| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // gles_loader_autogen.cpp: |
| // Simple GLES function loader. |
| |
| #include "gles_loader_autogen.h" |
| |
| ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC l_glAlphaFunc; |
| ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC l_glClipPlanef; |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC l_glColor4f; |
| ANGLE_UTIL_EXPORT PFNGLFOGFPROC l_glFogf; |
| ANGLE_UTIL_EXPORT PFNGLFOGFVPROC l_glFogfv; |
| ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC l_glFrustumf; |
| ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef; |
| ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC l_glGetLightfv; |
| ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC l_glGetMaterialfv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC l_glGetTexEnvfv; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC l_glLightModelf; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC l_glLightModelfv; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC l_glLightf; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC l_glLightfv; |
| ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC l_glLoadMatrixf; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC l_glMaterialf; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC l_glMaterialfv; |
| ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC l_glMultMatrixf; |
| ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f; |
| ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC l_glNormal3f; |
| ANGLE_UTIL_EXPORT PFNGLORTHOFPROC l_glOrthof; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC l_glPointParameterf; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv; |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC l_glPointSize; |
| ANGLE_UTIL_EXPORT PFNGLROTATEFPROC l_glRotatef; |
| ANGLE_UTIL_EXPORT PFNGLSCALEFPROC l_glScalef; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC l_glTexEnvf; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC l_glTexEnvfv; |
| ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC l_glTranslatef; |
| ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC l_glAlphaFuncx; |
| ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC l_glClearColorx; |
| ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC l_glClearDepthx; |
| ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture; |
| ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC l_glClipPlanex; |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC l_glColor4ub; |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC l_glColor4x; |
| ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC l_glColorPointer; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC l_glDepthRangex; |
| ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState; |
| ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC l_glEnableClientState; |
| ANGLE_UTIL_EXPORT PFNGLFOGXPROC l_glFogx; |
| ANGLE_UTIL_EXPORT PFNGLFOGXVPROC l_glFogxv; |
| ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC l_glFrustumx; |
| ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex; |
| ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC l_glGetFixedv; |
| ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC l_glGetLightxv; |
| ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC l_glGetMaterialxv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC l_glGetTexEnviv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC l_glGetTexEnvxv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC l_glLightModelx; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC l_glLightModelxv; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC l_glLightx; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC l_glLightxv; |
| ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC l_glLineWidthx; |
| ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC l_glLoadIdentity; |
| ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC l_glLoadMatrixx; |
| ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC l_glLogicOp; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC l_glMaterialx; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC l_glMaterialxv; |
| ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC l_glMatrixMode; |
| ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC l_glMultMatrixx; |
| ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x; |
| ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC l_glNormal3x; |
| ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC l_glNormalPointer; |
| ANGLE_UTIL_EXPORT PFNGLORTHOXPROC l_glOrthox; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC l_glPointParameterx; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv; |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC l_glPointSizex; |
| ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx; |
| ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC l_glPopMatrix; |
| ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC l_glPushMatrix; |
| ANGLE_UTIL_EXPORT PFNGLROTATEXPROC l_glRotatex; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex; |
| ANGLE_UTIL_EXPORT PFNGLSCALEXPROC l_glScalex; |
| ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC l_glShadeModel; |
| ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC l_glTexEnvi; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC l_glTexEnvx; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC l_glTexEnviv; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC l_glTexEnvxv; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC l_glTexParameterx; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC l_glTexParameterxv; |
| ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC l_glTranslatex; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC l_glVertexPointer; |
| ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC l_glActiveTexture; |
| ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC l_glAttachShader; |
| ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation; |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC l_glBindBuffer; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer; |
| ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer; |
| ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC l_glBindTexture; |
| ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC l_glBlendColor; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC l_glBlendEquation; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC l_glBlendFunc; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate; |
| ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC l_glBufferData; |
| ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC l_glBufferSubData; |
| ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus; |
| ANGLE_UTIL_EXPORT PFNGLCLEARPROC l_glClear; |
| ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC l_glClearColor; |
| ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC l_glClearDepthf; |
| ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC l_glClearStencil; |
| ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC l_glColorMask; |
| ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC l_glCompileShader; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D; |
| ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC l_glCreateProgram; |
| ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC l_glCreateShader; |
| ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC l_glCullFace; |
| ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC l_glDeleteBuffers; |
| ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers; |
| ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC l_glDeleteProgram; |
| ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers; |
| ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC l_glDeleteShader; |
| ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC l_glDeleteTextures; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC l_glDepthFunc; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC l_glDepthMask; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC l_glDepthRangef; |
| ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC l_glDetachShader; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEPROC l_glDisable; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC l_glDrawArrays; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC l_glDrawElements; |
| ANGLE_UTIL_EXPORT PFNGLENABLEPROC l_glEnable; |
| ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray; |
| ANGLE_UTIL_EXPORT PFNGLFINISHPROC l_glFinish; |
| ANGLE_UTIL_EXPORT PFNGLFLUSHPROC l_glFlush; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D; |
| ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC l_glFrontFace; |
| ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC l_glGenBuffers; |
| ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap; |
| ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers; |
| ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers; |
| ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC l_glGenTextures; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform; |
| ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders; |
| ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC l_glGetBooleanv; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETERRORPROC l_glGetError; |
| ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC l_glGetFloatv; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC |
| l_glGetFramebufferAttachmentParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC l_glGetIntegerv; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC l_glGetProgramiv; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC l_glGetShaderiv; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC l_glGetShaderSource; |
| ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC l_glGetString; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC l_glGetUniformfv; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC l_glGetUniformiv; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv; |
| ANGLE_UTIL_EXPORT PFNGLHINTPROC l_glHint; |
| ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC l_glIsBuffer; |
| ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC l_glIsEnabled; |
| ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer; |
| ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC l_glIsProgram; |
| ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer; |
| ANGLE_UTIL_EXPORT PFNGLISSHADERPROC l_glIsShader; |
| ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC l_glIsTexture; |
| ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC l_glLineWidth; |
| ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC l_glLinkProgram; |
| ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC l_glPixelStorei; |
| ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC l_glPolygonOffset; |
| ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC l_glReadPixels; |
| ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage; |
| ANGLE_UTIL_EXPORT PFNGLSCISSORPROC l_glScissor; |
| ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC l_glShaderBinary; |
| ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC l_glShaderSource; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC l_glStencilFunc; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC l_glStencilMask; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC l_glStencilOp; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC l_glTexImage2D; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC l_glTexParameterf; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC l_glTexParameterfv; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC l_glTexParameteri; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC l_glTexParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC l_glUniform1f; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC l_glUniform1fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC l_glUniform1i; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC l_glUniform1iv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC l_glUniform2f; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC l_glUniform2fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC l_glUniform2i; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC l_glUniform2iv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC l_glUniform3f; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC l_glUniform3fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC l_glUniform3i; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC l_glUniform3iv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC l_glUniform4f; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC l_glUniform4fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC l_glUniform4i; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC l_glUniform4iv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv; |
| ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC l_glUseProgram; |
| ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC l_glValidateProgram; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer; |
| ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC l_glViewport; |
| ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC l_glReadBuffer; |
| ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC l_glTexImage3D; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D; |
| ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC l_glGenQueries; |
| ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC l_glDeleteQueries; |
| ANGLE_UTIL_EXPORT PFNGLISQUERYPROC l_glIsQuery; |
| ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC l_glBeginQuery; |
| ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC l_glEndQuery; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC l_glGetQueryiv; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv; |
| ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC l_glUnmapBuffer; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv; |
| ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC l_glDrawBuffers; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv; |
| ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer; |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange; |
| ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange; |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray; |
| ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays; |
| ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays; |
| ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC l_glIsVertexArray; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v; |
| ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback; |
| ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback; |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange; |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC l_glBindBufferBase; |
| ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings; |
| ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC l_glUniform1ui; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC l_glUniform2ui; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC l_glUniform3ui; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC l_glUniform4ui; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC l_glUniform1uiv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC l_glUniform2uiv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC l_glUniform3uiv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC l_glUniform4uiv; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC l_glClearBufferiv; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC l_glClearBufferfv; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC l_glClearBufferfi; |
| ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC l_glGetStringi; |
| ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced; |
| ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC l_glFenceSync; |
| ANGLE_UTIL_EXPORT PFNGLISSYNCPROC l_glIsSync; |
| ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC l_glDeleteSync; |
| ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync; |
| ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC l_glWaitSync; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC l_glGetInteger64v; |
| ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC l_glGetSynciv; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v; |
| ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC l_glGenSamplers; |
| ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC l_glDeleteSamplers; |
| ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC l_glIsSampler; |
| ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC l_glBindSampler; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor; |
| ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback; |
| ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks; |
| ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks; |
| ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback; |
| ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback; |
| ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC l_glProgramBinary; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri; |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer; |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC l_glTexStorage2D; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC l_glTexStorage3D; |
| ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ; |
| ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute; |
| ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation; |
| ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages; |
| ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram; |
| ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv; |
| ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline; |
| ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines; |
| ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines; |
| ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv; |
| ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog; |
| ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v; |
| ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC l_glMemoryBarrier; |
| ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample; |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC l_glSampleMaski; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv; |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor; |
| ANGLE_UTIL_EXPORT PFNGLBLENDBARRIERPROC l_glBlendBarrier; |
| ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData; |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl; |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert; |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback; |
| ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog; |
| ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup; |
| ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup; |
| ANGLE_UTIL_EXPORT PFNGLOBJECTLABELPROC l_glObjectLabel; |
| ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELPROC l_glGetObjectLabel; |
| ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel; |
| ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel; |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC l_glGetPointerv; |
| ANGLE_UTIL_EXPORT PFNGLENABLEIPROC l_glEnablei; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEIPROC l_glDisablei; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIPROC l_glBlendEquationi; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIPROC l_glBlendFunci; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei; |
| ANGLE_UTIL_EXPORT PFNGLCOLORMASKIPROC l_glColorMaski; |
| ANGLE_UTIL_EXPORT PFNGLISENABLEDIPROC l_glIsEnabledi; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex; |
| ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC l_glDrawElementsInstancedBaseVertex; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture; |
| ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox; |
| ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus; |
| ANGLE_UTIL_EXPORT PFNGLREADNPIXELSPROC l_glReadnPixels; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv; |
| ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading; |
| ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIPROC l_glPatchParameteri; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv; |
| ANGLE_UTIL_EXPORT PFNGLTEXBUFFERPROC l_glTexBuffer; |
| ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample; |
| ANGLE_UTIL_EXPORT PFNGLBEGINPERFMONITORAMDPROC l_glBeginPerfMonitorAMD; |
| ANGLE_UTIL_EXPORT PFNGLDELETEPERFMONITORSAMDPROC l_glDeletePerfMonitorsAMD; |
| ANGLE_UTIL_EXPORT PFNGLENDPERFMONITORAMDPROC l_glEndPerfMonitorAMD; |
| ANGLE_UTIL_EXPORT PFNGLGENPERFMONITORSAMDPROC l_glGenPerfMonitorsAMD; |
| ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC l_glGetPerfMonitorCounterDataAMD; |
| ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC l_glGetPerfMonitorCounterInfoAMD; |
| ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC l_glGetPerfMonitorCounterStringAMD; |
| ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC l_glGetPerfMonitorCountersAMD; |
| ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC l_glGetPerfMonitorGroupStringAMD; |
| ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC l_glGetPerfMonitorGroupsAMD; |
| ANGLE_UTIL_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC l_glSelectPerfMonitorCountersAMD; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC |
| l_glDrawArraysInstancedBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC |
| l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC |
| l_glMultiDrawArraysInstancedBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC |
| l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC |
| l_glRenderbufferStorageMultisampleANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC l_glGetCompressedTexImageANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC |
| l_glTexStorageMemFlags2DMultisampleANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC |
| l_glTexStorageMemFlags3DMultisampleANGLE; |
| ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC l_glMultiDrawElementsInstancedANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC l_glCompressedTexImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC l_glCompressedTexImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC |
| l_glCompressedTexSubImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC |
| l_glCompressedTexSubImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC |
| l_glGetActiveUniformBlockivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC l_glGetBufferParameteri64vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC l_glGetBufferParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC |
| l_glGetFramebufferAttachmentParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC |
| l_glGetFramebufferParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC l_glGetPointervRobustANGLERobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC l_glGetProgramInterfaceivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC |
| l_glGetRenderbufferParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glGetSamplerParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC |
| l_glGetSamplerParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC l_glGetSamplerParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC l_glGetSamplerParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC l_glGetTexLevelParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC l_glGetTexLevelParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC |
| l_glGetVertexAttribPointervRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC l_glSamplerParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC l_glImportSemaphoreZirconHandleANGLE; |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE; |
| ANGLE_UTIL_EXPORT PFNGLACQUIRETEXTURESANGLEPROC l_glAcquireTexturesANGLE; |
| ANGLE_UTIL_EXPORT PFNGLRELEASETEXTURESANGLEPROC l_glReleaseTexturesANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC l_glEGLImageTargetTexStorageEXT; |
| ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC l_glEGLImageTargetTextureStorageEXT; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC |
| l_glGetProgramResourceLocationIndexEXT; |
| ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT; |
| ANGLE_UTIL_EXPORT PFNGLCLIPCONTROLEXTPROC l_glClipControlEXT; |
| ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELEXTPROC l_glGetObjectLabelEXT; |
| ANGLE_UTIL_EXPORT PFNGLLABELOBJECTEXTPROC l_glLabelObjectEXT; |
| ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT; |
| ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT; |
| ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT; |
| ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT; |
| ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT; |
| ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT; |
| ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC l_glEndQueryEXT; |
| ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT; |
| ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC l_glIsQueryEXT; |
| ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT; |
| ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT; |
| ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTPROC l_glDisableiEXT; |
| ANGLE_UTIL_EXPORT PFNGLENABLEIEXTPROC l_glEnableiEXT; |
| ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC |
| l_glDrawElementsInstancedBaseVertexEXT; |
| ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT; |
| ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT; |
| ANGLE_UTIL_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT; |
| ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT; |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT; |
| ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT; |
| ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT; |
| ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT; |
| ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT; |
| ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT; |
| ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC l_glMultiDrawArraysIndirectEXT; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC l_glMultiDrawElementsIndirectEXT; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC |
| l_glFramebufferTexture2DMultisampleEXT; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC l_glRenderbufferStorageMultisampleEXT; |
| ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXEXTPROC l_glPrimitiveBoundingBoxEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT; |
| ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT; |
| ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT; |
| ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT; |
| ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT; |
| ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT; |
| ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT; |
| ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT; |
| ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT; |
| ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMEXTPROC l_glActiveShaderProgramEXT; |
| ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEEXTPROC l_glBindProgramPipelineEXT; |
| ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVEXTPROC l_glCreateShaderProgramvEXT; |
| ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTPROC l_glDeleteProgramPipelinesEXT; |
| ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESEXTPROC l_glGenProgramPipelinesEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC l_glGetProgramPipelineInfoLogEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTPROC l_glGetProgramPipelineivEXT; |
| ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEEXTPROC l_glIsProgramPipelineEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC l_glProgramParameteriEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC l_glProgramUniform1fEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC l_glProgramUniform1fvEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC l_glProgramUniform1iEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC l_glProgramUniform1ivEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC l_glProgramUniform1uiEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC l_glProgramUniform1uivEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC l_glProgramUniform2fEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC l_glProgramUniform2fvEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC l_glProgramUniform2iEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC l_glProgramUniform2ivEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC l_glProgramUniform2uiEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC l_glProgramUniform2uivEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC l_glProgramUniform3fEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC l_glProgramUniform3fvEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC l_glProgramUniform3iEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC l_glProgramUniform3ivEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC l_glProgramUniform3uiEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC l_glProgramUniform3uivEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC l_glProgramUniform4fEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC l_glProgramUniform4fvEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC l_glProgramUniform4iEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC l_glProgramUniform4ivEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC l_glProgramUniform4uiEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC l_glProgramUniform4uivEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC l_glProgramUniformMatrix2fvEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC l_glProgramUniformMatrix2x3fvEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC l_glProgramUniformMatrix2x4fvEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC l_glProgramUniformMatrix3fvEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC l_glProgramUniformMatrix3x2fvEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC l_glProgramUniformMatrix3x4fvEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC l_glProgramUniformMatrix4fvEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC l_glProgramUniformMatrix4x2fvEXT; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC l_glProgramUniformMatrix4x3fvEXT; |
| ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESEXTPROC l_glUseProgramStagesEXT; |
| ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTPROC l_glValidateProgramPipelineEXT; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC l_glFramebufferFetchBarrierEXT; |
| ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIEXTPROC l_glPatchParameteriEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVEXTPROC l_glGetSamplerParameterIivEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVEXTPROC l_glGetSamplerParameterIuivEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC l_glGetTexParameterIivEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC l_glGetTexParameterIuivEXT; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVEXTPROC l_glSamplerParameterIivEXT; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVEXTPROC l_glSamplerParameterIuivEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVEXTPROC l_glTexParameterIivEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC l_glTexParameterIuivEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT; |
| ANGLE_UTIL_EXPORT PFNGLBLENDBARRIERKHRPROC l_glBlendBarrierKHR; |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR; |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR; |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR; |
| ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR; |
| ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR; |
| ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR; |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR; |
| ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR; |
| ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR; |
| ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR; |
| ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR; |
| ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIMESAPROC l_glFramebufferParameteriMESA; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC l_glGetFramebufferParameterivMESA; |
| ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV; |
| ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC l_glFinishFenceNV; |
| ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC l_glGenFencesNV; |
| ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC l_glGetFenceivNV; |
| ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC l_glIsFenceNV; |
| ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC l_glSetFenceNV; |
| ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC l_glTestFenceNV; |
| ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERNVPROC l_glBlitFramebufferNV; |
| ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC |
| l_glEGLImageTargetRenderbufferStorageOES; |
| ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES; |
| ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES; |
| ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESPROC l_glColorMaskiOES; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEIOESPROC l_glDisableiOES; |
| ANGLE_UTIL_EXPORT PFNGLENABLEIOESPROC l_glEnableiOES; |
| ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESPROC l_glIsEnablediOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC |
| l_glDrawElementsInstancedBaseVertexOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREOESPROC l_glFramebufferTextureOES; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES; |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC l_glMapBufferOES; |
| ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES; |
| ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXOESPROC l_glPrimitiveBoundingBoxOES; |
| ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXBUFFEROESPROC l_glTexBufferOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES; |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES; |
| ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES; |
| ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES; |
| ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR; |
| ANGLE_UTIL_EXPORT PFNGLSHADINGRATEQCOMPROC l_glShadingRateQCOM; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC l_glDrawTexfOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC l_glDrawTexiOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC l_glDrawTexsOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC l_glDrawTexxOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES; |
| ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES; |
| ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES; |
| ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES; |
| ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES; |
| ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES; |
| ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES; |
| ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC |
| l_glGetFramebufferAttachmentParameterivOES; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES; |
| ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES; |
| ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES; |
| ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES; |
| ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC l_glLoadPaletteFromModelViewMatrixOES; |
| ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES; |
| ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES; |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES; |
| ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC l_glTexGenfOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC l_glTexGenfvOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC l_glTexGeniOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC l_glTexGenivOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC l_glTexGenxOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC l_glTexGenxvOES; |
| |
| namespace angle |
| { |
| void LoadGLES(LoadProc loadProc) |
| { |
| l_glAlphaFunc = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc")); |
| l_glClipPlanef = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef")); |
| l_glColor4f = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f")); |
| l_glFogf = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf")); |
| l_glFogfv = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv")); |
| l_glFrustumf = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf")); |
| l_glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef")); |
| l_glGetLightfv = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv")); |
| l_glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv")); |
| l_glGetTexEnvfv = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv")); |
| l_glLightModelf = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf")); |
| l_glLightModelfv = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv")); |
| l_glLightf = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf")); |
| l_glLightfv = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv")); |
| l_glLoadMatrixf = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf")); |
| l_glMaterialf = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf")); |
| l_glMaterialfv = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv")); |
| l_glMultMatrixf = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf")); |
| l_glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f")); |
| l_glNormal3f = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f")); |
| l_glOrthof = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof")); |
| l_glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf")); |
| l_glPointParameterfv = |
| reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv")); |
| l_glPointSize = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize")); |
| l_glRotatef = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef")); |
| l_glScalef = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef")); |
| l_glTexEnvf = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf")); |
| l_glTexEnvfv = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv")); |
| l_glTranslatef = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef")); |
| l_glAlphaFuncx = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx")); |
| l_glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx")); |
| l_glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx")); |
| l_glClientActiveTexture = |
| reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture")); |
| l_glClipPlanex = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex")); |
| l_glColor4ub = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub")); |
| l_glColor4x = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x")); |
| l_glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer")); |
| l_glDepthRangex = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex")); |
| l_glDisableClientState = |
| reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState")); |
| l_glEnableClientState = |
| reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState")); |
| l_glFogx = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx")); |
| l_glFogxv = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv")); |
| l_glFrustumx = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx")); |
| l_glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex")); |
| l_glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv")); |
| l_glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv")); |
| l_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv")); |
| l_glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv")); |
| l_glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv")); |
| l_glGetTexParameterxv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv")); |
| l_glLightModelx = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx")); |
| l_glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv")); |
| l_glLightx = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx")); |
| l_glLightxv = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv")); |
| l_glLineWidthx = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx")); |
| l_glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity")); |
| l_glLoadMatrixx = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx")); |
| l_glLogicOp = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp")); |
| l_glMaterialx = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx")); |
| l_glMaterialxv = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv")); |
| l_glMatrixMode = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode")); |
| l_glMultMatrixx = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx")); |
| l_glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x")); |
| l_glNormal3x = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x")); |
| l_glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer")); |
| l_glOrthox = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox")); |
| l_glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx")); |
| l_glPointParameterxv = |
| reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv")); |
| l_glPointSizex = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex")); |
| l_glPolygonOffsetx = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx")); |
