaintBehavior(paintBehavior);
float scaleFactor = frame.page()->deviceScaleFactor();
if (frame.page()->delegatesScaling())
scaleFactor *= frame.page()->pageScaleFactor();
if (options.flags.contains(SnapshotFlags::PaintWithIntegralScaleFactor))
scaleFactor = ceilf(scaleFactor);
auto purpose = options.flags.contains(SnapshotFlags::Shareable) ? RenderingPurpose::ShareableSnapshot : RenderingPurpose::Snapshot;
auto hostWindow = (document->view() && document->view()->root()) ? document->view()->root()->hostWindow() : nullptr;
auto buffer = ImageBuffer::create(imageRect.size(), purpose, scaleFactor, options.colorSpace, options.pixelFormat, { }, { hostWindow });
if (!buffer)
return nullptr;
buffer->context().translate(-imageRect.location());
if (!clipRects.isEmpty()) {
Path clipPath;
for (auto& rect : clipRects)
clipPath.addRect(encloseRectToDevicePixels(rect, scaleFactor));
buffer->context().clipPath(clipPath);
}
frame.view()->paintContentsForSnapshot(buffer->context(), imageRect, shouldIncludeSelection, coordinateSpace);
return buffer;
}
RefPtr<ImageBuffer> snapshotSelection(Frame& frame, SnapshotOptions&& options)
{
auto& selection = frame.selection();
if (!selection.isRange())
return nullptr;
FloatRect selectionBounds = selection.selectionBounds();
// It is possible for the selection bounds to be empty; see https://bugs.webkit.org/show_bug.cgi?id=56645.
if (selectionBounds.isEmpty())
return nullptr;
options.flags.add(SnapshotFlags::PaintSelectionOnly);
return snapshotFrameRect(frame, enclosingIntRect(selectionBounds), WTFMove(options));
}
RefPtr<ImageBuffer> snapshotNode(Frame& frame, Node& node, SnapshotOptions&& options)
{
if (!node.renderer())
return nullptr;
ScopedFramePaintingState state(frame, &node);
frame.view()->setBaseBackgroundColor(Color::transparentBlack);
frame.view()->setNodeToDraw(&node);
LayoutRect topLevelRect;
return snapshotFrameRect(frame, snappedIntRect(node.renderer()->paintingRootRect(topLevelRect)), WTFMove(options));
}
static bool styleContainsComplexBackground(const RenderStyle& style)
{
return style.hasBlendMode() || style.hasBackgroundImage() || style.hasBackdropFilter();
}
Color estimatedBackgroundColorForRange(const SimpleRange& range, const Frame& frame)
{
auto estimatedBackgroundColor = frame.view() ? frame.view()->documentBackgroundColor() : Color::transparentBlack;
RenderElement* renderer = nullptr;
auto commonAncestor = commonInclusiveAncestor<ComposedTree>(range);
while (commonAncestor) {
if (is<RenderElement>(commonAncestor->renderer())) {
renderer = downcast<RenderElement>(commonAncestor->renderer());
break;
}
commonAncestor = commonAncestor->parentOrShadowHostElement();
}
auto boundingRectForRange = enclosingIntRect(unionRectIgnoringZeroRects(RenderObject::absoluteBorderAndTextRects(range, {
RenderObject::BoundingRectBehavior::RespectClipping,
RenderObject::BoundingRectBehavior::UseVisibleBounds,
RenderObject::BoundingRectBehavior::IgnoreTinyRects,
})));
Vector<Color> parentRendererBackgroundColors;
for (auto& ancestor : lineageOfType<RenderElement>(*renderer)) {
auto absoluteBoundingBox = ancestor.absoluteBoundingBoxRect();
auto& style = ancestor.style();
if (!absoluteBoundingBox.contains(boundingRectForRange) || !style.hasBackground())
continue;
if (styleContainsComplexBackground(style))
return estimatedBackgroundColor;
auto visitedDependentBackgroundColor = style.visitedDependentColor(CSSPropertyBackgroundColor);
if (visitedDependentBackgroundColor != Color::transparentBlack)
parentRendererBackgroundColors.append(visitedDependentBackgroundColor);
}
parentRendererBackgroundColors.reverse();
for (const auto& backgroundColor : parentRendererBackgroundColors)
estimatedBackgroundColor = blendSourceOver(estimatedBackgroundColor, backgroundColor);
return estimatedBackgroundColor;
}
} // namespace WebCore