| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml. |
| // |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // null_functions.h: |
| // Declares the NULL/Stub bindings for the OpenGL back-end. |
| |
| #ifndef LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_ |
| #define LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_ |
| |
| #include "libANGLE/renderer/gl/functionsgl_typedefs.h" |
| |
| namespace rx |
| { |
| void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program); |
| void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture); |
| void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader); |
| void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode); |
| void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id); |
| void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id); |
| void INTERNAL_GL_APIENTRY glBeginTransformFeedbackNULL(GLenum primitiveMode); |
| void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, |
| GLuint index, |
| const GLchar *name); |
| void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer); |
| void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer); |
| void INTERNAL_GL_APIENTRY |
| glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
| void INTERNAL_GL_APIENTRY glBindBuffersBaseNULL(GLenum target, |
| GLuint first, |
| GLsizei count, |
| const GLuint *buffers); |
| void INTERNAL_GL_APIENTRY glBindBuffersRangeNULL(GLenum target, |
| GLuint first, |
| GLsizei count, |
| const GLuint *buffers, |
| const GLintptr *offsets, |
| const GLsizeiptr *sizes); |
| void INTERNAL_GL_APIENTRY glBindFragDataLocationNULL(GLuint program, |
| GLuint color, |
| const GLchar *name); |
| void INTERNAL_GL_APIENTRY glBindFragDataLocationIndexedNULL(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const GLchar *name); |
| void INTERNAL_GL_APIENTRY glBindFramebufferNULL(GLenum target, GLuint framebuffer); |
| void INTERNAL_GL_APIENTRY glBindImageTextureNULL(GLuint unit, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLenum format); |
| void INTERNAL_GL_APIENTRY glBindImageTexturesNULL(GLuint first, |
| GLsizei count, |
| const GLuint *textures); |
| void INTERNAL_GL_APIENTRY glBindProgramPipelineNULL(GLuint pipeline); |
| void INTERNAL_GL_APIENTRY glBindRenderbufferNULL(GLenum target, GLuint renderbuffer); |
| void INTERNAL_GL_APIENTRY glBindSamplerNULL(GLuint unit, GLuint sampler); |
| void INTERNAL_GL_APIENTRY glBindSamplersNULL(GLuint first, GLsizei count, const GLuint *samplers); |
| void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture); |
| void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture); |
| void INTERNAL_GL_APIENTRY glBindTexturesNULL(GLuint first, GLsizei count, const GLuint *textures); |
| void INTERNAL_GL_APIENTRY glBindTransformFeedbackNULL(GLenum target, GLuint id); |
| void INTERNAL_GL_APIENTRY glBindVertexArrayNULL(GLuint array); |
| void INTERNAL_GL_APIENTRY glBindVertexBufferNULL(GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride); |
| void INTERNAL_GL_APIENTRY glBindVertexBuffersNULL(GLuint first, |
| GLsizei count, |
| const GLuint *buffers, |
| const GLintptr *offsets, |
| const GLsizei *strides); |
| void INTERNAL_GL_APIENTRY glBlendBarrierNULL(); |
| void INTERNAL_GL_APIENTRY glBlendColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void INTERNAL_GL_APIENTRY glBlendEquationNULL(GLenum mode); |
| void INTERNAL_GL_APIENTRY glBlendEquationSeparateNULL(GLenum modeRGB, GLenum modeAlpha); |
| void INTERNAL_GL_APIENTRY glBlendEquationSeparateiNULL(GLuint buf, |
| GLenum modeRGB, |
| GLenum modeAlpha); |
| void INTERNAL_GL_APIENTRY glBlendEquationiNULL(GLuint buf, GLenum mode); |
| void INTERNAL_GL_APIENTRY glBlendFuncNULL(GLenum sfactor, GLenum dfactor); |
| void INTERNAL_GL_APIENTRY glBlendFuncSeparateNULL(GLenum sfactorRGB, |
| GLenum dfactorRGB, |
| GLenum sfactorAlpha, |
| GLenum dfactorAlpha); |
| void INTERNAL_GL_APIENTRY glBlendFuncSeparateiNULL(GLuint buf, |
| GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha); |
| void INTERNAL_GL_APIENTRY glBlendFunciNULL(GLuint buf, GLenum src, GLenum dst); |
| void INTERNAL_GL_APIENTRY glBlitFramebufferNULL(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| void INTERNAL_GL_APIENTRY glBlitFramebufferEXTNULL(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| void INTERNAL_GL_APIENTRY glBlitFramebufferNVNULL(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| void INTERNAL_GL_APIENTRY glBlitNamedFramebufferNULL(GLuint readFramebuffer, |
| GLuint drawFramebuffer, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| void INTERNAL_GL_APIENTRY glBufferDataNULL(GLenum target, |
| GLsizeiptr size, |
| const void *data, |
| GLenum usage); |
| void INTERNAL_GL_APIENTRY glBufferStorageNULL(GLenum target, |
| GLsizeiptr size, |
| const void *data, |
| GLbitfield flags); |
| void INTERNAL_GL_APIENTRY glBufferStorageMemEXTNULL(GLenum target, |
| GLsizeiptr size, |
| GLuint memory, |
| GLuint64 offset); |
| void INTERNAL_GL_APIENTRY glBufferSubDataNULL(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void *data); |
| GLenum INTERNAL_GL_APIENTRY glCheckFramebufferStatusNULL(GLenum target); |
| GLenum INTERNAL_GL_APIENTRY glCheckNamedFramebufferStatusNULL(GLuint framebuffer, GLenum target); |
| void INTERNAL_GL_APIENTRY glClampColorNULL(GLenum target, GLenum clamp); |
| void INTERNAL_GL_APIENTRY glClearNULL(GLbitfield mask); |
| void INTERNAL_GL_APIENTRY glClearBufferDataNULL(GLenum target, |
| GLenum internalformat, |
| GLenum format, |
| GLenum type, |
| const void *data); |
| void INTERNAL_GL_APIENTRY glClearBufferSubDataNULL(GLenum target, |
| GLenum internalformat, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLenum format, |
| GLenum type, |
| const void *data); |
| void INTERNAL_GL_APIENTRY glClearBufferfiNULL(GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil); |
| void INTERNAL_GL_APIENTRY glClearBufferfvNULL(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glClearBufferivNULL(GLenum buffer, GLint drawbuffer, const GLint *value); |
| void INTERNAL_GL_APIENTRY glClearBufferuivNULL(GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *value); |
| void INTERNAL_GL_APIENTRY glClearColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth); |
| void INTERNAL_GL_APIENTRY glClearDepthfNULL(GLfloat d); |
| void INTERNAL_GL_APIENTRY glClearNamedBufferDataNULL(GLuint buffer, |
| GLenum internalformat, |
| GLenum format, |
| GLenum type, |
| const void *data); |
| void INTERNAL_GL_APIENTRY glClearNamedBufferSubDataNULL(GLuint buffer, |
| GLenum internalformat, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLenum format, |
| GLenum type, |
| const void *data); |
| void INTERNAL_GL_APIENTRY glClearNamedFramebufferfiNULL(GLuint framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil); |
| void INTERNAL_GL_APIENTRY glClearNamedFramebufferfvNULL(GLuint framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glClearNamedFramebufferivNULL(GLuint framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *value); |
| void INTERNAL_GL_APIENTRY glClearNamedFramebufferuivNULL(GLuint framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *value); |
| void INTERNAL_GL_APIENTRY glClearStencilNULL(GLint s); |
| void INTERNAL_GL_APIENTRY |
| glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data); |
| void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *data); |
| GLenum INTERNAL_GL_APIENTRY glClientWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout); |
| void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth); |
| void INTERNAL_GL_APIENTRY glColorMaskNULL(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha); |
| void INTERNAL_GL_APIENTRY |
| glColorMaskiNULL(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| void INTERNAL_GL_APIENTRY glCompileShaderNULL(GLuint shader); |
| void INTERNAL_GL_APIENTRY glCompressedTexImage1DNULL(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| void INTERNAL_GL_APIENTRY glCompressedTexImage2DNULL(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| void INTERNAL_GL_APIENTRY glCompressedTexImage3DNULL(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| void INTERNAL_GL_APIENTRY glCompressedTexSubImage1DNULL(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| void INTERNAL_GL_APIENTRY glCompressedTexSubImage2DNULL(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| void INTERNAL_GL_APIENTRY glCompressedTexSubImage3DNULL(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| void INTERNAL_GL_APIENTRY glCopyBufferSubDataNULL(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size); |
| void INTERNAL_GL_APIENTRY glCopyImageSubDataNULL(GLuint srcName, |
| GLenum srcTarget, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLuint dstName, |
| GLenum dstTarget, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth); |
| void INTERNAL_GL_APIENTRY glCopyNamedBufferSubDataNULL(GLuint readBuffer, |
| GLuint writeBuffer, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size); |
