| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // VertexDataManager.h: Defines the VertexDataManager, a class that |
| // runs the Buffer translation process. |
| |
| #include "libANGLE/renderer/d3d/VertexDataManager.h" |
| |
| #include "common/bitset_utils.h" |
| #include "libANGLE/Buffer.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Program.h" |
| #include "libANGLE/State.h" |
| #include "libANGLE/VertexArray.h" |
| #include "libANGLE/VertexAttribute.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/renderer/d3d/BufferD3D.h" |
| #include "libANGLE/renderer/d3d/ContextD3D.h" |
| #include "libANGLE/renderer/d3d/VertexBuffer.h" |
| |
| using namespace angle; |
| |
| namespace rx |
| { |
| namespace |
| { |
| enum |
| { |
| INITIAL_STREAM_BUFFER_SIZE = 1024 * 1024 |
| }; |
| // This has to be at least 4k or else it fails on ATI cards. |
| enum |
| { |
| CONSTANT_VERTEX_BUFFER_SIZE = 4096 |
| }; |
| |
| // Warning: ensure the binding matches attrib.bindingIndex before using these functions. |
| int64_t GetMaxAttributeByteOffsetForDraw(const gl::VertexAttribute &attrib, |
| const gl::VertexBinding &binding, |
| int64_t elementCount) |
| { |
| CheckedNumeric<int64_t> stride = ComputeVertexAttributeStride(attrib, binding); |
| CheckedNumeric<int64_t> offset = ComputeVertexAttributeOffset(attrib, binding); |
| CheckedNumeric<int64_t> size = ComputeVertexAttributeTypeSize(attrib); |
| |
| ASSERT(elementCount > 0); |
| |
| CheckedNumeric<int64_t> result = |
| stride * (CheckedNumeric<int64_t>(elementCount) - 1) + size + offset; |
| return result.ValueOrDefault(std::numeric_limits<int64_t>::max()); |
| } |
| |
| // Warning: ensure the binding matches attrib.bindingIndex before using these functions. |
| int ElementsInBuffer(const gl::VertexAttribute &attrib, |
| const gl::VertexBinding &binding, |
| unsigned int size) |
| { |
| angle::CheckedNumeric<int64_t> bufferSize(size); |
| angle::CheckedNumeric<int64_t> stride = ComputeVertexAttributeStride(attrib, binding); |
| angle::CheckedNumeric<int64_t> offset = ComputeVertexAttributeOffset(attrib, binding); |
| angle::CheckedNumeric<int64_t> elementSize = ComputeVertexAttributeTypeSize(attrib); |
| |
| auto elementsInBuffer = (bufferSize - (offset % stride) + (stride - elementSize)) / stride; |
| auto elementsInBufferInt = elementsInBuffer.Cast<int>(); |
| |
| return elementsInBufferInt.ValueOrDefault(0); |
| } |
| |
| // Warning: you should ensure binding really matches attrib.bindingIndex before using this function. |
| bool DirectStoragePossible(const gl::Context *context, |
| const gl::VertexAttribute &attrib, |
| const gl::VertexBinding &binding) |
| { |
| // Current value attribs may not use direct storage. |
| if (!attrib.enabled) |
| { |
| return false; |
| } |
| |
| gl::Buffer *buffer = binding.getBuffer().get(); |
| if (!buffer) |
| { |
| return false; |
| } |
| |
| BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer); |
| ASSERT(bufferD3D); |
| if (!bufferD3D->supportsDirectBinding()) |
| { |
| return false; |
| } |
| |
| // Alignment restrictions: In D3D, vertex data must be aligned to the format stride, or to a |
| // 4-byte boundary, whichever is smaller. (Undocumented, and experimentally confirmed) |
| size_t alignment = 4; |
| |
| // TODO(jmadill): add VertexFormatCaps |
| BufferFactoryD3D *factory = bufferD3D->getFactory(); |
| |
| angle::FormatID vertexFormatID = attrib.format->id; |
| |
| // CPU-converted vertex data must be converted (naturally). |
| if ((factory->getVertexConversionType(vertexFormatID) & VERTEX_CONVERT_CPU) != 0) |
| { |
| return false; |
| } |
| |
| if (attrib.format->vertexAttribType != gl::VertexAttribType::Float) |
| { |
| unsigned int elementSize = 0; |
| angle::Result error = |
| factory->getVertexSpaceRequired(context, attrib, binding, 1, 0, 0, &elementSize); |
