| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // gles_loader_autogen.h: |
| // Simple GLES function loader. |
| |
| #ifndef UTIL_GLES_LOADER_AUTOGEN_H_ |
| #define UTIL_GLES_LOADER_AUTOGEN_H_ |
| |
| #if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES |
| # error "Don't define GL prototypes if you want to use a loader!" |
| #endif // defined(GL_GLES_PROTOTYPES) |
| |
| #include "angle_gl.h" |
| #include "util/util_export.h" |
| |
| #define glAlphaFunc l_glAlphaFunc |
| #define glClipPlanef l_glClipPlanef |
| #define glColor4f l_glColor4f |
| #define glFogf l_glFogf |
| #define glFogfv l_glFogfv |
| #define glFrustumf l_glFrustumf |
| #define glGetClipPlanef l_glGetClipPlanef |
| #define glGetLightfv l_glGetLightfv |
| #define glGetMaterialfv l_glGetMaterialfv |
| #define glGetTexEnvfv l_glGetTexEnvfv |
| #define glLightModelf l_glLightModelf |
| #define glLightModelfv l_glLightModelfv |
| #define glLightf l_glLightf |
| #define glLightfv l_glLightfv |
| #define glLoadMatrixf l_glLoadMatrixf |
| #define glMaterialf l_glMaterialf |
| #define glMaterialfv l_glMaterialfv |
| #define glMultMatrixf l_glMultMatrixf |
| #define glMultiTexCoord4f l_glMultiTexCoord4f |
| #define glNormal3f l_glNormal3f |
| #define glOrthof l_glOrthof |
| #define glPointParameterf l_glPointParameterf |
| #define glPointParameterfv l_glPointParameterfv |
| #define glPointSize l_glPointSize |
| #define glRotatef l_glRotatef |
| #define glScalef l_glScalef |
| #define glTexEnvf l_glTexEnvf |
| #define glTexEnvfv l_glTexEnvfv |
| #define glTranslatef l_glTranslatef |
| #define glAlphaFuncx l_glAlphaFuncx |
| #define glClearColorx l_glClearColorx |
| #define glClearDepthx l_glClearDepthx |
| #define glClientActiveTexture l_glClientActiveTexture |
| #define glClipPlanex l_glClipPlanex |
| #define glColor4ub l_glColor4ub |
| #define glColor4x l_glColor4x |
| #define glColorPointer l_glColorPointer |
| #define glDepthRangex l_glDepthRangex |
| #define glDisableClientState l_glDisableClientState |
| #define glEnableClientState l_glEnableClientState |
| #define glFogx l_glFogx |
| #define glFogxv l_glFogxv |
| #define glFrustumx l_glFrustumx |
| #define glGetClipPlanex l_glGetClipPlanex |
| #define glGetFixedv l_glGetFixedv |
| #define glGetLightxv l_glGetLightxv |
| #define glGetMaterialxv l_glGetMaterialxv |
| #define glGetTexEnviv l_glGetTexEnviv |
| #define glGetTexEnvxv l_glGetTexEnvxv |
| #define glGetTexParameterxv l_glGetTexParameterxv |
| #define glLightModelx l_glLightModelx |
| #define glLightModelxv l_glLightModelxv |
| #define glLightx l_glLightx |
| #define glLightxv l_glLightxv |
| #define glLineWidthx l_glLineWidthx |
| #define glLoadIdentity l_glLoadIdentity |
| #define glLoadMatrixx l_glLoadMatrixx |
| #define glLogicOp l_glLogicOp |
| #define glMaterialx l_glMaterialx |
| #define glMaterialxv l_glMaterialxv |
| #define glMatrixMode l_glMatrixMode |
| #define glMultMatrixx l_glMultMatrixx |
| #define glMultiTexCoord4x l_glMultiTexCoord4x |
| #define glNormal3x l_glNormal3x |
| #define glNormalPointer l_glNormalPointer |
| #define glOrthox l_glOrthox |
| #define glPointParameterx l_glPointParameterx |
| #define glPointParameterxv l_glPointParameterxv |
| #define glPointSizex l_glPointSizex |
| #define glPolygonOffsetx l_glPolygonOffsetx |
| #define glPopMatrix l_glPopMatrix |
| #define glPushMatrix l_glPushMatrix |
| #define glRotatex l_glRotatex |
| #define glSampleCoveragex l_glSampleCoveragex |
| #define glScalex l_glScalex |
| #define glShadeModel l_glShadeModel |
| #define glTexCoordPointer l_glTexCoordPointer |
| #define glTexEnvi l_glTexEnvi |
| #define glTexEnvx l_glTexEnvx |
| #define glTexEnviv l_glTexEnviv |
| #define glTexEnvxv l_glTexEnvxv |
| #define glTexParameterx l_glTexParameterx |
| #define glTexParameterxv l_glTexParameterxv |
| #define glTranslatex l_glTranslatex |
| #define glVertexPointer l_glVertexPointer |
| #define glActiveTexture l_glActiveTexture |
| #define glAttachShader l_glAttachShader |
| #define glBindAttribLocation l_glBindAttribLocation |
| #define glBindBuffer l_glBindBuffer |
| #define glBindFramebuffer l_glBindFramebuffer |
| #define glBindRenderbuffer l_glBindRenderbuffer |
| #define glBindTexture l_glBindTexture |
| #define glBlendColor l_glBlendColor |
| #define glBlendEquation l_glBlendEquation |
| #define glBlendEquationSeparate l_glBlendEquationSeparate |
| #define glBlendFunc l_glBlendFunc |
| #define glBlendFuncSeparate l_glBlendFuncSeparate |
| #define glBufferData l_glBufferData |
| #define glBufferSubData l_glBufferSubData |
| #define glCheckFramebufferStatus l_glCheckFramebufferStatus |
| #define glClear l_glClear |
| #define glClearColor l_glClearColor |
| #define glClearDepthf l_glClearDepthf |
| #define glClearStencil l_glClearStencil |
| #define glColorMask l_glColorMask |
| #define glCompileShader l_glCompileShader |
| #define glCompressedTexImage2D l_glCompressedTexImage2D |
| #define glCompressedTexSubImage2D l_glCompressedTexSubImage2D |
| #define glCopyTexImage2D l_glCopyTexImage2D |
| #define glCopyTexSubImage2D l_glCopyTexSubImage2D |
| #define glCreateProgram l_glCreateProgram |
| #define glCreateShader l_glCreateShader |
| #define glCullFace l_glCullFace |
| #define glDeleteBuffers l_glDeleteBuffers |
| #define glDeleteFramebuffers l_glDeleteFramebuffers |
| #define glDeleteProgram l_glDeleteProgram |
| #define glDeleteRenderbuffers l_glDeleteRenderbuffers |
| #define glDeleteShader l_glDeleteShader |
| #define glDeleteTextures l_glDeleteTextures |
| #define glDepthFunc l_glDepthFunc |
| #define glDepthMask l_glDepthMask |
| #define glDepthRangef l_glDepthRangef |
| #define glDetachShader l_glDetachShader |
| #define glDisable l_glDisable |
| #define glDisableVertexAttribArray l_glDisableVertexAttribArray |
| #define glDrawArrays l_glDrawArrays |
| #define glDrawElements l_glDrawElements |
| #define glEnable l_glEnable |
| #define glEnableVertexAttribArray l_glEnableVertexAttribArray |
| #define glFinish l_glFinish |
| #define glFlush l_glFlush |
| #define glFramebufferRenderbuffer l_glFramebufferRenderbuffer |
| #define glFramebufferTexture2D l_glFramebufferTexture2D |
| #define glFrontFace l_glFrontFace |
| #define glGenBuffers l_glGenBuffers |
| #define glGenerateMipmap l_glGenerateMipmap |
| #define glGenFramebuffers l_glGenFramebuffers |
| #define glGenRenderbuffers l_glGenRenderbuffers |
| #define glGenTextures l_glGenTextures |
| #define glGetActiveAttrib l_glGetActiveAttrib |
| #define glGetActiveUniform l_glGetActiveUniform |
| #define glGetAttachedShaders l_glGetAttachedShaders |
| #define glGetAttribLocation l_glGetAttribLocation |
| #define glGetBooleanv l_glGetBooleanv |
| #define glGetBufferParameteriv l_glGetBufferParameteriv |
| #define glGetError l_glGetError |
| #define glGetFloatv l_glGetFloatv |
| #define glGetFramebufferAttachmentParameteriv l_glGetFramebufferAttachmentParameteriv |
| #define glGetIntegerv l_glGetIntegerv |
| #define glGetProgramiv l_glGetProgramiv |
| #define glGetProgramInfoLog l_glGetProgramInfoLog |
| #define glGetRenderbufferParameteriv l_glGetRenderbufferParameteriv |
| #define glGetShaderiv l_glGetShaderiv |
| #define glGetShaderInfoLog l_glGetShaderInfoLog |
| #define glGetShaderPrecisionFormat l_glGetShaderPrecisionFormat |
| #define glGetShaderSource l_glGetShaderSource |
| #define glGetString l_glGetString |
| #define glGetTexParameterfv l_glGetTexParameterfv |
| #define glGetTexParameteriv l_glGetTexParameteriv |
| #define glGetUniformfv l_glGetUniformfv |
| #define glGetUniformiv l_glGetUniformiv |
| #define glGetUniformLocation l_glGetUniformLocation |
| #define glGetVertexAttribfv l_glGetVertexAttribfv |
| #define glGetVertexAttribiv l_glGetVertexAttribiv |
| #define glGetVertexAttribPointerv l_glGetVertexAttribPointerv |
| #define glHint l_glHint |
| #define glIsBuffer l_glIsBuffer |
| #define glIsEnabled l_glIsEnabled |
| #define glIsFramebuffer l_glIsFramebuffer |
| #define glIsProgram l_glIsProgram |
| #define glIsRenderbuffer l_glIsRenderbuffer |
| #define glIsShader l_glIsShader |
| #define glIsTexture l_glIsTexture |
| #define glLineWidth l_glLineWidth |
| #define glLinkProgram l_glLinkProgram |
| #define glPixelStorei l_glPixelStorei |
| #define glPolygonOffset l_glPolygonOffset |
| #define glReadPixels l_glReadPixels |
| #define glReleaseShaderCompiler l_glReleaseShaderCompiler |
| #define glRenderbufferStorage l_glRenderbufferStorage |
| #define glSampleCoverage l_glSampleCoverage |
| #define glScissor l_glScissor |
| #define glShaderBinary l_glShaderBinary |
| #define glShaderSource l_glShaderSource |
| #define glStencilFunc l_glStencilFunc |
| #define glStencilFuncSeparate l_glStencilFuncSeparate |
| #define glStencilMask l_glStencilMask |
| #define glStencilMaskSeparate l_glStencilMaskSeparate |
| #define glStencilOp l_glStencilOp |
| #define glStencilOpSeparate l_glStencilOpSeparate |
| #define glTexImage2D l_glTexImage2D |
| #define glTexParameterf l_glTexParameterf |
| #define glTexParameterfv l_glTexParameterfv |
| #define glTexParameteri l_glTexParameteri |
| #define glTexParameteriv l_glTexParameteriv |
| #define glTexSubImage2D l_glTexSubImage2D |
| #define glUniform1f l_glUniform1f |
| #define glUniform1fv l_glUniform1fv |
| #define glUniform1i l_glUniform1i |
| #define glUniform1iv l_glUniform1iv |
| #define glUniform2f l_glUniform2f |
| #define glUniform2fv l_glUniform2fv |
| #define glUniform2i l_glUniform2i |
| #define glUniform2iv l_glUniform2iv |
| #define glUniform3f l_glUniform3f |
| #define glUniform3fv l_glUniform3fv |
| #define glUniform3i l_glUniform3i |
| #define glUniform3iv l_glUniform3iv |
| #define glUniform4f l_glUniform4f |
| #define glUniform4fv l_glUniform4fv |
| #define glUniform4i l_glUniform4i |
| #define glUniform4iv l_glUniform4iv |
| #define glUniformMatrix2fv l_glUniformMatrix2fv |
| #define glUniformMatrix3fv l_glUniformMatrix3fv |
| #define glUniformMatrix4fv l_glUniformMatrix4fv |