| void INTERNAL_GL_APIENTRY glCopyTexImage1DNULL(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLint border); |
| void INTERNAL_GL_APIENTRY glCopyTexImage2DNULL(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border); |
| void INTERNAL_GL_APIENTRY |
| glCopyTexSubImage1DNULL(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
| void INTERNAL_GL_APIENTRY glCopyTexSubImage2DNULL(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| void INTERNAL_GL_APIENTRY glCopyTexSubImage3DNULL(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint x, |
| GLint y, |
| GLsizei width); |
| void INTERNAL_GL_APIENTRY glCopyTextureSubImage2DNULL(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| void INTERNAL_GL_APIENTRY glCopyTextureSubImage3DNULL(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| void INTERNAL_GL_APIENTRY glCoverageModulationNVNULL(GLenum components); |
| void INTERNAL_GL_APIENTRY glCreateBuffersNULL(GLsizei n, GLuint *buffers); |
| void INTERNAL_GL_APIENTRY glCreateFramebuffersNULL(GLsizei n, GLuint *framebuffers); |
| void INTERNAL_GL_APIENTRY glCreateMemoryObjectsEXTNULL(GLsizei n, GLuint *memoryObjects); |
| GLuint INTERNAL_GL_APIENTRY glCreateProgramNULL(); |
| void INTERNAL_GL_APIENTRY glCreateProgramPipelinesNULL(GLsizei n, GLuint *pipelines); |
| void INTERNAL_GL_APIENTRY glCreateQueriesNULL(GLenum target, GLsizei n, GLuint *ids); |
| void INTERNAL_GL_APIENTRY glCreateRenderbuffersNULL(GLsizei n, GLuint *renderbuffers); |
| void INTERNAL_GL_APIENTRY glCreateSamplersNULL(GLsizei n, GLuint *samplers); |
| GLuint INTERNAL_GL_APIENTRY glCreateShaderNULL(GLenum type); |
| GLuint INTERNAL_GL_APIENTRY glCreateShaderProgramvNULL(GLenum type, |
| GLsizei count, |
| const GLchar *const *strings); |
| void INTERNAL_GL_APIENTRY glCreateTexturesNULL(GLenum target, GLsizei n, GLuint *textures); |
| void INTERNAL_GL_APIENTRY glCreateTransformFeedbacksNULL(GLsizei n, GLuint *ids); |
| void INTERNAL_GL_APIENTRY glCreateVertexArraysNULL(GLsizei n, GLuint *arrays); |
| void INTERNAL_GL_APIENTRY glCullFaceNULL(GLenum mode); |
| void INTERNAL_GL_APIENTRY glDebugMessageCallbackNULL(GLDEBUGPROC callback, const void *userParam); |
| void INTERNAL_GL_APIENTRY glDebugMessageControlNULL(GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled); |
| void INTERNAL_GL_APIENTRY glDebugMessageInsertNULL(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf); |
| void INTERNAL_GL_APIENTRY glDeleteBuffersNULL(GLsizei n, const GLuint *buffers); |
| void INTERNAL_GL_APIENTRY glDeleteFencesNVNULL(GLsizei n, const GLuint *fences); |
| void INTERNAL_GL_APIENTRY glDeleteFramebuffersNULL(GLsizei n, const GLuint *framebuffers); |
| void INTERNAL_GL_APIENTRY glDeleteMemoryObjectsEXTNULL(GLsizei n, const GLuint *memoryObjects); |
| void INTERNAL_GL_APIENTRY glDeleteProgramNULL(GLuint program); |
| void INTERNAL_GL_APIENTRY glDeleteProgramPipelinesNULL(GLsizei n, const GLuint *pipelines); |
| void INTERNAL_GL_APIENTRY glDeleteQueriesNULL(GLsizei n, const GLuint *ids); |
| void INTERNAL_GL_APIENTRY glDeleteRenderbuffersNULL(GLsizei n, const GLuint *renderbuffers); |
| void INTERNAL_GL_APIENTRY glDeleteSamplersNULL(GLsizei count, const GLuint *samplers); |
| void INTERNAL_GL_APIENTRY glDeleteSemaphoresEXTNULL(GLsizei n, const GLuint *semaphores); |
| void INTERNAL_GL_APIENTRY glDeleteShaderNULL(GLuint shader); |
| void INTERNAL_GL_APIENTRY glDeleteSyncNULL(GLsync sync); |
| void INTERNAL_GL_APIENTRY glDeleteTexturesNULL(GLsizei n, const GLuint *textures); |
| void INTERNAL_GL_APIENTRY glDeleteTransformFeedbacksNULL(GLsizei n, const GLuint *ids); |
| void INTERNAL_GL_APIENTRY glDeleteVertexArraysNULL(GLsizei n, const GLuint *arrays); |
| void INTERNAL_GL_APIENTRY glDepthFuncNULL(GLenum func); |
| void INTERNAL_GL_APIENTRY glDepthMaskNULL(GLboolean flag); |
| void INTERNAL_GL_APIENTRY glDepthRangeNULL(GLdouble n, GLdouble f); |
| void INTERNAL_GL_APIENTRY glDepthRangeArrayvNULL(GLuint first, GLsizei count, const GLdouble *v); |
| void INTERNAL_GL_APIENTRY glDepthRangeIndexedNULL(GLuint index, GLdouble n, GLdouble f); |
| void INTERNAL_GL_APIENTRY glDepthRangefNULL(GLfloat n, GLfloat f); |
| void INTERNAL_GL_APIENTRY glDetachShaderNULL(GLuint program, GLuint shader); |
| void INTERNAL_GL_APIENTRY glDisableNULL(GLenum cap); |
| void INTERNAL_GL_APIENTRY glDisableVertexArrayAttribNULL(GLuint vaobj, GLuint index); |
| void INTERNAL_GL_APIENTRY glDisableVertexAttribArrayNULL(GLuint index); |
| void INTERNAL_GL_APIENTRY glDisableiNULL(GLenum target, GLuint index); |
| void INTERNAL_GL_APIENTRY glDiscardFramebufferEXTNULL(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments); |
| void INTERNAL_GL_APIENTRY glDispatchComputeNULL(GLuint num_groups_x, |
| GLuint num_groups_y, |
| GLuint num_groups_z); |
| void INTERNAL_GL_APIENTRY glDispatchComputeIndirectNULL(GLintptr indirect); |
| void INTERNAL_GL_APIENTRY glDrawArraysNULL(GLenum mode, GLint first, GLsizei count); |
| void INTERNAL_GL_APIENTRY glDrawArraysIndirectNULL(GLenum mode, const void *indirect); |
| void INTERNAL_GL_APIENTRY glDrawArraysInstancedNULL(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instancecount); |
| void INTERNAL_GL_APIENTRY glDrawArraysInstancedBaseInstanceNULL(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instancecount, |
| GLuint baseinstance); |
| void INTERNAL_GL_APIENTRY glDrawBufferNULL(GLenum buf); |
| void INTERNAL_GL_APIENTRY glDrawBuffersNULL(GLsizei n, const GLenum *bufs); |
| void INTERNAL_GL_APIENTRY glDrawElementsNULL(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices); |
| void INTERNAL_GL_APIENTRY glDrawElementsBaseVertexNULL(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| void INTERNAL_GL_APIENTRY glDrawElementsIndirectNULL(GLenum mode, |
| GLenum type, |
| const void *indirect); |
| void INTERNAL_GL_APIENTRY glDrawElementsInstancedNULL(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount); |
| void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseInstanceNULL(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLuint baseinstance); |
| void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexNULL(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex); |
| void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex, |
| GLuint baseinstance); |
| void INTERNAL_GL_APIENTRY glDrawRangeElementsNULL(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices); |
| void INTERNAL_GL_APIENTRY glDrawRangeElementsBaseVertexNULL(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| void INTERNAL_GL_APIENTRY glDrawTransformFeedbackNULL(GLenum mode, GLuint id); |
| void INTERNAL_GL_APIENTRY glDrawTransformFeedbackInstancedNULL(GLenum mode, |
| GLuint id, |
| GLsizei instancecount); |
| void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamNULL(GLenum mode, GLuint id, GLuint stream); |
| void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamInstancedNULL(GLenum mode, |
| GLuint id, |
| GLuint stream, |
| GLsizei instancecount); |
| void INTERNAL_GL_APIENTRY glEGLImageTargetRenderbufferStorageOESNULL(GLenum target, |
| GLeglImageOES image); |
| void INTERNAL_GL_APIENTRY glEGLImageTargetTexture2DOESNULL(GLenum target, GLeglImageOES image); |
| void INTERNAL_GL_APIENTRY glEnableNULL(GLenum cap); |
| void INTERNAL_GL_APIENTRY glEnableVertexArrayAttribNULL(GLuint vaobj, GLuint index); |
| void INTERNAL_GL_APIENTRY glEnableVertexAttribArrayNULL(GLuint index); |
| void INTERNAL_GL_APIENTRY glEnableiNULL(GLenum target, GLuint index); |
| void INTERNAL_GL_APIENTRY glEndConditionalRenderNULL(); |
| void INTERNAL_GL_APIENTRY glEndQueryNULL(GLenum target); |
| void INTERNAL_GL_APIENTRY glEndQueryIndexedNULL(GLenum target, GLuint index); |
| void INTERNAL_GL_APIENTRY glEndTransformFeedbackNULL(); |
| GLsync INTERNAL_GL_APIENTRY glFenceSyncNULL(GLenum condition, GLbitfield flags); |
| void INTERNAL_GL_APIENTRY glFinishNULL(); |
| void INTERNAL_GL_APIENTRY glFinishFenceNVNULL(GLuint fence); |
| void INTERNAL_GL_APIENTRY glFlushNULL(); |
| void INTERNAL_GL_APIENTRY glFlushMappedBufferRangeNULL(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length); |
| void INTERNAL_GL_APIENTRY glFlushMappedNamedBufferRangeNULL(GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr length); |
| void INTERNAL_GL_APIENTRY glFramebufferParameteriNULL(GLenum target, GLenum pname, GLint param); |
| void INTERNAL_GL_APIENTRY glFramebufferRenderbufferNULL(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| void INTERNAL_GL_APIENTRY glFramebufferTextureNULL(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level); |
| void INTERNAL_GL_APIENTRY glFramebufferTexture1DNULL(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| void INTERNAL_GL_APIENTRY glFramebufferTexture2DNULL(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleEXTNULL(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples); |
| void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleIMGNULL(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples); |
