blob: f1d5517d7991da62ce4b670053f63ecf93503e62 [file] [log] [blame]
/*
* Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
* Copyright (C) 2006 Alexey Proskuryakov (ap@webkit.org)
* Copyright (C) 2012 Digia Plc. and/or its subsidiary(-ies)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "AutoscrollController.h"
#include "EventHandler.h"
#include "Frame.h"
#include "FrameView.h"
#include "HitTestResult.h"
#include "Page.h"
#include "RenderBox.h"
#include "RenderView.h"
#include "ScrollView.h"
#include "Settings.h"
namespace WebCore {
// Delay time in second for start autoscroll if pointer is in border edge of scrollable element.
static const Seconds autoscrollDelay { 200_ms };
// When the autoscroll or the panScroll is triggered when do the scroll every 50ms to make it smooth.
static const Seconds autoscrollInterval { 50_ms };
#if ENABLE(PAN_SCROLLING)
static Frame* getMainFrame(Frame* frame)
{
Page* page = frame->page();
return page ? &page->mainFrame() : 0;
}
#endif
AutoscrollController::AutoscrollController()
: m_autoscrollTimer(*this, &AutoscrollController::autoscrollTimerFired)
{
}
RenderBox* AutoscrollController::autoscrollRenderer() const
{
return m_autoscrollRenderer.get();
}
bool AutoscrollController::autoscrollInProgress() const
{
return m_autoscrollType == AutoscrollForSelection;
}
void AutoscrollController::startAutoscrollForSelection(RenderObject* renderer)
{
// We don't want to trigger the autoscroll or the panScroll if it's already active
if (m_autoscrollTimer.isActive())
return;
auto* scrollable = RenderBox::findAutoscrollable(renderer);
if (!scrollable)
return;
m_autoscrollType = AutoscrollForSelection;
m_autoscrollRenderer = WeakPtr { *scrollable };
startAutoscrollTimer();
}
void AutoscrollController::stopAutoscrollTimer(bool rendererIsBeingDestroyed)
{
auto scrollable = m_autoscrollRenderer;
m_autoscrollTimer.stop();
m_autoscrollRenderer = nullptr;
if (!scrollable)
return;
auto* frame = scrollable->document().frame();
if (autoscrollInProgress() && frame && frame->eventHandler().mouseDownWasInSubframe()) {
if (auto subframe = frame->eventHandler().subframeForTargetNode(frame->eventHandler().mousePressNode()))
subframe->eventHandler().stopAutoscrollTimer(rendererIsBeingDestroyed);
return;
}
if (!rendererIsBeingDestroyed)
scrollable->stopAutoscroll();
#if ENABLE(PAN_SCROLLING)
if (panScrollInProgress()) {
FrameView& frameView = scrollable->view().frameView();
frameView.removePanScrollIcon();
frameView.setCursor(pointerCursor());
}
#endif
m_autoscrollType = NoAutoscroll;
#if ENABLE(PAN_SCROLLING)
// If we're not in the top frame we notify it that we are not doing a panScroll any more.
if (frame && !frame->isMainFrame())
frame->mainFrame().eventHandler().didPanScrollStop();
#endif
}
void AutoscrollController::updateAutoscrollRenderer()
{
if (!m_autoscrollRenderer)
return;
RenderObject* renderer = m_autoscrollRenderer.get();
#if ENABLE(PAN_SCROLLING)
constexpr OptionSet<HitTestRequest::Type> hitType { HitTestRequest::Type::ReadOnly, HitTestRequest::Type::Active, HitTestRequest::Type::AllowChildFrameContent };
HitTestResult hitTest = m_autoscrollRenderer->frame().eventHandler().hitTestResultAtPoint(m_panScrollStartPos, hitType);
if (auto* nodeAtPoint = hitTest.innerNode())
renderer = nodeAtPoint->renderer();
#endif
while (renderer && !(is<RenderBox>(*renderer) && downcast<RenderBox>(*renderer).canAutoscroll()))
renderer = renderer->parent();
if (!is<RenderBox>(renderer)) {
m_autoscrollRenderer = nullptr;
return;
}
m_autoscrollRenderer = WeakPtr { downcast<RenderBox>(*renderer) };
}
void AutoscrollController::updateDragAndDrop(Node* dropTargetNode, const IntPoint& eventPosition, WallTime eventTime)
{
IntSize offset;
auto findDragAndDropScroller = [&]() -> RenderBox* {
if (!dropTargetNode)
return nullptr;
auto* scrollable = RenderBox::findAutoscrollable(dropTargetNode->renderer());
if (!scrollable)
return nullptr;
auto& frame = scrollable->frame();
auto* page = frame.page();
if (!page || !page->settings().autoscrollForDragAndDropEnabled())
return nullptr;
offset = scrollable->calculateAutoscrollDirection(eventPosition);
if (offset.isZero())
return nullptr;
return scrollable;
};
RenderBox* scrollable = findDragAndDropScroller();
if (!scrollable) {
stopAutoscrollTimer();
return;
}
m_dragAndDropAutoscrollReferencePosition = eventPosition + offset;
