blob: e89e761481dd64dc47c7507aab9befa5f24c4e2f [file] [log] [blame]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTargetMtl.mm:
// Implements the class methods for RenderTargetMtl.
//
#include "libANGLE/renderer/metal/RenderTargetMtl.h"
namespace rx
{
RenderTargetMtl::RenderTargetMtl() {}
RenderTargetMtl::~RenderTargetMtl()
{
reset();
}
RenderTargetMtl::RenderTargetMtl(RenderTargetMtl &&other)
: mTexture(std::move(other.mTexture)),
mImplicitMSTexture(std::move(other.mImplicitMSTexture)),
mLevelIndex(other.mLevelIndex),
mLayerIndex(other.mLayerIndex)
{}
void RenderTargetMtl::set(const mtl::TextureRef &texture,
const mtl::MipmapNativeLevel &level,
uint32_t layer,
const mtl::Format &format)
{
setWithImplicitMSTexture(texture, nullptr, level, layer, format);
}
void RenderTargetMtl::setWithImplicitMSTexture(const mtl::TextureRef &texture,
const mtl::TextureRef &implicitMSTexture,
const mtl::MipmapNativeLevel &level,
uint32_t layer,
const mtl::Format &format)
{
mTexture = texture;
mImplicitMSTexture = implicitMSTexture;
mLevelIndex = level;
mLayerIndex = layer;
mFormat = &format;
}
void RenderTargetMtl::setTexture(const mtl::TextureRef &texture)
{
mTexture = texture;
}
void RenderTargetMtl::setImplicitMSTexture(const mtl::TextureRef &implicitMSTexture)
{
mImplicitMSTexture = implicitMSTexture;
}
void RenderTargetMtl::duplicateFrom(const RenderTargetMtl &src)
{
setWithImplicitMSTexture(src.getTexture(), src.getImplicitMSTexture(), src.getLevelIndex(),
src.getLayerIndex(), *src.getFormat());
}
void RenderTargetMtl::reset()
{
mTexture.reset();
mImplicitMSTexture.reset();
mLevelIndex = mtl::kZeroNativeMipLevel;
mLayerIndex = 0;
mFormat = nullptr;
}
uint32_t RenderTargetMtl::getRenderSamples() const
{
mtl::TextureRef implicitMSTex = getImplicitMSTexture();
mtl::TextureRef tex = getTexture();
return implicitMSTex ? implicitMSTex->samples() : (tex ? tex->samples() : 1);
}
void RenderTargetMtl::toRenderPassAttachmentDesc(mtl::RenderPassAttachmentDesc *rpaDescOut) const
{
rpaDescOut->texture = mTexture.lock();
rpaDescOut->implicitMSTexture = mImplicitMSTexture.lock();
rpaDescOut->level = mLevelIndex;
rpaDescOut->sliceOrDepth = mLayerIndex;
rpaDescOut->blendable = mFormat ? mFormat->getCaps().blendable : false;
}
}