blob: f3469bb192deee87ccd3890e4145a1882a63d86d [file] [log] [blame]
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutilsgl.cpp: Queries for GL image formats and their translations to native
// GL formats.
#include "libANGLE/renderer/gl/formatutilsgl.h"
#include <limits>
#include "anglebase/no_destructor.h"
#include "common/string_utils.h"
#include "libANGLE/formatutils.h"
#include "platform/FeaturesGL_autogen.h"
namespace rx
{
namespace nativegl
{
SupportRequirement::SupportRequirement()
: version(std::numeric_limits<GLuint>::max(), std::numeric_limits<GLuint>::max()),
versionExtensions(),
requiredExtensions()
{}
SupportRequirement::SupportRequirement(const SupportRequirement &other) = default;
SupportRequirement &SupportRequirement::operator=(const SupportRequirement &other) = default;
SupportRequirement::~SupportRequirement() = default;
InternalFormat::InternalFormat() : texture(), filter(), textureAttachment(), renderbuffer() {}
InternalFormat::InternalFormat(const InternalFormat &other) = default;
InternalFormat::~InternalFormat() {}
// supported = version || vertexExt
static inline SupportRequirement VersionOrExts(GLuint major,
GLuint minor,
const std::string &versionExt)
{
SupportRequirement requirement;
requirement.version.major = major;
requirement.version.minor = minor;
angle::SplitStringAlongWhitespace(versionExt, &requirement.versionExtensions);
return requirement;
}
// supported = requiredExt && (version || requiredWithoutVersionExt)
static inline SupportRequirement ExtAndVersionOrExt(const std::string &requiredExt,
GLuint major,
GLuint minor,
const std::string &requiredWithoutVersionExt)
{
SupportRequirement requirement;
requirement.requiredExtensions.resize(1);
angle::SplitStringAlongWhitespace(requiredExt, &requirement.requiredExtensions[0]);
requirement.version.major = major;
requirement.version.minor = minor;
angle::SplitStringAlongWhitespace(requiredWithoutVersionExt, &requirement.versionExtensions);
return requirement;
}
// supported = version
static inline SupportRequirement VersionOnly(GLuint major, GLuint minor)
{
SupportRequirement requirement;
requirement.version.major = major;
requirement.version.minor = minor;
return requirement;
}
// supported = any one of sets in exts
static inline SupportRequirement ExtsOnly(const std::vector<std::string> &exts)
{
SupportRequirement requirement;
requirement.version.major = 0;
requirement.version.minor = 0;
requirement.requiredExtensions.resize(exts.size());
for (size_t i = 0; i < exts.size(); i++)
{
angle::SplitStringAlongWhitespace(exts[i], &requirement.requiredExtensions[i]);
}
return requirement;
}
// supported = ext
static inline SupportRequirement ExtsOnly(const std::string &ext)
{
return ExtsOnly(std::vector<std::string>({ext}));
}
// supported = ext1 || ext2
static inline SupportRequirement ExtsOnly(const std::string &ext1, const std::string &ext2)
{
return ExtsOnly(std::vector<std::string>({ext1, ext2}));
}
// supported = true
static inline SupportRequirement AlwaysSupported()
{
SupportRequirement requirement;
requirement.version.major = 0;
requirement.version.minor = 0;
return requirement;
}
// supported = false
static inline SupportRequirement NeverSupported()
{
SupportRequirement requirement;
requirement.version.major = std::numeric_limits<GLuint>::max();
requirement.version.minor = std::numeric_limits<GLuint>::max();
return requirement;
}
struct InternalFormatInfo
{
InternalFormat glesInfo;
InternalFormat glInfo;
};
typedef std::pair<GLenum, InternalFormatInfo> InternalFormatInfoPair;
typedef std::map<GLenum, InternalFormatInfo> InternalFormatInfoMap;
// A helper function to insert data into the format map with fewer characters.
static inline void InsertFormatMapping(InternalFormatInfoMap *map,
GLenum internalFormat,
const SupportRequirement &desktopTexture,
const SupportRequirement &desktopFilter,
const SupportRequirement &desktopRender,
const SupportRequirement &esTexture,
const SupportRequirement &esFilter,
const SupportRequirement &esTextureAttachment,
const SupportRequirement &esRenderbufferAttachment)
{
InternalFormatInfo formatInfo;
formatInfo.glInfo.texture = desktopTexture;
formatInfo.glInfo.filter = desktopFilter;
// No difference spotted yet in Desktop GL texture attachment and renderbuffer capabilities
formatInfo.glInfo.textureAttachment = desktopRender;
formatInfo.glInfo.renderbuffer = desktopRender;
formatInfo.glesInfo.texture = esTexture;
formatInfo.glesInfo.filter = esFilter;
formatInfo.glesInfo.textureAttachment = esTextureAttachment;
formatInfo.glesInfo.renderbuffer = esRenderbufferAttachment;
map->insert(std::make_pair(internalFormat, formatInfo));
}
// Note 1: This map is used to determine extensions support, which is based on checking support for
// sized formats (this is ANGLE implementation limitation - D3D backend supports only sized formats)
// In order to determine support for extensions which introduce unsized formats, this map would say
// that a corresponding sized format is supported, instead. Thus, if this map says that a sized
// format is supported, this means that either the actual sized format or a corresponding unsized
// format is supported by the native driver.
// For example, GL_EXT_texture_rg provides support for RED_EXT format with UNSIGNED_BYTE type.