if (m_autoscrollType == NoAutoscroll) {
m_autoscrollType = AutoscrollForDragAndDrop;
m_autoscrollRenderer = WeakPtr { *scrollable };
m_dragAndDropAutoscrollStartTime = eventTime;
startAutoscrollTimer();
} else if (m_autoscrollRenderer != scrollable) {
m_dragAndDropAutoscrollStartTime = eventTime;
m_autoscrollRenderer = WeakPtr { *scrollable };
}
}
#if ENABLE(PAN_SCROLLING)
void AutoscrollController::didPanScrollStart()
{
m_autoscrollType = AutoscrollForPan;
}
void AutoscrollController::didPanScrollStop()
{
m_autoscrollType = NoAutoscroll;
}
void AutoscrollController::handleMouseReleaseEvent(const PlatformMouseEvent& mouseEvent)
{
switch (m_autoscrollType) {
case AutoscrollForPan:
if (mouseEvent.button() == MiddleButton)
m_autoscrollType = AutoscrollForPanCanStop;
break;
case AutoscrollForPanCanStop:
stopAutoscrollTimer();
break;
default:
break;
}
}
bool AutoscrollController::panScrollInProgress() const
{
return m_autoscrollType == AutoscrollForPan || m_autoscrollType == AutoscrollForPanCanStop;
}
void AutoscrollController::startPanScrolling(RenderBox& scrollable, const IntPoint& lastKnownMousePosition)
{
// We don't want to trigger the autoscroll or the panScroll if it's already active
if (m_autoscrollTimer.isActive())
return;
m_autoscrollType = AutoscrollForPan;
m_autoscrollRenderer = WeakPtr { scrollable };
m_panScrollStartPos = lastKnownMousePosition;
if (auto* view = scrollable.frame().view())
view->addPanScrollIcon(lastKnownMousePosition);
scrollable.frame().eventHandler().didPanScrollStart();
startAutoscrollTimer();
}
#else
bool AutoscrollController::panScrollInProgress() const
{
return false;
}
#endif
void AutoscrollController::autoscrollTimerFired()
{
if (!m_autoscrollRenderer) {
stopAutoscrollTimer();
return;
}
Frame& frame = m_autoscrollRenderer->frame();
switch (m_autoscrollType) {
case AutoscrollForDragAndDrop:
if (WallTime::now() - m_dragAndDropAutoscrollStartTime > autoscrollDelay)
m_autoscrollRenderer->autoscroll(m_dragAndDropAutoscrollReferencePosition);
break;
case AutoscrollForSelection: {
if (!frame.eventHandler().shouldUpdateAutoscroll()) {
stopAutoscrollTimer();
return;
}
#if ENABLE(DRAG_SUPPORT)
frame.eventHandler().updateSelectionForMouseDrag();
#endif
m_autoscrollRenderer->autoscroll(frame.eventHandler().targetPositionInWindowForSelectionAutoscroll());
break;
}
case NoAutoscroll:
break;
#if ENABLE(PAN_SCROLLING)
case AutoscrollForPanCanStop:
case AutoscrollForPan:
// we verify that the main frame hasn't received the order to stop the panScroll
if (Frame* mainFrame = getMainFrame(&frame)) {
if (!mainFrame->eventHandler().panScrollInProgress()) {
stopAutoscrollTimer();
return;
}
}
if (FrameView* view = frame.view())
updatePanScrollState(view, frame.eventHandler().lastKnownMousePosition());
m_autoscrollRenderer->panScroll(m_panScrollStartPos);
break;
#endif
}
}
void AutoscrollController::startAutoscrollTimer()
{
m_autoscrollTimer.startRepeating(autoscrollInterval);
}
#if ENABLE(PAN_SCROLLING)
void AutoscrollController::updatePanScrollState(FrameView* view, const IntPoint& lastKnownMousePosition)
{
// At the original click location we draw a 4 arrowed icon. Over this icon there won't be any scroll
// So we don't want to change the cursor over this area
bool east = m_panScrollStartPos.x() < (lastKnownMousePosition.x() - ScrollView::noPanScrollRadius);
bool west = m_panScrollStartPos.x() > (lastKnownMousePosition.x() + ScrollView::noPanScrollRadius);
bool north = m_panScrollStartPos.y() > (lastKnownMousePosition.y() + ScrollView::noPanScrollRadius);
bool south = m_panScrollStartPos.y() < (lastKnownMousePosition.y() - ScrollView::noPanScrollRadius);
if (m_autoscrollType == AutoscrollForPan && (east || west || north || south))
m_autoscrollType = AutoscrollForPanCanStop;
if (north) {
if (east)
view->setCursor(northEastPanningCursor());
else if (west)
view->setCursor(northWestPanningCursor());
else
view->setCursor(northPanningCursor());
} else if (south) {
if (east)
view->setCursor(southEastPanningCursor());
else if (west)
view->setCursor(southWestPanningCursor());
else
view->setCursor(southPanningCursor());
} else if (east)
view->setCursor(eastPanningCursor());
else if (west)
view->setCursor(westPanningCursor());
else
view->setCursor(middlePanningCursor());
}
#endif
} // namespace WebCore