| void INTERNAL_GL_APIENTRY glFramebufferTexture3DNULL(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLint zoffset); |
| void INTERNAL_GL_APIENTRY glFramebufferTextureLayerNULL(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer); |
| void INTERNAL_GL_APIENTRY glFramebufferTextureMultiviewOVRNULL(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint baseViewIndex, |
| GLsizei numViews); |
| void INTERNAL_GL_APIENTRY glFrontFaceNULL(GLenum mode); |
| void INTERNAL_GL_APIENTRY glGenBuffersNULL(GLsizei n, GLuint *buffers); |
| void INTERNAL_GL_APIENTRY glGenFencesNVNULL(GLsizei n, GLuint *fences); |
| void INTERNAL_GL_APIENTRY glGenFramebuffersNULL(GLsizei n, GLuint *framebuffers); |
| void INTERNAL_GL_APIENTRY glGenProgramPipelinesNULL(GLsizei n, GLuint *pipelines); |
| void INTERNAL_GL_APIENTRY glGenQueriesNULL(GLsizei n, GLuint *ids); |
| void INTERNAL_GL_APIENTRY glGenRenderbuffersNULL(GLsizei n, GLuint *renderbuffers); |
| void INTERNAL_GL_APIENTRY glGenSamplersNULL(GLsizei count, GLuint *samplers); |
| void INTERNAL_GL_APIENTRY glGenSemaphoresEXTNULL(GLsizei n, GLuint *semaphores); |
| void INTERNAL_GL_APIENTRY glGenTexturesNULL(GLsizei n, GLuint *textures); |
| void INTERNAL_GL_APIENTRY glGenTransformFeedbacksNULL(GLsizei n, GLuint *ids); |
| void INTERNAL_GL_APIENTRY glGenVertexArraysNULL(GLsizei n, GLuint *arrays); |
| void INTERNAL_GL_APIENTRY glGenerateMipmapNULL(GLenum target); |
| void INTERNAL_GL_APIENTRY glGenerateTextureMipmapNULL(GLuint texture); |
| void INTERNAL_GL_APIENTRY glGetActiveAtomicCounterBufferivNULL(GLuint program, |
| GLuint bufferIndex, |
| GLenum pname, |
| GLint *params); |
| void INTERNAL_GL_APIENTRY glGetActiveAttribNULL(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name); |
| void INTERNAL_GL_APIENTRY glGetActiveSubroutineNameNULL(GLuint program, |
| GLenum shadertype, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *name); |
| void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformNameNULL(GLuint program, |
| GLenum shadertype, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *name); |
| void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformivNULL(GLuint program, |
| GLenum shadertype, |
| GLuint index, |
| GLenum pname, |
| GLint *values); |
| void INTERNAL_GL_APIENTRY glGetActiveUniformNULL(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name); |
| void INTERNAL_GL_APIENTRY glGetActiveUniformBlockNameNULL(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformBlockName); |
| void INTERNAL_GL_APIENTRY glGetActiveUniformBlockivNULL(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint *params); |
| void INTERNAL_GL_APIENTRY glGetActiveUniformNameNULL(GLuint program, |
| GLuint uniformIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformName); |
| void INTERNAL_GL_APIENTRY glGetActiveUniformsivNULL(GLuint program, |
| GLsizei uniformCount, |
| const GLuint *uniformIndices, |
| GLenum pname, |
| GLint *params); |
| void INTERNAL_GL_APIENTRY glGetAttachedShadersNULL(GLuint program, |
| GLsizei maxCount, |
| GLsizei *count, |
| GLuint *shaders); |
| GLint INTERNAL_GL_APIENTRY glGetAttribLocationNULL(GLuint program, const GLchar *name); |
| void INTERNAL_GL_APIENTRY glGetBooleani_vNULL(GLenum target, GLuint index, GLboolean *data); |
| void INTERNAL_GL_APIENTRY glGetBooleanvNULL(GLenum pname, GLboolean *data); |
| void INTERNAL_GL_APIENTRY glGetBufferParameteri64vNULL(GLenum target, |
| GLenum pname, |
| GLint64 *params); |
| void INTERNAL_GL_APIENTRY glGetBufferParameterivNULL(GLenum target, GLenum pname, GLint *params); |
| void INTERNAL_GL_APIENTRY glGetBufferPointervNULL(GLenum target, GLenum pname, void **params); |
| void INTERNAL_GL_APIENTRY glGetBufferSubDataNULL(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| void *data); |
| void INTERNAL_GL_APIENTRY glGetCompressedTexImageNULL(GLenum target, GLint level, void *img); |
| void INTERNAL_GL_APIENTRY glGetCompressedTextureImageNULL(GLuint texture, |
| GLint level, |
| GLsizei bufSize, |
| void *pixels); |
| void INTERNAL_GL_APIENTRY glGetCompressedTextureSubImageNULL(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLsizei bufSize, |
| void *pixels); |
| GLuint INTERNAL_GL_APIENTRY glGetDebugMessageLogNULL(GLuint count, |
| GLsizei bufSize, |
| GLenum *sources, |
| GLenum *types, |
| GLuint *ids, |
| GLenum *severities, |
| GLsizei *lengths, |
| GLchar *messageLog); |
| void INTERNAL_GL_APIENTRY glGetDoublei_vNULL(GLenum target, GLuint index, GLdouble *data); |
| void INTERNAL_GL_APIENTRY glGetDoublevNULL(GLenum pname, GLdouble *data); |
| GLenum INTERNAL_GL_APIENTRY glGetErrorNULL(); |
| void INTERNAL_GL_APIENTRY glGetFenceivNVNULL(GLuint fence, GLenum pname, GLint *params); |
| void INTERNAL_GL_APIENTRY glGetFloati_vNULL(GLenum target, GLuint index, GLfloat *data); |
| void INTERNAL_GL_APIENTRY glGetFloatvNULL(GLenum pname, GLfloat *data); |
| GLint INTERNAL_GL_APIENTRY glGetFragDataIndexNULL(GLuint program, const GLchar *name); |
| GLint INTERNAL_GL_APIENTRY glGetFragDataLocationNULL(GLuint program, const GLchar *name); |
| void INTERNAL_GL_APIENTRY glGetFramebufferAttachmentParameterivNULL(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params); |
| void INTERNAL_GL_APIENTRY glGetFramebufferParameterivNULL(GLenum target, |
| GLenum pname, |
| GLint *params); |
| GLenum INTERNAL_GL_APIENTRY glGetGraphicsResetStatusNULL(); |
| void INTERNAL_GL_APIENTRY glGetInteger64i_vNULL(GLenum target, GLuint index, GLint64 *data); |
| void INTERNAL_GL_APIENTRY glGetInteger64vNULL(GLenum pname, GLint64 *data); |
| void INTERNAL_GL_APIENTRY glGetIntegeri_vNULL(GLenum target, GLuint index, GLint *data); |
| void INTERNAL_GL_APIENTRY glGetIntegervNULL(GLenum pname, GLint *data); |
| void INTERNAL_GL_APIENTRY glGetInternalformatSampleivNVNULL(GLenum target, |
| GLenum internalformat, |
| GLsizei samples, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint *params); |
| void INTERNAL_GL_APIENTRY glGetInternalformati64vNULL(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint64 *params); |
| void INTERNAL_GL_APIENTRY glGetInternalformativNULL(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint *params); |
| void INTERNAL_GL_APIENTRY glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject, |
| GLenum pname, |
| GLint *params); |
| void INTERNAL_GL_APIENTRY glGetMultisamplefvNULL(GLenum pname, GLuint index, GLfloat *val); |
| void INTERNAL_GL_APIENTRY glGetNamedBufferParameteri64vNULL(GLuint buffer, |
| GLenum pname, |
| GLint64 *params); |
| void INTERNAL_GL_APIENTRY glGetNamedBufferParameterivNULL(GLuint buffer, |
| GLenum pname, |
| GLint *params); |
| void INTERNAL_GL_APIENTRY glGetNamedBufferPointervNULL(GLuint buffer, GLenum pname, void **params); |
| void INTERNAL_GL_APIENTRY glGetNamedBufferSubDataNULL(GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size, |
| void *data); |
| void INTERNAL_GL_APIENTRY glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params); |
| void INTERNAL_GL_APIENTRY glGetNamedFramebufferParameterivNULL(GLuint framebuffer, |
| GLenum pname, |
| GLint *param); |
| void INTERNAL_GL_APIENTRY glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer, |
| GLenum pname, |
| GLint *params); |
| void INTERNAL_GL_APIENTRY glGetObjectLabelNULL(GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| void INTERNAL_GL_APIENTRY glGetObjectPtrLabelNULL(const void *ptr, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| void INTERNAL_GL_APIENTRY glGetPointervNULL(GLenum pname, void **params); |
| void INTERNAL_GL_APIENTRY glGetProgramBinaryNULL(GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary); |
| void INTERNAL_GL_APIENTRY glGetProgramInfoLogNULL(GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog); |
| void INTERNAL_GL_APIENTRY glGetProgramInterfaceivNULL(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint *params); |
| void INTERNAL_GL_APIENTRY glGetProgramPipelineInfoLogNULL(GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog); |
| void INTERNAL_GL_APIENTRY glGetProgramPipelineivNULL(GLuint pipeline, GLenum pname, GLint *params); |
| GLuint INTERNAL_GL_APIENTRY glGetProgramResourceIndexNULL(GLuint program, |
| GLenum programInterface, |
| const GLchar *name); |
| GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationNULL(GLuint program, |
| GLenum programInterface, |
| const GLchar *name); |
| GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationIndexNULL(GLuint program, |
| GLenum programInterface, |
| const GLchar *name); |
| void INTERNAL_GL_APIENTRY glGetProgramResourceNameNULL(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name); |
| void INTERNAL_GL_APIENTRY glGetProgramResourceivNULL(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum *props, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| void INTERNAL_GL_APIENTRY glGetProgramStageivNULL(GLuint program, |
| GLenum shadertype, |
| GLenum pname, |
| GLint *values); |
| void INTERNAL_GL_APIENTRY glGetProgramivNULL(GLuint program, GLenum pname, GLint *params); |
| void INTERNAL_GL_APIENTRY glGetQueryBufferObjecti64vNULL(GLuint id, |