| #define glUseProgram l_glUseProgram |
| #define glValidateProgram l_glValidateProgram |
| #define glVertexAttrib1f l_glVertexAttrib1f |
| #define glVertexAttrib1fv l_glVertexAttrib1fv |
| #define glVertexAttrib2f l_glVertexAttrib2f |
| #define glVertexAttrib2fv l_glVertexAttrib2fv |
| #define glVertexAttrib3f l_glVertexAttrib3f |
| #define glVertexAttrib3fv l_glVertexAttrib3fv |
| #define glVertexAttrib4f l_glVertexAttrib4f |
| #define glVertexAttrib4fv l_glVertexAttrib4fv |
| #define glVertexAttribPointer l_glVertexAttribPointer |
| #define glViewport l_glViewport |
| #define glReadBuffer l_glReadBuffer |
| #define glDrawRangeElements l_glDrawRangeElements |
| #define glTexImage3D l_glTexImage3D |
| #define glTexSubImage3D l_glTexSubImage3D |
| #define glCopyTexSubImage3D l_glCopyTexSubImage3D |
| #define glCompressedTexImage3D l_glCompressedTexImage3D |
| #define glCompressedTexSubImage3D l_glCompressedTexSubImage3D |
| #define glGenQueries l_glGenQueries |
| #define glDeleteQueries l_glDeleteQueries |
| #define glIsQuery l_glIsQuery |
| #define glBeginQuery l_glBeginQuery |
| #define glEndQuery l_glEndQuery |
| #define glGetQueryiv l_glGetQueryiv |
| #define glGetQueryObjectuiv l_glGetQueryObjectuiv |
| #define glUnmapBuffer l_glUnmapBuffer |
| #define glGetBufferPointerv l_glGetBufferPointerv |
| #define glDrawBuffers l_glDrawBuffers |
| #define glUniformMatrix2x3fv l_glUniformMatrix2x3fv |
| #define glUniformMatrix3x2fv l_glUniformMatrix3x2fv |
| #define glUniformMatrix2x4fv l_glUniformMatrix2x4fv |
| #define glUniformMatrix4x2fv l_glUniformMatrix4x2fv |
| #define glUniformMatrix3x4fv l_glUniformMatrix3x4fv |
| #define glUniformMatrix4x3fv l_glUniformMatrix4x3fv |
| #define glBlitFramebuffer l_glBlitFramebuffer |
| #define glRenderbufferStorageMultisample l_glRenderbufferStorageMultisample |
| #define glFramebufferTextureLayer l_glFramebufferTextureLayer |
| #define glMapBufferRange l_glMapBufferRange |
| #define glFlushMappedBufferRange l_glFlushMappedBufferRange |
| #define glBindVertexArray l_glBindVertexArray |
| #define glDeleteVertexArrays l_glDeleteVertexArrays |
| #define glGenVertexArrays l_glGenVertexArrays |
| #define glIsVertexArray l_glIsVertexArray |
| #define glGetIntegeri_v l_glGetIntegeri_v |
| #define glBeginTransformFeedback l_glBeginTransformFeedback |
| #define glEndTransformFeedback l_glEndTransformFeedback |
| #define glBindBufferRange l_glBindBufferRange |
| #define glBindBufferBase l_glBindBufferBase |
| #define glTransformFeedbackVaryings l_glTransformFeedbackVaryings |
| #define glGetTransformFeedbackVarying l_glGetTransformFeedbackVarying |
| #define glVertexAttribIPointer l_glVertexAttribIPointer |
| #define glGetVertexAttribIiv l_glGetVertexAttribIiv |
| #define glGetVertexAttribIuiv l_glGetVertexAttribIuiv |
| #define glVertexAttribI4i l_glVertexAttribI4i |
| #define glVertexAttribI4ui l_glVertexAttribI4ui |
| #define glVertexAttribI4iv l_glVertexAttribI4iv |
| #define glVertexAttribI4uiv l_glVertexAttribI4uiv |
| #define glGetUniformuiv l_glGetUniformuiv |
| #define glGetFragDataLocation l_glGetFragDataLocation |
| #define glUniform1ui l_glUniform1ui |
| #define glUniform2ui l_glUniform2ui |
| #define glUniform3ui l_glUniform3ui |
| #define glUniform4ui l_glUniform4ui |
| #define glUniform1uiv l_glUniform1uiv |
| #define glUniform2uiv l_glUniform2uiv |
| #define glUniform3uiv l_glUniform3uiv |
| #define glUniform4uiv l_glUniform4uiv |
| #define glClearBufferiv l_glClearBufferiv |
| #define glClearBufferuiv l_glClearBufferuiv |
| #define glClearBufferfv l_glClearBufferfv |
| #define glClearBufferfi l_glClearBufferfi |
| #define glGetStringi l_glGetStringi |
| #define glCopyBufferSubData l_glCopyBufferSubData |
| #define glGetUniformIndices l_glGetUniformIndices |
| #define glGetActiveUniformsiv l_glGetActiveUniformsiv |
| #define glGetUniformBlockIndex l_glGetUniformBlockIndex |
| #define glGetActiveUniformBlockiv l_glGetActiveUniformBlockiv |
| #define glGetActiveUniformBlockName l_glGetActiveUniformBlockName |
| #define glUniformBlockBinding l_glUniformBlockBinding |
| #define glDrawArraysInstanced l_glDrawArraysInstanced |
| #define glDrawElementsInstanced l_glDrawElementsInstanced |
| #define glFenceSync l_glFenceSync |
| #define glIsSync l_glIsSync |
| #define glDeleteSync l_glDeleteSync |
| #define glClientWaitSync l_glClientWaitSync |
| #define glWaitSync l_glWaitSync |
| #define glGetInteger64v l_glGetInteger64v |
| #define glGetSynciv l_glGetSynciv |
| #define glGetInteger64i_v l_glGetInteger64i_v |
| #define glGetBufferParameteri64v l_glGetBufferParameteri64v |
| #define glGenSamplers l_glGenSamplers |
| #define glDeleteSamplers l_glDeleteSamplers |
| #define glIsSampler l_glIsSampler |
| #define glBindSampler l_glBindSampler |
| #define glSamplerParameteri l_glSamplerParameteri |
| #define glSamplerParameteriv l_glSamplerParameteriv |
| #define glSamplerParameterf l_glSamplerParameterf |
| #define glSamplerParameterfv l_glSamplerParameterfv |
| #define glGetSamplerParameteriv l_glGetSamplerParameteriv |
| #define glGetSamplerParameterfv l_glGetSamplerParameterfv |
| #define glVertexAttribDivisor l_glVertexAttribDivisor |
| #define glBindTransformFeedback l_glBindTransformFeedback |
| #define glDeleteTransformFeedbacks l_glDeleteTransformFeedbacks |
| #define glGenTransformFeedbacks l_glGenTransformFeedbacks |
| #define glIsTransformFeedback l_glIsTransformFeedback |
| #define glPauseTransformFeedback l_glPauseTransformFeedback |
| #define glResumeTransformFeedback l_glResumeTransformFeedback |
| #define glGetProgramBinary l_glGetProgramBinary |
| #define glProgramBinary l_glProgramBinary |
| #define glProgramParameteri l_glProgramParameteri |
| #define glInvalidateFramebuffer l_glInvalidateFramebuffer |
| #define glInvalidateSubFramebuffer l_glInvalidateSubFramebuffer |
| #define glTexStorage2D l_glTexStorage2D |
| #define glTexStorage3D l_glTexStorage3D |
| #define glGetInternalformativ l_glGetInternalformativ |
| #define glDispatchCompute l_glDispatchCompute |
| #define glDispatchComputeIndirect l_glDispatchComputeIndirect |
| #define glDrawArraysIndirect l_glDrawArraysIndirect |
| #define glDrawElementsIndirect l_glDrawElementsIndirect |
| #define glFramebufferParameteri l_glFramebufferParameteri |
| #define glGetFramebufferParameteriv l_glGetFramebufferParameteriv |
| #define glGetProgramInterfaceiv l_glGetProgramInterfaceiv |
| #define glGetProgramResourceIndex l_glGetProgramResourceIndex |
| #define glGetProgramResourceName l_glGetProgramResourceName |
| #define glGetProgramResourceiv l_glGetProgramResourceiv |
| #define glGetProgramResourceLocation l_glGetProgramResourceLocation |
| #define glUseProgramStages l_glUseProgramStages |
| #define glActiveShaderProgram l_glActiveShaderProgram |
| #define glCreateShaderProgramv l_glCreateShaderProgramv |
| #define glBindProgramPipeline l_glBindProgramPipeline |
| #define glDeleteProgramPipelines l_glDeleteProgramPipelines |
| #define glGenProgramPipelines l_glGenProgramPipelines |
| #define glIsProgramPipeline l_glIsProgramPipeline |
| #define glGetProgramPipelineiv l_glGetProgramPipelineiv |
| #define glProgramUniform1i l_glProgramUniform1i |
| #define glProgramUniform2i l_glProgramUniform2i |
| #define glProgramUniform3i l_glProgramUniform3i |
| #define glProgramUniform4i l_glProgramUniform4i |
| #define glProgramUniform1ui l_glProgramUniform1ui |
| #define glProgramUniform2ui l_glProgramUniform2ui |
| #define glProgramUniform3ui l_glProgramUniform3ui |
| #define glProgramUniform4ui l_glProgramUniform4ui |
| #define glProgramUniform1f l_glProgramUniform1f |
| #define glProgramUniform2f l_glProgramUniform2f |
| #define glProgramUniform3f l_glProgramUniform3f |
| #define glProgramUniform4f l_glProgramUniform4f |
| #define glProgramUniform1iv l_glProgramUniform1iv |
| #define glProgramUniform2iv l_glProgramUniform2iv |
| #define glProgramUniform3iv l_glProgramUniform3iv |
| #define glProgramUniform4iv l_glProgramUniform4iv |
| #define glProgramUniform1uiv l_glProgramUniform1uiv |
| #define glProgramUniform2uiv l_glProgramUniform2uiv |
| #define glProgramUniform3uiv l_glProgramUniform3uiv |
| #define glProgramUniform4uiv l_glProgramUniform4uiv |
| #define glProgramUniform1fv l_glProgramUniform1fv |
| #define glProgramUniform2fv l_glProgramUniform2fv |
| #define glProgramUniform3fv l_glProgramUniform3fv |
| #define glProgramUniform4fv l_glProgramUniform4fv |
| #define glProgramUniformMatrix2fv l_glProgramUniformMatrix2fv |
| #define glProgramUniformMatrix3fv l_glProgramUniformMatrix3fv |
| #define glProgramUniformMatrix4fv l_glProgramUniformMatrix4fv |
| #define glProgramUniformMatrix2x3fv l_glProgramUniformMatrix2x3fv |
| #define glProgramUniformMatrix3x2fv l_glProgramUniformMatrix3x2fv |
| #define glProgramUniformMatrix2x4fv l_glProgramUniformMatrix2x4fv |
| #define glProgramUniformMatrix4x2fv l_glProgramUniformMatrix4x2fv |
| #define glProgramUniformMatrix3x4fv l_glProgramUniformMatrix3x4fv |
| #define glProgramUniformMatrix4x3fv l_glProgramUniformMatrix4x3fv |
| #define glValidateProgramPipeline l_glValidateProgramPipeline |
| #define glGetProgramPipelineInfoLog l_glGetProgramPipelineInfoLog |
| #define glBindImageTexture l_glBindImageTexture |
| #define glGetBooleani_v l_glGetBooleani_v |
| #define glMemoryBarrier l_glMemoryBarrier |
| #define glMemoryBarrierByRegion l_glMemoryBarrierByRegion |
| #define glTexStorage2DMultisample l_glTexStorage2DMultisample |
| #define glGetMultisamplefv l_glGetMultisamplefv |
| #define glSampleMaski l_glSampleMaski |
| #define glGetTexLevelParameteriv l_glGetTexLevelParameteriv |
| #define glGetTexLevelParameterfv l_glGetTexLevelParameterfv |
| #define glBindVertexBuffer l_glBindVertexBuffer |
| #define glVertexAttribFormat l_glVertexAttribFormat |
| #define glVertexAttribIFormat l_glVertexAttribIFormat |
| #define glVertexAttribBinding l_glVertexAttribBinding |