// Therefore, DetermineRGTextureSupport checks for GL_R8 support. Therefore this map says that
// GL_R8 (and not RED_EXT) is supported if GL_EXT_texture_rg is available. GL_R8 itself
// is supported in ES3, thus the combined condition is VersionOrExts(3, 0, "GL_EXT_texture_rg").
//
// Note 2: Texture Attachment support is checked also by SupportsNativeRendering().
// Unsized formats appear in this map for this reason. The assumption is
// that SupportsNativeRendering() will not check sized formats in the ES2 frontend
// and the information in unsized formats is correct, and not merged like for sized formats.
// In the ES3 frontend, it could happen that SupportsNativeRendering() would be wrong,
// but this will be mitigated by fall back to CPU-readback in TextureGL::copySubTextureHelper().
//
// Note 3: Because creating renderbuffers with unsized formats is impossible,
// the value of renderbuffer support is actually correct for the sized formats.
//
// Note 4: To determine whether a format is filterable, one must check both "Filter" and "Texture"
// support, like it is done in GenerateTextureFormatCaps().
// On the other hand, "Texture Attachment" support formula is self-contained.
//
// TODO(ynovikov): http://anglebug.com/2846 Verify support fields of BGRA, depth, stencil and
// compressed formats, and all formats for Desktop GL.
static InternalFormatInfoMap BuildInternalFormatInfoMap()
{
InternalFormatInfoMap map;
// clang-format off
// | Format | OpenGL texture support | Filter | OpenGL render support | OpenGL ES texture support | Filter | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
InsertFormatMapping(&map, GL_R8, VersionOrExts(3, 0, "GL_ARB_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOrExts(3, 0, "GL_EXT_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_texture_rg"), VersionOrExts(3, 0, "GL_EXT_texture_rg") );
InsertFormatMapping(&map, GL_R8_SNORM, VersionOnly(3, 1), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_RG8, VersionOrExts(3, 0, "GL_ARB_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOrExts(3, 0, "GL_EXT_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_texture_rg"), VersionOrExts(3, 0, "GL_EXT_texture_rg") );
InsertFormatMapping(&map, GL_RG8_SNORM, VersionOnly(3, 1), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_RGB8, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), VersionOnly(2, 0), VersionOrExts(3, 0, "GL_OES_rgb8_rgba8") );
InsertFormatMapping(&map, GL_RGB8_SNORM, VersionOnly(3, 1), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_RGB565, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported() );
InsertFormatMapping(&map, GL_RGBA4, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported() );
InsertFormatMapping(&map, GL_RGB5_A1, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported() );
InsertFormatMapping(&map, GL_RGBA8, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), VersionOnly(2, 0), VersionOrExts(3, 0, "GL_OES_rgb8_rgba8") );
InsertFormatMapping(&map, GL_RGBA8_SNORM, VersionOnly(3, 1), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_RGB10_A2, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), VersionOnly(3, 0), AlwaysSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_RGB10_A2UI, VersionOrExts(3, 3, "GL_ARB_texture_rgb10_a2ui"), NeverSupported(), AlwaysSupported(), VersionOnly(3, 0), NeverSupported(), AlwaysSupported(), AlwaysSupported() );
InsertFormatMapping(&map, GL_SRGB8, VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), VersionOrExts(3, 0, "GL_EXT_sRGB"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_SRGB8_ALPHA8, VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), VersionOrExts(3, 0, "GL_EXT_sRGB"), AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_sRGB"), VersionOrExts(3, 0, "GL_EXT_sRGB") );
InsertFormatMapping(&map, GL_R8I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_R8UI, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_R16I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_R16UI, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_R32I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_R32UI, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_RG8I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_RG8UI, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_RG16I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_RG16UI, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_RG32I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_RG32UI, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_RGB8I, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_RGB8UI, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_RGB16I, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_RGB16UI, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_RGB32I, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_RGB32UI, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_RGBA8I, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_RGBA8UI, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_RGBA16I, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_RGBA16UI, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_RGBA32I, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_RGBA32UI, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_R16, VersionOrExts(3, 0, "GL_ARB_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), ExtsOnly("GL_EXT_texture_norm16"), AlwaysSupported(), ExtsOnly("GL_EXT_texture_norm16"), ExtsOnly("GL_EXT_texture_norm16") );
InsertFormatMapping(&map, GL_RG16, VersionOrExts(3, 0, "GL_ARB_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), ExtsOnly("GL_EXT_texture_norm16"), AlwaysSupported(), ExtsOnly("GL_EXT_texture_norm16"), ExtsOnly("GL_EXT_texture_norm16") );
InsertFormatMapping(&map, GL_RGB16, AlwaysSupported(), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_norm16"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_RGBA16, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), ExtsOnly("GL_EXT_texture_norm16"), AlwaysSupported(), ExtsOnly("GL_EXT_texture_norm16"), ExtsOnly("GL_EXT_texture_norm16") );
