| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // TextureNULL.cpp: |
| // Implements the class methods for TextureNULL. |
| // |
| |
| #include "libANGLE/renderer/null/TextureNULL.h" |
| |
| #include "common/debug.h" |
| |
| namespace rx |
| { |
| |
| TextureNULL::TextureNULL(const gl::TextureState &state) : TextureImpl(state) {} |
| |
| TextureNULL::~TextureNULL() {} |
| |
| angle::Result TextureNULL::setImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| gl::Buffer *unpackBuffer, |
| const uint8_t *pixels) |
| { |
| // TODO(geofflang): Read all incoming pixel data (maybe hash it?) to make sure we don't read out |
| // of bounds due to validation bugs. |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::setSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| gl::Buffer *unpackBuffer, |
| const uint8_t *pixels) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::setCompressedImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::setCompressedSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::copyImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Rectangle &sourceArea, |
| GLenum internalFormat, |
| gl::Framebuffer *source) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::copySubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| gl::Framebuffer *source) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::copyTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| GLenum type, |
| GLint sourceLevel, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::copySubTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| GLint sourceLevel, |
| const gl::Box &sourceBox, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::copyRenderbufferSubData(const gl::Context *context, |
| const gl::Renderbuffer *srcBuffer, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::copyTextureSubData(const gl::Context *context, |
| const gl::Texture *srcTexture, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::copyCompressedTexture(const gl::Context *context, |
| const gl::Texture *source) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::setStorage(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::setStorageExternalMemory(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| gl::MemoryObject *memoryObject, |
| GLuint64 offset, |
| GLbitfield createFlags, |
| GLbitfield usageFlags, |
| const void *imageCreateInfoPNext) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::setEGLImageTarget(const gl::Context *context, |
| gl::TextureType type, |
| egl::Image *image) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::setImageExternal(const gl::Context *context, |
| gl::TextureType type, |
| egl::Stream *stream, |
| const egl::Stream::GLTextureDescription &desc) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::generateMipmap(const gl::Context *context) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::setBaseLevel(const gl::Context *context, GLuint baseLevel) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::bindTexImage(const gl::Context *context, egl::Surface *surface) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::releaseTexImage(const gl::Context *context) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::syncState(const gl::Context *context, |
| const gl::Texture::DirtyBits &dirtyBits, |
| gl::Command source) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::setStorageMultisample(const gl::Context *context, |
| gl::TextureType type, |
| GLsizei samples, |
| GLint internalformat, |
| const gl::Extents &size, |
| bool fixedSampleLocations) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureNULL::initializeContents(const gl::Context *context, |
| GLenum binding, |
| const gl::ImageIndex &imageIndex) |
| { |
| return angle::Result::Continue; |
| } |
| |
| } // namespace rx |