| #define glVertexBindingDivisor l_glVertexBindingDivisor |
| #define glBlendBarrier l_glBlendBarrier |
| #define glCopyImageSubData l_glCopyImageSubData |
| #define glDebugMessageControl l_glDebugMessageControl |
| #define glDebugMessageInsert l_glDebugMessageInsert |
| #define glDebugMessageCallback l_glDebugMessageCallback |
| #define glGetDebugMessageLog l_glGetDebugMessageLog |
| #define glPushDebugGroup l_glPushDebugGroup |
| #define glPopDebugGroup l_glPopDebugGroup |
| #define glObjectLabel l_glObjectLabel |
| #define glGetObjectLabel l_glGetObjectLabel |
| #define glObjectPtrLabel l_glObjectPtrLabel |
| #define glGetObjectPtrLabel l_glGetObjectPtrLabel |
| #define glGetPointerv l_glGetPointerv |
| #define glEnablei l_glEnablei |
| #define glDisablei l_glDisablei |
| #define glBlendEquationi l_glBlendEquationi |
| #define glBlendEquationSeparatei l_glBlendEquationSeparatei |
| #define glBlendFunci l_glBlendFunci |
| #define glBlendFuncSeparatei l_glBlendFuncSeparatei |
| #define glColorMaski l_glColorMaski |
| #define glIsEnabledi l_glIsEnabledi |
| #define glDrawElementsBaseVertex l_glDrawElementsBaseVertex |
| #define glDrawRangeElementsBaseVertex l_glDrawRangeElementsBaseVertex |
| #define glDrawElementsInstancedBaseVertex l_glDrawElementsInstancedBaseVertex |
| #define glFramebufferTexture l_glFramebufferTexture |
| #define glPrimitiveBoundingBox l_glPrimitiveBoundingBox |
| #define glGetGraphicsResetStatus l_glGetGraphicsResetStatus |
| #define glReadnPixels l_glReadnPixels |
| #define glGetnUniformfv l_glGetnUniformfv |
| #define glGetnUniformiv l_glGetnUniformiv |
| #define glGetnUniformuiv l_glGetnUniformuiv |
| #define glMinSampleShading l_glMinSampleShading |
| #define glPatchParameteri l_glPatchParameteri |
| #define glTexParameterIiv l_glTexParameterIiv |
| #define glTexParameterIuiv l_glTexParameterIuiv |
| #define glGetTexParameterIiv l_glGetTexParameterIiv |
| #define glGetTexParameterIuiv l_glGetTexParameterIuiv |
| #define glSamplerParameterIiv l_glSamplerParameterIiv |
| #define glSamplerParameterIuiv l_glSamplerParameterIuiv |
| #define glGetSamplerParameterIiv l_glGetSamplerParameterIiv |
| #define glGetSamplerParameterIuiv l_glGetSamplerParameterIuiv |
| #define glTexBuffer l_glTexBuffer |
| #define glTexBufferRange l_glTexBufferRange |
| #define glTexStorage3DMultisample l_glTexStorage3DMultisample |
| #define glBeginPerfMonitorAMD l_glBeginPerfMonitorAMD |
| #define glDeletePerfMonitorsAMD l_glDeletePerfMonitorsAMD |
| #define glEndPerfMonitorAMD l_glEndPerfMonitorAMD |
| #define glGenPerfMonitorsAMD l_glGenPerfMonitorsAMD |
| #define glGetPerfMonitorCounterDataAMD l_glGetPerfMonitorCounterDataAMD |
| #define glGetPerfMonitorCounterInfoAMD l_glGetPerfMonitorCounterInfoAMD |
| #define glGetPerfMonitorCounterStringAMD l_glGetPerfMonitorCounterStringAMD |
| #define glGetPerfMonitorCountersAMD l_glGetPerfMonitorCountersAMD |
| #define glGetPerfMonitorGroupStringAMD l_glGetPerfMonitorGroupStringAMD |
| #define glGetPerfMonitorGroupsAMD l_glGetPerfMonitorGroupsAMD |
| #define glSelectPerfMonitorCountersAMD l_glSelectPerfMonitorCountersAMD |
| #define glDrawArraysInstancedBaseInstanceANGLE l_glDrawArraysInstancedBaseInstanceANGLE |
| #define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \ |
| l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE |
| #define glMultiDrawArraysInstancedBaseInstanceANGLE l_glMultiDrawArraysInstancedBaseInstanceANGLE |
| #define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE \ |
| l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE |
| #define glCopySubTexture3DANGLE l_glCopySubTexture3DANGLE |
| #define glCopyTexture3DANGLE l_glCopyTexture3DANGLE |
| #define glBlitFramebufferANGLE l_glBlitFramebufferANGLE |
| #define glRenderbufferStorageMultisampleANGLE l_glRenderbufferStorageMultisampleANGLE |
| #define glGetCompressedTexImageANGLE l_glGetCompressedTexImageANGLE |
| #define glGetRenderbufferImageANGLE l_glGetRenderbufferImageANGLE |
| #define glGetTexImageANGLE l_glGetTexImageANGLE |
| #define glGetTexLevelParameterfvANGLE l_glGetTexLevelParameterfvANGLE |
| #define glGetTexLevelParameterivANGLE l_glGetTexLevelParameterivANGLE |
| #define glDrawArraysInstancedANGLE l_glDrawArraysInstancedANGLE |
| #define glDrawElementsInstancedANGLE l_glDrawElementsInstancedANGLE |
| #define glVertexAttribDivisorANGLE l_glVertexAttribDivisorANGLE |
| #define glTexStorageMemFlags2DANGLE l_glTexStorageMemFlags2DANGLE |
| #define glTexStorageMemFlags2DMultisampleANGLE l_glTexStorageMemFlags2DMultisampleANGLE |
| #define glTexStorageMemFlags3DANGLE l_glTexStorageMemFlags3DANGLE |
| #define glTexStorageMemFlags3DMultisampleANGLE l_glTexStorageMemFlags3DMultisampleANGLE |
| #define glImportMemoryZirconHandleANGLE l_glImportMemoryZirconHandleANGLE |
| #define glMultiDrawArraysANGLE l_glMultiDrawArraysANGLE |
| #define glMultiDrawArraysInstancedANGLE l_glMultiDrawArraysInstancedANGLE |
| #define glMultiDrawElementsANGLE l_glMultiDrawElementsANGLE |
| #define glMultiDrawElementsInstancedANGLE l_glMultiDrawElementsInstancedANGLE |
| #define glProvokingVertexANGLE l_glProvokingVertexANGLE |
| #define glDisableExtensionANGLE l_glDisableExtensionANGLE |
| #define glRequestExtensionANGLE l_glRequestExtensionANGLE |
| #define glCompressedTexImage2DRobustANGLE l_glCompressedTexImage2DRobustANGLE |
| #define glCompressedTexImage3DRobustANGLE l_glCompressedTexImage3DRobustANGLE |
| #define glCompressedTexSubImage2DRobustANGLE l_glCompressedTexSubImage2DRobustANGLE |
| #define glCompressedTexSubImage3DRobustANGLE l_glCompressedTexSubImage3DRobustANGLE |
| #define glGetActiveUniformBlockivRobustANGLE l_glGetActiveUniformBlockivRobustANGLE |
| #define glGetBooleani_vRobustANGLE l_glGetBooleani_vRobustANGLE |
| #define glGetBooleanvRobustANGLE l_glGetBooleanvRobustANGLE |
| #define glGetBufferParameteri64vRobustANGLE l_glGetBufferParameteri64vRobustANGLE |
| #define glGetBufferParameterivRobustANGLE l_glGetBufferParameterivRobustANGLE |
| #define glGetBufferPointervRobustANGLE l_glGetBufferPointervRobustANGLE |
| #define glGetFloatvRobustANGLE l_glGetFloatvRobustANGLE |
| #define glGetFramebufferAttachmentParameterivRobustANGLE \ |
| l_glGetFramebufferAttachmentParameterivRobustANGLE |
| #define glGetFramebufferParameterivRobustANGLE l_glGetFramebufferParameterivRobustANGLE |
| #define glGetInteger64i_vRobustANGLE l_glGetInteger64i_vRobustANGLE |
| #define glGetInteger64vRobustANGLE l_glGetInteger64vRobustANGLE |
| #define glGetIntegeri_vRobustANGLE l_glGetIntegeri_vRobustANGLE |
| #define glGetIntegervRobustANGLE l_glGetIntegervRobustANGLE |
| #define glGetInternalformativRobustANGLE l_glGetInternalformativRobustANGLE |
| #define glGetMultisamplefvRobustANGLE l_glGetMultisamplefvRobustANGLE |
| #define glGetPointervRobustANGLERobustANGLE l_glGetPointervRobustANGLERobustANGLE |
| #define glGetProgramInterfaceivRobustANGLE l_glGetProgramInterfaceivRobustANGLE |
| #define glGetProgramivRobustANGLE l_glGetProgramivRobustANGLE |
| #define glGetQueryObjecti64vRobustANGLE l_glGetQueryObjecti64vRobustANGLE |
| #define glGetQueryObjectivRobustANGLE l_glGetQueryObjectivRobustANGLE |
| #define glGetQueryObjectui64vRobustANGLE l_glGetQueryObjectui64vRobustANGLE |
| #define glGetQueryObjectuivRobustANGLE l_glGetQueryObjectuivRobustANGLE |
| #define glGetQueryivRobustANGLE l_glGetQueryivRobustANGLE |
| #define glGetRenderbufferParameterivRobustANGLE l_glGetRenderbufferParameterivRobustANGLE |
| #define glGetSamplerParameterIivRobustANGLE l_glGetSamplerParameterIivRobustANGLE |
| #define glGetSamplerParameterIuivRobustANGLE l_glGetSamplerParameterIuivRobustANGLE |
| #define glGetSamplerParameterfvRobustANGLE l_glGetSamplerParameterfvRobustANGLE |
| #define glGetSamplerParameterivRobustANGLE l_glGetSamplerParameterivRobustANGLE |
| #define glGetShaderivRobustANGLE l_glGetShaderivRobustANGLE |
| #define glGetTexLevelParameterfvRobustANGLE l_glGetTexLevelParameterfvRobustANGLE |
| #define glGetTexLevelParameterivRobustANGLE l_glGetTexLevelParameterivRobustANGLE |
| #define glGetTexParameterIivRobustANGLE l_glGetTexParameterIivRobustANGLE |
| #define glGetTexParameterIuivRobustANGLE l_glGetTexParameterIuivRobustANGLE |
| #define glGetTexParameterfvRobustANGLE l_glGetTexParameterfvRobustANGLE |
| #define glGetTexParameterivRobustANGLE l_glGetTexParameterivRobustANGLE |
| #define glGetUniformfvRobustANGLE l_glGetUniformfvRobustANGLE |
| #define glGetUniformivRobustANGLE l_glGetUniformivRobustANGLE |
| #define glGetUniformuivRobustANGLE l_glGetUniformuivRobustANGLE |
| #define glGetVertexAttribIivRobustANGLE l_glGetVertexAttribIivRobustANGLE |
| #define glGetVertexAttribIuivRobustANGLE l_glGetVertexAttribIuivRobustANGLE |
| #define glGetVertexAttribPointervRobustANGLE l_glGetVertexAttribPointervRobustANGLE |
| #define glGetVertexAttribfvRobustANGLE l_glGetVertexAttribfvRobustANGLE |
| #define glGetVertexAttribivRobustANGLE l_glGetVertexAttribivRobustANGLE |
| #define glGetnUniformfvRobustANGLE l_glGetnUniformfvRobustANGLE |
| #define glGetnUniformivRobustANGLE l_glGetnUniformivRobustANGLE |
| #define glGetnUniformuivRobustANGLE l_glGetnUniformuivRobustANGLE |
| #define glReadPixelsRobustANGLE l_glReadPixelsRobustANGLE |
| #define glReadnPixelsRobustANGLE l_glReadnPixelsRobustANGLE |
| #define glSamplerParameterIivRobustANGLE l_glSamplerParameterIivRobustANGLE |
| #define glSamplerParameterIuivRobustANGLE l_glSamplerParameterIuivRobustANGLE |
| #define glSamplerParameterfvRobustANGLE l_glSamplerParameterfvRobustANGLE |
| #define glSamplerParameterivRobustANGLE l_glSamplerParameterivRobustANGLE |
| #define glTexImage2DRobustANGLE l_glTexImage2DRobustANGLE |
| #define glTexImage3DRobustANGLE l_glTexImage3DRobustANGLE |
| #define glTexParameterIivRobustANGLE l_glTexParameterIivRobustANGLE |
| #define glTexParameterIuivRobustANGLE l_glTexParameterIuivRobustANGLE |
| #define glTexParameterfvRobustANGLE l_glTexParameterfvRobustANGLE |
