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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEBGL)
#include "WebGLCompressedTextureASTC.h"
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(WebGLCompressedTextureASTC);
WebGLCompressedTextureASTC::WebGLCompressedTextureASTC(WebGLRenderingContextBase& context)
: WebGLExtension(context)
, m_isHDRSupported(context.graphicsContextGL()->supportsExtension("GL_KHR_texture_compression_astc_hdr"_s))
, m_isLDRSupported(context.graphicsContextGL()->supportsExtension("GL_KHR_texture_compression_astc_ldr"_s))
{
context.graphicsContextGL()->ensureExtensionEnabled("GL_KHR_texture_compression_astc_hdr"_s);
context.graphicsContextGL()->ensureExtensionEnabled("GL_KHR_texture_compression_astc_ldr"_s);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_4x4_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_5x4_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_5x5_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_6x5_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_6x6_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_8x5_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_8x6_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_8x8_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_10x5_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_10x6_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_10x8_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_10x10_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_12x10_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_ASTC_12x12_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR);
context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR);
}
WebGLCompressedTextureASTC::~WebGLCompressedTextureASTC() = default;
WebGLExtension::ExtensionName WebGLCompressedTextureASTC::getName() const
{
return WebGLCompressedTextureASTCName;
}
Vector<String> WebGLCompressedTextureASTC::getSupportedProfiles()
{
Vector<String> result;
if (m_isHDRSupported)
result.append("hdr"_s);
if (m_isLDRSupported)
result.append("ldr"_s);
return result;
}
bool WebGLCompressedTextureASTC::supported(GraphicsContextGL& context)
{
return context.supportsExtension("GL_KHR_texture_compression_astc_hdr"_s)
|| context.supportsExtension("GL_KHR_texture_compression_astc_ldr"_s);
}
} // namespace WebCore
#endif // ENABLE(WEBGL)