InsertFormatMapping(&map, GL_R16_SNORM, VersionOnly(3, 1), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_norm16"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_RG16_SNORM, VersionOnly(3, 1), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_norm16"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_RGB16_SNORM, VersionOnly(3, 1), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_norm16"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_RGBA16_SNORM, VersionOnly(3, 1), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_norm16"), AlwaysSupported(), NeverSupported(), NeverSupported() );
// Unsized formats
InsertFormatMapping(&map, GL_ALPHA, NeverSupported(), NeverSupported(), NeverSupported(), AlwaysSupported(), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_LUMINANCE, NeverSupported(), NeverSupported(), NeverSupported(), AlwaysSupported(), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, NeverSupported(), NeverSupported(), NeverSupported(), AlwaysSupported(), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_RED, VersionOrExts(3, 0, "GL_ARB_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), ExtsOnly("GL_EXT_texture_rg"), AlwaysSupported(), ExtsOnly("GL_EXT_texture_rg"), NeverSupported() );
InsertFormatMapping(&map, GL_RG, VersionOrExts(3, 0, "GL_ARB_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), ExtsOnly("GL_EXT_texture_rg"), AlwaysSupported(), ExtsOnly("GL_EXT_texture_rg"), NeverSupported() );
InsertFormatMapping(&map, GL_RGB, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), VersionOnly(2, 0), NeverSupported() );
InsertFormatMapping(&map, GL_RGBA, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), VersionOnly(2, 0), NeverSupported() );
InsertFormatMapping(&map, GL_RED_INTEGER, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), NeverSupported() );
InsertFormatMapping(&map, GL_RG_INTEGER, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), NeverSupported() );
InsertFormatMapping(&map, GL_RGB_INTEGER, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_RGBA_INTEGER, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0), NeverSupported() );
InsertFormatMapping(&map, GL_SRGB, VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), ExtsOnly("GL_EXT_sRGB"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_SRGB_ALPHA, VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), ExtsOnly("GL_EXT_sRGB"), AlwaysSupported(), ExtsOnly("GL_EXT_sRGB"), NeverSupported() );
// From GL_EXT_texture_format_BGRA8888
InsertFormatMapping(&map, GL_BGRA8_EXT, VersionOrExts(1, 2, "GL_EXT_bgra"), AlwaysSupported(), VersionOrExts(1, 2, "GL_EXT_bgra"), ExtsOnly("GL_EXT_texture_format_BGRA8888"), AlwaysSupported(), ExtsOnly("GL_EXT_texture_format_BGRA8888"), ExtsOnly("GL_EXT_texture_format_BGRA8888") );
InsertFormatMapping(&map, GL_BGRA_EXT, VersionOrExts(1, 2, "GL_EXT_bgra"), AlwaysSupported(), VersionOrExts(1, 2, "GL_EXT_bgra"), ExtsOnly("GL_EXT_texture_format_BGRA8888"), AlwaysSupported(), ExtsOnly("GL_EXT_texture_format_BGRA8888"), ExtsOnly("GL_EXT_texture_format_BGRA8888") );
// From GL_EXT_texture_type_2_10_10_10_REV
// Emulated with GL_RGB10_A2 on desktop GL
InsertFormatMapping(&map, GL_RGB10_UNORM_ANGLEX,AlwaysSupported(), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_type_2_10_10_10_REV"), AlwaysSupported(), NeverSupported(), NeverSupported() );
// Floating point formats
// Note 1: GL_EXT_texture_shared_exponent and GL_ARB_color_buffer_float suggest that RGB9_E5
// would be renderable, but once support for renderable float textures got rolled into core GL
// spec it wasn't intended to be renderable. In practice it's not reliably renderable even
// with the extensions, there's a known bug in at least NVIDIA driver version 370.
//
// Note 2: It's a bit unclear whether texture attachments with GL_RGB16F should be supported
// in ES3 with GL_EXT_color_buffer_half_float. Probably not, since in ES3 type is HALF_FLOAT,
// but GL_EXT_color_buffer_half_float is applicable only to type HALF_FLOAT_OES.
//
// Note 3: GL_EXT_color_buffer_float implies that ES3.0 is supported, this simplifies the check.
//
// | Format | OpenGL texture support | Filter | OpenGL render support | OpenGL ES texture support | Filter | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
InsertFormatMapping(&map, GL_R11F_G11F_B10F, VersionOrExts(3, 0, "GL_EXT_packed_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_packed_float GL_ARB_color_buffer_float"), VersionOnly(3, 0), AlwaysSupported(), ExtsOnly("GL_EXT_color_buffer_float"), ExtsOnly("GL_EXT_color_buffer_float") );
InsertFormatMapping(&map, GL_RGB9_E5, VersionOrExts(3, 0, "GL_EXT_texture_shared_exponent"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_R16F, VersionOrExts(3, 0, "GL_ARB_texture_rg ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float GL_EXT_texture_rg"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), ExtsOnly("GL_EXT_texture_storage GL_OES_texture_half_float GL_EXT_texture_rg GL_EXT_color_buffer_half_float", "GL_EXT_color_buffer_float"), ExtsOnly("GL_EXT_texture_rg GL_OES_texture_half_float GL_EXT_color_buffer_half_float", "GL_EXT_color_buffer_float"));
InsertFormatMapping(&map, GL_RG16F, VersionOrExts(3, 0, "GL_ARB_texture_rg ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float GL_EXT_texture_rg"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), ExtsOnly("GL_EXT_texture_storage GL_OES_texture_half_float GL_EXT_texture_rg GL_EXT_color_buffer_half_float", "GL_EXT_color_buffer_float"), ExtsOnly("GL_EXT_texture_rg GL_OES_texture_half_float GL_EXT_color_buffer_half_float", "GL_EXT_color_buffer_float"));