| ASSERT(error == angle::Result::Continue); |
| alignment = std::min<size_t>(elementSize, 4); |
| } |
| |
| GLintptr offset = ComputeVertexAttributeOffset(attrib, binding); |
| // Final alignment check - unaligned data must be converted. |
| return (static_cast<size_t>(ComputeVertexAttributeStride(attrib, binding)) % alignment == 0) && |
| (static_cast<size_t>(offset) % alignment == 0); |
| } |
| } // anonymous namespace |
| |
| TranslatedAttribute::TranslatedAttribute() |
| : active(false), |
| attribute(nullptr), |
| binding(nullptr), |
| currentValueType(gl::VertexAttribType::InvalidEnum), |
| baseOffset(0), |
| usesFirstVertexOffset(false), |
| stride(0), |
| vertexBuffer(), |
| storage(nullptr), |
| serial(0), |
| divisor(0) |
| {} |
| |
| TranslatedAttribute::TranslatedAttribute(const TranslatedAttribute &other) = default; |
| |
| angle::Result TranslatedAttribute::computeOffset(const gl::Context *context, |
| GLint startVertex, |
| unsigned int *offsetOut) const |
| { |
| if (!usesFirstVertexOffset) |
| { |
| *offsetOut = baseOffset; |
| return angle::Result::Continue; |
| } |
| |
| CheckedNumeric<unsigned int> offset(baseOffset); |
| CheckedNumeric<unsigned int> checkedStride(stride); |
| |
| offset += checkedStride * static_cast<unsigned int>(startVertex); |
| ANGLE_CHECK_GL_MATH(GetImplAs<ContextD3D>(context), offset.IsValid()); |
| *offsetOut = offset.ValueOrDie(); |
| return angle::Result::Continue; |
| } |
| |
| // Warning: you should ensure binding really matches attrib.bindingIndex before using this function. |
| VertexStorageType ClassifyAttributeStorage(const gl::Context *context, |
| const gl::VertexAttribute &attrib, |
| const gl::VertexBinding &binding) |
| { |
| // If attribute is disabled, we use the current value. |
| if (!attrib.enabled) |
| { |
| return VertexStorageType::CURRENT_VALUE; |
| } |
| |
| // If specified with immediate data, we must use dynamic storage. |
| gl::Buffer *buffer = binding.getBuffer().get(); |
| if (!buffer) |
| { |
| return VertexStorageType::DYNAMIC; |
| } |
| |
| // Check if the buffer supports direct storage. |
| if (DirectStoragePossible(context, attrib, binding)) |
| { |
| return VertexStorageType::DIRECT; |
| } |
| |
| // Otherwise the storage is static or dynamic. |
| BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer); |
| ASSERT(bufferD3D); |
| switch (bufferD3D->getUsage()) |
| { |
| case D3DBufferUsage::DYNAMIC: |
| return VertexStorageType::DYNAMIC; |
| case D3DBufferUsage::STATIC: |
| return VertexStorageType::STATIC; |
| default: |
| UNREACHABLE(); |
| return VertexStorageType::UNKNOWN; |
| } |
| } |
| |
| VertexDataManager::CurrentValueState::CurrentValueState(BufferFactoryD3D *factory) |
| : buffer(new StreamingVertexBufferInterface(factory)), offset(0) |
| { |
| data.Values.FloatValues[0] = std::numeric_limits<float>::quiet_NaN(); |
| data.Values.FloatValues[1] = std::numeric_limits<float>::quiet_NaN(); |
| data.Values.FloatValues[2] = std::numeric_limits<float>::quiet_NaN(); |
| data.Values.FloatValues[3] = std::numeric_limits<float>::quiet_NaN(); |
| data.Type = gl::VertexAttribType::Float; |
| } |
| |
| VertexDataManager::CurrentValueState::CurrentValueState(CurrentValueState &&other) |
| { |
| std::swap(buffer, other.buffer); |
| std::swap(data, other.data); |
| std::swap(offset, other.offset); |
| } |
| |
| VertexDataManager::CurrentValueState::~CurrentValueState() {} |
| |
| VertexDataManager::VertexDataManager(BufferFactoryD3D *factory) |
| : mFactory(factory), mStreamingBuffer(factory) |
| { |
| mCurrentValueCache.reserve(gl::MAX_VERTEX_ATTRIBS); |
| for (int currentValueIndex = 0; currentValueIndex < gl::MAX_VERTEX_ATTRIBS; ++currentValueIndex) |
| { |
| mCurrentValueCache.emplace_back(factory); |
| } |
| } |
| |
