| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ProgramGL.h: Defines the class interface for ProgramGL. |
| |
| #ifndef LIBANGLE_RENDERER_GL_PROGRAMGL_H_ |
| #define LIBANGLE_RENDERER_GL_PROGRAMGL_H_ |
| |
| #include <string> |
| #include <vector> |
| |
| #include "libANGLE/renderer/ProgramImpl.h" |
| |
| namespace angle |
| { |
| struct FeaturesGL; |
| } // namespace angle |
| |
| namespace rx |
| { |
| |
| class FunctionsGL; |
| class RendererGL; |
| class StateManagerGL; |
| |
| class ProgramGL : public ProgramImpl |
| { |
| public: |
| ProgramGL(const gl::ProgramState &data, |
| const FunctionsGL *functions, |
| const angle::FeaturesGL &features, |
| StateManagerGL *stateManager, |
| const std::shared_ptr<RendererGL> &renderer); |
| ~ProgramGL() override; |
| |
| std::unique_ptr<LinkEvent> load(const gl::Context *context, |
| gl::BinaryInputStream *stream, |
| gl::InfoLog &infoLog) override; |
| void save(const gl::Context *context, gl::BinaryOutputStream *stream) override; |
| void setBinaryRetrievableHint(bool retrievable) override; |
| void setSeparable(bool separable) override; |
| |
| std::unique_ptr<LinkEvent> link(const gl::Context *contextImpl, |
| const gl::ProgramLinkedResources &resources, |
| gl::InfoLog &infoLog, |
| const gl::ProgramMergedVaryings &mergedVaryings) override; |
| GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override; |
| |
| void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform1iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform2iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform3iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform4iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| |
| void getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const override; |
| void getUniformiv(const gl::Context *context, GLint location, GLint *params) const override; |
| void getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const override; |
| |
| void markUnusedUniformLocations(std::vector<gl::VariableLocation> *uniformLocations, |
| std::vector<gl::SamplerBinding> *samplerBindings, |
| std::vector<gl::ImageBinding> *imageBindings) override; |
| |
| ANGLE_INLINE GLuint getProgramID() const { return mProgramID; } |
| |
| void enableSideBySideRenderingPath() const; |
| void enableLayeredRenderingPath(int baseViewIndex) const; |
| |
| angle::Result syncState(const gl::Context *context, |
| const gl::Program::DirtyBits &dirtyBits) override; |
| |
| private: |
| class LinkTask; |
| class LinkEventNativeParallel; |
| class LinkEventGL; |
| |
| void preLink(); |
| bool checkLinkStatus(gl::InfoLog &infoLog); |
| void postLink(); |
| |
| void reapplyUBOBindingsIfNeeded(const gl::Context *context); |
| |
| bool getUniformBlockSize(const std::string &blockName, |
| const std::string &blockMappedName, |
| size_t *sizeOut) const; |
| bool getUniformBlockMemberInfo(const std::string &memberUniformName, |
| const std::string &memberUniformMappedName, |
| sh::BlockMemberInfo *memberInfoOut) const; |
| bool getShaderStorageBlockMemberInfo(const std::string &memberName, |
| const std::string &memberMappedName, |
| sh::BlockMemberInfo *memberInfoOut) const; |
| bool getShaderStorageBlockSize(const std::string &blockName, |
| const std::string &blockMappedName, |
| size_t *sizeOut) const; |
| void getAtomicCounterBufferSizeMap(std::map<int, unsigned int> *sizeMapOut) const; |
| |
| void linkResources(const gl::ProgramLinkedResources &resources); |
| void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
| |
| // Helper function, makes it simpler to type. |
| GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; } |
| |
| const FunctionsGL *mFunctions; |
| const angle::FeaturesGL &mFeatures; |
| StateManagerGL *mStateManager; |
| |
| std::vector<GLint> mUniformRealLocationMap; |
| std::vector<GLuint> mUniformBlockRealLocationMap; |
| |
| GLint mMultiviewBaseViewLayerIndexUniformLocation; |
| |
| GLuint mProgramID; |
| |
| std::shared_ptr<RendererGL> mRenderer; |
| |
| bool mLinkedInParallel; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_GL_PROGRAMGL_H_ |