| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // DisplayCGL.h: CGL implementation of egl::Display |
| |
| #ifndef LIBANGLE_RENDERER_GL_CGL_DISPLAYCGL_H_ |
| #define LIBANGLE_RENDERER_GL_CGL_DISPLAYCGL_H_ |
| |
| #include <thread> |
| #include <unordered_set> |
| |
| #include "libANGLE/renderer/gl/DisplayGL.h" |
| |
| struct _CGLContextObject; |
| typedef _CGLContextObject *CGLContextObj; |
| |
| struct _CGLPixelFormatObject; |
| typedef _CGLPixelFormatObject *CGLPixelFormatObj; |
| |
| namespace rx |
| { |
| |
| class WorkerContext; |
| |
| struct EnsureCGLContextIsCurrent : angle::NonCopyable |
| { |
| public: |
| EnsureCGLContextIsCurrent(CGLContextObj context); |
| ~EnsureCGLContextIsCurrent(); |
| |
| private: |
| CGLContextObj mOldContext; |
| bool mResetContext; |
| }; |
| |
| class DisplayCGL : public DisplayGL |
| { |
| public: |
| DisplayCGL(const egl::DisplayState &state); |
| ~DisplayCGL() override; |
| |
| egl::Error initialize(egl::Display *display) override; |
| void terminate() override; |
| egl::Error prepareForCall() override; |
| egl::Error releaseThread() override; |
| |
| egl::Error makeCurrent(egl::Display *display, |
| egl::Surface *drawSurface, |
| egl::Surface *readSurface, |
| gl::Context *context) override; |
| |
| SurfaceImpl *createWindowSurface(const egl::SurfaceState &state, |
| EGLNativeWindowType window, |
| const egl::AttributeMap &attribs) override; |
| SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state, |
| const egl::AttributeMap &attribs) override; |
| SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state, |
| EGLenum buftype, |
| EGLClientBuffer clientBuffer, |
| const egl::AttributeMap &attribs) override; |
| SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state, |
| NativePixmapType nativePixmap, |
| const egl::AttributeMap &attribs) override; |
| |
| ContextImpl *createContext(const gl::State &state, |
| gl::ErrorSet *errorSet, |
| const egl::Config *configuration, |
| const gl::Context *shareContext, |
| const egl::AttributeMap &attribs) override; |
| |
| egl::ConfigSet generateConfigs() override; |
| |
| bool testDeviceLost() override; |
| egl::Error restoreLostDevice(const egl::Display *display) override; |
| |
| bool isValidNativeWindow(EGLNativeWindowType window) const override; |
| egl::Error validateClientBuffer(const egl::Config *configuration, |
| EGLenum buftype, |
| EGLClientBuffer clientBuffer, |
| const egl::AttributeMap &attribs) const override; |
| |
| DeviceImpl *createDevice() override; |
| |
| egl::Error waitClient(const gl::Context *context) override; |
| egl::Error waitNative(const gl::Context *context, EGLint engine) override; |
| |
| gl::Version getMaxSupportedESVersion() const override; |
| |
| CGLContextObj getCGLContext() const; |
| CGLPixelFormatObj getCGLPixelFormat() const; |
| |
| WorkerContext *createWorkerContext(std::string *infoLog); |
| |
| void initializeFrontendFeatures(angle::FrontendFeatures *features) const override; |
| |
| void populateFeatureList(angle::FeatureList *features) override; |
| |
| RendererGL *getRenderer() const override; |
| |
| // Support for dual-GPU MacBook Pros. Used only by ContextCGL. The use of |
| // these entry points is gated by the presence of dual GPUs. |
| egl::Error referenceDiscreteGPU(); |
| egl::Error unreferenceDiscreteGPU(); |
| egl::Error handleGPUSwitch() override; |
| egl::Error forceGPUSwitch(EGLint gpuIDHigh, EGLint gpuIDLow) override; |
| |
| private: |
| egl::Error makeCurrentSurfaceless(gl::Context *context) override; |
| |
| void generateExtensions(egl::DisplayExtensions *outExtensions) const override; |
| void generateCaps(egl::Caps *outCaps) const override; |
| |
| void checkDiscreteGPUStatus(); |
| void setContextToGPU(uint64_t gpuID, GLint virtualScreen); |
| |
| std::shared_ptr<RendererGL> mRenderer; |
| |
| egl::Display *mEGLDisplay; |
| CGLContextObj mContext; |
| std::unordered_set<std::thread::id> mThreadsWithCurrentContext; |
| CGLPixelFormatObj mPixelFormat; |
| bool mSupportsGPUSwitching; |
| uint64_t mCurrentGPUID; |
| CGLPixelFormatObj mDiscreteGPUPixelFormat; |
| int mDiscreteGPURefs; |
| // This comes from the ANGLE platform's DefaultMonotonicallyIncreasingTime. If the discrete GPU |
| // is unref'd for the last time, this is set to the time of that last unref. If it isn't |
| // activated again in 10 seconds, the discrete GPU pixel format is deleted. |
| double mLastDiscreteGPUUnrefTime; |
| bool mDeviceContextIsVolatile = false; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_GL_CGL_DISPLAYCGL_H_ |