| #define glTexParameterivRobustANGLE l_glTexParameterivRobustANGLE |
| #define glTexSubImage2DRobustANGLE l_glTexSubImage2DRobustANGLE |
| #define glTexSubImage3DRobustANGLE l_glTexSubImage3DRobustANGLE |
| #define glImportSemaphoreZirconHandleANGLE l_glImportSemaphoreZirconHandleANGLE |
| #define glInvalidateTextureANGLE l_glInvalidateTextureANGLE |
| #define glTexImage2DExternalANGLE l_glTexImage2DExternalANGLE |
| #define glGetMultisamplefvANGLE l_glGetMultisamplefvANGLE |
| #define glSampleMaskiANGLE l_glSampleMaskiANGLE |
| #define glTexStorage2DMultisampleANGLE l_glTexStorage2DMultisampleANGLE |
| #define glGetTranslatedShaderSourceANGLE l_glGetTranslatedShaderSourceANGLE |
| #define glAcquireTexturesANGLE l_glAcquireTexturesANGLE |
| #define glReleaseTexturesANGLE l_glReleaseTexturesANGLE |
| #define glBindUniformLocationCHROMIUM l_glBindUniformLocationCHROMIUM |
| #define glCompressedCopyTextureCHROMIUM l_glCompressedCopyTextureCHROMIUM |
| #define glCopySubTextureCHROMIUM l_glCopySubTextureCHROMIUM |
| #define glCopyTextureCHROMIUM l_glCopyTextureCHROMIUM |
| #define glCoverageModulationCHROMIUM l_glCoverageModulationCHROMIUM |
| #define glLoseContextCHROMIUM l_glLoseContextCHROMIUM |
| #define glEGLImageTargetTexStorageEXT l_glEGLImageTargetTexStorageEXT |
| #define glEGLImageTargetTextureStorageEXT l_glEGLImageTargetTextureStorageEXT |
| #define glBindFragDataLocationEXT l_glBindFragDataLocationEXT |
| #define glBindFragDataLocationIndexedEXT l_glBindFragDataLocationIndexedEXT |
| #define glGetFragDataIndexEXT l_glGetFragDataIndexEXT |
| #define glGetProgramResourceLocationIndexEXT l_glGetProgramResourceLocationIndexEXT |
| #define glBufferStorageEXT l_glBufferStorageEXT |
| #define glClipControlEXT l_glClipControlEXT |
| #define glCopyImageSubDataEXT l_glCopyImageSubDataEXT |
| #define glGetObjectLabelEXT l_glGetObjectLabelEXT |
| #define glLabelObjectEXT l_glLabelObjectEXT |
| #define glInsertEventMarkerEXT l_glInsertEventMarkerEXT |
| #define glPopGroupMarkerEXT l_glPopGroupMarkerEXT |
| #define glPushGroupMarkerEXT l_glPushGroupMarkerEXT |
| #define glDiscardFramebufferEXT l_glDiscardFramebufferEXT |
| #define glBeginQueryEXT l_glBeginQueryEXT |
| #define glDeleteQueriesEXT l_glDeleteQueriesEXT |
| #define glEndQueryEXT l_glEndQueryEXT |
| #define glGenQueriesEXT l_glGenQueriesEXT |
| #define glGetInteger64vEXT l_glGetInteger64vEXT |
| #define glGetQueryObjecti64vEXT l_glGetQueryObjecti64vEXT |
| #define glGetQueryObjectivEXT l_glGetQueryObjectivEXT |
| #define glGetQueryObjectui64vEXT l_glGetQueryObjectui64vEXT |
| #define glGetQueryObjectuivEXT l_glGetQueryObjectuivEXT |
| #define glGetQueryivEXT l_glGetQueryivEXT |
| #define glIsQueryEXT l_glIsQueryEXT |
| #define glQueryCounterEXT l_glQueryCounterEXT |
| #define glDrawBuffersEXT l_glDrawBuffersEXT |
| #define glBlendEquationSeparateiEXT l_glBlendEquationSeparateiEXT |
| #define glBlendEquationiEXT l_glBlendEquationiEXT |
| #define glBlendFuncSeparateiEXT l_glBlendFuncSeparateiEXT |
| #define glBlendFunciEXT l_glBlendFunciEXT |
| #define glColorMaskiEXT l_glColorMaskiEXT |
| #define glDisableiEXT l_glDisableiEXT |
| #define glEnableiEXT l_glEnableiEXT |
| #define glIsEnablediEXT l_glIsEnablediEXT |
| #define glDrawElementsBaseVertexEXT l_glDrawElementsBaseVertexEXT |
| #define glDrawElementsInstancedBaseVertexEXT l_glDrawElementsInstancedBaseVertexEXT |
| #define glDrawRangeElementsBaseVertexEXT l_glDrawRangeElementsBaseVertexEXT |
| #define glMultiDrawElementsBaseVertexEXT l_glMultiDrawElementsBaseVertexEXT |
| #define glBufferStorageExternalEXT l_glBufferStorageExternalEXT |
| #define glNamedBufferStorageExternalEXT l_glNamedBufferStorageExternalEXT |
| #define glFramebufferTextureEXT l_glFramebufferTextureEXT |
| #define glDrawArraysInstancedEXT l_glDrawArraysInstancedEXT |
| #define glDrawElementsInstancedEXT l_glDrawElementsInstancedEXT |
| #define glVertexAttribDivisorEXT l_glVertexAttribDivisorEXT |
| #define glFlushMappedBufferRangeEXT l_glFlushMappedBufferRangeEXT |
| #define glMapBufferRangeEXT l_glMapBufferRangeEXT |
| #define glBufferStorageMemEXT l_glBufferStorageMemEXT |
| #define glCreateMemoryObjectsEXT l_glCreateMemoryObjectsEXT |
| #define glDeleteMemoryObjectsEXT l_glDeleteMemoryObjectsEXT |
| #define glGetMemoryObjectParameterivEXT l_glGetMemoryObjectParameterivEXT |
| #define glGetUnsignedBytei_vEXT l_glGetUnsignedBytei_vEXT |
| #define glGetUnsignedBytevEXT l_glGetUnsignedBytevEXT |
| #define glIsMemoryObjectEXT l_glIsMemoryObjectEXT |
| #define glMemoryObjectParameterivEXT l_glMemoryObjectParameterivEXT |
| #define glTexStorageMem2DEXT l_glTexStorageMem2DEXT |
| #define glTexStorageMem2DMultisampleEXT l_glTexStorageMem2DMultisampleEXT |
| #define glTexStorageMem3DEXT l_glTexStorageMem3DEXT |
| #define glTexStorageMem3DMultisampleEXT l_glTexStorageMem3DMultisampleEXT |
| #define glImportMemoryFdEXT l_glImportMemoryFdEXT |
| #define glMultiDrawArraysIndirectEXT l_glMultiDrawArraysIndirectEXT |
| #define glMultiDrawElementsIndirectEXT l_glMultiDrawElementsIndirectEXT |
| #define glFramebufferTexture2DMultisampleEXT l_glFramebufferTexture2DMultisampleEXT |
| #define glRenderbufferStorageMultisampleEXT l_glRenderbufferStorageMultisampleEXT |
| #define glPrimitiveBoundingBoxEXT l_glPrimitiveBoundingBoxEXT |
| #define glGetGraphicsResetStatusEXT l_glGetGraphicsResetStatusEXT |
| #define glGetnUniformfvEXT l_glGetnUniformfvEXT |
| #define glGetnUniformivEXT l_glGetnUniformivEXT |
| #define glReadnPixelsEXT l_glReadnPixelsEXT |
| #define glDeleteSemaphoresEXT l_glDeleteSemaphoresEXT |
| #define glGenSemaphoresEXT l_glGenSemaphoresEXT |
| #define glGetSemaphoreParameterui64vEXT l_glGetSemaphoreParameterui64vEXT |
| #define glIsSemaphoreEXT l_glIsSemaphoreEXT |
| #define glSemaphoreParameterui64vEXT l_glSemaphoreParameterui64vEXT |
| #define glSignalSemaphoreEXT l_glSignalSemaphoreEXT |
| #define glWaitSemaphoreEXT l_glWaitSemaphoreEXT |
| #define glImportSemaphoreFdEXT l_glImportSemaphoreFdEXT |
| #define glActiveShaderProgramEXT l_glActiveShaderProgramEXT |
| #define glBindProgramPipelineEXT l_glBindProgramPipelineEXT |
| #define glCreateShaderProgramvEXT l_glCreateShaderProgramvEXT |
| #define glDeleteProgramPipelinesEXT l_glDeleteProgramPipelinesEXT |
| #define glGenProgramPipelinesEXT l_glGenProgramPipelinesEXT |
| #define glGetProgramPipelineInfoLogEXT l_glGetProgramPipelineInfoLogEXT |
| #define glGetProgramPipelineivEXT l_glGetProgramPipelineivEXT |
| #define glIsProgramPipelineEXT l_glIsProgramPipelineEXT |
| #define glProgramParameteriEXT l_glProgramParameteriEXT |
| #define glProgramUniform1fEXT l_glProgramUniform1fEXT |
| #define glProgramUniform1fvEXT l_glProgramUniform1fvEXT |
| #define glProgramUniform1iEXT l_glProgramUniform1iEXT |
| #define glProgramUniform1ivEXT l_glProgramUniform1ivEXT |
| #define glProgramUniform1uiEXT l_glProgramUniform1uiEXT |
| #define glProgramUniform1uivEXT l_glProgramUniform1uivEXT |
| #define glProgramUniform2fEXT l_glProgramUniform2fEXT |
| #define glProgramUniform2fvEXT l_glProgramUniform2fvEXT |
| #define glProgramUniform2iEXT l_glProgramUniform2iEXT |
| #define glProgramUniform2ivEXT l_glProgramUniform2ivEXT |
| #define glProgramUniform2uiEXT l_glProgramUniform2uiEXT |
| #define glProgramUniform2uivEXT l_glProgramUniform2uivEXT |
| #define glProgramUniform3fEXT l_glProgramUniform3fEXT |
| #define glProgramUniform3fvEXT l_glProgramUniform3fvEXT |
| #define glProgramUniform3iEXT l_glProgramUniform3iEXT |
| #define glProgramUniform3ivEXT l_glProgramUniform3ivEXT |
| #define glProgramUniform3uiEXT l_glProgramUniform3uiEXT |
| #define glProgramUniform3uivEXT l_glProgramUniform3uivEXT |
| #define glProgramUniform4fEXT l_glProgramUniform4fEXT |
| #define glProgramUniform4fvEXT l_glProgramUniform4fvEXT |
| #define glProgramUniform4iEXT l_glProgramUniform4iEXT |
| #define glProgramUniform4ivEXT l_glProgramUniform4ivEXT |
| #define glProgramUniform4uiEXT l_glProgramUniform4uiEXT |
| #define glProgramUniform4uivEXT l_glProgramUniform4uivEXT |
| #define glProgramUniformMatrix2fvEXT l_glProgramUniformMatrix2fvEXT |
| #define glProgramUniformMatrix2x3fvEXT l_glProgramUniformMatrix2x3fvEXT |
| #define glProgramUniformMatrix2x4fvEXT l_glProgramUniformMatrix2x4fvEXT |
| #define glProgramUniformMatrix3fvEXT l_glProgramUniformMatrix3fvEXT |
| #define glProgramUniformMatrix3x2fvEXT l_glProgramUniformMatrix3x2fvEXT |
| #define glProgramUniformMatrix3x4fvEXT l_glProgramUniformMatrix3x4fvEXT |
| #define glProgramUniformMatrix4fvEXT l_glProgramUniformMatrix4fvEXT |
| #define glProgramUniformMatrix4x2fvEXT l_glProgramUniformMatrix4x2fvEXT |
| #define glProgramUniformMatrix4x3fvEXT l_glProgramUniformMatrix4x3fvEXT |
| #define glUseProgramStagesEXT l_glUseProgramStagesEXT |
| #define glValidateProgramPipelineEXT l_glValidateProgramPipelineEXT |
| #define glFramebufferFetchBarrierEXT l_glFramebufferFetchBarrierEXT |
| #define glPatchParameteriEXT l_glPatchParameteriEXT |
| #define glGetSamplerParameterIivEXT l_glGetSamplerParameterIivEXT |
| #define glGetSamplerParameterIuivEXT l_glGetSamplerParameterIuivEXT |
| #define glGetTexParameterIivEXT l_glGetTexParameterIivEXT |
| #define glGetTexParameterIuivEXT l_glGetTexParameterIuivEXT |
| #define glSamplerParameterIivEXT l_glSamplerParameterIivEXT |
| #define glSamplerParameterIuivEXT l_glSamplerParameterIuivEXT |
| #define glTexParameterIivEXT l_glTexParameterIivEXT |
| #define glTexParameterIuivEXT l_glTexParameterIuivEXT |
| #define glTexBufferEXT l_glTexBufferEXT |
| #define glTexBufferRangeEXT l_glTexBufferRangeEXT |
| #define glTexStorage1DEXT l_glTexStorage1DEXT |
| #define glTexStorage2DEXT l_glTexStorage2DEXT |
| #define glTexStorage3DEXT l_glTexStorage3DEXT |
| #define glBlendBarrierKHR l_glBlendBarrierKHR |
| #define glDebugMessageCallbackKHR l_glDebugMessageCallbackKHR |
| #define glDebugMessageControlKHR l_glDebugMessageControlKHR |
| #define glDebugMessageInsertKHR l_glDebugMessageInsertKHR |
