| # Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| # Use of this source code is governed by a BSD-style license that can be |
| # found in the LICENSE file. |
| # |
| # This file houses the build configuration for the ANGLE NULL back-end. |
| |
| import("../../../../gni/angle.gni") |
| |
| assert(angle_enable_null) |
| |
| _null_backend_sources = [ |
| "BufferNULL.cpp", |
| "BufferNULL.h", |
| "CompilerNULL.cpp", |
| "CompilerNULL.h", |
| "ContextNULL.cpp", |
| "ContextNULL.h", |
| "DeviceNULL.cpp", |
| "DeviceNULL.h", |
| "DisplayNULL.cpp", |
| "DisplayNULL.h", |
| "FenceNVNULL.cpp", |
| "FenceNVNULL.h", |
| "FramebufferNULL.cpp", |
| "FramebufferNULL.h", |
| "ImageNULL.cpp", |
| "ImageNULL.h", |
| "ProgramNULL.cpp", |
| "ProgramNULL.h", |
| "ProgramPipelineNULL.cpp", |
| "ProgramPipelineNULL.h", |
| "QueryNULL.cpp", |
| "QueryNULL.h", |
| "RenderbufferNULL.cpp", |
| "RenderbufferNULL.h", |
| "SamplerNULL.cpp", |
| "SamplerNULL.h", |
| "ShaderNULL.cpp", |
| "ShaderNULL.h", |
| "SurfaceNULL.cpp", |
| "SurfaceNULL.h", |
| "SyncNULL.cpp", |
| "SyncNULL.h", |
| "TextureNULL.cpp", |
| "TextureNULL.h", |
| "TransformFeedbackNULL.cpp", |
| "TransformFeedbackNULL.h", |
| "VertexArrayNULL.cpp", |
| "VertexArrayNULL.h", |
| ] |
| |
| config("angle_null_backend_config") { |
| defines = [ "ANGLE_ENABLE_NULL" ] |
| } |
| |
| angle_source_set("angle_null_backend") { |
| sources = _null_backend_sources |
| |
| public_deps = [ "$angle_root:libANGLE_headers" ] |
| } |