| VertexDataManager::~VertexDataManager() {} |
| |
| angle::Result VertexDataManager::initialize(const gl::Context *context) |
| { |
| return mStreamingBuffer.initialize(context, INITIAL_STREAM_BUFFER_SIZE); |
| } |
| |
| void VertexDataManager::deinitialize() |
| { |
| mStreamingBuffer.reset(); |
| mCurrentValueCache.clear(); |
| } |
| |
| angle::Result VertexDataManager::prepareVertexData( |
| const gl::Context *context, |
| GLint start, |
| GLsizei count, |
| std::vector<TranslatedAttribute> *translatedAttribs, |
| GLsizei instances) |
| { |
| const gl::State &state = context->getState(); |
| const gl::ProgramExecutable *executable = state.getProgramExecutable(); |
| const gl::VertexArray *vertexArray = state.getVertexArray(); |
| const auto &vertexAttributes = vertexArray->getVertexAttributes(); |
| const auto &vertexBindings = vertexArray->getVertexBindings(); |
| |
| mDynamicAttribsMaskCache.reset(); |
| |
| translatedAttribs->clear(); |
| |
| for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex) |
| { |
| // Skip attrib locations the program doesn't use. |
| if (!executable->isAttribLocationActive(attribIndex)) |
| continue; |
| |
| const auto &attrib = vertexAttributes[attribIndex]; |
| const auto &binding = vertexBindings[attrib.bindingIndex]; |
| |
| // Resize automatically puts in empty attribs |
| translatedAttribs->resize(attribIndex + 1); |
| |
| TranslatedAttribute *translated = &(*translatedAttribs)[attribIndex]; |
| auto currentValueData = state.getVertexAttribCurrentValue(attribIndex); |
| |
| // Record the attribute now |
| translated->active = true; |
| translated->attribute = &attrib; |
| translated->binding = &binding; |
| translated->currentValueType = currentValueData.Type; |
| translated->divisor = binding.getDivisor(); |
| |
| switch (ClassifyAttributeStorage(context, attrib, binding)) |
| { |
| case VertexStorageType::STATIC: |
| { |
| // Store static attribute. |
| ANGLE_TRY(StoreStaticAttrib(context, translated)); |
| break; |
| } |
| case VertexStorageType::DYNAMIC: |
| // Dynamic attributes must be handled together. |
| mDynamicAttribsMaskCache.set(attribIndex); |
| break; |
| case VertexStorageType::DIRECT: |
| // Update translated data for direct attributes. |
| StoreDirectAttrib(context, translated); |
| break; |
| case VertexStorageType::CURRENT_VALUE: |
| { |
| ANGLE_TRY(storeCurrentValue(context, currentValueData, translated, attribIndex)); |
| break; |
| } |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| } |
| |
| if (mDynamicAttribsMaskCache.none()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| // prepareVertexData is only called by Renderer9 which don't support baseInstance |
| ANGLE_TRY(storeDynamicAttribs(context, translatedAttribs, mDynamicAttribsMaskCache, start, |
| count, instances, 0u)); |
| |
| PromoteDynamicAttribs(context, *translatedAttribs, mDynamicAttribsMaskCache, count); |
| |
| return angle::Result::Continue; |
| } |
| |
| // static |
| void VertexDataManager::StoreDirectAttrib(const gl::Context *context, |
| TranslatedAttribute *directAttrib) |
| { |
| ASSERT(directAttrib->attribute && directAttrib->binding); |
| const auto &attrib = *directAttrib->attribute; |
| const auto &binding = *directAttrib->binding; |
| |
| gl::Buffer *buffer = binding.getBuffer().get(); |
| ASSERT(buffer); |
| BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer); |
| |
| ASSERT(DirectStoragePossible(context, attrib, binding)); |
| directAttrib->vertexBuffer.set(nullptr); |
| directAttrib->storage = bufferD3D; |
| directAttrib->serial = bufferD3D->getSerial(); |
| directAttrib->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding)); |
| directAttrib->baseOffset = |
| static_cast<unsigned int>(ComputeVertexAttributeOffset(attrib, binding)); |
| |
| // Instanced vertices do not apply the 'start' offset |