| GLuint buffer, |
| GLenum pname, |
| GLintptr offset); |
| void INTERNAL_GL_APIENTRY glGetQueryBufferObjectivNULL(GLuint id, |
| GLuint buffer, |
| GLenum pname, |
| GLintptr offset); |
| void INTERNAL_GL_APIENTRY glGetQueryBufferObjectui64vNULL(GLuint id, |
| GLuint buffer, |
| GLenum pname, |
| GLintptr offset); |
| void INTERNAL_GL_APIENTRY glGetQueryBufferObjectuivNULL(GLuint id, |
| GLuint buffer, |
| GLenum pname, |
| GLintptr offset); |
| void INTERNAL_GL_APIENTRY glGetQueryIndexedivNULL(GLenum target, |
| GLuint index, |
| GLenum pname, |
| GLint *params); |
| void INTERNAL_GL_APIENTRY glGetQueryObjecti64vNULL(GLuint id, GLenum pname, GLint64 *params); |
| void INTERNAL_GL_APIENTRY glGetQueryObjectivNULL(GLuint id, GLenum pname, GLint *params); |
| void INTERNAL_GL_APIENTRY glGetQueryObjectui64vNULL(GLuint id, GLenum pname, GLuint64 *params); |
| void INTERNAL_GL_APIENTRY glGetQueryObjectuivNULL(GLuint id, GLenum pname, GLuint *params); |
| void INTERNAL_GL_APIENTRY glGetQueryivNULL(GLenum target, GLenum pname, GLint *params); |
| void INTERNAL_GL_APIENTRY glGetRenderbufferParameterivNULL(GLenum target, |
| GLenum pname, |
| GLint *params); |
| void INTERNAL_GL_APIENTRY glGetSamplerParameterIivNULL(GLuint sampler, GLenum pname, GLint *params); |
| void INTERNAL_GL_APIENTRY glGetSamplerParameterIuivNULL(GLuint sampler, |
| GLenum pname, |
| GLuint *params); |
| void INTERNAL_GL_APIENTRY glGetSamplerParameterfvNULL(GLuint sampler, |
| GLenum pname, |
| GLfloat *params); |
| void INTERNAL_GL_APIENTRY glGetSamplerParameterivNULL(GLuint sampler, GLenum pname, GLint *params); |
| void INTERNAL_GL_APIENTRY glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore, |
| GLenum pname, |
| GLuint64 *params); |
| void INTERNAL_GL_APIENTRY glGetShaderInfoLogNULL(GLuint shader, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog); |
| void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype, |
| GLenum precisiontype, |
| GLint *range, |
| GLint *precision); |
| void INTERNAL_GL_APIENTRY glGetShaderSourceNULL(GLuint shader, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *source); |
| void INTERNAL_GL_APIENTRY glGetShaderivNULL(GLuint shader, GLenum pname, GLint *params); |
| const GLubyte *INTERNAL_GL_APIENTRY glGetStringNULL(GLenum name); |
| const GLubyte *INTERNAL_GL_APIENTRY glGetStringiNULL(GLenum name, GLuint index); |
| GLuint INTERNAL_GL_APIENTRY glGetSubroutineIndexNULL(GLuint program, |
| GLenum shadertype, |
| const GLchar *name); |
| GLint INTERNAL_GL_APIENTRY glGetSubroutineUniformLocationNULL(GLuint program, |
| GLenum shadertype, |
| const GLchar *name); |
| void INTERNAL_GL_APIENTRY |
| glGetSyncivNULL(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
| void INTERNAL_GL_APIENTRY |
| glGetTexImageNULL(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); |
| void INTERNAL_GL_APIENTRY glGetTexLevelParameterfvNULL(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat *params); |
| void INTERNAL_GL_APIENTRY glGetTexLevelParameterivNULL(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint *params); |
| void INTERNAL_GL_APIENTRY glGetTexParameterIivNULL(GLenum target, GLenum pname, GLint *params); |
| void INTERNAL_GL_APIENTRY glGetTexParameterIuivNULL(GLenum target, GLenum pname, GLuint *params); |
| void INTERNAL_GL_APIENTRY glGetTexParameterfvNULL(GLenum target, GLenum pname, GLfloat *params); |
| void INTERNAL_GL_APIENTRY glGetTexParameterivNULL(GLenum target, GLenum pname, GLint *params); |
| void INTERNAL_GL_APIENTRY glGetTextureImageNULL(GLuint texture, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *pixels); |
| void INTERNAL_GL_APIENTRY glGetTextureLevelParameterfvNULL(GLuint texture, |
| GLint level, |
| GLenum pname, |
| GLfloat *params); |
| void INTERNAL_GL_APIENTRY glGetTextureLevelParameterivNULL(GLuint texture, |
| GLint level, |
| GLenum pname, |
| GLint *params); |
| void INTERNAL_GL_APIENTRY glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params); |
| void INTERNAL_GL_APIENTRY glGetTextureParameterIuivNULL(GLuint texture, |
| GLenum pname, |
| GLuint *params); |
| void INTERNAL_GL_APIENTRY glGetTextureParameterfvNULL(GLuint texture, |
| GLenum pname, |
| GLfloat *params); |
| void INTERNAL_GL_APIENTRY glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params); |
| void INTERNAL_GL_APIENTRY glGetTextureSubImageNULL(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *pixels); |
| void INTERNAL_GL_APIENTRY glGetTransformFeedbackVaryingNULL(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *size, |
| GLenum *type, |
| GLchar *name); |
| void INTERNAL_GL_APIENTRY glGetTransformFeedbacki64_vNULL(GLuint xfb, |
| GLenum pname, |
| GLuint index, |
| GLint64 *param); |
| void INTERNAL_GL_APIENTRY glGetTransformFeedbacki_vNULL(GLuint xfb, |
| GLenum pname, |
| GLuint index, |
| GLint *param); |
| void INTERNAL_GL_APIENTRY glGetTransformFeedbackivNULL(GLuint xfb, GLenum pname, GLint *param); |
| GLuint INTERNAL_GL_APIENTRY glGetUniformBlockIndexNULL(GLuint program, |
| const GLchar *uniformBlockName); |
| void INTERNAL_GL_APIENTRY glGetUniformIndicesNULL(GLuint program, |
| GLsizei uniformCount, |
| const GLchar *const *uniformNames, |
| GLuint *uniformIndices); |
| GLint INTERNAL_GL_APIENTRY glGetUniformLocationNULL(GLuint program, const GLchar *name); |
| void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype, |
| GLint location, |
| GLuint *params); |
| void INTERNAL_GL_APIENTRY glGetUniformdvNULL(GLuint program, GLint location, GLdouble *params); |
| void INTERNAL_GL_APIENTRY glGetUniformfvNULL(GLuint program, GLint location, GLfloat *params); |
| void INTERNAL_GL_APIENTRY glGetUniformivNULL(GLuint program, GLint location, GLint *params); |
| void INTERNAL_GL_APIENTRY glGetUniformuivNULL(GLuint program, GLint location, GLuint *params); |
| void INTERNAL_GL_APIENTRY glGetUnsignedBytei_vEXTNULL(GLenum target, GLuint index, GLubyte *data); |
| void INTERNAL_GL_APIENTRY glGetUnsignedBytevEXTNULL(GLenum pname, GLubyte *data); |
| void INTERNAL_GL_APIENTRY glGetVertexArrayIndexed64ivNULL(GLuint vaobj, |
| GLuint index, |
| GLenum pname, |
| GLint64 *param); |
| void INTERNAL_GL_APIENTRY glGetVertexArrayIndexedivNULL(GLuint vaobj, |
| GLuint index, |
| GLenum pname, |
| GLint *param); |
| void INTERNAL_GL_APIENTRY glGetVertexArrayivNULL(GLuint vaobj, GLenum pname, GLint *param); |
| void INTERNAL_GL_APIENTRY glGetVertexAttribIivNULL(GLuint index, GLenum pname, GLint *params); |
| void INTERNAL_GL_APIENTRY glGetVertexAttribIuivNULL(GLuint index, GLenum pname, GLuint *params); |
| void INTERNAL_GL_APIENTRY glGetVertexAttribLdvNULL(GLuint index, GLenum pname, GLdouble *params); |
| void INTERNAL_GL_APIENTRY glGetVertexAttribPointervNULL(GLuint index, GLenum pname, void **pointer); |
| void INTERNAL_GL_APIENTRY glGetVertexAttribdvNULL(GLuint index, GLenum pname, GLdouble *params); |
| void INTERNAL_GL_APIENTRY glGetVertexAttribfvNULL(GLuint index, GLenum pname, GLfloat *params); |
| void INTERNAL_GL_APIENTRY glGetVertexAttribivNULL(GLuint index, GLenum pname, GLint *params); |
| void INTERNAL_GL_APIENTRY glGetnCompressedTexImageNULL(GLenum target, |
| GLint lod, |
| GLsizei bufSize, |
| void *pixels); |
| void INTERNAL_GL_APIENTRY glGetnTexImageNULL(GLenum target, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *pixels); |
| void INTERNAL_GL_APIENTRY glGetnUniformdvNULL(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLdouble *params); |
| void INTERNAL_GL_APIENTRY glGetnUniformfvNULL(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLfloat *params); |
| void INTERNAL_GL_APIENTRY glGetnUniformivNULL(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLint *params); |
| void INTERNAL_GL_APIENTRY glGetnUniformuivNULL(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLuint *params); |
| void INTERNAL_GL_APIENTRY glHintNULL(GLenum target, GLenum mode); |
| void INTERNAL_GL_APIENTRY glImportMemoryFdEXTNULL(GLuint memory, |
| GLuint64 size, |
| GLenum handleType, |
| GLint fd); |
| void INTERNAL_GL_APIENTRY glImportMemoryWin32HandleEXTNULL(GLuint memory, |
| GLuint64 size, |
| GLenum handleType, |
| void *handle); |
| void INTERNAL_GL_APIENTRY glImportMemoryWin32NameEXTNULL(GLuint memory, |
| GLuint64 size, |
| GLenum handleType, |
| const void *name); |
| void INTERNAL_GL_APIENTRY glImportSemaphoreFdEXTNULL(GLuint semaphore, GLenum handleType, GLint fd); |
| void INTERNAL_GL_APIENTRY glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore, |
| GLenum handleType, |
| void *handle); |
| void INTERNAL_GL_APIENTRY glImportSemaphoreWin32NameEXTNULL(GLuint semaphore, |
| GLenum handleType, |
| const void *name); |
| void INTERNAL_GL_APIENTRY glInsertEventMarkerEXTNULL(GLsizei length, const GLchar *marker); |
| void INTERNAL_GL_APIENTRY glInvalidateBufferDataNULL(GLuint buffer); |
| void INTERNAL_GL_APIENTRY glInvalidateBufferSubDataNULL(GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr length); |
| void INTERNAL_GL_APIENTRY glInvalidateFramebufferNULL(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments); |