| l_glPopMatrix = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix")); |
| l_glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix")); |
| l_glRotatex = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex")); |
| l_glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex")); |
| l_glScalex = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex")); |
| l_glShadeModel = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel")); |
| l_glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer")); |
| l_glTexEnvi = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi")); |
| l_glTexEnvx = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx")); |
| l_glTexEnviv = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv")); |
| l_glTexEnvxv = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv")); |
| l_glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx")); |
| l_glTexParameterxv = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv")); |
| l_glTranslatex = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex")); |
| l_glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer")); |
| l_glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture")); |
| l_glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader")); |
| l_glBindAttribLocation = |
| reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation")); |
| l_glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer")); |
| l_glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer")); |
| l_glBindRenderbuffer = |
| reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer")); |
| l_glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture")); |
| l_glBlendColor = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor")); |
| l_glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation")); |
| l_glBlendEquationSeparate = |
| reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate")); |
| l_glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc")); |
| l_glBlendFuncSeparate = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate")); |
| l_glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData")); |
| l_glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData")); |
| l_glCheckFramebufferStatus = |
| reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus")); |
| l_glClear = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear")); |
| l_glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor")); |
| l_glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf")); |
| l_glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil")); |
| l_glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask")); |
| l_glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader")); |
| l_glCompressedTexImage2D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D")); |
| l_glCompressedTexSubImage2D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D")); |
| l_glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D")); |
| l_glCopyTexSubImage2D = |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D")); |
| l_glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram")); |
| l_glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader")); |
| l_glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace")); |
| l_glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers")); |
| l_glDeleteFramebuffers = |
| reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers")); |
| l_glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram")); |
| l_glDeleteRenderbuffers = |
| reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers")); |
| l_glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader")); |
| l_glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures")); |
| l_glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc")); |
| l_glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask")); |
| l_glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef")); |
| l_glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader")); |
| l_glDisable = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable")); |
| l_glDisableVertexAttribArray = |
| reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray")); |
| l_glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays")); |
| l_glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements")); |
| l_glEnable = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable")); |
| l_glEnableVertexAttribArray = |
| reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray")); |
| l_glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish")); |
| l_glFlush = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush")); |
| l_glFramebufferRenderbuffer = |
| reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer")); |
| l_glFramebufferTexture2D = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D")); |
| l_glFrontFace = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace")); |
| l_glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers")); |
| l_glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap")); |
| l_glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers")); |
| l_glGenRenderbuffers = |
| reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers")); |
| l_glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures")); |
| l_glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib")); |
| l_glGetActiveUniform = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform")); |
| l_glGetAttachedShaders = |
| reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders")); |
| l_glGetAttribLocation = |
| reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation")); |
| l_glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv")); |
| l_glGetBufferParameteriv = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv")); |
| l_glGetError = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError")); |
| l_glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv")); |
| l_glGetFramebufferAttachmentParameteriv = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>( |
| loadProc("glGetFramebufferAttachmentParameteriv")); |
| l_glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv")); |
| l_glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv")); |
| l_glGetProgramInfoLog = |
| reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog")); |
| l_glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>( |
| loadProc("glGetRenderbufferParameteriv")); |
| l_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv")); |
| l_glGetShaderInfoLog = |
| reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog")); |
| l_glGetShaderPrecisionFormat = |
| reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat")); |
| l_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource")); |
| l_glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString")); |
| l_glGetTexParameterfv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv")); |
| l_glGetTexParameteriv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv")); |
| l_glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv")); |
| l_glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv")); |
| l_glGetUniformLocation = |
| reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation")); |
| l_glGetVertexAttribfv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv")); |
| l_glGetVertexAttribiv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv")); |
| l_glGetVertexAttribPointerv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv")); |
| l_glHint = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint")); |
| l_glIsBuffer = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer")); |
| l_glIsEnabled = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled")); |
| l_glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer")); |
| l_glIsProgram = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram")); |
| l_glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer")); |
| l_glIsShader = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader")); |
| l_glIsTexture = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture")); |
| l_glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth")); |
| l_glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram")); |
| l_glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei")); |
| l_glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset")); |
| l_glReadPixels = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels")); |
| l_glReleaseShaderCompiler = |
| reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler")); |
| l_glRenderbufferStorage = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage")); |
| l_glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage")); |
| l_glScissor = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor")); |
| l_glShaderBinary = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary")); |
| l_glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource")); |
| l_glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc")); |
| l_glStencilFuncSeparate = |
| reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate")); |
| l_glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask")); |
| l_glStencilMaskSeparate = |
| reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate")); |
| l_glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp")); |
| l_glStencilOpSeparate = |
| reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate")); |
| l_glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D")); |
| l_glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf")); |
| l_glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv")); |
| l_glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri")); |
| l_glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv")); |
| l_glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D")); |
| l_glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f")); |
| l_glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv")); |
| l_glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i")); |
| l_glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv")); |
| l_glUniform2f = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f")); |
| l_glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv")); |
| l_glUniform2i = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i")); |
| l_glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv")); |
| l_glUniform3f = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f")); |
| l_glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv")); |
| l_glUniform3i = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i")); |
| l_glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv")); |
| l_glUniform4f = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f")); |
| l_glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv")); |
| l_glUniform4i = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i")); |
| l_glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv")); |
| l_glUniformMatrix2fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv")); |
| l_glUniformMatrix3fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv")); |
| l_glUniformMatrix4fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv")); |
| l_glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram")); |
| l_glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram")); |
| l_glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f")); |
| l_glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv")); |
| l_glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f")); |
| l_glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv")); |
| l_glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f")); |
| l_glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv")); |
| l_glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f")); |
| l_glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv")); |
| l_glVertexAttribPointer = |
| reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer")); |
| l_glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport")); |
| l_glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer")); |
| l_glDrawRangeElements = |
| reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements")); |
| l_glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D")); |
| l_glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D")); |
| l_glCopyTexSubImage3D = |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D")); |
| l_glCompressedTexImage3D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D")); |
| l_glCompressedTexSubImage3D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D")); |
| l_glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries")); |
| l_glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries")); |
| l_glIsQuery = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery")); |
| l_glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery")); |
| l_glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery")); |
| l_glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv")); |
| l_glGetQueryObjectuiv = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv")); |
| l_glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer")); |
| l_glGetBufferPointerv = |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv")); |
| l_glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers")); |
| l_glUniformMatrix2x3fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv")); |
| l_glUniformMatrix3x2fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv")); |
| l_glUniformMatrix2x4fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv")); |
| l_glUniformMatrix4x2fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv")); |
| l_glUniformMatrix3x4fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv")); |
| l_glUniformMatrix4x3fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv")); |
| l_glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer")); |
| l_glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>( |