| #define glGetDebugMessageLogKHR l_glGetDebugMessageLogKHR |
| #define glGetObjectLabelKHR l_glGetObjectLabelKHR |
| #define glGetObjectPtrLabelKHR l_glGetObjectPtrLabelKHR |
| #define glGetPointervKHR l_glGetPointervKHR |
| #define glObjectLabelKHR l_glObjectLabelKHR |
| #define glObjectPtrLabelKHR l_glObjectPtrLabelKHR |
| #define glPopDebugGroupKHR l_glPopDebugGroupKHR |
| #define glPushDebugGroupKHR l_glPushDebugGroupKHR |
| #define glMaxShaderCompilerThreadsKHR l_glMaxShaderCompilerThreadsKHR |
| #define glFramebufferParameteriMESA l_glFramebufferParameteriMESA |
| #define glGetFramebufferParameterivMESA l_glGetFramebufferParameterivMESA |
| #define glDeleteFencesNV l_glDeleteFencesNV |
| #define glFinishFenceNV l_glFinishFenceNV |
| #define glGenFencesNV l_glGenFencesNV |
| #define glGetFenceivNV l_glGetFenceivNV |
| #define glIsFenceNV l_glIsFenceNV |
| #define glSetFenceNV l_glSetFenceNV |
| #define glTestFenceNV l_glTestFenceNV |
| #define glBlitFramebufferNV l_glBlitFramebufferNV |
| #define glEGLImageTargetRenderbufferStorageOES l_glEGLImageTargetRenderbufferStorageOES |
| #define glEGLImageTargetTexture2DOES l_glEGLImageTargetTexture2DOES |
| #define glCopyImageSubDataOES l_glCopyImageSubDataOES |
| #define glBlendEquationSeparateiOES l_glBlendEquationSeparateiOES |
| #define glBlendEquationiOES l_glBlendEquationiOES |
| #define glBlendFuncSeparateiOES l_glBlendFuncSeparateiOES |
| #define glBlendFunciOES l_glBlendFunciOES |
| #define glColorMaskiOES l_glColorMaskiOES |
| #define glDisableiOES l_glDisableiOES |
| #define glEnableiOES l_glEnableiOES |
| #define glIsEnablediOES l_glIsEnablediOES |
| #define glDrawElementsBaseVertexOES l_glDrawElementsBaseVertexOES |
| #define glDrawElementsInstancedBaseVertexOES l_glDrawElementsInstancedBaseVertexOES |
| #define glDrawRangeElementsBaseVertexOES l_glDrawRangeElementsBaseVertexOES |
| #define glFramebufferTextureOES l_glFramebufferTextureOES |
| #define glGetProgramBinaryOES l_glGetProgramBinaryOES |
| #define glProgramBinaryOES l_glProgramBinaryOES |
| #define glGetBufferPointervOES l_glGetBufferPointervOES |
| #define glMapBufferOES l_glMapBufferOES |
| #define glUnmapBufferOES l_glUnmapBufferOES |
| #define glPrimitiveBoundingBoxOES l_glPrimitiveBoundingBoxOES |
| #define glMinSampleShadingOES l_glMinSampleShadingOES |
| #define glCompressedTexImage3DOES l_glCompressedTexImage3DOES |
| #define glCompressedTexSubImage3DOES l_glCompressedTexSubImage3DOES |
| #define glCopyTexSubImage3DOES l_glCopyTexSubImage3DOES |
| #define glFramebufferTexture3DOES l_glFramebufferTexture3DOES |
| #define glTexImage3DOES l_glTexImage3DOES |
| #define glTexSubImage3DOES l_glTexSubImage3DOES |
| #define glGetSamplerParameterIivOES l_glGetSamplerParameterIivOES |
| #define glGetSamplerParameterIuivOES l_glGetSamplerParameterIuivOES |
| #define glGetTexParameterIivOES l_glGetTexParameterIivOES |
| #define glGetTexParameterIuivOES l_glGetTexParameterIuivOES |
| #define glSamplerParameterIivOES l_glSamplerParameterIivOES |
| #define glSamplerParameterIuivOES l_glSamplerParameterIuivOES |
| #define glTexParameterIivOES l_glTexParameterIivOES |
| #define glTexParameterIuivOES l_glTexParameterIuivOES |
| #define glTexBufferOES l_glTexBufferOES |
| #define glTexBufferRangeOES l_glTexBufferRangeOES |
| #define glTexStorage3DMultisampleOES l_glTexStorage3DMultisampleOES |
| #define glBindVertexArrayOES l_glBindVertexArrayOES |
| #define glDeleteVertexArraysOES l_glDeleteVertexArraysOES |
| #define glGenVertexArraysOES l_glGenVertexArraysOES |
| #define glIsVertexArrayOES l_glIsVertexArrayOES |
| #define glFramebufferTextureMultiviewOVR l_glFramebufferTextureMultiviewOVR |
| #define glShadingRateQCOM l_glShadingRateQCOM |
| #define glDrawTexfOES l_glDrawTexfOES |
| #define glDrawTexfvOES l_glDrawTexfvOES |
| #define glDrawTexiOES l_glDrawTexiOES |
| #define glDrawTexivOES l_glDrawTexivOES |
| #define glDrawTexsOES l_glDrawTexsOES |
| #define glDrawTexsvOES l_glDrawTexsvOES |
| #define glDrawTexxOES l_glDrawTexxOES |
| #define glDrawTexxvOES l_glDrawTexxvOES |
| #define glBindFramebufferOES l_glBindFramebufferOES |
| #define glBindRenderbufferOES l_glBindRenderbufferOES |
| #define glCheckFramebufferStatusOES l_glCheckFramebufferStatusOES |
| #define glDeleteFramebuffersOES l_glDeleteFramebuffersOES |
| #define glDeleteRenderbuffersOES l_glDeleteRenderbuffersOES |
| #define glFramebufferRenderbufferOES l_glFramebufferRenderbufferOES |
| #define glFramebufferTexture2DOES l_glFramebufferTexture2DOES |
| #define glGenFramebuffersOES l_glGenFramebuffersOES |
| #define glGenRenderbuffersOES l_glGenRenderbuffersOES |
| #define glGenerateMipmapOES l_glGenerateMipmapOES |
| #define glGetFramebufferAttachmentParameterivOES l_glGetFramebufferAttachmentParameterivOES |
| #define glGetRenderbufferParameterivOES l_glGetRenderbufferParameterivOES |
| #define glIsFramebufferOES l_glIsFramebufferOES |
| #define glIsRenderbufferOES l_glIsRenderbufferOES |
| #define glRenderbufferStorageOES l_glRenderbufferStorageOES |
| #define glCurrentPaletteMatrixOES l_glCurrentPaletteMatrixOES |
| #define glLoadPaletteFromModelViewMatrixOES l_glLoadPaletteFromModelViewMatrixOES |
| #define glMatrixIndexPointerOES l_glMatrixIndexPointerOES |
| #define glWeightPointerOES l_glWeightPointerOES |
| #define glPointSizePointerOES l_glPointSizePointerOES |
| #define glQueryMatrixxOES l_glQueryMatrixxOES |
| #define glGetTexGenfvOES l_glGetTexGenfvOES |
| #define glGetTexGenivOES l_glGetTexGenivOES |
| #define glGetTexGenxvOES l_glGetTexGenxvOES |
| #define glTexGenfOES l_glTexGenfOES |
| #define glTexGenfvOES l_glTexGenfvOES |
| #define glTexGeniOES l_glTexGeniOES |
| #define glTexGenivOES l_glTexGenivOES |
| #define glTexGenxOES l_glTexGenxOES |
| #define glTexGenxvOES l_glTexGenxvOES |
| ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCPROC l_glAlphaFunc; |
| ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFPROC l_glClipPlanef; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FPROC l_glColor4f; |
| ANGLE_UTIL_EXPORT extern PFNGLFOGFPROC l_glFogf; |
| ANGLE_UTIL_EXPORT extern PFNGLFOGFVPROC l_glFogfv; |
| ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFPROC l_glFrustumf; |
| ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef; |
| ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVPROC l_glGetLightfv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVPROC l_glGetMaterialfv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVPROC l_glGetTexEnvfv; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFPROC l_glLightModelf; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVPROC l_glLightModelfv; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTFPROC l_glLightf; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVPROC l_glLightfv; |
| ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFPROC l_glLoadMatrixf; |
| ANGLE_UTIL_EXPORT extern PFNGLMATERIALFPROC l_glMaterialf; |
| ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVPROC l_glMaterialfv; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFPROC l_glMultMatrixf; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f; |
| ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FPROC l_glNormal3f; |
| ANGLE_UTIL_EXPORT extern PFNGLORTHOFPROC l_glOrthof; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFPROC l_glPointParameterf; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPROC l_glPointSize; |
| ANGLE_UTIL_EXPORT extern PFNGLROTATEFPROC l_glRotatef; |
| ANGLE_UTIL_EXPORT extern PFNGLSCALEFPROC l_glScalef; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXENVFPROC l_glTexEnvf; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVPROC l_glTexEnvfv; |
| ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFPROC l_glTranslatef; |
| ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXPROC l_glAlphaFuncx; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXPROC l_glClearColorx; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXPROC l_glClearDepthx; |
| ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture; |
| ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXPROC l_glClipPlanex; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBPROC l_glColor4ub; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XPROC l_glColor4x; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERPROC l_glColorPointer; |
| ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXPROC l_glDepthRangex; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState; |
| ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATEPROC l_glEnableClientState; |
| ANGLE_UTIL_EXPORT extern PFNGLFOGXPROC l_glFogx; |
| ANGLE_UTIL_EXPORT extern PFNGLFOGXVPROC l_glFogxv; |
| ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXPROC l_glFrustumx; |
| ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC l_glGetFixedv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC l_glGetLightxv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC l_glGetMaterialxv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC l_glGetTexEnviv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC l_glGetTexEnvxv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXPROC l_glLightModelx; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVPROC l_glLightModelxv; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTXPROC l_glLightx; |
| ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVPROC l_glLightxv; |
| ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXPROC l_glLineWidthx; |
| ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYPROC l_glLoadIdentity; |
| ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXPROC l_glLoadMatrixx; |
| ANGLE_UTIL_EXPORT extern PFNGLLOGICOPPROC l_glLogicOp; |
| ANGLE_UTIL_EXPORT extern PFNGLMATERIALXPROC l_glMaterialx; |
| ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVPROC l_glMaterialxv; |
| ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODEPROC l_glMatrixMode; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXPROC l_glMultMatrixx; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x; |
| ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XPROC l_glNormal3x; |
| ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERPROC l_glNormalPointer; |
| ANGLE_UTIL_EXPORT extern PFNGLORTHOXPROC l_glOrthox; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXPROC l_glPointParameterx; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXPROC l_glPointSizex; |
| ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx; |
| ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXPROC l_glPopMatrix; |
| ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXPROC l_glPushMatrix; |
| ANGLE_UTIL_EXPORT extern PFNGLROTATEXPROC l_glRotatex; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex; |
| ANGLE_UTIL_EXPORT extern PFNGLSCALEXPROC l_glScalex; |
| ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELPROC l_glShadeModel; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXENVIPROC l_glTexEnvi; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXENVXPROC l_glTexEnvx; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVPROC l_glTexEnviv; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVPROC l_glTexEnvxv; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXPROC l_glTexParameterx; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVPROC l_glTexParameterxv; |
| ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXPROC l_glTranslatex; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERPROC l_glVertexPointer; |
| ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTUREPROC l_glActiveTexture; |
| ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERPROC l_glAttachShader; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERPROC l_glBindBuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTUREPROC l_glBindTexture; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORPROC l_glBlendColor; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONPROC l_glBlendEquation; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCPROC l_glBlendFunc; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate; |
| ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATAPROC l_glBufferData; |
| ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATAPROC l_glBufferSubData; |
| ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARPROC l_glClear; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORPROC l_glClearColor; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFPROC l_glClearDepthf; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILPROC l_glClearStencil; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKPROC l_glColorMask; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERPROC l_glCompileShader; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D; |
| ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMPROC l_glCreateProgram; |
| ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROC l_glCreateShader; |
| ANGLE_UTIL_EXPORT extern PFNGLCULLFACEPROC l_glCullFace; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSPROC l_glDeleteBuffers; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPROC l_glDeleteProgram; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERPROC l_glDeleteShader; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESPROC l_glDeleteTextures; |
| ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCPROC l_glDepthFunc; |
| ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKPROC l_glDepthMask; |
| ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFPROC l_glDepthRangef; |
| ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC l_glDetachShader; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLEPROC l_glDisable; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSPROC l_glDrawArrays; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSPROC l_glDrawElements; |
| ANGLE_UTIL_EXPORT extern PFNGLENABLEPROC l_glEnable; |
| ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray; |
| ANGLE_UTIL_EXPORT extern PFNGLFINISHPROC l_glFinish; |
| ANGLE_UTIL_EXPORT extern PFNGLFLUSHPROC l_glFlush; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D; |
| ANGLE_UTIL_EXPORT extern PFNGLFRONTFACEPROC l_glFrontFace; |
| ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSPROC l_glGenBuffers; |
| ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap; |
| ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers; |
| ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers; |
| ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESPROC l_glGenTextures; |
| ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib; |
| ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform; |
| ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders; |
| ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVPROC l_glGetBooleanv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETERRORPROC l_glGetError; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVPROC l_glGetFloatv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC |
| l_glGetFramebufferAttachmentParameteriv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVPROC l_glGetIntegerv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVPROC l_glGetProgramiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog; |
| ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC l_glGetShaderiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC l_glGetShaderSource; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGPROC l_glGetString; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVPROC l_glGetUniformfv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVPROC l_glGetUniformiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv; |
| ANGLE_UTIL_EXPORT extern PFNGLHINTPROC l_glHint; |
| ANGLE_UTIL_EXPORT extern PFNGLISBUFFERPROC l_glIsBuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLISENABLEDPROC l_glIsEnabled; |
| ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPROC l_glIsProgram; |
| ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLISSHADERPROC l_glIsShader; |
| ANGLE_UTIL_EXPORT extern PFNGLISTEXTUREPROC l_glIsTexture; |
| ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHPROC l_glLineWidth; |
| ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMPROC l_glLinkProgram; |
| ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREIPROC l_glPixelStorei; |
| ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETPROC l_glPolygonOffset; |
| ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSPROC l_glReadPixels; |
| ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler; |
| ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage; |
| ANGLE_UTIL_EXPORT extern PFNGLSCISSORPROC l_glScissor; |
| ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYPROC l_glShaderBinary; |
| ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCEPROC l_glShaderSource; |
| ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCPROC l_glStencilFunc; |
| ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate; |
| ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKPROC l_glStencilMask; |
| ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate; |
| ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPPROC l_glStencilOp; |
| ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DPROC l_glTexImage2D; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFPROC l_glTexParameterf; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVPROC l_glTexParameterfv; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIPROC l_glTexParameteri; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVPROC l_glTexParameteriv; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FPROC l_glUniform1f; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVPROC l_glUniform1fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IPROC l_glUniform1i; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVPROC l_glUniform1iv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FPROC l_glUniform2f; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVPROC l_glUniform2fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IPROC l_glUniform2i; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVPROC l_glUniform2iv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FPROC l_glUniform3f; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVPROC l_glUniform3fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IPROC l_glUniform3i; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVPROC l_glUniform3iv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FPROC l_glUniform4f; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVPROC l_glUniform4fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IPROC l_glUniform4i; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVPROC l_glUniform4iv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMPROC l_glUseProgram; |
| ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPROC l_glValidateProgram; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer; |
| ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTPROC l_glViewport; |
| ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERPROC l_glReadBuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DPROC l_glTexImage3D; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D; |
| ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESPROC l_glGenQueries; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESPROC l_glDeleteQueries; |
| ANGLE_UTIL_EXPORT extern PFNGLISQUERYPROC l_glIsQuery; |
| ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYPROC l_glBeginQuery; |
| ANGLE_UTIL_EXPORT extern PFNGLENDQUERYPROC l_glEndQuery; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVPROC l_glGetQueryiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERPROC l_glUnmapBuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSPROC l_glDrawBuffers; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv; |
| ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer; |
| ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange; |
| ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays; |
| ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays; |
| ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYPROC l_glIsVertexArray; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v; |
| ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback; |
| ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASEPROC l_glBindBufferBase; |
| ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIPROC l_glUniform1ui; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIPROC l_glUniform2ui; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIPROC l_glUniform3ui; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIPROC l_glUniform4ui; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVPROC l_glUniform1uiv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVPROC l_glUniform2uiv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVPROC l_glUniform3uiv; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVPROC l_glUniform4uiv; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVPROC l_glClearBufferiv; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVPROC l_glClearBufferfv; |
| ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFIPROC l_glClearBufferfi; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGIPROC l_glGetStringi; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices; |
| ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex; |
| ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName; |
| ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced; |
| ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCPROC l_glFenceSync; |
| ANGLE_UTIL_EXPORT extern PFNGLISSYNCPROC l_glIsSync; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCPROC l_glDeleteSync; |
| ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync; |
| ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCPROC l_glWaitSync; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VPROC l_glGetInteger64v; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVPROC l_glGetSynciv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v; |
| ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSPROC l_glGenSamplers; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSPROC l_glDeleteSamplers; |
| ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERPROC l_glIsSampler; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERPROC l_glBindSampler; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks; |
| ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks; |
| ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback; |
| ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback; |
| ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYPROC l_glProgramBinary; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri; |
| ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DPROC l_glTexStorage2D; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DPROC l_glTexStorage3D; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ; |
| ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute; |
| ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation; |
| ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages; |
| ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram; |
| ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines; |
| ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines; |
| ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv; |
| ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v; |
| ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERPROC l_glMemoryBarrier; |
| ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample; |
| ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIPROC l_glSampleMaski; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERPROC l_glBlendBarrier; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData; |
| ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl; |
| ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert; |
| ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback; |
| ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog; |
| ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup; |
| ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup; |
| ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELPROC l_glObjectLabel; |
| ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELPROC l_glGetObjectLabel; |
| ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel; |
| ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC l_glGetPointerv; |
| ANGLE_UTIL_EXPORT extern PFNGLENABLEIPROC l_glEnablei; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLEIPROC l_glDisablei; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIPROC l_glBlendEquationi; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIPROC l_glBlendFunci; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIPROC l_glColorMaski; |
| ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIPROC l_glIsEnabledi; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC |
| l_glDrawElementsInstancedBaseVertex; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture; |
| ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox; |
| ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus; |
| ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSPROC l_glReadnPixels; |
| ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv; |
| ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading; |
| ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIPROC l_glPatchParameteri; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERPROC l_glTexBuffer; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample; |
| ANGLE_UTIL_EXPORT extern PFNGLBEGINPERFMONITORAMDPROC l_glBeginPerfMonitorAMD; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEPERFMONITORSAMDPROC l_glDeletePerfMonitorsAMD; |
| ANGLE_UTIL_EXPORT extern PFNGLENDPERFMONITORAMDPROC l_glEndPerfMonitorAMD; |
| ANGLE_UTIL_EXPORT extern PFNGLGENPERFMONITORSAMDPROC l_glGenPerfMonitorsAMD; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERDATAAMDPROC l_glGetPerfMonitorCounterDataAMD; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERINFOAMDPROC l_glGetPerfMonitorCounterInfoAMD; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC l_glGetPerfMonitorCounterStringAMD; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERSAMDPROC l_glGetPerfMonitorCountersAMD; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORGROUPSTRINGAMDPROC l_glGetPerfMonitorGroupStringAMD; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORGROUPSAMDPROC l_glGetPerfMonitorGroupsAMD; |
| ANGLE_UTIL_EXPORT extern PFNGLSELECTPERFMONITORCOUNTERSAMDPROC l_glSelectPerfMonitorCountersAMD; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC |
| l_glDrawArraysInstancedBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC |
| l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC |
| l_glMultiDrawArraysInstancedBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC |
| l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC |
| l_glRenderbufferStorageMultisampleANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC l_glGetCompressedTexImageANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC |
| l_glTexStorageMemFlags2DMultisampleANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC |
| l_glTexStorageMemFlags3DMultisampleANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC |
| l_glMultiDrawElementsInstancedANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC |
| l_glCompressedTexImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC |
| l_glCompressedTexImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC |
| l_glCompressedTexSubImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC |
| l_glCompressedTexSubImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC |
| l_glGetActiveUniformBlockivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC |
| l_glGetBufferParameteri64vRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC |
| l_glGetBufferParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC |
| l_glGetFramebufferAttachmentParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC |
| l_glGetFramebufferParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC |
| l_glGetPointervRobustANGLERobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC |
| l_glGetProgramInterfaceivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC |
| l_glGetRenderbufferParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC |
| l_glGetSamplerParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC |
| l_glGetSamplerParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC |
| l_glGetSamplerParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC |
| l_glGetSamplerParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC |
| l_glGetTexLevelParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC |
| l_glGetTexLevelParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC |
| l_glGetVertexAttribPointervRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC |
| l_glSamplerParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC |
| l_glImportSemaphoreZirconHandleANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLACQUIRETEXTURESANGLEPROC l_glAcquireTexturesANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLRELEASETEXTURESANGLEPROC l_glReleaseTexturesANGLE; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM; |
| ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM; |
| ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM; |
| ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC l_glEGLImageTargetTexStorageEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC |
| l_glEGLImageTargetTextureStorageEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC |
| l_glGetProgramResourceLocationIndexEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLCLIPCONTROLEXTPROC l_glClipControlEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELEXTPROC l_glGetObjectLabelEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLLABELOBJECTEXTPROC l_glLabelObjectEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTPROC l_glEndQueryEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTPROC l_glIsQueryEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTPROC l_glDisableiEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTPROC l_glEnableiEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC |
| l_glDrawElementsInstancedBaseVertexEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC l_glMultiDrawArraysIndirectEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC l_glMultiDrawElementsIndirectEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC |
| l_glFramebufferTexture2DMultisampleEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC |
| l_glRenderbufferStorageMultisampleEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXEXTPROC l_glPrimitiveBoundingBoxEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMEXTPROC l_glActiveShaderProgramEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEEXTPROC l_glBindProgramPipelineEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVEXTPROC l_glCreateShaderProgramvEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESEXTPROC l_glDeleteProgramPipelinesEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESEXTPROC l_glGenProgramPipelinesEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC l_glGetProgramPipelineInfoLogEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVEXTPROC l_glGetProgramPipelineivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEEXTPROC l_glIsProgramPipelineEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIEXTPROC l_glProgramParameteriEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FEXTPROC l_glProgramUniform1fEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVEXTPROC l_glProgramUniform1fvEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IEXTPROC l_glProgramUniform1iEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVEXTPROC l_glProgramUniform1ivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIEXTPROC l_glProgramUniform1uiEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVEXTPROC l_glProgramUniform1uivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FEXTPROC l_glProgramUniform2fEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVEXTPROC l_glProgramUniform2fvEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IEXTPROC l_glProgramUniform2iEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVEXTPROC l_glProgramUniform2ivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIEXTPROC l_glProgramUniform2uiEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVEXTPROC l_glProgramUniform2uivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FEXTPROC l_glProgramUniform3fEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVEXTPROC l_glProgramUniform3fvEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IEXTPROC l_glProgramUniform3iEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVEXTPROC l_glProgramUniform3ivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIEXTPROC l_glProgramUniform3uiEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVEXTPROC l_glProgramUniform3uivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FEXTPROC l_glProgramUniform4fEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVEXTPROC l_glProgramUniform4fvEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IEXTPROC l_glProgramUniform4iEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVEXTPROC l_glProgramUniform4ivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIEXTPROC l_glProgramUniform4uiEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVEXTPROC l_glProgramUniform4uivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC l_glProgramUniformMatrix2fvEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC l_glProgramUniformMatrix2x3fvEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC l_glProgramUniformMatrix2x4fvEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC l_glProgramUniformMatrix3fvEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC l_glProgramUniformMatrix3x2fvEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC l_glProgramUniformMatrix3x4fvEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC l_glProgramUniformMatrix4fvEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC l_glProgramUniformMatrix4x2fvEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC l_glProgramUniformMatrix4x3fvEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESEXTPROC l_glUseProgramStagesEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEEXTPROC l_glValidateProgramPipelineEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC l_glFramebufferFetchBarrierEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIEXTPROC l_glPatchParameteriEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVEXTPROC l_glGetSamplerParameterIivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVEXTPROC l_glGetSamplerParameterIuivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVEXTPROC l_glGetTexParameterIivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVEXTPROC l_glGetTexParameterIuivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVEXTPROC l_glSamplerParameterIivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVEXTPROC l_glSamplerParameterIuivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVEXTPROC l_glTexParameterIivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVEXTPROC l_glTexParameterIuivEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERKHRPROC l_glBlendBarrierKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIMESAPROC l_glFramebufferParameteriMESA; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC l_glGetFramebufferParameterivMESA; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV; |
| ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVPROC l_glFinishFenceNV; |
| ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVPROC l_glGenFencesNV; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVPROC l_glGetFenceivNV; |
| ANGLE_UTIL_EXPORT extern PFNGLISFENCENVPROC l_glIsFenceNV; |
| ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVPROC l_glSetFenceNV; |
| ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVPROC l_glTestFenceNV; |
| ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERNVPROC l_glBlitFramebufferNV; |
| ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC |
| l_glEGLImageTargetRenderbufferStorageOES; |
| ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES; |
| ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES; |
| ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESPROC l_glColorMaskiOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESPROC l_glDisableiOES; |
| ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESPROC l_glEnableiOES; |
| ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESPROC l_glIsEnablediOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC |
| l_glDrawElementsInstancedBaseVertexOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREOESPROC l_glFramebufferTextureOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES; |
| ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES; |
| ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC l_glMapBufferOES; |
| ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES; |
| ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXOESPROC l_glPrimitiveBoundingBoxOES; |
| ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES; |
| ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES; |
| ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEROESPROC l_glTexBufferOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES; |
| ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR; |
| ANGLE_UTIL_EXPORT extern PFNGLSHADINGRATEQCOMPROC l_glShadingRateQCOM; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESPROC l_glDrawTexfOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESPROC l_glDrawTexiOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESPROC l_glDrawTexsOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESPROC l_glDrawTexxOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES; |
| ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES; |
| ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES; |
| ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES; |
| ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC |
| l_glGetFramebufferAttachmentParameterivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES; |
| ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES; |
| ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES; |
| ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES; |
| ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC |
| l_glLoadPaletteFromModelViewMatrixOES; |
| ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES; |
| ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES; |
| ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES; |
| ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESPROC l_glTexGenfOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESPROC l_glTexGenfvOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESPROC l_glTexGeniOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESPROC l_glTexGenivOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESPROC l_glTexGenxOES; |
| ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESPROC l_glTexGenxvOES; |
| |
| namespace angle |
| { |
| using GenericProc = void (*)(); |
| using LoadProc = GenericProc(KHRONOS_APIENTRY *)(const char *); |
| ANGLE_UTIL_EXPORT void LoadGLES(LoadProc loadProc); |
| } // namespace angle |
| |
| #endif // UTIL_GLES_LOADER_AUTOGEN_H_ |