| void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferDataNULL(GLuint framebuffer, |
| GLsizei numAttachments, |
| const GLenum *attachments); |
| void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| void INTERNAL_GL_APIENTRY glInvalidateSubFramebufferNULL(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| void INTERNAL_GL_APIENTRY glInvalidateTexImageNULL(GLuint texture, GLint level); |
| void INTERNAL_GL_APIENTRY glInvalidateTexSubImageNULL(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| GLboolean INTERNAL_GL_APIENTRY glIsBufferNULL(GLuint buffer); |
| GLboolean INTERNAL_GL_APIENTRY glIsEnabledNULL(GLenum cap); |
| GLboolean INTERNAL_GL_APIENTRY glIsEnablediNULL(GLenum target, GLuint index); |
| GLboolean INTERNAL_GL_APIENTRY glIsFenceNVNULL(GLuint fence); |
| GLboolean INTERNAL_GL_APIENTRY glIsFramebufferNULL(GLuint framebuffer); |
| GLboolean INTERNAL_GL_APIENTRY glIsMemoryObjectEXTNULL(GLuint memoryObject); |
| GLboolean INTERNAL_GL_APIENTRY glIsProgramNULL(GLuint program); |
| GLboolean INTERNAL_GL_APIENTRY glIsProgramPipelineNULL(GLuint pipeline); |
| GLboolean INTERNAL_GL_APIENTRY glIsQueryNULL(GLuint id); |
| GLboolean INTERNAL_GL_APIENTRY glIsRenderbufferNULL(GLuint renderbuffer); |
| GLboolean INTERNAL_GL_APIENTRY glIsSamplerNULL(GLuint sampler); |
| GLboolean INTERNAL_GL_APIENTRY glIsSemaphoreEXTNULL(GLuint semaphore); |
| GLboolean INTERNAL_GL_APIENTRY glIsShaderNULL(GLuint shader); |
| GLboolean INTERNAL_GL_APIENTRY glIsSyncNULL(GLsync sync); |
| GLboolean INTERNAL_GL_APIENTRY glIsTextureNULL(GLuint texture); |
| GLboolean INTERNAL_GL_APIENTRY glIsTransformFeedbackNULL(GLuint id); |
| GLboolean INTERNAL_GL_APIENTRY glIsVertexArrayNULL(GLuint array); |
| void INTERNAL_GL_APIENTRY glLineWidthNULL(GLfloat width); |
| void INTERNAL_GL_APIENTRY glLinkProgramNULL(GLuint program); |
| void INTERNAL_GL_APIENTRY glLogicOpNULL(GLenum opcode); |
| void *INTERNAL_GL_APIENTRY glMapBufferNULL(GLenum target, GLenum access); |
| void *INTERNAL_GL_APIENTRY glMapBufferRangeNULL(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| void *INTERNAL_GL_APIENTRY glMapNamedBufferNULL(GLuint buffer, GLenum access); |
| void *INTERNAL_GL_APIENTRY glMapNamedBufferRangeNULL(GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsARBNULL(GLuint count); |
| void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsKHRNULL(GLuint count); |
| void INTERNAL_GL_APIENTRY glMemoryBarrierNULL(GLbitfield barriers); |
| void INTERNAL_GL_APIENTRY glMemoryBarrierByRegionNULL(GLbitfield barriers); |
| void INTERNAL_GL_APIENTRY glMemoryObjectParameterivEXTNULL(GLuint memoryObject, |
| GLenum pname, |
| const GLint *params); |
| void INTERNAL_GL_APIENTRY glMinSampleShadingNULL(GLfloat value); |
| void INTERNAL_GL_APIENTRY glMultiDrawArraysNULL(GLenum mode, |
| const GLint *first, |
| const GLsizei *count, |
| GLsizei drawcount); |
| void INTERNAL_GL_APIENTRY glMultiDrawArraysIndirectNULL(GLenum mode, |
| const void *indirect, |
| GLsizei drawcount, |
| GLsizei stride); |
| void INTERNAL_GL_APIENTRY glMultiDrawElementsNULL(GLenum mode, |
| const GLsizei *count, |
| GLenum type, |
| const void *const *indices, |
| GLsizei drawcount); |
| void INTERNAL_GL_APIENTRY glMultiDrawElementsBaseVertexNULL(GLenum mode, |
| const GLsizei *count, |
| GLenum type, |
| const void *const *indices, |
| GLsizei drawcount, |
| const GLint *basevertex); |
| void INTERNAL_GL_APIENTRY glMultiDrawElementsIndirectNULL(GLenum mode, |
| GLenum type, |
| const void *indirect, |
| GLsizei drawcount, |
| GLsizei stride); |
| void INTERNAL_GL_APIENTRY glNamedBufferDataNULL(GLuint buffer, |
| GLsizeiptr size, |
| const void *data, |
| GLenum usage); |
| void INTERNAL_GL_APIENTRY glNamedBufferStorageNULL(GLuint buffer, |
| GLsizeiptr size, |
| const void *data, |
| GLbitfield flags); |
| void INTERNAL_GL_APIENTRY glNamedBufferStorageMemEXTNULL(GLuint buffer, |
| GLsizeiptr size, |
| GLuint memory, |
| GLuint64 offset); |
| void INTERNAL_GL_APIENTRY glNamedBufferSubDataNULL(GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void *data); |
| void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBufferNULL(GLuint framebuffer, GLenum buf); |
| void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBuffersNULL(GLuint framebuffer, |
| GLsizei n, |
| const GLenum *bufs); |
| void INTERNAL_GL_APIENTRY glNamedFramebufferParameteriNULL(GLuint framebuffer, |
| GLenum pname, |
| GLint param); |
| void INTERNAL_GL_APIENTRY glNamedFramebufferReadBufferNULL(GLuint framebuffer, GLenum src); |
| void INTERNAL_GL_APIENTRY glNamedFramebufferRenderbufferNULL(GLuint framebuffer, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| void INTERNAL_GL_APIENTRY glNamedFramebufferTextureNULL(GLuint framebuffer, |
| GLenum attachment, |
| GLuint texture, |
| GLint level); |
| void INTERNAL_GL_APIENTRY glNamedFramebufferTextureLayerNULL(GLuint framebuffer, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer); |
| void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageNULL(GLuint renderbuffer, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| void INTERNAL_GL_APIENTRY glObjectLabelNULL(GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const GLchar *label); |
| void INTERNAL_GL_APIENTRY glObjectPtrLabelNULL(const void *ptr, |
| GLsizei length, |
| const GLchar *label); |
| void INTERNAL_GL_APIENTRY glPatchParameterfvNULL(GLenum pname, const GLfloat *values); |
| void INTERNAL_GL_APIENTRY glPatchParameteriNULL(GLenum pname, GLint value); |
| void INTERNAL_GL_APIENTRY glPauseTransformFeedbackNULL(); |
| void INTERNAL_GL_APIENTRY glPixelStorefNULL(GLenum pname, GLfloat param); |
| void INTERNAL_GL_APIENTRY glPixelStoreiNULL(GLenum pname, GLint param); |
| void INTERNAL_GL_APIENTRY glPointParameterfNULL(GLenum pname, GLfloat param); |
| void INTERNAL_GL_APIENTRY glPointParameterfvNULL(GLenum pname, const GLfloat *params); |
| void INTERNAL_GL_APIENTRY glPointParameteriNULL(GLenum pname, GLint param); |
| void INTERNAL_GL_APIENTRY glPointParameterivNULL(GLenum pname, const GLint *params); |
| void INTERNAL_GL_APIENTRY glPointSizeNULL(GLfloat size); |
| void INTERNAL_GL_APIENTRY glPolygonModeNULL(GLenum face, GLenum mode); |
| void INTERNAL_GL_APIENTRY glPolygonOffsetNULL(GLfloat factor, GLfloat units); |
| void INTERNAL_GL_APIENTRY glPopDebugGroupNULL(); |
| void INTERNAL_GL_APIENTRY glPopGroupMarkerEXTNULL(); |
| void INTERNAL_GL_APIENTRY glPrimitiveBoundingBoxNULL(GLfloat minX, |
| GLfloat minY, |
| GLfloat minZ, |
| GLfloat minW, |
| GLfloat maxX, |
| GLfloat maxY, |
| GLfloat maxZ, |
| GLfloat maxW); |
| void INTERNAL_GL_APIENTRY glPrimitiveRestartIndexNULL(GLuint index); |
| void INTERNAL_GL_APIENTRY glProgramBinaryNULL(GLuint program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLsizei length); |
| void INTERNAL_GL_APIENTRY glProgramParameteriNULL(GLuint program, GLenum pname, GLint value); |
| void INTERNAL_GL_APIENTRY glProgramUniform1dNULL(GLuint program, GLint location, GLdouble v0); |
| void INTERNAL_GL_APIENTRY glProgramUniform1dvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glProgramUniform1fNULL(GLuint program, GLint location, GLfloat v0); |
| void INTERNAL_GL_APIENTRY glProgramUniform1fvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glProgramUniform1iNULL(GLuint program, GLint location, GLint v0); |
| void INTERNAL_GL_APIENTRY glProgramUniform1ivNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| void INTERNAL_GL_APIENTRY glProgramUniform1uiNULL(GLuint program, GLint location, GLuint v0); |
| void INTERNAL_GL_APIENTRY glProgramUniform1uivNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| void INTERNAL_GL_APIENTRY glProgramUniform2dNULL(GLuint program, |
| GLint location, |
| GLdouble v0, |
| GLdouble v1); |
| void INTERNAL_GL_APIENTRY glProgramUniform2dvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glProgramUniform2fNULL(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1); |
| void INTERNAL_GL_APIENTRY glProgramUniform2fvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glProgramUniform2iNULL(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1); |
| void INTERNAL_GL_APIENTRY glProgramUniform2ivNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| void INTERNAL_GL_APIENTRY glProgramUniform2uiNULL(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1); |
| void INTERNAL_GL_APIENTRY glProgramUniform2uivNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| void INTERNAL_GL_APIENTRY |
| glProgramUniform3dNULL(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); |
| void INTERNAL_GL_APIENTRY glProgramUniform3dvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY |
| glProgramUniform3fNULL(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| void INTERNAL_GL_APIENTRY glProgramUniform3fvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY |
| glProgramUniform3iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); |
| void INTERNAL_GL_APIENTRY glProgramUniform3ivNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| void INTERNAL_GL_APIENTRY |
