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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SamplerMtl.h:
// Defines the class interface for SamplerMtl, implementing SamplerImpl.
//
#ifndef LIBANGLE_RENDERER_METAL_SAMPLERMTL_H_
#define LIBANGLE_RENDERER_METAL_SAMPLERMTL_H_
#include "libANGLE/renderer/SamplerImpl.h"
#include "libANGLE/renderer/metal/mtl_common.h"
namespace rx
{
class ContextMtl;
class SamplerMtl : public SamplerImpl
{
public:
SamplerMtl(const gl::SamplerState &state);
~SamplerMtl() override;
void onDestroy(const gl::Context *context) override;
angle::Result syncState(const gl::Context *context, const bool dirty) override;
const mtl::AutoObjCPtr<id<MTLSamplerState>> &getSampler(ContextMtl *contextMtl);
private:
mtl::AutoObjCPtr<id<MTLSamplerState>> mSamplerState;
// Cache compare mode & func to detect their changes and let ProgramMtl verify that
// GL_TEXTURE_COMPARE_MODE is not GL_NONE on a shadow sampler.
// TODO(http://anglebug.com/5231): Once the validation code is implemented on front-end, it
// is possible to remove these caching.
GLenum mCompareMode = 0;
GLenum mCompareFunc = 0;
};
} // namespace rx
#endif