| directAttrib->usesFirstVertexOffset = (binding.getDivisor() == 0); |
| } |
| |
| // static |
| angle::Result VertexDataManager::StoreStaticAttrib(const gl::Context *context, |
| TranslatedAttribute *translated) |
| { |
| ASSERT(translated->attribute && translated->binding); |
| const auto &attrib = *translated->attribute; |
| const auto &binding = *translated->binding; |
| |
| gl::Buffer *buffer = binding.getBuffer().get(); |
| ASSERT(buffer && attrib.enabled && !DirectStoragePossible(context, attrib, binding)); |
| BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer); |
| |
| // Compute source data pointer |
| const uint8_t *sourceData = nullptr; |
| const int offset = static_cast<int>(ComputeVertexAttributeOffset(attrib, binding)); |
| |
| ANGLE_TRY(bufferD3D->getData(context, &sourceData)); |
| |
| if (sourceData) |
| { |
| sourceData += offset; |
| } |
| |
| unsigned int streamOffset = 0; |
| |
| translated->storage = nullptr; |
| ANGLE_TRY(bufferD3D->getFactory()->getVertexSpaceRequired(context, attrib, binding, 1, 0, 0, |
| &translated->stride)); |
| |
| auto *staticBuffer = bufferD3D->getStaticVertexBuffer(attrib, binding); |
| ASSERT(staticBuffer); |
| |
| if (staticBuffer->empty()) |
| { |
| // Convert the entire buffer |
| int totalCount = |
| ElementsInBuffer(attrib, binding, static_cast<unsigned int>(bufferD3D->getSize())); |
| int startIndex = offset / static_cast<int>(ComputeVertexAttributeStride(attrib, binding)); |
| |
| if (totalCount > 0) |
| { |
| ANGLE_TRY(staticBuffer->storeStaticAttribute(context, attrib, binding, -startIndex, |
| totalCount, 0, sourceData)); |
| } |
| } |
| |
| unsigned int firstElementOffset = |
| (static_cast<unsigned int>(offset) / |
| static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding))) * |
| translated->stride; |
| |
| VertexBuffer *vertexBuffer = staticBuffer->getVertexBuffer(); |
| |
| CheckedNumeric<unsigned int> checkedOffset(streamOffset); |
| checkedOffset += firstElementOffset; |
| |
| ANGLE_CHECK_GL_MATH(GetImplAs<ContextD3D>(context), checkedOffset.IsValid()); |
| |
| translated->vertexBuffer.set(vertexBuffer); |
| translated->serial = vertexBuffer->getSerial(); |
| translated->baseOffset = streamOffset + firstElementOffset; |
| |
| // Instanced vertices do not apply the 'start' offset |
| translated->usesFirstVertexOffset = (binding.getDivisor() == 0); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result VertexDataManager::storeDynamicAttribs( |
| const gl::Context *context, |
| std::vector<TranslatedAttribute> *translatedAttribs, |
| const gl::AttributesMask &dynamicAttribsMask, |
| GLint start, |
| size_t count, |
| GLsizei instances, |
| GLuint baseInstance) |
| { |
| // Instantiating this class will ensure the streaming buffer is never left mapped. |
| class StreamingBufferUnmapper final : NonCopyable |
| { |
| public: |
| StreamingBufferUnmapper(StreamingVertexBufferInterface *streamingBuffer) |
| : mStreamingBuffer(streamingBuffer) |
| { |
| ASSERT(mStreamingBuffer); |
| } |
| ~StreamingBufferUnmapper() { mStreamingBuffer->getVertexBuffer()->hintUnmapResource(); } |
| |
| private: |
| StreamingVertexBufferInterface *mStreamingBuffer; |
| }; |
| |
| // Will trigger unmapping on return. |
| StreamingBufferUnmapper localUnmapper(&mStreamingBuffer); |
| |
| // Reserve the required space for the dynamic buffers. |
| for (auto attribIndex : dynamicAttribsMask) |
| { |
| const auto &dynamicAttrib = (*translatedAttribs)[attribIndex]; |
| ANGLE_TRY( |
| reserveSpaceForAttrib(context, dynamicAttrib, start, count, instances, baseInstance)); |
| } |
| |
| // Store dynamic attributes |
| for (auto attribIndex : dynamicAttribsMask) |
| { |
| auto *dynamicAttrib = &(*translatedAttribs)[attribIndex]; |
| ANGLE_TRY( |
