| /* |
| * Copyright (C) 2010 Apple Inc. All rights reserved. |
| * Copyright (C) 2017 Sony Interactive Entertainment Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include <wtf/WorkQueue.h> |
| |
| #include <mutex> |
| #include <wtf/Condition.h> |
| #include <wtf/Deque.h> |
| #include <wtf/Function.h> |
| #include <wtf/Lock.h> |
| #include <wtf/NeverDestroyed.h> |
| #include <wtf/NumberOfCores.h> |
| #include <wtf/Ref.h> |
| #include <wtf/Threading.h> |
| #include <wtf/threads/BinarySemaphore.h> |
| |
| namespace WTF { |
| |
| WorkQueue& WorkQueue::main() |
| { |
| static NeverDestroyed<RefPtr<WorkQueue>> mainWorkQueue; |
| static std::once_flag onceKey; |
| std::call_once(onceKey, [&] { |
| mainWorkQueue.get() = constructMainWorkQueue(); |
| }); |
| return *mainWorkQueue.get(); |
| } |
| |
| WorkQueueBase::WorkQueueBase(const char* name, Type type, QOS qos) |
| { |
| platformInitialize(name, type, qos); |
| } |
| |
| WorkQueueBase::~WorkQueueBase() |
| { |
| platformInvalidate(); |
| } |
| |
| Ref<WorkQueue> WorkQueue::create(const char* name, QOS qos) |
| { |
| return adoptRef(*new WorkQueue(name, qos)); |
| } |
| |
| Ref<ConcurrentWorkQueue> ConcurrentWorkQueue::create(const char* name, QOS qos) |
| { |
| return adoptRef(*new ConcurrentWorkQueue(name, qos)); |
| } |
| |
| #if !PLATFORM(COCOA) |
| void WorkQueueBase::dispatchSync(Function<void()>&& function) |
| { |
| BinarySemaphore semaphore; |
| dispatch([&semaphore, function = WTFMove(function)]() mutable { |
| function(); |
| semaphore.signal(); |
| }); |
| semaphore.wait(); |
| } |
| |
| void WorkQueueBase::dispatchWithQOS(Function<void()>&& function, QOS) |
| { |
| dispatch(WTFMove(function)); |
| } |
| |
| void ConcurrentWorkQueue::apply(size_t iterations, WTF::Function<void(size_t index)>&& function) |
| { |
| if (!iterations) |
| return; |
| |
| if (iterations == 1) { |
| function(0); |
| return; |
| } |
| |
| class ThreadPool { |
| public: |
| ThreadPool() |
| { |
| // We don't need a thread for the current core. |
| unsigned threadCount = numberOfProcessorCores() - 1; |
| |
| m_workers.reserveInitialCapacity(threadCount); |
| for (unsigned i = 0; i < threadCount; ++i) { |
| m_workers.uncheckedAppend(Thread::create("ThreadPool Worker", [this] { |
| threadBody(); |
| })); |
| } |
| } |
| |
| size_t workerCount() const { return m_workers.size(); } |
| |
| void dispatch(const WTF::Function<void ()>* function) |
| { |
| Locker locker { m_lock }; |
| m_queue.append(function); |
| m_condition.notifyOne(); |
| } |
| |
| private: |
| NO_RETURN void threadBody() |
| { |
| while (true) { |
| const WTF::Function<void ()>* function; |
| |
| { |
| Locker locker { m_lock }; |
| m_condition.wait(m_lock, [this] { |
| assertIsHeld(m_lock); |
| return !m_queue.isEmpty(); |
| }); |
| |
| function = m_queue.takeFirst(); |
| } |
| |
| (*function)(); |
| } |
| } |
| |
| Lock m_lock; |
| Condition m_condition; |
| Deque<const Function<void()>*> m_queue WTF_GUARDED_BY_LOCK(m_lock); |
| |
| Vector<Ref<Thread>> m_workers; |
| }; |
| |
| static LazyNeverDestroyed<ThreadPool> threadPool; |
| static std::once_flag onceFlag; |
| std::call_once(onceFlag, [] { |
| threadPool.construct(); |
| }); |
| |
| // Cap the worker count to the number of iterations (excluding this thread) |
| const size_t workerCount = std::min(iterations - 1, threadPool->workerCount()); |
| |
| std::atomic<size_t> currentIndex(0); |
| std::atomic<size_t> activeThreads(workerCount + 1); |
| |
| Condition condition; |
| Lock lock; |
| |
| Function<void ()> applier = [&, function = WTFMove(function)] { |
| size_t index; |
| |
| // Call the function for as long as there are iterations left. |
| while ((index = currentIndex++) < iterations) |
| function(index); |
| |
| // If there are no active threads left, signal the caller. |
| if (!--activeThreads) { |
| Locker locker { lock }; |
| condition.notifyOne(); |
| } |
| }; |
| |
| for (size_t i = 0; i < workerCount; ++i) |
| threadPool->dispatch(&applier); |
| applier(); |
| |
| Locker locker { lock }; |
| condition.wait(lock, [&] { return !activeThreads; }); |
| } |
| #endif |
| |
| } |