| loadProc("glRenderbufferStorageMultisample")); |
| l_glFramebufferTextureLayer = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer")); |
| l_glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange")); |
| l_glFlushMappedBufferRange = |
| reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange")); |
| l_glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray")); |
| l_glDeleteVertexArrays = |
| reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays")); |
| l_glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays")); |
| l_glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray")); |
| l_glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v")); |
| l_glBeginTransformFeedback = |
| reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback")); |
| l_glEndTransformFeedback = |
| reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback")); |
| l_glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange")); |
| l_glBindBufferBase = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase")); |
| l_glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>( |
| loadProc("glTransformFeedbackVaryings")); |
| l_glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>( |
| loadProc("glGetTransformFeedbackVarying")); |
| l_glVertexAttribIPointer = |
| reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer")); |
| l_glGetVertexAttribIiv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv")); |
| l_glGetVertexAttribIuiv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv")); |
| l_glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i")); |
| l_glVertexAttribI4ui = |
| reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui")); |
| l_glVertexAttribI4iv = |
| reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv")); |
| l_glVertexAttribI4uiv = |
| reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv")); |
| l_glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv")); |
| l_glGetFragDataLocation = |
| reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation")); |
| l_glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui")); |
| l_glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui")); |
| l_glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui")); |
| l_glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui")); |
| l_glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv")); |
| l_glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv")); |
| l_glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv")); |
| l_glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv")); |
| l_glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv")); |
| l_glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv")); |
| l_glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv")); |
| l_glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi")); |
| l_glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi")); |
| l_glCopyBufferSubData = |
| reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData")); |
| l_glGetUniformIndices = |
| reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices")); |
| l_glGetActiveUniformsiv = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv")); |
| l_glGetUniformBlockIndex = |
| reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex")); |
| l_glGetActiveUniformBlockiv = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv")); |
| l_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>( |
| loadProc("glGetActiveUniformBlockName")); |
| l_glUniformBlockBinding = |
| reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding")); |
| l_glDrawArraysInstanced = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced")); |
| l_glDrawElementsInstanced = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced")); |
| l_glFenceSync = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync")); |
| l_glIsSync = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync")); |
| l_glDeleteSync = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync")); |
| l_glClientWaitSync = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync")); |
| l_glWaitSync = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync")); |
| l_glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v")); |
| l_glGetSynciv = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv")); |
| l_glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v")); |
| l_glGetBufferParameteri64v = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v")); |
| l_glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers")); |
| l_glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers")); |
| l_glIsSampler = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler")); |
| l_glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler")); |
| l_glSamplerParameteri = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri")); |
| l_glSamplerParameteriv = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv")); |
| l_glSamplerParameterf = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf")); |
| l_glSamplerParameterfv = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv")); |
| l_glGetSamplerParameteriv = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv")); |
| l_glGetSamplerParameterfv = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv")); |
| l_glVertexAttribDivisor = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor")); |
| l_glBindTransformFeedback = |
| reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback")); |
| l_glDeleteTransformFeedbacks = |
| reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks")); |
| l_glGenTransformFeedbacks = |
| reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks")); |
| l_glIsTransformFeedback = |
| reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback")); |
| l_glPauseTransformFeedback = |
| reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback")); |
| l_glResumeTransformFeedback = |
| reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback")); |
| l_glGetProgramBinary = |
| reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary")); |
| l_glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary")); |
| l_glProgramParameteri = |
| reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri")); |
| l_glInvalidateFramebuffer = |
| reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer")); |
| l_glInvalidateSubFramebuffer = |
| reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer")); |
| l_glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D")); |
| l_glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D")); |
| l_glGetInternalformativ = |
| reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ")); |
| l_glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute")); |
| l_glDispatchComputeIndirect = |
| reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect")); |
| l_glDrawArraysIndirect = |
| reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect")); |
| l_glDrawElementsIndirect = |
| reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect")); |
| l_glFramebufferParameteri = |
| reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri")); |
| l_glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>( |
| loadProc("glGetFramebufferParameteriv")); |
| l_glGetProgramInterfaceiv = |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv")); |
| l_glGetProgramResourceIndex = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex")); |
| l_glGetProgramResourceName = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName")); |
| l_glGetProgramResourceiv = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv")); |
| l_glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>( |
| loadProc("glGetProgramResourceLocation")); |
| l_glUseProgramStages = |
| reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages")); |
| l_glActiveShaderProgram = |
| reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram")); |
| l_glCreateShaderProgramv = |
| reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv")); |
| l_glBindProgramPipeline = |
| reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline")); |
| l_glDeleteProgramPipelines = |
| reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines")); |
| l_glGenProgramPipelines = |
| reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines")); |
| l_glIsProgramPipeline = |
| reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline")); |
| l_glGetProgramPipelineiv = |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv")); |
| l_glProgramUniform1i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i")); |
| l_glProgramUniform2i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i")); |
| l_glProgramUniform3i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i")); |
| l_glProgramUniform4i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i")); |
| l_glProgramUniform1ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui")); |
| l_glProgramUniform2ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui")); |
| l_glProgramUniform3ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui")); |
| l_glProgramUniform4ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui")); |
| l_glProgramUniform1f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f")); |
| l_glProgramUniform2f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f")); |
| l_glProgramUniform3f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f")); |
| l_glProgramUniform4f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f")); |
| l_glProgramUniform1iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv")); |
| l_glProgramUniform2iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv")); |
| l_glProgramUniform3iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv")); |
| l_glProgramUniform4iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv")); |
| l_glProgramUniform1uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv")); |
| l_glProgramUniform2uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv")); |
| l_glProgramUniform3uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv")); |
| l_glProgramUniform4uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv")); |
| l_glProgramUniform1fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv")); |
| l_glProgramUniform2fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv")); |
| l_glProgramUniform3fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv")); |
| l_glProgramUniform4fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv")); |
| l_glProgramUniformMatrix2fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv")); |
| l_glProgramUniformMatrix3fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv")); |
| l_glProgramUniformMatrix4fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv")); |
| l_glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>( |
| loadProc("glProgramUniformMatrix2x3fv")); |
| l_glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>( |
| loadProc("glProgramUniformMatrix3x2fv")); |
| l_glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>( |
| loadProc("glProgramUniformMatrix2x4fv")); |
| l_glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>( |
| loadProc("glProgramUniformMatrix4x2fv")); |
| l_glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>( |
| loadProc("glProgramUniformMatrix3x4fv")); |
| l_glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>( |
| loadProc("glProgramUniformMatrix4x3fv")); |
| l_glValidateProgramPipeline = |
| reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline")); |
| l_glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>( |
| loadProc("glGetProgramPipelineInfoLog")); |
| l_glBindImageTexture = |
| reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture")); |
| l_glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v")); |
| l_glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier")); |
| l_glMemoryBarrierByRegion = |
| reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion")); |
| l_glTexStorage2DMultisample = |
| reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample")); |
| l_glGetMultisamplefv = |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv")); |
| l_glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski")); |
| l_glGetTexLevelParameteriv = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv")); |
| l_glGetTexLevelParameterfv = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv")); |
| l_glBindVertexBuffer = |
| reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer")); |
| l_glVertexAttribFormat = |
| reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat")); |
| l_glVertexAttribIFormat = |
| reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat")); |
| l_glVertexAttribBinding = |
| reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding")); |
| l_glVertexBindingDivisor = |
| reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor")); |
| l_glBlendBarrier = reinterpret_cast<PFNGLBLENDBARRIERPROC>(loadProc("glBlendBarrier")); |
| l_glCopyImageSubData = |
| reinterpret_cast<PFNGLCOPYIMAGESUBDATAPROC>(loadProc("glCopyImageSubData")); |
| l_glDebugMessageControl = |
| reinterpret_cast<PFNGLDEBUGMESSAGECONTROLPROC>(loadProc("glDebugMessageControl")); |
| l_glDebugMessageInsert = |
| reinterpret_cast<PFNGLDEBUGMESSAGEINSERTPROC>(loadProc("glDebugMessageInsert")); |
| l_glDebugMessageCallback = |
| reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKPROC>(loadProc("glDebugMessageCallback")); |
| l_glGetDebugMessageLog = |
| reinterpret_cast<PFNGLGETDEBUGMESSAGELOGPROC>(loadProc("glGetDebugMessageLog")); |
| l_glPushDebugGroup = reinterpret_cast<PFNGLPUSHDEBUGGROUPPROC>(loadProc("glPushDebugGroup")); |
| l_glPopDebugGroup = reinterpret_cast<PFNGLPOPDEBUGGROUPPROC>(loadProc("glPopDebugGroup")); |
| l_glObjectLabel = reinterpret_cast<PFNGLOBJECTLABELPROC>(loadProc("glObjectLabel")); |
| l_glGetObjectLabel = reinterpret_cast<PFNGLGETOBJECTLABELPROC>(loadProc("glGetObjectLabel")); |
| l_glObjectPtrLabel = reinterpret_cast<PFNGLOBJECTPTRLABELPROC>(loadProc("glObjectPtrLabel")); |