| storeDynamicAttrib(context, dynamicAttrib, start, count, instances, baseInstance)); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| void VertexDataManager::PromoteDynamicAttribs( |
| const gl::Context *context, |
| const std::vector<TranslatedAttribute> &translatedAttribs, |
| const gl::AttributesMask &dynamicAttribsMask, |
| size_t count) |
| { |
| for (auto attribIndex : dynamicAttribsMask) |
| { |
| const auto &dynamicAttrib = translatedAttribs[attribIndex]; |
| ASSERT(dynamicAttrib.attribute && dynamicAttrib.binding); |
| const auto &binding = *dynamicAttrib.binding; |
| |
| gl::Buffer *buffer = binding.getBuffer().get(); |
| if (buffer) |
| { |
| // Note: this multiplication can overflow. It should not be a security problem. |
| BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer); |
| size_t typeSize = ComputeVertexAttributeTypeSize(*dynamicAttrib.attribute); |
| bufferD3D->promoteStaticUsage(context, count * typeSize); |
| } |
| } |
| } |
| |
| angle::Result VertexDataManager::reserveSpaceForAttrib(const gl::Context *context, |
| const TranslatedAttribute &translatedAttrib, |
| GLint start, |
| size_t count, |
| GLsizei instances, |
| GLuint baseInstance) |
| { |
| ASSERT(translatedAttrib.attribute && translatedAttrib.binding); |
| const auto &attrib = *translatedAttrib.attribute; |
| const auto &binding = *translatedAttrib.binding; |
| |
| ASSERT(!DirectStoragePossible(context, attrib, binding)); |
| |
| gl::Buffer *buffer = binding.getBuffer().get(); |
| BufferD3D *bufferD3D = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr; |
| ASSERT(!bufferD3D || bufferD3D->getStaticVertexBuffer(attrib, binding) == nullptr); |
| |
| size_t totalCount = gl::ComputeVertexBindingElementCount(binding.getDivisor(), count, |
| static_cast<size_t>(instances)); |
| // TODO(jiajia.qin@intel.com): force the index buffer to clamp any out of range indices instead |
| // of invalid operation here. |
| if (bufferD3D) |
| { |
| // Vertices do not apply the 'start' offset when the divisor is non-zero even when doing |
| // a non-instanced draw call |
| GLint firstVertexIndex = binding.getDivisor() > 0 |
| ? UnsignedCeilDivide(baseInstance, binding.getDivisor()) |
| : start; |
| int64_t maxVertexCount = |
| static_cast<int64_t>(firstVertexIndex) + static_cast<int64_t>(totalCount); |
| |
| int64_t maxByte = GetMaxAttributeByteOffsetForDraw(attrib, binding, maxVertexCount); |
| |
| ASSERT(bufferD3D->getSize() <= static_cast<size_t>(std::numeric_limits<int64_t>::max())); |
| ANGLE_CHECK(GetImplAs<ContextD3D>(context), |
| maxByte <= static_cast<int64_t>(bufferD3D->getSize()), |
| "Vertex buffer is not big enough for the draw call.", GL_INVALID_OPERATION); |
| } |
| return mStreamingBuffer.reserveVertexSpace(context, attrib, binding, totalCount, instances, |
| baseInstance); |
| } |
| |
| angle::Result VertexDataManager::storeDynamicAttrib(const gl::Context *context, |
| TranslatedAttribute *translated, |
| GLint start, |
| size_t count, |
| GLsizei instances, |
| GLuint baseInstance) |
| { |
| ASSERT(translated->attribute && translated->binding); |
| const auto &attrib = *translated->attribute; |
| const auto &binding = *translated->binding; |
| |
| gl::Buffer *buffer = binding.getBuffer().get(); |
| ASSERT(buffer || attrib.pointer); |
| ASSERT(attrib.enabled); |
| |
| BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr; |
| |
| // Instanced vertices do not apply the 'start' offset |
| GLint firstVertexIndex = |
| (binding.getDivisor() > 0 ? UnsignedCeilDivide(baseInstance, binding.getDivisor()) : start); |
| |
| // Compute source data pointer |
| const uint8_t *sourceData = nullptr; |
| |
| if (buffer) |
| { |
| ANGLE_TRY(storage->getData(context, &sourceData)); |
| sourceData += static_cast<int>(ComputeVertexAttributeOffset(attrib, binding)); |
| } |
| else |
