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//
// Copyright 2021 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ImageMtl.h:
// Defines the class interface for ImageMtl, implementing ImageImpl.
//
#ifndef LIBANGLE_RENDERER_METAL_IMAGEMTL_H
#define LIBANGLE_RENDERER_METAL_IMAGEMTL_H
#include "libANGLE/renderer/ImageImpl.h"
#include "libANGLE/renderer/metal/mtl_resources.h"
namespace rx
{
class DisplayMtl;
class TextureImageSiblingMtl : public ExternalImageSiblingImpl
{
public:
TextureImageSiblingMtl(EGLClientBuffer buffer);
~TextureImageSiblingMtl() override;
static bool ValidateClientBuffer(const DisplayMtl *display, EGLClientBuffer buffer);
egl::Error initialize(const egl::Display *display) override;
void onDestroy(const egl::Display *display) override;
// ExternalImageSiblingImpl interface
gl::Format getFormat() const override;
bool isRenderable(const gl::Context *context) const override;
bool isTexturable(const gl::Context *context) const override;
gl::Extents getSize() const override;
size_t getSamples() const override;
bool isYUV() const override;
bool hasProtectedContent() const override;
const mtl::TextureRef &getTexture() const { return mNativeTexture; }
const mtl::Format &getFormatMtl() const { return mFormat; }
private:
angle::Result initImpl(DisplayMtl *display);
EGLClientBuffer mBuffer;
gl::Format mGLFormat;
mtl::Format mFormat;
bool mRenderable = false;
bool mTextureable = false;
mtl::TextureRef mNativeTexture;
};
class ImageMtl : public ImageImpl
{
public:
ImageMtl(const egl::ImageState &state, const gl::Context *context);
~ImageMtl() override;
void onDestroy(const egl::Display *display) override;
egl::Error initialize(const egl::Display *display) override;
angle::Result orphan(const gl::Context *context, egl::ImageSibling *sibling) override;
const mtl::TextureRef &getTexture() const { return mNativeTexture; }
gl::TextureType getImageTextureType() const { return mImageTextureType; }
uint32_t getImageLevel() const { return mImageLevel; }
uint32_t getImageLayer() const { return mImageLayer; }
private:
gl::TextureType mImageTextureType;
uint32_t mImageLevel = 0;
uint32_t mImageLayer = 0;
mtl::TextureRef mNativeTexture;
};
} // namespace rx
#endif /* LIBANGLE_RENDERER_METAL_IMAGEMTL_H */