| l_glGetObjectPtrLabel = |
| reinterpret_cast<PFNGLGETOBJECTPTRLABELPROC>(loadProc("glGetObjectPtrLabel")); |
| l_glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv")); |
| l_glEnablei = reinterpret_cast<PFNGLENABLEIPROC>(loadProc("glEnablei")); |
| l_glDisablei = reinterpret_cast<PFNGLDISABLEIPROC>(loadProc("glDisablei")); |
| l_glBlendEquationi = reinterpret_cast<PFNGLBLENDEQUATIONIPROC>(loadProc("glBlendEquationi")); |
| l_glBlendEquationSeparatei = |
| reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIPROC>(loadProc("glBlendEquationSeparatei")); |
| l_glBlendFunci = reinterpret_cast<PFNGLBLENDFUNCIPROC>(loadProc("glBlendFunci")); |
| l_glBlendFuncSeparatei = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEIPROC>(loadProc("glBlendFuncSeparatei")); |
| l_glColorMaski = reinterpret_cast<PFNGLCOLORMASKIPROC>(loadProc("glColorMaski")); |
| l_glIsEnabledi = reinterpret_cast<PFNGLISENABLEDIPROC>(loadProc("glIsEnabledi")); |
| l_glDrawElementsBaseVertex = |
| reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXPROC>(loadProc("glDrawElementsBaseVertex")); |
| l_glDrawRangeElementsBaseVertex = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC>( |
| loadProc("glDrawRangeElementsBaseVertex")); |
| l_glDrawElementsInstancedBaseVertex = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC>( |
| loadProc("glDrawElementsInstancedBaseVertex")); |
| l_glFramebufferTexture = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPROC>(loadProc("glFramebufferTexture")); |
| l_glPrimitiveBoundingBox = |
| reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXPROC>(loadProc("glPrimitiveBoundingBox")); |
| l_glGetGraphicsResetStatus = |
| reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSPROC>(loadProc("glGetGraphicsResetStatus")); |
| l_glReadnPixels = reinterpret_cast<PFNGLREADNPIXELSPROC>(loadProc("glReadnPixels")); |
| l_glGetnUniformfv = reinterpret_cast<PFNGLGETNUNIFORMFVPROC>(loadProc("glGetnUniformfv")); |
| l_glGetnUniformiv = reinterpret_cast<PFNGLGETNUNIFORMIVPROC>(loadProc("glGetnUniformiv")); |
| l_glGetnUniformuiv = reinterpret_cast<PFNGLGETNUNIFORMUIVPROC>(loadProc("glGetnUniformuiv")); |
| l_glMinSampleShading = |
| reinterpret_cast<PFNGLMINSAMPLESHADINGPROC>(loadProc("glMinSampleShading")); |
| l_glPatchParameteri = reinterpret_cast<PFNGLPATCHPARAMETERIPROC>(loadProc("glPatchParameteri")); |
| l_glTexParameterIiv = reinterpret_cast<PFNGLTEXPARAMETERIIVPROC>(loadProc("glTexParameterIiv")); |
| l_glTexParameterIuiv = |
| reinterpret_cast<PFNGLTEXPARAMETERIUIVPROC>(loadProc("glTexParameterIuiv")); |
| l_glGetTexParameterIiv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIIVPROC>(loadProc("glGetTexParameterIiv")); |
| l_glGetTexParameterIuiv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIUIVPROC>(loadProc("glGetTexParameterIuiv")); |
| l_glSamplerParameterIiv = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIIVPROC>(loadProc("glSamplerParameterIiv")); |
| l_glSamplerParameterIuiv = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVPROC>(loadProc("glSamplerParameterIuiv")); |
| l_glGetSamplerParameterIiv = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVPROC>(loadProc("glGetSamplerParameterIiv")); |
| l_glGetSamplerParameterIuiv = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVPROC>(loadProc("glGetSamplerParameterIuiv")); |
| l_glTexBuffer = reinterpret_cast<PFNGLTEXBUFFERPROC>(loadProc("glTexBuffer")); |
| l_glTexBufferRange = reinterpret_cast<PFNGLTEXBUFFERRANGEPROC>(loadProc("glTexBufferRange")); |
| l_glTexStorage3DMultisample = |
| reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEPROC>(loadProc("glTexStorage3DMultisample")); |
| l_glBeginPerfMonitorAMD = |
| reinterpret_cast<PFNGLBEGINPERFMONITORAMDPROC>(loadProc("glBeginPerfMonitorAMD")); |
| l_glDeletePerfMonitorsAMD = |
| reinterpret_cast<PFNGLDELETEPERFMONITORSAMDPROC>(loadProc("glDeletePerfMonitorsAMD")); |
| l_glEndPerfMonitorAMD = |
| reinterpret_cast<PFNGLENDPERFMONITORAMDPROC>(loadProc("glEndPerfMonitorAMD")); |
| l_glGenPerfMonitorsAMD = |
| reinterpret_cast<PFNGLGENPERFMONITORSAMDPROC>(loadProc("glGenPerfMonitorsAMD")); |
| l_glGetPerfMonitorCounterDataAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERDATAAMDPROC>( |
| loadProc("glGetPerfMonitorCounterDataAMD")); |
| l_glGetPerfMonitorCounterInfoAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERINFOAMDPROC>( |
| loadProc("glGetPerfMonitorCounterInfoAMD")); |
| l_glGetPerfMonitorCounterStringAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC>( |
| loadProc("glGetPerfMonitorCounterStringAMD")); |
| l_glGetPerfMonitorCountersAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERSAMDPROC>( |
| loadProc("glGetPerfMonitorCountersAMD")); |
| l_glGetPerfMonitorGroupStringAMD = reinterpret_cast<PFNGLGETPERFMONITORGROUPSTRINGAMDPROC>( |
| loadProc("glGetPerfMonitorGroupStringAMD")); |
| l_glGetPerfMonitorGroupsAMD = |
| reinterpret_cast<PFNGLGETPERFMONITORGROUPSAMDPROC>(loadProc("glGetPerfMonitorGroupsAMD")); |
| l_glSelectPerfMonitorCountersAMD = reinterpret_cast<PFNGLSELECTPERFMONITORCOUNTERSAMDPROC>( |
| loadProc("glSelectPerfMonitorCountersAMD")); |
| l_glDrawArraysInstancedBaseInstanceANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( |
| loadProc("glDrawArraysInstancedBaseInstanceANGLE")); |
| l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE")); |
| l_glMultiDrawArraysInstancedBaseInstanceANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( |
| loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE")); |
| l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( |
| loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE")); |
| l_glCopySubTexture3DANGLE = |
| reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE")); |
| l_glCopyTexture3DANGLE = |
| reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE")); |
| l_glBlitFramebufferANGLE = |
| reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE")); |
| l_glRenderbufferStorageMultisampleANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>( |
| loadProc("glRenderbufferStorageMultisampleANGLE")); |
| l_glGetCompressedTexImageANGLE = reinterpret_cast<PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC>( |
| loadProc("glGetCompressedTexImageANGLE")); |
| l_glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>( |
| loadProc("glGetRenderbufferImageANGLE")); |
| l_glGetTexImageANGLE = |
| reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE")); |
| l_glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvANGLE")); |
| l_glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>( |
| loadProc("glGetTexLevelParameterivANGLE")); |
| l_glDrawArraysInstancedANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE")); |
| l_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>( |
| loadProc("glDrawElementsInstancedANGLE")); |
| l_glVertexAttribDivisorANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE")); |
| l_glTexStorageMemFlags2DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC>( |
| loadProc("glTexStorageMemFlags2DANGLE")); |
| l_glTexStorageMemFlags2DMultisampleANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC>( |
| loadProc("glTexStorageMemFlags2DMultisampleANGLE")); |
| l_glTexStorageMemFlags3DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC>( |
| loadProc("glTexStorageMemFlags3DANGLE")); |
| l_glTexStorageMemFlags3DMultisampleANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC>( |
| loadProc("glTexStorageMemFlags3DMultisampleANGLE")); |
| l_glImportMemoryZirconHandleANGLE = reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC>( |
| loadProc("glImportMemoryZirconHandleANGLE")); |
| l_glMultiDrawArraysANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE")); |
| l_glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>( |
| loadProc("glMultiDrawArraysInstancedANGLE")); |
| l_glMultiDrawElementsANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE")); |
| l_glMultiDrawElementsInstancedANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>( |
| loadProc("glMultiDrawElementsInstancedANGLE")); |
| l_glProvokingVertexANGLE = |
| reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE")); |
| l_glDisableExtensionANGLE = |
| reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE")); |
| l_glRequestExtensionANGLE = |
| reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE")); |
| l_glCompressedTexImage2DRobustANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexImage2DRobustANGLE")); |
| l_glCompressedTexImage3DRobustANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexImage3DRobustANGLE")); |
| l_glCompressedTexSubImage2DRobustANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexSubImage2DRobustANGLE")); |
| l_glCompressedTexSubImage3DRobustANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexSubImage3DRobustANGLE")); |
| l_glGetActiveUniformBlockivRobustANGLE = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>( |
| loadProc("glGetActiveUniformBlockivRobustANGLE")); |
| l_glGetBooleani_vRobustANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE")); |
| l_glGetBooleanvRobustANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE")); |
| l_glGetBufferParameteri64vRobustANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>( |
| loadProc("glGetBufferParameteri64vRobustANGLE")); |
| l_glGetBufferParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetBufferParameterivRobustANGLE")); |
| l_glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>( |
| loadProc("glGetBufferPointervRobustANGLE")); |
| l_glGetFloatvRobustANGLE = |
| reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE")); |
| l_glGetFramebufferAttachmentParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivRobustANGLE")); |
| l_glGetFramebufferParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetFramebufferParameterivRobustANGLE")); |
| l_glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>( |
| loadProc("glGetInteger64i_vRobustANGLE")); |
| l_glGetInteger64vRobustANGLE = |
| reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE")); |
| l_glGetIntegeri_vRobustANGLE = |
| reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE")); |
| l_glGetIntegervRobustANGLE = |
| reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE")); |
| l_glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>( |
| loadProc("glGetInternalformativRobustANGLE")); |
| l_glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>( |
| loadProc("glGetMultisamplefvRobustANGLE")); |
| l_glGetPointervRobustANGLERobustANGLE = |
| reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>( |
| loadProc("glGetPointervRobustANGLERobustANGLE")); |
| l_glGetProgramInterfaceivRobustANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>( |
| loadProc("glGetProgramInterfaceivRobustANGLE")); |
| l_glGetProgramivRobustANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE")); |
| l_glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjecti64vRobustANGLE")); |
| l_glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjectivRobustANGLE")); |
| l_glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjectui64vRobustANGLE")); |
| l_glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjectuivRobustANGLE")); |
| l_glGetQueryivRobustANGLE = |
| reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE")); |
| l_glGetRenderbufferParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetRenderbufferParameterivRobustANGLE")); |
| l_glGetSamplerParameterIivRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterIivRobustANGLE")); |
| l_glGetSamplerParameterIuivRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterIuivRobustANGLE")); |
| l_glGetSamplerParameterfvRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterfvRobustANGLE")); |
| l_glGetSamplerParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterivRobustANGLE")); |
| l_glGetShaderivRobustANGLE = |
| reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE")); |
| l_glGetTexLevelParameterfvRobustANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvRobustANGLE")); |
| l_glGetTexLevelParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetTexLevelParameterivRobustANGLE")); |
| l_glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterIivRobustANGLE")); |
| l_glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterIuivRobustANGLE")); |
| l_glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterfvRobustANGLE")); |
| l_glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterivRobustANGLE")); |
| l_glGetUniformfvRobustANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE")); |
| l_glGetUniformivRobustANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE")); |
| l_glGetUniformuivRobustANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE")); |
| l_glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribIivRobustANGLE")); |
| l_glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribIuivRobustANGLE")); |
| l_glGetVertexAttribPointervRobustANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribPointervRobustANGLE")); |
| l_glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribfvRobustANGLE")); |
| l_glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribivRobustANGLE")); |
| l_glGetnUniformfvRobustANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE")); |
| l_glGetnUniformivRobustANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE")); |
| l_glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>( |
| loadProc("glGetnUniformuivRobustANGLE")); |
| l_glReadPixelsRobustANGLE = |
| reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE")); |
| l_glReadnPixelsRobustANGLE = |
| reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE")); |
| l_glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterIivRobustANGLE")); |
| l_glSamplerParameterIuivRobustANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterIuivRobustANGLE")); |
| l_glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterfvRobustANGLE")); |