| glProgramUniform3uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); |
| void INTERNAL_GL_APIENTRY glProgramUniform3uivNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| void INTERNAL_GL_APIENTRY glProgramUniform4dNULL(GLuint program, |
| GLint location, |
| GLdouble v0, |
| GLdouble v1, |
| GLdouble v2, |
| GLdouble v3); |
| void INTERNAL_GL_APIENTRY glProgramUniform4dvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glProgramUniform4fNULL(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3); |
| void INTERNAL_GL_APIENTRY glProgramUniform4fvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY |
| glProgramUniform4iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| void INTERNAL_GL_APIENTRY glProgramUniform4ivNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| void INTERNAL_GL_APIENTRY |
| glProgramUniform4uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| void INTERNAL_GL_APIENTRY glProgramUniform4uivNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| void INTERNAL_GL_APIENTRY glProgramUniformMatrix2dvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glProgramUniformMatrix2fvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3dvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3fvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4dvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4fvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glProgramUniformMatrix3dvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glProgramUniformMatrix3fvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2dvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2fvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4dvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4fvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glProgramUniformMatrix4dvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glProgramUniformMatrix4fvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2dvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2fvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3dvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3fvNULL(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glProvokingVertexNULL(GLenum mode); |
| void INTERNAL_GL_APIENTRY glPushDebugGroupNULL(GLenum source, |
| GLuint id, |
| GLsizei length, |
| const GLchar *message); |
| void INTERNAL_GL_APIENTRY glPushGroupMarkerEXTNULL(GLsizei length, const GLchar *marker); |
| void INTERNAL_GL_APIENTRY glQueryCounterNULL(GLuint id, GLenum target); |
| void INTERNAL_GL_APIENTRY glReadBufferNULL(GLenum src); |
| void INTERNAL_GL_APIENTRY glReadPixelsNULL(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void *pixels); |
| void INTERNAL_GL_APIENTRY glReadnPixelsNULL(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *data); |
| void INTERNAL_GL_APIENTRY glReleaseShaderCompilerNULL(); |
| void INTERNAL_GL_APIENTRY glRenderbufferStorageNULL(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleNULL(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleEXTNULL(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleIMGNULL(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| void INTERNAL_GL_APIENTRY glResumeTransformFeedbackNULL(); |
| void INTERNAL_GL_APIENTRY glSampleCoverageNULL(GLfloat value, GLboolean invert); |
| void INTERNAL_GL_APIENTRY glSampleMaskiNULL(GLuint maskNumber, GLbitfield mask); |
| void INTERNAL_GL_APIENTRY glSamplerParameterIivNULL(GLuint sampler, |
| GLenum pname, |
| const GLint *param); |
| void INTERNAL_GL_APIENTRY glSamplerParameterIuivNULL(GLuint sampler, |
| GLenum pname, |
| const GLuint *param); |
| void INTERNAL_GL_APIENTRY glSamplerParameterfNULL(GLuint sampler, GLenum pname, GLfloat param); |
| void INTERNAL_GL_APIENTRY glSamplerParameterfvNULL(GLuint sampler, |
| GLenum pname, |
| const GLfloat *param); |
| void INTERNAL_GL_APIENTRY glSamplerParameteriNULL(GLuint sampler, GLenum pname, GLint param); |
| void INTERNAL_GL_APIENTRY glSamplerParameterivNULL(GLuint sampler, |
| GLenum pname, |
| const GLint *param); |
| void INTERNAL_GL_APIENTRY glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height); |
| void INTERNAL_GL_APIENTRY glScissorArrayvNULL(GLuint first, GLsizei count, const GLint *v); |
| void INTERNAL_GL_APIENTRY |
| glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); |
| void INTERNAL_GL_APIENTRY glScissorIndexedvNULL(GLuint index, const GLint *v); |
| void INTERNAL_GL_APIENTRY glSemaphoreParameterui64vEXTNULL(GLuint semaphore, |
| GLenum pname, |
| const GLuint64 *params); |
| void INTERNAL_GL_APIENTRY glSetFenceNVNULL(GLuint fence, GLenum condition); |
| void INTERNAL_GL_APIENTRY glShaderBinaryNULL(GLsizei count, |
| const GLuint *shaders, |
| GLenum binaryformat, |
| const void *binary, |
| GLsizei length); |
| void INTERNAL_GL_APIENTRY glShaderSourceNULL(GLuint shader, |
| GLsizei count, |
| const GLchar *const *string, |
| const GLint *length); |
| void INTERNAL_GL_APIENTRY glShaderStorageBlockBindingNULL(GLuint program, |
| GLuint storageBlockIndex, |
| GLuint storageBlockBinding); |
| void INTERNAL_GL_APIENTRY glSignalSemaphoreEXTNULL(GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint *buffers, |
| GLuint numTextureBarriers, |
| const GLuint *textures, |
| const GLenum *dstLayouts); |
| void INTERNAL_GL_APIENTRY glStencilFuncNULL(GLenum func, GLint ref, GLuint mask); |
| void INTERNAL_GL_APIENTRY glStencilFuncSeparateNULL(GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask); |
| void INTERNAL_GL_APIENTRY glStencilMaskNULL(GLuint mask); |
| void INTERNAL_GL_APIENTRY glStencilMaskSeparateNULL(GLenum face, GLuint mask); |
| void INTERNAL_GL_APIENTRY glStencilOpNULL(GLenum fail, GLenum zfail, GLenum zpass); |
| void INTERNAL_GL_APIENTRY glStencilOpSeparateNULL(GLenum face, |
| GLenum sfail, |
| GLenum dpfail, |
| GLenum dppass); |
| GLboolean INTERNAL_GL_APIENTRY glTestFenceNVNULL(GLuint fence); |
| void INTERNAL_GL_APIENTRY glTexBufferNULL(GLenum target, GLenum internalformat, GLuint buffer); |
| void INTERNAL_GL_APIENTRY glTexBufferEXTNULL(GLenum target, GLenum internalformat, GLuint buffer); |
| void INTERNAL_GL_APIENTRY glTexBufferOESNULL(GLenum target, GLenum internalformat, GLuint buffer); |
| void INTERNAL_GL_APIENTRY glTexBufferRangeNULL(GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| void INTERNAL_GL_APIENTRY glTexBufferRangeEXTNULL(GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| void INTERNAL_GL_APIENTRY glTexBufferRangeOESNULL(GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| void INTERNAL_GL_APIENTRY glTexImage1DNULL(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| void INTERNAL_GL_APIENTRY glTexImage2DNULL(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| void INTERNAL_GL_APIENTRY glTexImage2DMultisampleNULL(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations); |
| void INTERNAL_GL_APIENTRY glTexImage3DNULL(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| void INTERNAL_GL_APIENTRY glTexImage3DMultisampleNULL(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations); |
| void INTERNAL_GL_APIENTRY glTexParameterIivNULL(GLenum target, GLenum pname, const GLint *params); |
| void INTERNAL_GL_APIENTRY glTexParameterIuivNULL(GLenum target, GLenum pname, const GLuint *params); |
| void INTERNAL_GL_APIENTRY glTexParameterfNULL(GLenum target, GLenum pname, GLfloat param); |
| void INTERNAL_GL_APIENTRY glTexParameterfvNULL(GLenum target, GLenum pname, const GLfloat *params); |
| void INTERNAL_GL_APIENTRY glTexParameteriNULL(GLenum target, GLenum pname, GLint param); |
| void INTERNAL_GL_APIENTRY glTexParameterivNULL(GLenum target, GLenum pname, const GLint *params); |
| void INTERNAL_GL_APIENTRY glTexStorage1DNULL(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width); |
| void INTERNAL_GL_APIENTRY glTexStorage2DNULL(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| void INTERNAL_GL_APIENTRY glTexStorage2DMultisampleNULL(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations); |
| void INTERNAL_GL_APIENTRY glTexStorage3DNULL(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| void INTERNAL_GL_APIENTRY glTexStorage3DMultisampleNULL(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations); |
| void INTERNAL_GL_APIENTRY glTexStorageMem2DEXTNULL(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLuint memory, |
| GLuint64 offset); |
| void INTERNAL_GL_APIENTRY glTexStorageMem2DMultisampleEXTNULL(GLenum target, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedSampleLocations, |
| GLuint memory, |
| GLuint64 offset); |
| void INTERNAL_GL_APIENTRY glTexStorageMem3DEXTNULL(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLuint memory, |
| GLuint64 offset); |
| void INTERNAL_GL_APIENTRY glTexStorageMem3DMultisampleEXTNULL(GLenum target, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedSampleLocations, |
| GLuint memory, |
| GLuint64 offset); |