InsertFormatMapping(&map, GL_RGB16F, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), ExtsOnly("GL_EXT_texture_storage GL_OES_texture_half_float GL_EXT_color_buffer_half_float"), ExtsOnly("GL_OES_texture_half_float GL_EXT_color_buffer_half_float") );
InsertFormatMapping(&map, GL_RGBA16F, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), ExtsOnly("GL_EXT_color_buffer_half_float", "GL_EXT_color_buffer_float"), ExtsOnly("GL_EXT_color_buffer_half_float", "GL_EXT_color_buffer_float") );
InsertFormatMapping(&map, GL_R32F, VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_float GL_EXT_texture_rg"), ExtsOnly("GL_OES_texture_float_linear"), ExtsOnly("GL_EXT_color_buffer_float"), ExtsOnly("GL_EXT_color_buffer_float") );
InsertFormatMapping(&map, GL_RG32F, VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_float GL_EXT_texture_rg"), ExtsOnly("GL_OES_texture_float_linear"), ExtsOnly("GL_EXT_color_buffer_float"), ExtsOnly("GL_EXT_color_buffer_float") );
InsertFormatMapping(&map, GL_RGB32F, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_float"), ExtsOnly("GL_OES_texture_float_linear"), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_RGBA32F, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_float"), ExtsOnly("GL_OES_texture_float_linear"), ExtsOnly("GL_EXT_color_buffer_float"), ExtsOnly("GL_EXT_color_buffer_float") );
// Depth stencil formats
// | Format | OpenGL texture support | Filter | OpenGL render support | OpenGL ES texture support | Filter | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
InsertFormatMapping(&map, GL_DEPTH_COMPONENT16, VersionOnly(1, 5), VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5), VersionOnly(2, 0), VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0), VersionOnly(2, 0) );
InsertFormatMapping(&map, GL_DEPTH_COMPONENT24, VersionOnly(1, 5), VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5), VersionOnly(2, 0), VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0), VersionOnly(2, 0) );
InsertFormatMapping(&map, GL_DEPTH_COMPONENT32_OES, VersionOnly(1, 5), VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5), ExtsOnly("GL_OES_depth_texture"), AlwaysSupported(), ExtsOnly("GL_OES_depth_texture"), ExtsOnly("GL_OES_depth32") );
InsertFormatMapping(&map, GL_DEPTH_COMPONENT32F, VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"), VersionOnly(3, 0), VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_STENCIL_INDEX8, VersionOrExts(3, 0, "GL_EXT_packed_depth_stencil"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_packed_depth_stencil"), VersionOnly(2, 0), NeverSupported(), VersionOnly(2, 0), VersionOnly(2, 0) );
InsertFormatMapping(&map, GL_DEPTH24_STENCIL8, VersionOrExts(3, 0, "GL_ARB_framebuffer_object"), VersionOrExts(3, 0, "GL_ARB_depth_texture"), VersionOrExts(3, 0, "GL_ARB_framebuffer_object"), VersionOrExts(3, 0, "GL_OES_depth_texture"), AlwaysSupported(), VersionOrExts(3, 0, "GL_OES_depth_texture GL_OES_packed_depth_stencil"), VersionOrExts(3, 0, "GL_OES_depth_texture GL_OES_packed_depth_stencil"));
InsertFormatMapping(&map, GL_DEPTH32F_STENCIL8, VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"), VersionOnly(3, 0), AlwaysSupported(), VersionOnly(3, 0), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_DEPTH_COMPONENT, VersionOnly(1, 5), VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5), VersionOnly(2, 0), VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0), VersionOnly(2, 0) );
InsertFormatMapping(&map, GL_DEPTH_STENCIL, VersionOnly(1, 5), VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5), VersionOnly(2, 0), VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0), VersionOnly(2, 0) );
// Luminance alpha formats
// | Format | OpenGL texture support | Filter | Render | OpenGL ES texture support | Filter | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
InsertFormatMapping(&map, GL_ALPHA8_EXT, AlwaysSupported(), AlwaysSupported(), NeverSupported(), AlwaysSupported(), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_LUMINANCE8_EXT, AlwaysSupported(), AlwaysSupported(), NeverSupported(), AlwaysSupported(), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_LUMINANCE8_ALPHA8_EXT, AlwaysSupported(), AlwaysSupported(), NeverSupported(), AlwaysSupported(), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_ALPHA16F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "GL_OES_texture_half_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_LUMINANCE16F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "GL_OES_texture_half_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_LUMINANCE_ALPHA16F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "GL_OES_texture_half_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_ALPHA32F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "GL_OES_texture_float"), ExtsOnly("GL_OES_texture_float_linear"), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_LUMINANCE32F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "GL_OES_texture_float"), ExtsOnly("GL_OES_texture_float_linear"), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_LUMINANCE_ALPHA32F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "GL_OES_texture_float"), ExtsOnly("GL_OES_texture_float_linear"), NeverSupported(), NeverSupported() );
// GL_EXT_texture_sRGB_R8 and GL_EXT_texture_sRGB_RG8 formats
// | Format | OpenGL texture support | Filter | Render | OpenGL ES texture support | Filter | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
InsertFormatMapping(&map, GL_SR8_EXT, ExtsOnly("GL_EXT_texture_sRGB_R8"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_sRGB_R8"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_SRG8_EXT, ExtsOnly("GL_EXT_texture_sRGB_RG8"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_sRGB_RG8"), AlwaysSupported(), NeverSupported(), NeverSupported() );
// EXT_texture_compression_rgtc formats
// | Format | OpenGL texture support | Filter | Render | OpenGL ES texture support | Filter | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
