| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // DeviceEAGL.h: EAGL implementation of egl::Device |
| |
| #ifndef LIBANGLE_RENDERER_GL_EAGL_DEVICEEAGL_H_ |
| #define LIBANGLE_RENDERER_GL_EAGL_DEVICEEAGL_H_ |
| |
| #import "common/platform.h" |
| |
| #if defined(ANGLE_ENABLE_EAGL) |
| |
| # include "libANGLE/Device.h" |
| # include "libANGLE/renderer/DeviceImpl.h" |
| |
| namespace rx |
| { |
| class DeviceEAGL : public DeviceImpl |
| { |
| public: |
| DeviceEAGL(); |
| ~DeviceEAGL() override; |
| |
| egl::Error initialize() override; |
| egl::Error getAttribute(const egl::Display *display, |
| EGLint attribute, |
| void **outValue) override; |
| EGLint getType() override; |
| void generateExtensions(egl::DeviceExtensions *outExtensions) const override; |
| }; |
| |
| } // namespace rx |
| |
| #endif // defined(ANGLE_ENABLE_EAGL) |
| |
| #endif // LIBANGLE_RENDERER_GL_EAGL_DEVICEEAGL_H_ |