| void INTERNAL_GL_APIENTRY glTexSubImage1DNULL(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| void INTERNAL_GL_APIENTRY glTexSubImage2DNULL(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| void INTERNAL_GL_APIENTRY glTexSubImage3DNULL(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| void INTERNAL_GL_APIENTRY glTextureBarrierNULL(); |
| void INTERNAL_GL_APIENTRY glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer); |
| void INTERNAL_GL_APIENTRY glTextureBufferRangeNULL(GLuint texture, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| void INTERNAL_GL_APIENTRY glTextureParameterIivNULL(GLuint texture, |
| GLenum pname, |
| const GLint *params); |
| void INTERNAL_GL_APIENTRY glTextureParameterIuivNULL(GLuint texture, |
| GLenum pname, |
| const GLuint *params); |
| void INTERNAL_GL_APIENTRY glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param); |
| void INTERNAL_GL_APIENTRY glTextureParameterfvNULL(GLuint texture, |
| GLenum pname, |
| const GLfloat *param); |
| void INTERNAL_GL_APIENTRY glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param); |
| void INTERNAL_GL_APIENTRY glTextureParameterivNULL(GLuint texture, |
| GLenum pname, |
| const GLint *param); |
| void INTERNAL_GL_APIENTRY glTextureStorage1DNULL(GLuint texture, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width); |
| void INTERNAL_GL_APIENTRY glTextureStorage2DNULL(GLuint texture, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| void INTERNAL_GL_APIENTRY glTextureStorage2DMultisampleNULL(GLuint texture, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations); |
| void INTERNAL_GL_APIENTRY glTextureStorage3DNULL(GLuint texture, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| void INTERNAL_GL_APIENTRY glTextureStorage3DMultisampleNULL(GLuint texture, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations); |
| void INTERNAL_GL_APIENTRY glTextureStorageMem2DEXTNULL(GLuint texture, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLuint memory, |
| GLuint64 offset); |
| void INTERNAL_GL_APIENTRY glTextureStorageMem2DMultisampleEXTNULL(GLuint texture, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedSampleLocations, |
| GLuint memory, |
| GLuint64 offset); |
| void INTERNAL_GL_APIENTRY glTextureStorageMem3DEXTNULL(GLuint texture, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLuint memory, |
| GLuint64 offset); |
| void INTERNAL_GL_APIENTRY glTextureStorageMem3DMultisampleEXTNULL(GLuint texture, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedSampleLocations, |
| GLuint memory, |
| GLuint64 offset); |
| void INTERNAL_GL_APIENTRY glTextureSubImage1DNULL(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| void INTERNAL_GL_APIENTRY glTextureSubImage2DNULL(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| void INTERNAL_GL_APIENTRY glTextureSubImage3DNULL(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| void INTERNAL_GL_APIENTRY glTextureViewNULL(GLuint texture, |
| GLenum target, |
| GLuint origtexture, |
| GLenum internalformat, |
| GLuint minlevel, |
| GLuint numlevels, |
| GLuint minlayer, |
| GLuint numlayers); |
| void INTERNAL_GL_APIENTRY glTransformFeedbackBufferBaseNULL(GLuint xfb, |
| GLuint index, |
| GLuint buffer); |
| void INTERNAL_GL_APIENTRY glTransformFeedbackBufferRangeNULL(GLuint xfb, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| void INTERNAL_GL_APIENTRY glTransformFeedbackVaryingsNULL(GLuint program, |
| GLsizei count, |
| const GLchar *const *varyings, |
| GLenum bufferMode); |
| void INTERNAL_GL_APIENTRY glUniform1dNULL(GLint location, GLdouble x); |
| void INTERNAL_GL_APIENTRY glUniform1dvNULL(GLint location, GLsizei count, const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glUniform1fNULL(GLint location, GLfloat v0); |
| void INTERNAL_GL_APIENTRY glUniform1fvNULL(GLint location, GLsizei count, const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glUniform1iNULL(GLint location, GLint v0); |
| void INTERNAL_GL_APIENTRY glUniform1ivNULL(GLint location, GLsizei count, const GLint *value); |
| void INTERNAL_GL_APIENTRY glUniform1uiNULL(GLint location, GLuint v0); |
| void INTERNAL_GL_APIENTRY glUniform1uivNULL(GLint location, GLsizei count, const GLuint *value); |
| void INTERNAL_GL_APIENTRY glUniform2dNULL(GLint location, GLdouble x, GLdouble y); |
| void INTERNAL_GL_APIENTRY glUniform2dvNULL(GLint location, GLsizei count, const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glUniform2fNULL(GLint location, GLfloat v0, GLfloat v1); |
| void INTERNAL_GL_APIENTRY glUniform2fvNULL(GLint location, GLsizei count, const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glUniform2iNULL(GLint location, GLint v0, GLint v1); |
| void INTERNAL_GL_APIENTRY glUniform2ivNULL(GLint location, GLsizei count, const GLint *value); |
| void INTERNAL_GL_APIENTRY glUniform2uiNULL(GLint location, GLuint v0, GLuint v1); |
| void INTERNAL_GL_APIENTRY glUniform2uivNULL(GLint location, GLsizei count, const GLuint *value); |
| void INTERNAL_GL_APIENTRY glUniform3dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z); |
| void INTERNAL_GL_APIENTRY glUniform3dvNULL(GLint location, GLsizei count, const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glUniform3fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| void INTERNAL_GL_APIENTRY glUniform3fvNULL(GLint location, GLsizei count, const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glUniform3iNULL(GLint location, GLint v0, GLint v1, GLint v2); |
| void INTERNAL_GL_APIENTRY glUniform3ivNULL(GLint location, GLsizei count, const GLint *value); |
| void INTERNAL_GL_APIENTRY glUniform3uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2); |
| void INTERNAL_GL_APIENTRY glUniform3uivNULL(GLint location, GLsizei count, const GLuint *value); |
| void INTERNAL_GL_APIENTRY |
| glUniform4dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| void INTERNAL_GL_APIENTRY glUniform4dvNULL(GLint location, GLsizei count, const GLdouble *value); |
| void INTERNAL_GL_APIENTRY |
| glUniform4fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| void INTERNAL_GL_APIENTRY glUniform4fvNULL(GLint location, GLsizei count, const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glUniform4iNULL(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| void INTERNAL_GL_APIENTRY glUniform4ivNULL(GLint location, GLsizei count, const GLint *value); |
| void INTERNAL_GL_APIENTRY |
| glUniform4uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| void INTERNAL_GL_APIENTRY glUniform4uivNULL(GLint location, GLsizei count, const GLuint *value); |
| void INTERNAL_GL_APIENTRY glUniformBlockBindingNULL(GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding); |
| void INTERNAL_GL_APIENTRY glUniformMatrix2dvNULL(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glUniformMatrix2fvNULL(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glUniformMatrix2x3dvNULL(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glUniformMatrix2x3fvNULL(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glUniformMatrix2x4dvNULL(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glUniformMatrix2x4fvNULL(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glUniformMatrix3dvNULL(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glUniformMatrix3fvNULL(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glUniformMatrix3x2dvNULL(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glUniformMatrix3x2fvNULL(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glUniformMatrix3x4dvNULL(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glUniformMatrix3x4fvNULL(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glUniformMatrix4dvNULL(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glUniformMatrix4fvNULL(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glUniformMatrix4x2dvNULL(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glUniformMatrix4x2fvNULL(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glUniformMatrix4x3dvNULL(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| void INTERNAL_GL_APIENTRY glUniformMatrix4x3fvNULL(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype, |
| GLsizei count, |
| const GLuint *indices); |
| GLboolean INTERNAL_GL_APIENTRY glUnmapBufferNULL(GLenum target); |
| GLboolean INTERNAL_GL_APIENTRY glUnmapNamedBufferNULL(GLuint buffer); |
| void INTERNAL_GL_APIENTRY glUseProgramNULL(GLuint program); |
| void INTERNAL_GL_APIENTRY glUseProgramStagesNULL(GLuint pipeline, |
| GLbitfield stages, |
| GLuint program); |
| void INTERNAL_GL_APIENTRY glValidateProgramNULL(GLuint program); |
| void INTERNAL_GL_APIENTRY glValidateProgramPipelineNULL(GLuint pipeline); |
| void INTERNAL_GL_APIENTRY glVertexArrayAttribBindingNULL(GLuint vaobj, |
| GLuint attribindex, |
| GLuint bindingindex); |
| void INTERNAL_GL_APIENTRY glVertexArrayAttribFormatNULL(GLuint vaobj, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset); |
| void INTERNAL_GL_APIENTRY glVertexArrayAttribIFormatNULL(GLuint vaobj, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset); |