InsertFormatMapping(&map, GL_COMPRESSED_RED_RGTC1_EXT, VersionOrExts(3, 0, "GL_ARB_texture_compression_rgtc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_rgtc"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_SIGNED_RED_RGTC1_EXT, VersionOrExts(3, 0, "GL_ARB_texture_compression_rgtc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_rgtc"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, VersionOrExts(3, 0, "GL_ARB_texture_compression_rgtc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_rgtc"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT, VersionOrExts(3, 0, "GL_ARB_texture_compression_rgtc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_rgtc"), AlwaysSupported(), NeverSupported(), NeverSupported() );
// EXT_texture_compression_bptc formats
// | Format | OpenGL texture support | Filter | Render | OpenGL ES texture support | Filter | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, VersionOrExts(4, 2, "GL_ARB_texture_compression_bptc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_bptc"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT, VersionOrExts(4, 2, "GL_ARB_texture_compression_bptc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_bptc"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT, VersionOrExts(4, 2, "GL_ARB_texture_compression_bptc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_bptc"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT, VersionOrExts(4, 2, "GL_ARB_texture_compression_bptc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_bptc"), AlwaysSupported(), NeverSupported(), NeverSupported() );
// Compressed formats, From ES 3.0.1 spec, table 3.16
// | Format | OpenGL texture support | Filter | Render | OpenGL ES texture support | Filter | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
InsertFormatMapping(&map, GL_COMPRESSED_R11_EAC, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_EAC_R11_unsigned_texture"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_SIGNED_R11_EAC, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_EAC_R11_signed_texture"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_RG11_EAC, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_EAC_RG11_unsigned_texture"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_SIGNED_RG11_EAC, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_EAC_RG11_signed_texture"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_RGB8_ETC2, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_ETC2_RGB8_texture"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ETC2, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_ETC2_sRGB8_texture"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_ETC2_punchthroughA_RGBA8_texture"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_ETC2_RGBA8_texture"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_ETC2_sRGB8_alpha8_texture"), AlwaysSupported(), NeverSupported(), NeverSupported() );
// From GL_EXT_texture_compression_dxt1
// | Format | OpenGL texture support | Filter | Render | OpenGL ES texture support | Filter | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, ExtsOnly("GL_EXT_texture_compression_s3tc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_dxt1", "GL_EXT_texture_compression_s3tc"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, ExtsOnly("GL_EXT_texture_compression_s3tc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_dxt1", "GL_EXT_texture_compression_s3tc"), AlwaysSupported(), NeverSupported(), NeverSupported() );
// From GL_ANGLE_texture_compression_dxt3
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, ExtsOnly("GL_EXT_texture_compression_s3tc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_ANGLE_texture_compression_dxt3", "GL_EXT_texture_compression_s3tc"), AlwaysSupported(), NeverSupported(), NeverSupported() );
// From GL_ANGLE_texture_compression_dxt5
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, ExtsOnly("GL_EXT_texture_compression_s3tc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_ANGLE_texture_compression_dxt5", "GL_EXT_texture_compression_s3tc"), AlwaysSupported(), NeverSupported(), NeverSupported() );
// From GL_EXT_texture_compression_s3tc_srgb
// | Format | OpenGL texture support | Filter | Render | OpenGL ES texture support | Filter | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
InsertFormatMapping(&map, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, ExtAndVersionOrExt("GL_EXT_texture_compression_s3tc", 2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_s3tc_srgb", "GL_EXT_texture_compression_s3tc GL_NV_sRGB_formats"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, ExtAndVersionOrExt("GL_EXT_texture_compression_s3tc", 2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_s3tc_srgb", "GL_EXT_texture_compression_s3tc GL_NV_sRGB_formats"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, ExtAndVersionOrExt("GL_EXT_texture_compression_s3tc", 2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_s3tc_srgb", "GL_EXT_texture_compression_s3tc GL_NV_sRGB_formats"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, ExtAndVersionOrExt("GL_EXT_texture_compression_s3tc", 2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_s3tc_srgb", "GL_EXT_texture_compression_s3tc GL_NV_sRGB_formats"), AlwaysSupported(), NeverSupported(), NeverSupported() );
// From GL_OES_compressed_ETC1_RGB8_texture
InsertFormatMapping(&map, GL_ETC1_RGB8_OES, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "GL_OES_compressed_ETC1_RGB8_texture"), AlwaysSupported(), NeverSupported(), NeverSupported() );
// From GL_OES_texture_compression_astc
// | Format | OpenGL texture | Filter | Render | OpenGL ES texture support | Filter | ES attachment | ES renderbuffer |
