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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SempahoreGL.h: Defines the rx::SempahoreGL class, an implementation of SemaphoreImpl.
#ifndef LIBANGLE_RENDERER_GL_SEMAPHOREGL_H_
#define LIBANGLE_RENDERER_GL_SEMAPHOREGL_H_
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/SemaphoreImpl.h"
namespace rx
{
class SemaphoreGL : public SemaphoreImpl
{
public:
SemaphoreGL(GLuint semaphoreID);
~SemaphoreGL() override;
void onDestroy(const gl::Context *context) override;
angle::Result importFd(gl::Context *context, gl::HandleType handleType, GLint fd) override;
angle::Result importZirconHandle(gl::Context *context,
gl::HandleType handleType,
GLuint handle) override;
angle::Result wait(gl::Context *context,
const gl::BufferBarrierVector &bufferBarriers,
const gl::TextureBarrierVector &textureBarriers) override;
angle::Result signal(gl::Context *context,
const gl::BufferBarrierVector &bufferBarriers,
const gl::TextureBarrierVector &textureBarriers) override;
GLuint getSemaphoreID() const;
private:
GLuint mSemaphoreID;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_SEMAPHOREGL_H_