| void INTERNAL_GL_APIENTRY glVertexArrayAttribLFormatNULL(GLuint vaobj, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset); |
| void INTERNAL_GL_APIENTRY glVertexArrayBindingDivisorNULL(GLuint vaobj, |
| GLuint bindingindex, |
| GLuint divisor); |
| void INTERNAL_GL_APIENTRY glVertexArrayElementBufferNULL(GLuint vaobj, GLuint buffer); |
| void INTERNAL_GL_APIENTRY glVertexArrayVertexBufferNULL(GLuint vaobj, |
| GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride); |
| void INTERNAL_GL_APIENTRY glVertexArrayVertexBuffersNULL(GLuint vaobj, |
| GLuint first, |
| GLsizei count, |
| const GLuint *buffers, |
| const GLintptr *offsets, |
| const GLsizei *strides); |
| void INTERNAL_GL_APIENTRY glVertexAttrib1dNULL(GLuint index, GLdouble x); |
| void INTERNAL_GL_APIENTRY glVertexAttrib1dvNULL(GLuint index, const GLdouble *v); |
| void INTERNAL_GL_APIENTRY glVertexAttrib1fNULL(GLuint index, GLfloat x); |
| void INTERNAL_GL_APIENTRY glVertexAttrib1fvNULL(GLuint index, const GLfloat *v); |
| void INTERNAL_GL_APIENTRY glVertexAttrib1sNULL(GLuint index, GLshort x); |
| void INTERNAL_GL_APIENTRY glVertexAttrib1svNULL(GLuint index, const GLshort *v); |
| void INTERNAL_GL_APIENTRY glVertexAttrib2dNULL(GLuint index, GLdouble x, GLdouble y); |
| void INTERNAL_GL_APIENTRY glVertexAttrib2dvNULL(GLuint index, const GLdouble *v); |
| void INTERNAL_GL_APIENTRY glVertexAttrib2fNULL(GLuint index, GLfloat x, GLfloat y); |
| void INTERNAL_GL_APIENTRY glVertexAttrib2fvNULL(GLuint index, const GLfloat *v); |
| void INTERNAL_GL_APIENTRY glVertexAttrib2sNULL(GLuint index, GLshort x, GLshort y); |
| void INTERNAL_GL_APIENTRY glVertexAttrib2svNULL(GLuint index, const GLshort *v); |
| void INTERNAL_GL_APIENTRY glVertexAttrib3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
| void INTERNAL_GL_APIENTRY glVertexAttrib3dvNULL(GLuint index, const GLdouble *v); |
| void INTERNAL_GL_APIENTRY glVertexAttrib3fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z); |
| void INTERNAL_GL_APIENTRY glVertexAttrib3fvNULL(GLuint index, const GLfloat *v); |
| void INTERNAL_GL_APIENTRY glVertexAttrib3sNULL(GLuint index, GLshort x, GLshort y, GLshort z); |
| void INTERNAL_GL_APIENTRY glVertexAttrib3svNULL(GLuint index, const GLshort *v); |
| void INTERNAL_GL_APIENTRY glVertexAttrib4NbvNULL(GLuint index, const GLbyte *v); |
| void INTERNAL_GL_APIENTRY glVertexAttrib4NivNULL(GLuint index, const GLint *v); |
| void INTERNAL_GL_APIENTRY glVertexAttrib4NsvNULL(GLuint index, const GLshort *v); |
| void INTERNAL_GL_APIENTRY |
| glVertexAttrib4NubNULL(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
| void INTERNAL_GL_APIENTRY glVertexAttrib4NubvNULL(GLuint index, const GLubyte *v); |
| void INTERNAL_GL_APIENTRY glVertexAttrib4NuivNULL(GLuint index, const GLuint *v); |
| void INTERNAL_GL_APIENTRY glVertexAttrib4NusvNULL(GLuint index, const GLushort *v); |
| void INTERNAL_GL_APIENTRY glVertexAttrib4bvNULL(GLuint index, const GLbyte *v); |
| void INTERNAL_GL_APIENTRY |
| glVertexAttrib4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| void INTERNAL_GL_APIENTRY glVertexAttrib4dvNULL(GLuint index, const GLdouble *v); |
| void INTERNAL_GL_APIENTRY |
| glVertexAttrib4fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void INTERNAL_GL_APIENTRY glVertexAttrib4fvNULL(GLuint index, const GLfloat *v); |
| void INTERNAL_GL_APIENTRY glVertexAttrib4ivNULL(GLuint index, const GLint *v); |
| void INTERNAL_GL_APIENTRY |
| glVertexAttrib4sNULL(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
| void INTERNAL_GL_APIENTRY glVertexAttrib4svNULL(GLuint index, const GLshort *v); |
| void INTERNAL_GL_APIENTRY glVertexAttrib4ubvNULL(GLuint index, const GLubyte *v); |
| void INTERNAL_GL_APIENTRY glVertexAttrib4uivNULL(GLuint index, const GLuint *v); |
| void INTERNAL_GL_APIENTRY glVertexAttrib4usvNULL(GLuint index, const GLushort *v); |
| void INTERNAL_GL_APIENTRY glVertexAttribBindingNULL(GLuint attribindex, GLuint bindingindex); |
| void INTERNAL_GL_APIENTRY glVertexAttribDivisorNULL(GLuint index, GLuint divisor); |
| void INTERNAL_GL_APIENTRY glVertexAttribFormatNULL(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset); |
| void INTERNAL_GL_APIENTRY glVertexAttribI1iNULL(GLuint index, GLint x); |
| void INTERNAL_GL_APIENTRY glVertexAttribI1ivNULL(GLuint index, const GLint *v); |
| void INTERNAL_GL_APIENTRY glVertexAttribI1uiNULL(GLuint index, GLuint x); |
| void INTERNAL_GL_APIENTRY glVertexAttribI1uivNULL(GLuint index, const GLuint *v); |
| void INTERNAL_GL_APIENTRY glVertexAttribI2iNULL(GLuint index, GLint x, GLint y); |
| void INTERNAL_GL_APIENTRY glVertexAttribI2ivNULL(GLuint index, const GLint *v); |
| void INTERNAL_GL_APIENTRY glVertexAttribI2uiNULL(GLuint index, GLuint x, GLuint y); |
| void INTERNAL_GL_APIENTRY glVertexAttribI2uivNULL(GLuint index, const GLuint *v); |
| void INTERNAL_GL_APIENTRY glVertexAttribI3iNULL(GLuint index, GLint x, GLint y, GLint z); |
| void INTERNAL_GL_APIENTRY glVertexAttribI3ivNULL(GLuint index, const GLint *v); |
| void INTERNAL_GL_APIENTRY glVertexAttribI3uiNULL(GLuint index, GLuint x, GLuint y, GLuint z); |
| void INTERNAL_GL_APIENTRY glVertexAttribI3uivNULL(GLuint index, const GLuint *v); |
| void INTERNAL_GL_APIENTRY glVertexAttribI4bvNULL(GLuint index, const GLbyte *v); |
| void INTERNAL_GL_APIENTRY glVertexAttribI4iNULL(GLuint index, GLint x, GLint y, GLint z, GLint w); |
| void INTERNAL_GL_APIENTRY glVertexAttribI4ivNULL(GLuint index, const GLint *v); |
| void INTERNAL_GL_APIENTRY glVertexAttribI4svNULL(GLuint index, const GLshort *v); |
| void INTERNAL_GL_APIENTRY glVertexAttribI4ubvNULL(GLuint index, const GLubyte *v); |
| void INTERNAL_GL_APIENTRY |
| glVertexAttribI4uiNULL(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
| void INTERNAL_GL_APIENTRY glVertexAttribI4uivNULL(GLuint index, const GLuint *v); |
| void INTERNAL_GL_APIENTRY glVertexAttribI4usvNULL(GLuint index, const GLushort *v); |
| void INTERNAL_GL_APIENTRY glVertexAttribIFormatNULL(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset); |
| void INTERNAL_GL_APIENTRY glVertexAttribIPointerNULL(GLuint index, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| void INTERNAL_GL_APIENTRY glVertexAttribL1dNULL(GLuint index, GLdouble x); |
| void INTERNAL_GL_APIENTRY glVertexAttribL1dvNULL(GLuint index, const GLdouble *v); |
| void INTERNAL_GL_APIENTRY glVertexAttribL2dNULL(GLuint index, GLdouble x, GLdouble y); |
| void INTERNAL_GL_APIENTRY glVertexAttribL2dvNULL(GLuint index, const GLdouble *v); |
| void INTERNAL_GL_APIENTRY glVertexAttribL3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
| void INTERNAL_GL_APIENTRY glVertexAttribL3dvNULL(GLuint index, const GLdouble *v); |
| void INTERNAL_GL_APIENTRY |
| glVertexAttribL4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| void INTERNAL_GL_APIENTRY glVertexAttribL4dvNULL(GLuint index, const GLdouble *v); |
| void INTERNAL_GL_APIENTRY glVertexAttribLFormatNULL(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset); |
| void INTERNAL_GL_APIENTRY glVertexAttribLPointerNULL(GLuint index, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| void INTERNAL_GL_APIENTRY glVertexAttribP1uiNULL(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| GLuint value); |
| void INTERNAL_GL_APIENTRY glVertexAttribP1uivNULL(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value); |
| void INTERNAL_GL_APIENTRY glVertexAttribP2uiNULL(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| GLuint value); |
| void INTERNAL_GL_APIENTRY glVertexAttribP2uivNULL(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value); |
| void INTERNAL_GL_APIENTRY glVertexAttribP3uiNULL(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| GLuint value); |
| void INTERNAL_GL_APIENTRY glVertexAttribP3uivNULL(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value); |
| void INTERNAL_GL_APIENTRY glVertexAttribP4uiNULL(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| GLuint value); |
| void INTERNAL_GL_APIENTRY glVertexAttribP4uivNULL(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value); |
| void INTERNAL_GL_APIENTRY glVertexAttribPointerNULL(GLuint index, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void *pointer); |
| void INTERNAL_GL_APIENTRY glVertexBindingDivisorNULL(GLuint bindingindex, GLuint divisor); |
| void INTERNAL_GL_APIENTRY glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height); |
| void INTERNAL_GL_APIENTRY glViewportArrayvNULL(GLuint first, GLsizei count, const GLfloat *v); |
| void INTERNAL_GL_APIENTRY |
| glViewportIndexedfNULL(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); |
| void INTERNAL_GL_APIENTRY glViewportIndexedfvNULL(GLuint index, const GLfloat *v); |
| void INTERNAL_GL_APIENTRY glWaitSemaphoreEXTNULL(GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint *buffers, |
| GLuint numTextureBarriers, |
| const GLuint *textures, |
| const GLenum *srcLayouts); |
| void INTERNAL_GL_APIENTRY glWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout); |
| } // namespace rx |
| |
| #endif // LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_ |