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_3x3x3_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_4x3x3_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_4x4x3_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_4x4x4_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_5x4x4_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_5x5x4_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_5x5x5_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_6x5x5_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_6x6x5_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_6x6x6_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"), AlwaysSupported(), NeverSupported(), NeverSupported());
// From GL_IMG_texture_compression_pvrtc
// | Format | OpenGL texture support | Filter | Render | OpenGL ES texture support | Filter | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
InsertFormatMapping(&map, GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, ExtsOnly("GL_IMG_texture_compression_pvrtc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_IMG_texture_compression_pvrtc"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, ExtsOnly("GL_IMG_texture_compression_pvrtc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_IMG_texture_compression_pvrtc"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, ExtsOnly("GL_IMG_texture_compression_pvrtc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_IMG_texture_compression_pvrtc"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, ExtsOnly("GL_IMG_texture_compression_pvrtc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_IMG_texture_compression_pvrtc"), AlwaysSupported(), NeverSupported(), NeverSupported() );
// From GL_EXT_pvrtc_sRGB
// | Format | OpenGL texture support | Filter | Render | OpenGL ES texture support | Filter | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
InsertFormatMapping(&map, GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_IMG_texture_compression_pvrtc GL_EXT_pvrtc_sRGB"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_IMG_texture_compression_pvrtc GL_EXT_pvrtc_sRGB"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_IMG_texture_compression_pvrtc GL_EXT_pvrtc_sRGB"), AlwaysSupported(), NeverSupported(), NeverSupported() );
InsertFormatMapping(&map, GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_IMG_texture_compression_pvrtc GL_EXT_pvrtc_sRGB"), AlwaysSupported(), NeverSupported(), NeverSupported() );
// clang-format on
return map;
}
static const InternalFormatInfoMap &GetInternalFormatMap()
{
static const angle::base::NoDestructor<InternalFormatInfoMap> formatMap(
BuildInternalFormatInfoMap());
return *formatMap;
}
const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, StandardGL standard)
{
const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
InternalFormatInfoMap::const_iterator iter = formatMap.find(internalFormat);
if (iter != formatMap.end())
{
const InternalFormatInfo &info = iter->second;
switch (standard)
{
case STANDARD_GL_ES:
return info.glesInfo;
case STANDARD_GL_DESKTOP:
return info.glInfo;
default:
UNREACHABLE();
break;
}
}
static const angle::base::NoDestructor<InternalFormat> defaultInternalFormat;
return *defaultInternalFormat;
}
static bool IsLUMAFormat(GLenum format)
{
return (format == GL_LUMINANCE || format == GL_ALPHA || format == GL_LUMINANCE_ALPHA);
}
static GLenum EmulateLUMAFormat(const GLenum format)
{
// This is needed separately from EmulateLUMA because some format/type combinations that come in
// to GetNativeFormat don't have entries in the internal format map.
ASSERT(IsLUMAFormat(format));
if (format == GL_LUMINANCE || format == GL_ALPHA)
return GL_RED;
return GL_RG;
}
static const gl::InternalFormat &EmulateLUMA(const gl::InternalFormat &internalFormat)
{
ASSERT(IsLUMAFormat(internalFormat.format));
// Work around deprecated luminance/alpha formats in the OpenGL core profile, and OpenGL ES 3.0
// and greater, by backing them with R or RG textures.
return gl::GetInternalFormatInfo(EmulateLUMAFormat(internalFormat.format), internalFormat.type);
}
static GLenum GetNativeInternalFormat(const FunctionsGL *functions,
const angle::FeaturesGL &features,
const gl::InternalFormat &internalFormat)
{
GLenum result = internalFormat.internalFormat;
if (functions->standard == STANDARD_GL_DESKTOP)
{
// Use sized internal formats whenever possible to guarantee the requested precision.
// On Desktop GL, passing an internal format of GL_RGBA will generate a GL_RGBA8 texture
// even if the provided type is GL_FLOAT.
result = internalFormat.sizedInternalFormat;
if (features.avoid1BitAlphaTextureFormats.enabled && internalFormat.alphaBits == 1)
{
// Use an 8-bit format instead
result = GL_RGBA8;
}
if (internalFormat.sizedInternalFormat == GL_RGBA4 &&
(features.RGBA4IsNotSupportedForColorRendering.enabled ||
features.promotePackedFormatsTo8BitPerChannel.enabled))
{
// Use an 8-bit format instead
result = GL_RGBA8;
}
if (internalFormat.sizedInternalFormat == GL_RGB565 &&
((!functions->isAtLeastGL(gl::Version(4, 1)) &&
!functions->hasGLExtension("GL_ARB_ES2_compatibility")) ||
features.promotePackedFormatsTo8BitPerChannel.enabled))
{
// GL_RGB565 is required for basic ES2 functionality but was not added to desktop GL
// until 4.1.
// Work around this by using an 8-bit format instead.
result = GL_RGB8;
}
if (internalFormat.sizedInternalFormat == GL_BGRA8_EXT)
{
// GLES accepts GL_BGRA as an internal format but desktop GL only accepts it as a type.
// Update the internal format to GL_RGBA.
result = GL_RGBA8;
}
if ((functions->profile & GL_CONTEXT_CORE_PROFILE_BIT) != 0)
{
if (IsLUMAFormat(internalFormat.format))
{
result = EmulateLUMA(internalFormat).sizedInternalFormat;
}
}
if (internalFormat.sizedInternalFormat == GL_RGB10_UNORM_ANGLEX)
{
ASSERT(features.emulateRGB10.enabled);
result = GL_RGB10_A2;
}
}
else if (functions->isAtLeastGLES(gl::Version(3, 0)))
{
if (internalFormat.componentType == GL_FLOAT)
{
if (!internalFormat.isLUMA())
{
// Use sized internal formats for floating point textures. Extensions such as
// EXT_color_buffer_float require the sized formats to be renderable.
