| /* |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEBGL) |
| #include "WebGLCompressedTextureASTC.h" |
| |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(WebGLCompressedTextureASTC); |
| |
| WebGLCompressedTextureASTC::WebGLCompressedTextureASTC(WebGLRenderingContextBase& context) |
| : WebGLExtension(context) |
| , m_isHDRSupported(context.graphicsContextGL()->supportsExtension("GL_KHR_texture_compression_astc_hdr"_s)) |
| , m_isLDRSupported(context.graphicsContextGL()->supportsExtension("GL_KHR_texture_compression_astc_ldr"_s)) |
| { |
| context.graphicsContextGL()->ensureExtensionEnabled("GL_KHR_texture_compression_astc_hdr"_s); |
| context.graphicsContextGL()->ensureExtensionEnabled("GL_KHR_texture_compression_astc_ldr"_s); |
| |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_4x4_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_5x4_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_5x5_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_6x5_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_6x6_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_8x5_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_8x6_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_8x8_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_10x5_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_10x6_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_10x8_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_10x10_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_12x10_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_12x12_KHR); |
| |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR); |
| } |
| |
| WebGLCompressedTextureASTC::~WebGLCompressedTextureASTC() = default; |
| |
| WebGLExtension::ExtensionName WebGLCompressedTextureASTC::getName() const |
| { |
| return WebGLCompressedTextureASTCName; |
| } |
| |
| Vector<String> WebGLCompressedTextureASTC::getSupportedProfiles() |
| { |
| Vector<String> result; |
| |
| if (m_isHDRSupported) |
| result.append("hdr"_s); |
| if (m_isLDRSupported) |
| result.append("ldr"_s); |
| |
| return result; |
| } |
| |
| bool WebGLCompressedTextureASTC::supported(GraphicsContextGL& context) |
| { |
| return context.supportsExtension("GL_KHR_texture_compression_astc_hdr"_s) |
| || context.supportsExtension("GL_KHR_texture_compression_astc_ldr"_s); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGL) |