| { |
| // Attributes using client memory ignore the VERTEX_ATTRIB_BINDING state. |
| // https://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt |
| sourceData = static_cast<const uint8_t *>(attrib.pointer); |
| } |
| |
| unsigned int streamOffset = 0; |
| |
| translated->storage = nullptr; |
| ANGLE_TRY( |
| mFactory->getVertexSpaceRequired(context, attrib, binding, 1, 0, 0, &translated->stride)); |
| |
| size_t totalCount = gl::ComputeVertexBindingElementCount(binding.getDivisor(), count, |
| static_cast<size_t>(instances)); |
| |
| ANGLE_TRY(mStreamingBuffer.storeDynamicAttribute( |
| context, attrib, binding, translated->currentValueType, firstVertexIndex, |
| static_cast<GLsizei>(totalCount), instances, baseInstance, &streamOffset, sourceData)); |
| |
| VertexBuffer *vertexBuffer = mStreamingBuffer.getVertexBuffer(); |
| |
| translated->vertexBuffer.set(vertexBuffer); |
| translated->serial = vertexBuffer->getSerial(); |
| translated->baseOffset = streamOffset; |
| translated->usesFirstVertexOffset = false; |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result VertexDataManager::storeCurrentValue( |
| const gl::Context *context, |
| const gl::VertexAttribCurrentValueData ¤tValue, |
| TranslatedAttribute *translated, |
| size_t attribIndex) |
| { |
| CurrentValueState *cachedState = &mCurrentValueCache[attribIndex]; |
| StreamingVertexBufferInterface &buffer = *cachedState->buffer; |
| |
| if (buffer.getBufferSize() == 0) |
| { |
| ANGLE_TRY(buffer.initialize(context, CONSTANT_VERTEX_BUFFER_SIZE)); |
| } |
| |
| if (cachedState->data != currentValue) |
| { |
| ASSERT(translated->attribute && translated->binding); |
| const auto &attrib = *translated->attribute; |
| const auto &binding = *translated->binding; |
| |
| ANGLE_TRY(buffer.reserveVertexSpace(context, attrib, binding, 1, 0, 0)); |
| |
| const uint8_t *sourceData = |
| reinterpret_cast<const uint8_t *>(currentValue.Values.FloatValues); |
| unsigned int streamOffset; |
| ANGLE_TRY(buffer.storeDynamicAttribute(context, attrib, binding, currentValue.Type, 0, 1, 0, |
| 0, &streamOffset, sourceData)); |
| |
| buffer.getVertexBuffer()->hintUnmapResource(); |
| |
| cachedState->data = currentValue; |
| cachedState->offset = streamOffset; |
| } |
| |
| translated->vertexBuffer.set(buffer.getVertexBuffer()); |
| |
| translated->storage = nullptr; |
| translated->serial = buffer.getSerial(); |
| translated->divisor = 0; |
| translated->stride = 0; |
| translated->baseOffset = static_cast<unsigned int>(cachedState->offset); |
| translated->usesFirstVertexOffset = false; |
| |
| return angle::Result::Continue; |
| } |
| |
| // VertexBufferBinding implementation |
| VertexBufferBinding::VertexBufferBinding() : mBoundVertexBuffer(nullptr) {} |
| |
| VertexBufferBinding::VertexBufferBinding(const VertexBufferBinding &other) |
| : mBoundVertexBuffer(other.mBoundVertexBuffer) |
| { |
| if (mBoundVertexBuffer) |
| { |
| mBoundVertexBuffer->addRef(); |
| } |
| } |
| |
| VertexBufferBinding::~VertexBufferBinding() |
| { |
| if (mBoundVertexBuffer) |
| { |
| mBoundVertexBuffer->release(); |
| } |
| } |
| |
| VertexBufferBinding &VertexBufferBinding::operator=(const VertexBufferBinding &other) |
| { |
| mBoundVertexBuffer = other.mBoundVertexBuffer; |
| if (mBoundVertexBuffer) |
| { |
| mBoundVertexBuffer->addRef(); |
| } |
| return *this; |
| } |
| |
| void VertexBufferBinding::set(VertexBuffer *vertexBuffer) |
| { |
| if (mBoundVertexBuffer == vertexBuffer) |
| return; |
| |
| if (mBoundVertexBuffer) |
| { |
| mBoundVertexBuffer->release(); |
| } |
| if (vertexBuffer) |
| { |
| vertexBuffer->addRef(); |
| } |
| |
| mBoundVertexBuffer = vertexBuffer; |
| } |
| |
| VertexBuffer *VertexBufferBinding::get() const |
| { |
| return mBoundVertexBuffer; |
| } |
| |
| } // namespace rx |