result = internalFormat.sizedInternalFormat;
}
else if ((internalFormat.type == GL_FLOAT &&
!functions->hasGLESExtension("GL_OES_texture_float")) ||
(internalFormat.type == GL_HALF_FLOAT_OES &&
!functions->hasGLESExtension("GL_OES_texture_half_float")))
{
// The legacy luminance/alpha formats from OES_texture_float are emulated with R/RG
// textures.
if (IsLUMAFormat(internalFormat.format))
{
result = EmulateLUMA(internalFormat).sizedInternalFormat;
}
}
}
else if (internalFormat.format == GL_RED_EXT || internalFormat.format == GL_RG_EXT)
{
// Workaround Adreno driver not supporting unsized EXT_texture_rg formats
result = internalFormat.sizedInternalFormat;
}
else if (internalFormat.colorEncoding == GL_SRGB)
{
if (features.unsizedSRGBReadPixelsDoesntTransform.enabled)
{
// Work around some Adreno driver bugs that don't read back SRGB data correctly when
// it's in unsized SRGB texture formats.
result = internalFormat.sizedInternalFormat;
}
else if (!functions->hasGLESExtension("GL_EXT_sRGB"))
{
// Unsized sRGB internal formats are unlikely to be supported by the
// driver. Transform them to sized internal formats.
if (internalFormat.internalFormat == GL_SRGB ||
internalFormat.internalFormat == GL_SRGB_ALPHA_EXT)
{
result = internalFormat.sizedInternalFormat;
}
}
}
else if ((internalFormat.internalFormat == GL_DEPTH_COMPONENT ||
internalFormat.internalFormat == GL_DEPTH_STENCIL) &&
!functions->hasGLESExtension("GL_OES_depth_texture"))
{
// Use ES 3.0 sized internal formats for depth/stencil textures when the driver doesn't
// advertise GL_OES_depth_texture, since it's likely the driver will reject unsized
// internal formats.
if (internalFormat.internalFormat == GL_DEPTH_COMPONENT &&
internalFormat.type == GL_UNSIGNED_INT &&
!functions->hasGLESExtension("GL_OES_depth32"))
{
// Best-effort attempt to provide as many bits as possible.
result = GL_DEPTH_COMPONENT24;
// Note: could also consider promoting GL_DEPTH_COMPONENT / GL_UNSIGNED_SHORT to a
// higher precision.
}
else
{
result = internalFormat.sizedInternalFormat;
}
}
}
return result;
}
static GLenum GetNativeFormat(const FunctionsGL *functions,
const angle::FeaturesGL &features,
GLenum format,
GLenum type)
{
GLenum result = format;
if (functions->standard == STANDARD_GL_DESKTOP)
{
// The ES SRGB extensions require that the provided format is GL_SRGB or SRGB_ALPHA but
// the desktop GL extensions only accept GL_RGB or GL_RGBA. Convert them.
if (format == GL_SRGB)
{
result = GL_RGB;
}
if (format == GL_SRGB_ALPHA)
{
result = GL_RGBA;
}
if ((functions->profile & GL_CONTEXT_CORE_PROFILE_BIT) != 0)
{
// Work around deprecated luminance alpha formats in the OpenGL core profile by backing
// them with R or RG textures.
if (IsLUMAFormat(format))
{
result = EmulateLUMAFormat(format);
}
}
}
else if (functions->isAtLeastGLES(gl::Version(3, 0)))
{
// Transform sRGB formats to RGB if either the GLES driver doesn't support GL_EXT_sRGB, or
// to work around Adreno driver bugs reading back unsized sRGB texture data.
if (!functions->hasGLESExtension("GL_EXT_sRGB") ||
features.unsizedSRGBReadPixelsDoesntTransform.enabled)
{
if (format == GL_SRGB)
{
result = GL_RGB;
}
if (format == GL_SRGB_ALPHA_EXT)
{
result = GL_RGBA;
}
}
if ((type == GL_FLOAT && !functions->hasGLESExtension("GL_OES_texture_float")) ||
(type == GL_HALF_FLOAT_OES &&
!functions->hasGLESExtension("GL_OES_texture_half_float")))
{
// On ES 3.0 systems that don't have GL_OES_texture_float or OES_texture_half_float, the
// LUMINANCE/ALPHA formats from those extensions must be emulated with R/RG textures.
if (IsLUMAFormat(format))
{
result = EmulateLUMAFormat(format);
}
}
}
// Emulate RGB10 with RGB10_A2.
if (type == GL_UNSIGNED_INT_2_10_10_10_REV && format == GL_RGB && features.emulateRGB10.enabled)
{
result = GL_RGBA;
}
return result;
}
static GLenum GetNativeCompressedFormat(const FunctionsGL *functions,
const angle::FeaturesGL &features,
GLenum format)
{
GLenum result = format;
if (functions->standard == STANDARD_GL_DESKTOP)
{
if (format == GL_ETC1_RGB8_OES)
{
// GL_ETC1_RGB8_OES is not available in any desktop GL extension but the compression
// format is forwards compatible so just use the ETC2 format.
result = GL_COMPRESSED_RGB8_ETC2;
}
}
if (functions->isAtLeastGLES(gl::Version(3, 0)))
{
if (format == GL_ETC1_RGB8_OES)
{
// Pass GL_COMPRESSED_RGB8_ETC2 as the target format in ES3 and higher because it
// becomes a core format.
result = GL_COMPRESSED_RGB8_ETC2;
}
}
return result;
}
static GLenum GetNativeType(const FunctionsGL *functions,
const angle::FeaturesGL &features,
GLenum format,
GLenum type)
{
GLenum result = type;
if (functions->standard == STANDARD_GL_DESKTOP)
{
if (type == GL_HALF_FLOAT_OES)
{
// The enums differ for the OES half float extensions and desktop GL spec.
