| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // VertexArrayVk.h: |
| // Defines the class interface for VertexArrayVk, implementing VertexArrayImpl. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_VULKAN_VERTEXARRAYVK_H_ |
| #define LIBANGLE_RENDERER_VULKAN_VERTEXARRAYVK_H_ |
| |
| #include "libANGLE/renderer/VertexArrayImpl.h" |
| #include "libANGLE/renderer/vulkan/vk_cache_utils.h" |
| #include "libANGLE/renderer/vulkan/vk_helpers.h" |
| |
| namespace rx |
| { |
| class BufferVk; |
| struct ConversionBuffer; |
| |
| enum class BufferBindingDirty |
| { |
| No, |
| Yes, |
| }; |
| |
| class VertexArrayVk : public VertexArrayImpl |
| { |
| public: |
| VertexArrayVk(ContextVk *contextVk, const gl::VertexArrayState &state); |
| ~VertexArrayVk() override; |
| |
| void destroy(const gl::Context *context) override; |
| |
| angle::Result syncState(const gl::Context *context, |
| const gl::VertexArray::DirtyBits &dirtyBits, |
| gl::VertexArray::DirtyAttribBitsArray *attribBits, |
| gl::VertexArray::DirtyBindingBitsArray *bindingBits) override; |
| |
| angle::Result updateActiveAttribInfo(ContextVk *contextVk); |
| |
| angle::Result updateDefaultAttrib(ContextVk *contextVk, size_t attribIndex); |
| |
| angle::Result updateStreamedAttribs(const gl::Context *context, |
| GLint firstVertex, |
| GLsizei vertexOrIndexCount, |
| GLsizei instanceCount, |
| gl::DrawElementsType indexTypeOrInvalid, |
| const void *indices); |
| |
| angle::Result handleLineLoop(ContextVk *contextVk, |
| GLint firstVertex, |
| GLsizei vertexOrIndexCount, |
| gl::DrawElementsType indexTypeOrInvalid, |
| const void *indices, |
| uint32_t *indexCountOut); |
| |
| angle::Result handleLineLoopIndexIndirect(ContextVk *contextVk, |
| gl::DrawElementsType glIndexType, |
| vk::BufferHelper *srcIndirectBuf, |
| VkDeviceSize indirectBufferOffset, |
| vk::BufferHelper **indirectBufferOut); |
| |
| angle::Result handleLineLoopIndirectDraw(const gl::Context *context, |
| vk::BufferHelper *indirectBufferVk, |
| VkDeviceSize indirectBufferOffset, |
| vk::BufferHelper **indirectBufferOut); |
| |
| const gl::AttribArray<VkBuffer> &getCurrentArrayBufferHandles() const |
| { |
| return mCurrentArrayBufferHandles; |
| } |
| |
| const gl::AttribArray<VkDeviceSize> &getCurrentArrayBufferOffsets() const |
| { |
| return mCurrentArrayBufferOffsets; |
| } |
| |
| const gl::AttribArray<vk::BufferHelper *> &getCurrentArrayBuffers() const |
| { |
| return mCurrentArrayBuffers; |
| } |
| |
| const gl::AttribArray<angle::FormatID> &getCurrentArrayBufferFormats() const |
| { |
| return mCurrentArrayBufferFormats; |
| } |
| |
| const gl::AttribArray<GLuint> &getCurrentArrayBufferStrides() const |
| { |
| return mCurrentArrayBufferStrides; |
| } |
| |
| // Update mCurrentElementArrayBuffer based on the vertex array state |
| void updateCurrentElementArrayBuffer(); |
| |
| vk::BufferHelper *getCurrentElementArrayBuffer() const { return mCurrentElementArrayBuffer; } |
| |
| angle::Result convertIndexBufferGPU(ContextVk *contextVk, |
| BufferVk *bufferVk, |
| const void *indices); |
| |
| angle::Result convertIndexBufferIndirectGPU(ContextVk *contextVk, |
| vk::BufferHelper *srcIndirectBuf, |
| VkDeviceSize srcIndirectBufOffset, |
| vk::BufferHelper **indirectBufferVkOut); |
| |
| angle::Result convertIndexBufferCPU(ContextVk *contextVk, |
| gl::DrawElementsType indexType, |
| size_t indexCount, |
| const void *sourcePointer, |
| BufferBindingDirty *bufferBindingDirty); |
| |
| const gl::AttributesMask &getStreamingVertexAttribsMask() const |
| { |
| return mStreamingVertexAttribsMask; |
| } |
| |
| private: |
| angle::Result setDefaultPackedInput(ContextVk *contextVk, |
| size_t attribIndex, |
| angle::FormatID *formatOut); |
| |
| angle::Result convertVertexBufferGPU(ContextVk *contextVk, |
| BufferVk *srcBuffer, |
| const gl::VertexBinding &binding, |
| size_t attribIndex, |
| const vk::Format &vertexFormat, |
| ConversionBuffer *conversion, |
| GLuint relativeOffset, |
| bool compressed); |
| angle::Result convertVertexBufferCPU(ContextVk *contextVk, |
| BufferVk *srcBuffer, |
| const gl::VertexBinding &binding, |
| size_t attribIndex, |
| const vk::Format &vertexFormat, |
| ConversionBuffer *conversion, |
| GLuint relativeOffset, |
| bool compress); |
| |
| angle::Result syncDirtyAttrib(ContextVk *contextVk, |
| const gl::VertexAttribute &attrib, |
| const gl::VertexBinding &binding, |
| size_t attribIndex, |
| bool bufferOnly); |
| |
| gl::AttribArray<VkBuffer> mCurrentArrayBufferHandles; |
| gl::AttribArray<VkDeviceSize> mCurrentArrayBufferOffsets; |
| // The offset into the buffer to the first attrib |
| gl::AttribArray<GLuint> mCurrentArrayBufferRelativeOffsets; |
| gl::AttribArray<vk::BufferHelper *> mCurrentArrayBuffers; |
| // Cache strides of attributes for a fast pipeline cache update when VAOs are changed |
| gl::AttribArray<angle::FormatID> mCurrentArrayBufferFormats; |
| gl::AttribArray<GLuint> mCurrentArrayBufferStrides; |
| gl::AttributesMask mCurrentArrayBufferCompressed; |
| vk::BufferHelper *mCurrentElementArrayBuffer; |
| |
| // Cached element array buffers for improving performance. |
| vk::BufferHelperPointerVector mCachedStreamIndexBuffers; |
| |
| vk::BufferHelper mStreamedIndexData; |
| vk::BufferHelper mTranslatedByteIndexData; |
| vk::BufferHelper mTranslatedByteIndirectData; |
| |
| vk::LineLoopHelper mLineLoopHelper; |
| Optional<GLint> mLineLoopBufferFirstIndex; |
| Optional<size_t> mLineLoopBufferLastIndex; |
| bool mDirtyLineLoopTranslation; |
| |
| // Track client and/or emulated attribs that we have to stream their buffer contents |
| gl::AttributesMask mStreamingVertexAttribsMask; |
| }; |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_VULKAN_VERTEXARRAYVK_H_ |