| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // FramebufferGL.h: Defines the class interface for FramebufferGL. |
| |
| #ifndef LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_ |
| #define LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_ |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/FramebufferImpl.h" |
| |
| namespace rx |
| { |
| |
| class BlitGL; |
| class ClearMultiviewGL; |
| class FunctionsGL; |
| class StateManagerGL; |
| |
| class FramebufferGL : public FramebufferImpl |
| { |
| public: |
| FramebufferGL(const gl::FramebufferState &data, GLuint id, bool isDefault, bool emulatedAlpha); |
| ~FramebufferGL() override; |
| |
| void destroy(const gl::Context *context) override; |
| |
| angle::Result discard(const gl::Context *context, |
| size_t count, |
| const GLenum *attachments) override; |
| angle::Result invalidate(const gl::Context *context, |
| size_t count, |
| const GLenum *attachments) override; |
| angle::Result invalidateSub(const gl::Context *context, |
| size_t count, |
| const GLenum *attachments, |
| const gl::Rectangle &area) override; |
| |
| angle::Result clear(const gl::Context *context, GLbitfield mask) override; |
| angle::Result clearBufferfv(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *values) override; |
| angle::Result clearBufferuiv(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *values) override; |
| angle::Result clearBufferiv(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *values) override; |
| angle::Result clearBufferfi(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil) override; |
| |
| angle::Result readPixels(const gl::Context *context, |
| const gl::Rectangle &area, |
| GLenum format, |
| GLenum type, |
| const gl::PixelPackState &pack, |
| gl::Buffer *packBuffer, |
| void *pixels) override; |
| |
| angle::Result blit(const gl::Context *context, |
| const gl::Rectangle &sourceArea, |
| const gl::Rectangle &destArea, |
| GLbitfield mask, |
| GLenum filter) override; |
| |
| angle::Result getSamplePosition(const gl::Context *context, |
| size_t index, |
| GLfloat *xy) const override; |
| |
| // The GL back-end requires a full sync state before we call checkStatus. |
| bool shouldSyncStateBeforeCheckStatus() const override; |
| |
| gl::FramebufferStatus checkStatus(const gl::Context *context) const override; |
| |
| angle::Result syncState(const gl::Context *context, |
| GLenum binding, |
| const gl::Framebuffer::DirtyBits &dirtyBits, |
| gl::Command command) override; |
| |
| GLuint getFramebufferID() const; |
| void updateDefaultFramebufferID(GLuint framebufferID); |
| bool isDefault() const; |
| |
| bool hasEmulatedAlphaChannelTextureAttachment() const; |
| |
| private: |
| void syncClearState(const gl::Context *context, GLbitfield mask); |
| void syncClearBufferState(const gl::Context *context, GLenum buffer, GLint drawBuffer); |
| |
| bool modifyInvalidateAttachmentsForEmulatedDefaultFBO( |
| size_t count, |
| const GLenum *attachments, |
| std::vector<GLenum> *modifiedAttachments) const; |
| |
| angle::Result readPixelsRowByRow(const gl::Context *context, |
| const gl::Rectangle &area, |
| GLenum originalReadFormat, |
| GLenum format, |
| GLenum type, |
| const gl::PixelPackState &pack, |
| GLubyte *pixels) const; |
| |
| angle::Result readPixelsAllAtOnce(const gl::Context *context, |
| const gl::Rectangle &area, |
| GLenum originalReadFormat, |
| GLenum format, |
| GLenum type, |
| const gl::PixelPackState &pack, |
| GLubyte *pixels, |
| bool readLastRowSeparately) const; |
| |
| void maskOutInactiveOutputDrawBuffersImpl(const gl::Context *context, |
| gl::DrawBufferMask targetAppliedDrawBuffers); |
| |
| angle::Result adjustSrcDstRegion(const gl::Context *context, |
| const gl::Rectangle &sourceArea, |
| const gl::Rectangle &destArea, |
| gl::Rectangle *newSourceArea, |
| gl::Rectangle *newDestArea); |
| |
| angle::Result clipSrcRegion(const gl::Context *context, |
| const gl::Rectangle &sourceArea, |
| const gl::Rectangle &destArea, |
| gl::Rectangle *newSourceArea, |
| gl::Rectangle *newDestArea); |
| |
| GLuint mFramebufferID; |
| bool mIsDefault; |
| |
| bool mHasEmulatedAlphaAttachment; |
| |
| gl::DrawBufferMask mAppliedEnabledDrawBuffers; |
| }; |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_ |