| l_glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterivRobustANGLE")); |
| l_glTexImage2DRobustANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE")); |
| l_glTexImage3DRobustANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE")); |
| l_glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glTexParameterIivRobustANGLE")); |
| l_glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glTexParameterIuivRobustANGLE")); |
| l_glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glTexParameterfvRobustANGLE")); |
| l_glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glTexParameterivRobustANGLE")); |
| l_glTexSubImage2DRobustANGLE = |
| reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE")); |
| l_glTexSubImage3DRobustANGLE = |
| reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE")); |
| l_glImportSemaphoreZirconHandleANGLE = |
| reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC>( |
| loadProc("glImportSemaphoreZirconHandleANGLE")); |
| l_glInvalidateTextureANGLE = |
| reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE")); |
| l_glTexImage2DExternalANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE")); |
| l_glGetMultisamplefvANGLE = |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE")); |
| l_glSampleMaskiANGLE = |
| reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE")); |
| l_glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>( |
| loadProc("glTexStorage2DMultisampleANGLE")); |
| l_glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>( |
| loadProc("glGetTranslatedShaderSourceANGLE")); |
| l_glAcquireTexturesANGLE = |
| reinterpret_cast<PFNGLACQUIRETEXTURESANGLEPROC>(loadProc("glAcquireTexturesANGLE")); |
| l_glReleaseTexturesANGLE = |
| reinterpret_cast<PFNGLRELEASETEXTURESANGLEPROC>(loadProc("glReleaseTexturesANGLE")); |
| l_glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>( |
| loadProc("glBindUniformLocationCHROMIUM")); |
| l_glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>( |
| loadProc("glCompressedCopyTextureCHROMIUM")); |
| l_glCopySubTextureCHROMIUM = |
| reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM")); |
| l_glCopyTextureCHROMIUM = |
| reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM")); |
| l_glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>( |
| loadProc("glCoverageModulationCHROMIUM")); |
| l_glLoseContextCHROMIUM = |
| reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM")); |
| l_glEGLImageTargetTexStorageEXT = reinterpret_cast<PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC>( |
| loadProc("glEGLImageTargetTexStorageEXT")); |
| l_glEGLImageTargetTextureStorageEXT = |
| reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC>( |
| loadProc("glEGLImageTargetTextureStorageEXT")); |
| l_glBindFragDataLocationEXT = |
| reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT")); |
| l_glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>( |
| loadProc("glBindFragDataLocationIndexedEXT")); |
| l_glGetFragDataIndexEXT = |
| reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT")); |
| l_glGetProgramResourceLocationIndexEXT = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>( |
| loadProc("glGetProgramResourceLocationIndexEXT")); |
| l_glBufferStorageEXT = |
| reinterpret_cast<PFNGLBUFFERSTORAGEEXTPROC>(loadProc("glBufferStorageEXT")); |
| l_glClipControlEXT = reinterpret_cast<PFNGLCLIPCONTROLEXTPROC>(loadProc("glClipControlEXT")); |
| l_glCopyImageSubDataEXT = |
| reinterpret_cast<PFNGLCOPYIMAGESUBDATAEXTPROC>(loadProc("glCopyImageSubDataEXT")); |
| l_glGetObjectLabelEXT = |
| reinterpret_cast<PFNGLGETOBJECTLABELEXTPROC>(loadProc("glGetObjectLabelEXT")); |
| l_glLabelObjectEXT = reinterpret_cast<PFNGLLABELOBJECTEXTPROC>(loadProc("glLabelObjectEXT")); |
| l_glInsertEventMarkerEXT = |
| reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT")); |
| l_glPopGroupMarkerEXT = |
| reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT")); |
| l_glPushGroupMarkerEXT = |
| reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT")); |
| l_glDiscardFramebufferEXT = |
| reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT")); |
| l_glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT")); |
| l_glDeleteQueriesEXT = |
| reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT")); |
| l_glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT")); |
| l_glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT")); |
| l_glGetInteger64vEXT = |
| reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(loadProc("glGetInteger64vEXT")); |
| l_glGetQueryObjecti64vEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT")); |
| l_glGetQueryObjectivEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT")); |
| l_glGetQueryObjectui64vEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT")); |
| l_glGetQueryObjectuivEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT")); |
| l_glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT")); |
| l_glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT")); |
| l_glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT")); |
| l_glDrawBuffersEXT = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT")); |
| l_glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>( |
| loadProc("glBlendEquationSeparateiEXT")); |
| l_glBlendEquationiEXT = |
| reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(loadProc("glBlendEquationiEXT")); |
| l_glBlendFuncSeparateiEXT = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(loadProc("glBlendFuncSeparateiEXT")); |
| l_glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(loadProc("glBlendFunciEXT")); |
| l_glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(loadProc("glColorMaskiEXT")); |
| l_glDisableiEXT = reinterpret_cast<PFNGLDISABLEIEXTPROC>(loadProc("glDisableiEXT")); |
| l_glEnableiEXT = reinterpret_cast<PFNGLENABLEIEXTPROC>(loadProc("glEnableiEXT")); |
| l_glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(loadProc("glIsEnablediEXT")); |
| l_glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>( |
| loadProc("glDrawElementsBaseVertexEXT")); |
| l_glDrawElementsInstancedBaseVertexEXT = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexEXT")); |
| l_glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>( |
| loadProc("glDrawRangeElementsBaseVertexEXT")); |
| l_glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>( |
| loadProc("glMultiDrawElementsBaseVertexEXT")); |
| l_glBufferStorageExternalEXT = |
| reinterpret_cast<PFNGLBUFFERSTORAGEEXTERNALEXTPROC>(loadProc("glBufferStorageExternalEXT")); |
| l_glNamedBufferStorageExternalEXT = reinterpret_cast<PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC>( |
| loadProc("glNamedBufferStorageExternalEXT")); |
| l_glFramebufferTextureEXT = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT")); |
| l_glDrawArraysInstancedEXT = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT")); |
| l_glDrawElementsInstancedEXT = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT")); |
| l_glVertexAttribDivisorEXT = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT")); |
| l_glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>( |
| loadProc("glFlushMappedBufferRangeEXT")); |
| l_glMapBufferRangeEXT = |
| reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT")); |
| l_glBufferStorageMemEXT = |
| reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT")); |
| l_glCreateMemoryObjectsEXT = |
| reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT")); |
| l_glDeleteMemoryObjectsEXT = |
| reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT")); |
| l_glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>( |
| loadProc("glGetMemoryObjectParameterivEXT")); |
| l_glGetUnsignedBytei_vEXT = |
| reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT")); |
| l_glGetUnsignedBytevEXT = |
| reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT")); |
| l_glIsMemoryObjectEXT = |
| reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT")); |
| l_glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>( |
| loadProc("glMemoryObjectParameterivEXT")); |
| l_glTexStorageMem2DEXT = |
| reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT")); |
| l_glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>( |
| loadProc("glTexStorageMem2DMultisampleEXT")); |
| l_glTexStorageMem3DEXT = |
| reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT")); |
| l_glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>( |
| loadProc("glTexStorageMem3DMultisampleEXT")); |
| l_glImportMemoryFdEXT = |
| reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT")); |
| l_glMultiDrawArraysIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC>( |
| loadProc("glMultiDrawArraysIndirectEXT")); |
| l_glMultiDrawElementsIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC>( |
| loadProc("glMultiDrawElementsIndirectEXT")); |
| l_glFramebufferTexture2DMultisampleEXT = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>( |
| loadProc("glFramebufferTexture2DMultisampleEXT")); |
| l_glRenderbufferStorageMultisampleEXT = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>( |
| loadProc("glRenderbufferStorageMultisampleEXT")); |
| l_glPrimitiveBoundingBoxEXT = |
| reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXEXTPROC>(loadProc("glPrimitiveBoundingBoxEXT")); |
| l_glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>( |
| loadProc("glGetGraphicsResetStatusEXT")); |
| l_glGetnUniformfvEXT = |
| reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT")); |
| l_glGetnUniformivEXT = |
| reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT")); |
| l_glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT")); |
| l_glDeleteSemaphoresEXT = |
| reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT")); |
| l_glGenSemaphoresEXT = |
| reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT")); |
| l_glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>( |
| loadProc("glGetSemaphoreParameterui64vEXT")); |
| l_glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT")); |
| l_glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>( |
| loadProc("glSemaphoreParameterui64vEXT")); |
| l_glSignalSemaphoreEXT = |
| reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT")); |
| l_glWaitSemaphoreEXT = |
| reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT")); |
| l_glImportSemaphoreFdEXT = |
| reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT")); |
| l_glActiveShaderProgramEXT = |
| reinterpret_cast<PFNGLACTIVESHADERPROGRAMEXTPROC>(loadProc("glActiveShaderProgramEXT")); |
| l_glBindProgramPipelineEXT = |
| reinterpret_cast<PFNGLBINDPROGRAMPIPELINEEXTPROC>(loadProc("glBindProgramPipelineEXT")); |
| l_glCreateShaderProgramvEXT = |
| reinterpret_cast<PFNGLCREATESHADERPROGRAMVEXTPROC>(loadProc("glCreateShaderProgramvEXT")); |
| l_glDeleteProgramPipelinesEXT = reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESEXTPROC>( |
| loadProc("glDeleteProgramPipelinesEXT")); |
| l_glGenProgramPipelinesEXT = |
| reinterpret_cast<PFNGLGENPROGRAMPIPELINESEXTPROC>(loadProc("glGenProgramPipelinesEXT")); |
| l_glGetProgramPipelineInfoLogEXT = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC>( |
| loadProc("glGetProgramPipelineInfoLogEXT")); |
| l_glGetProgramPipelineivEXT = |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVEXTPROC>(loadProc("glGetProgramPipelineivEXT")); |
| l_glIsProgramPipelineEXT = |
| reinterpret_cast<PFNGLISPROGRAMPIPELINEEXTPROC>(loadProc("glIsProgramPipelineEXT")); |
| l_glProgramParameteriEXT = |
| reinterpret_cast<PFNGLPROGRAMPARAMETERIEXTPROC>(loadProc("glProgramParameteriEXT")); |
| l_glProgramUniform1fEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FEXTPROC>(loadProc("glProgramUniform1fEXT")); |
| l_glProgramUniform1fvEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FVEXTPROC>(loadProc("glProgramUniform1fvEXT")); |
| l_glProgramUniform1iEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IEXTPROC>(loadProc("glProgramUniform1iEXT")); |
| l_glProgramUniform1ivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IVEXTPROC>(loadProc("glProgramUniform1ivEXT")); |
| l_glProgramUniform1uiEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIEXTPROC>(loadProc("glProgramUniform1uiEXT")); |
| l_glProgramUniform1uivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVEXTPROC>(loadProc("glProgramUniform1uivEXT")); |
| l_glProgramUniform2fEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FEXTPROC>(loadProc("glProgramUniform2fEXT")); |
| l_glProgramUniform2fvEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FVEXTPROC>(loadProc("glProgramUniform2fvEXT")); |
| l_glProgramUniform2iEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IEXTPROC>(loadProc("glProgramUniform2iEXT")); |
| l_glProgramUniform2ivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IVEXTPROC>(loadProc("glProgramUniform2ivEXT")); |
| l_glProgramUniform2uiEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIEXTPROC>(loadProc("glProgramUniform2uiEXT")); |
| l_glProgramUniform2uivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVEXTPROC>(loadProc("glProgramUniform2uivEXT")); |
| l_glProgramUniform3fEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FEXTPROC>(loadProc("glProgramUniform3fEXT")); |
| l_glProgramUniform3fvEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FVEXTPROC>(loadProc("glProgramUniform3fvEXT")); |
| l_glProgramUniform3iEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IEXTPROC>(loadProc("glProgramUniform3iEXT")); |
| l_glProgramUniform3ivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IVEXTPROC>(loadProc("glProgramUniform3ivEXT")); |
| l_glProgramUniform3uiEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIEXTPROC>(loadProc("glProgramUniform3uiEXT")); |
| l_glProgramUniform3uivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVEXTPROC>(loadProc("glProgramUniform3uivEXT")); |
| l_glProgramUniform4fEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FEXTPROC>(loadProc("glProgramUniform4fEXT")); |