// Update it.
result = GL_HALF_FLOAT;
}
}
else if (functions->isAtLeastGLES(gl::Version(3, 0)))
{
if (type == GL_HALF_FLOAT_OES)
{
if (!IsLUMAFormat(format) || !functions->hasGLESExtension("GL_OES_texture_half_float"))
{
// In ES3, the luminance formats come from OES_texture_half_float, which uses
// HALF_FLOAT_OES. Other formats (like RGBA) use HALF_FLOAT (non-OES) in ES3.
// If they're emulated (see above), use HALF_FLOAT.
result = GL_HALF_FLOAT;
}
}
}
else if (functions->isAtLeastGLES(gl::Version(2, 0)))
{
// On ES2, convert GL_HALF_FLOAT to GL_HALF_FLOAT_OES as a convenience for internal
// functions. It should not be possible to get here by a normal glTexImage2D call.
if (type == GL_HALF_FLOAT)
{
ASSERT(functions->hasGLESExtension("GL_OES_texture_half_float"));
result = GL_HALF_FLOAT_OES;
}
}
return result;
}
static GLenum GetNativeReadType(const FunctionsGL *functions,
const angle::FeaturesGL &features,
GLenum type)
{
GLenum result = type;
if (functions->standard == STANDARD_GL_DESKTOP || functions->isAtLeastGLES(gl::Version(3, 0)))
{
if (type == GL_HALF_FLOAT_OES)
{
// The enums differ for the OES half float extensions and desktop GL spec. Update it.
result = GL_HALF_FLOAT;
}
}
return result;
}
static GLenum GetNativeReadFormat(const FunctionsGL *functions,
const angle::FeaturesGL &features,
GLenum attachmentReadFormat,
GLenum format,
GLenum type)
{
GLenum result = format;
if (features.readPixelsUsingImplementationColorReadFormatForNorm16.enabled &&
type == GL_UNSIGNED_SHORT && format == GL_RGBA &&
(attachmentReadFormat == GL_RED || attachmentReadFormat == GL_RG))
{
result = attachmentReadFormat;
}
return result;
}
TexImageFormat GetTexImageFormat(const FunctionsGL *functions,
const angle::FeaturesGL &features,
GLenum internalFormat,
GLenum format,
GLenum type)
{
TexImageFormat result;
result.internalFormat = GetNativeInternalFormat(
functions, features, gl::GetInternalFormatInfo(internalFormat, type));
result.format = GetNativeFormat(functions, features, format, type);
result.type = GetNativeType(functions, features, format, type);
return result;
}
TexSubImageFormat GetTexSubImageFormat(const FunctionsGL *functions,
const angle::FeaturesGL &features,
GLenum format,
GLenum type)
{
TexSubImageFormat result;
result.format = GetNativeFormat(functions, features, format, type);
result.type = GetNativeType(functions, features, format, type);
return result;
}
CompressedTexImageFormat GetCompressedTexImageFormat(const FunctionsGL *functions,
const angle::FeaturesGL &features,
GLenum internalFormat)
{
CompressedTexImageFormat result;
result.internalFormat = GetNativeCompressedFormat(functions, features, internalFormat);
return result;
}
CompressedTexSubImageFormat GetCompressedSubTexImageFormat(const FunctionsGL *functions,
const angle::FeaturesGL &features,
GLenum format)
{
CompressedTexSubImageFormat result;
result.format = GetNativeCompressedFormat(functions, features, format);
return result;
}
CopyTexImageImageFormat GetCopyTexImageImageFormat(const FunctionsGL *functions,
const angle::FeaturesGL &features,
GLenum internalFormat,
GLenum framebufferType)
{
CopyTexImageImageFormat result;
result.internalFormat = GetNativeInternalFormat(
functions, features, gl::GetInternalFormatInfo(internalFormat, framebufferType));
return result;
}
TexStorageFormat GetTexStorageFormat(const FunctionsGL *functions,
const angle::FeaturesGL &features,
GLenum internalFormat)
{
TexStorageFormat result;
// TexStorage entrypoints accept both compressed and uncompressed formats.
// All compressed formats are sized.
gl::InternalFormat sizedFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
if (sizedFormatInfo.compressed)
{
result.internalFormat = GetNativeCompressedFormat(functions, features, internalFormat);
}
else
{
result.internalFormat = GetNativeInternalFormat(functions, features, sizedFormatInfo);
}
return result;
}
RenderbufferFormat GetRenderbufferFormat(const FunctionsGL *functions,
const angle::FeaturesGL &features,
GLenum internalFormat)
{
RenderbufferFormat result;
result.internalFormat = GetNativeInternalFormat(functions, features,
gl::GetSizedInternalFormatInfo(internalFormat));
return result;
}
ReadPixelsFormat GetReadPixelsFormat(const FunctionsGL *functions,
const angle::FeaturesGL &features,
GLenum attachmentReadFormat,
GLenum format,
GLenum type)
{
ReadPixelsFormat result;
result.format = GetNativeReadFormat(functions, features, attachmentReadFormat, format, type);
result.type = GetNativeReadType(functions, features, type);
return result;
}
} // namespace nativegl
} // namespace rx