| l_glProgramUniform4fvEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FVEXTPROC>(loadProc("glProgramUniform4fvEXT")); |
| l_glProgramUniform4iEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IEXTPROC>(loadProc("glProgramUniform4iEXT")); |
| l_glProgramUniform4ivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IVEXTPROC>(loadProc("glProgramUniform4ivEXT")); |
| l_glProgramUniform4uiEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIEXTPROC>(loadProc("glProgramUniform4uiEXT")); |
| l_glProgramUniform4uivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVEXTPROC>(loadProc("glProgramUniform4uivEXT")); |
| l_glProgramUniformMatrix2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC>( |
| loadProc("glProgramUniformMatrix2fvEXT")); |
| l_glProgramUniformMatrix2x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC>( |
| loadProc("glProgramUniformMatrix2x3fvEXT")); |
| l_glProgramUniformMatrix2x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC>( |
| loadProc("glProgramUniformMatrix2x4fvEXT")); |
| l_glProgramUniformMatrix3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC>( |
| loadProc("glProgramUniformMatrix3fvEXT")); |
| l_glProgramUniformMatrix3x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC>( |
| loadProc("glProgramUniformMatrix3x2fvEXT")); |
| l_glProgramUniformMatrix3x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC>( |
| loadProc("glProgramUniformMatrix3x4fvEXT")); |
| l_glProgramUniformMatrix4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC>( |
| loadProc("glProgramUniformMatrix4fvEXT")); |
| l_glProgramUniformMatrix4x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC>( |
| loadProc("glProgramUniformMatrix4x2fvEXT")); |
| l_glProgramUniformMatrix4x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC>( |
| loadProc("glProgramUniformMatrix4x3fvEXT")); |
| l_glUseProgramStagesEXT = |
| reinterpret_cast<PFNGLUSEPROGRAMSTAGESEXTPROC>(loadProc("glUseProgramStagesEXT")); |
| l_glValidateProgramPipelineEXT = reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEEXTPROC>( |
| loadProc("glValidateProgramPipelineEXT")); |
| l_glFramebufferFetchBarrierEXT = reinterpret_cast<PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC>( |
| loadProc("glFramebufferFetchBarrierEXT")); |
| l_glPatchParameteriEXT = |
| reinterpret_cast<PFNGLPATCHPARAMETERIEXTPROC>(loadProc("glPatchParameteriEXT")); |
| l_glGetSamplerParameterIivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVEXTPROC>( |
| loadProc("glGetSamplerParameterIivEXT")); |
| l_glGetSamplerParameterIuivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVEXTPROC>( |
| loadProc("glGetSamplerParameterIuivEXT")); |
| l_glGetTexParameterIivEXT = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIIVEXTPROC>(loadProc("glGetTexParameterIivEXT")); |
| l_glGetTexParameterIuivEXT = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIUIVEXTPROC>(loadProc("glGetTexParameterIuivEXT")); |
| l_glSamplerParameterIivEXT = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIIVEXTPROC>(loadProc("glSamplerParameterIivEXT")); |
| l_glSamplerParameterIuivEXT = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVEXTPROC>(loadProc("glSamplerParameterIuivEXT")); |
| l_glTexParameterIivEXT = |
| reinterpret_cast<PFNGLTEXPARAMETERIIVEXTPROC>(loadProc("glTexParameterIivEXT")); |
| l_glTexParameterIuivEXT = |
| reinterpret_cast<PFNGLTEXPARAMETERIUIVEXTPROC>(loadProc("glTexParameterIuivEXT")); |
| l_glTexBufferEXT = reinterpret_cast<PFNGLTEXBUFFEREXTPROC>(loadProc("glTexBufferEXT")); |
| l_glTexBufferRangeEXT = |
| reinterpret_cast<PFNGLTEXBUFFERRANGEEXTPROC>(loadProc("glTexBufferRangeEXT")); |
| l_glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT")); |
| l_glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT")); |
| l_glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT")); |
| l_glBlendBarrierKHR = reinterpret_cast<PFNGLBLENDBARRIERKHRPROC>(loadProc("glBlendBarrierKHR")); |
| l_glDebugMessageCallbackKHR = |
| reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR")); |
| l_glDebugMessageControlKHR = |
| reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR")); |
| l_glDebugMessageInsertKHR = |
| reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR")); |
| l_glGetDebugMessageLogKHR = |
| reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR")); |
| l_glGetObjectLabelKHR = |
| reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR")); |
| l_glGetObjectPtrLabelKHR = |
| reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR")); |
| l_glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR")); |
| l_glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR")); |
| l_glObjectPtrLabelKHR = |
| reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR")); |
| l_glPopDebugGroupKHR = |
| reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR")); |
| l_glPushDebugGroupKHR = |
| reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR")); |
| l_glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>( |
| loadProc("glMaxShaderCompilerThreadsKHR")); |
| l_glFramebufferParameteriMESA = reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIMESAPROC>( |
| loadProc("glFramebufferParameteriMESA")); |
| l_glGetFramebufferParameterivMESA = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC>( |
| loadProc("glGetFramebufferParameterivMESA")); |
| l_glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV")); |
| l_glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV")); |
| l_glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV")); |
| l_glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV")); |
| l_glIsFenceNV = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV")); |
| l_glSetFenceNV = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV")); |
| l_glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV")); |
| l_glBlitFramebufferNV = |
| reinterpret_cast<PFNGLBLITFRAMEBUFFERNVPROC>(loadProc("glBlitFramebufferNV")); |
| l_glEGLImageTargetRenderbufferStorageOES = |
| reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>( |
| loadProc("glEGLImageTargetRenderbufferStorageOES")); |
| l_glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>( |
| loadProc("glEGLImageTargetTexture2DOES")); |
| l_glCopyImageSubDataOES = |
| reinterpret_cast<PFNGLCOPYIMAGESUBDATAOESPROC>(loadProc("glCopyImageSubDataOES")); |
| l_glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>( |
| loadProc("glBlendEquationSeparateiOES")); |
| l_glBlendEquationiOES = |
| reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(loadProc("glBlendEquationiOES")); |
| l_glBlendFuncSeparateiOES = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(loadProc("glBlendFuncSeparateiOES")); |
| l_glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(loadProc("glBlendFunciOES")); |
| l_glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(loadProc("glColorMaskiOES")); |
| l_glDisableiOES = reinterpret_cast<PFNGLDISABLEIOESPROC>(loadProc("glDisableiOES")); |
| l_glEnableiOES = reinterpret_cast<PFNGLENABLEIOESPROC>(loadProc("glEnableiOES")); |
| l_glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(loadProc("glIsEnablediOES")); |
| l_glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>( |
| loadProc("glDrawElementsBaseVertexOES")); |
| l_glDrawElementsInstancedBaseVertexOES = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexOES")); |
| l_glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>( |
| loadProc("glDrawRangeElementsBaseVertexOES")); |
| l_glFramebufferTextureOES = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREOESPROC>(loadProc("glFramebufferTextureOES")); |
| l_glGetProgramBinaryOES = |
| reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES")); |
| l_glProgramBinaryOES = |
| reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES")); |
| l_glGetBufferPointervOES = |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES")); |
| l_glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES")); |
| l_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES")); |
| l_glPrimitiveBoundingBoxOES = |
| reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXOESPROC>(loadProc("glPrimitiveBoundingBoxOES")); |
| l_glMinSampleShadingOES = |
| reinterpret_cast<PFNGLMINSAMPLESHADINGOESPROC>(loadProc("glMinSampleShadingOES")); |
| l_glCompressedTexImage3DOES = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES")); |
| l_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>( |
| loadProc("glCompressedTexSubImage3DOES")); |
| l_glCopyTexSubImage3DOES = |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES")); |
| l_glFramebufferTexture3DOES = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES")); |
| l_glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES")); |
| l_glTexSubImage3DOES = |
| reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES")); |
| l_glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>( |
| loadProc("glGetSamplerParameterIivOES")); |
| l_glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>( |
| loadProc("glGetSamplerParameterIuivOES")); |
| l_glGetTexParameterIivOES = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES")); |
| l_glGetTexParameterIuivOES = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES")); |
| l_glSamplerParameterIivOES = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES")); |
| l_glSamplerParameterIuivOES = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES")); |
| l_glTexParameterIivOES = |
| reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES")); |
| l_glTexParameterIuivOES = |
| reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES")); |
| l_glTexBufferOES = reinterpret_cast<PFNGLTEXBUFFEROESPROC>(loadProc("glTexBufferOES")); |
| l_glTexBufferRangeOES = |
| reinterpret_cast<PFNGLTEXBUFFERRANGEOESPROC>(loadProc("glTexBufferRangeOES")); |
| l_glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>( |
| loadProc("glTexStorage3DMultisampleOES")); |
| l_glBindVertexArrayOES = |
| reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES")); |
| l_glDeleteVertexArraysOES = |
| reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES")); |
| l_glGenVertexArraysOES = |
| reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES")); |
| l_glIsVertexArrayOES = |
| reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES")); |
| l_glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>( |
| loadProc("glFramebufferTextureMultiviewOVR")); |
| l_glShadingRateQCOM = reinterpret_cast<PFNGLSHADINGRATEQCOMPROC>(loadProc("glShadingRateQCOM")); |
| l_glDrawTexfOES = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES")); |
| l_glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES")); |
| l_glDrawTexiOES = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES")); |
| l_glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES")); |
| l_glDrawTexsOES = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES")); |
| l_glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES")); |
| l_glDrawTexxOES = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES")); |
| l_glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES")); |
| l_glBindFramebufferOES = |
| reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES")); |
| l_glBindRenderbufferOES = |
| reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES")); |
| l_glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>( |
| loadProc("glCheckFramebufferStatusOES")); |
| l_glDeleteFramebuffersOES = |
| reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES")); |
| l_glDeleteRenderbuffersOES = |
| reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES")); |
| l_glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>( |
| loadProc("glFramebufferRenderbufferOES")); |
| l_glFramebufferTexture2DOES = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES")); |
| l_glGenFramebuffersOES = |
| reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES")); |
| l_glGenRenderbuffersOES = |
| reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES")); |
| l_glGenerateMipmapOES = |
| reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES")); |
| l_glGetFramebufferAttachmentParameterivOES = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivOES")); |
| l_glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>( |
| loadProc("glGetRenderbufferParameterivOES")); |
| l_glIsFramebufferOES = |
| reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES")); |
| l_glIsRenderbufferOES = |
| reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES")); |
| l_glRenderbufferStorageOES = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES")); |
| l_glCurrentPaletteMatrixOES = |
| reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES")); |
| l_glLoadPaletteFromModelViewMatrixOES = |
| reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>( |
| loadProc("glLoadPaletteFromModelViewMatrixOES")); |
| l_glMatrixIndexPointerOES = |
| reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES")); |
| l_glWeightPointerOES = |
| reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES")); |
| l_glPointSizePointerOES = |
| reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES")); |
| l_glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES")); |
| l_glGetTexGenfvOES = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES")); |
| l_glGetTexGenivOES = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES")); |
| l_glGetTexGenxvOES = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES")); |
| l_glTexGenfOES = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES")); |
| l_glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES")); |
| l_glTexGeniOES = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES")); |
| l_glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES")); |
| l_glTexGenxOES = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES")); |
| l_glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES")); |
| } |
| } // namespace angle |