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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayD3D.cpp: D3D implementation of egl::Display
#include "libANGLE/renderer/d3d/DisplayD3D.h"
#include <EGL/eglext.h>
#include "libANGLE/Config.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/Surface.h"
#include "libANGLE/Thread.h"
#include "libANGLE/histogram_macros.h"
#include "libANGLE/renderer/d3d/DeviceD3D.h"
#include "libANGLE/renderer/d3d/EGLImageD3D.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/SurfaceD3D.h"
#include "libANGLE/renderer/d3d/SwapChainD3D.h"
#if !defined(ANGLE_DEFAULT_D3D11)
// Enables use of the Direct3D 11 API for a default display, when available
# define ANGLE_DEFAULT_D3D11 1
#endif
namespace rx
{
using CreateRendererD3DFunction = RendererD3D *(*)(egl::Display *);
egl::Error CreateRendererD3D(egl::Display *display, RendererD3D **outRenderer)
{
ASSERT(outRenderer != nullptr);
std::vector<CreateRendererD3DFunction> rendererCreationFunctions;
if (display->getPlatform() == EGL_PLATFORM_ANGLE_ANGLE)
{
const auto &attribMap = display->getAttributeMap();
EGLNativeDisplayType nativeDisplay = display->getNativeDisplayId();
EGLint requestedDisplayType = static_cast<EGLint>(
attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE));
#if defined(ANGLE_ENABLE_D3D11)
const auto addD3D11 = nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE ||
requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE;
#endif
#if defined(ANGLE_ENABLE_D3D9)
const auto addD3D9 = nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE;
#endif
#if ANGLE_DEFAULT_D3D11
# if defined(ANGLE_ENABLE_D3D11)
if (addD3D11)
{
rendererCreationFunctions.push_back(CreateRenderer11);
}
# endif
# if defined(ANGLE_ENABLE_D3D9)
if (addD3D9)
{
rendererCreationFunctions.push_back(CreateRenderer9);
}
# endif
#else
# if defined(ANGLE_ENABLE_D3D9)
if (addD3D9)
{
rendererCreationFunctions.push_back(CreateRenderer9);
}
# endif
# if defined(ANGLE_ENABLE_D3D11)
if (addD3D11)
{
rendererCreationFunctions.push_back(CreateRenderer11);
}
# endif
#endif
if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE &&
nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE &&
requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE)
{
// The default display is requested, try the D3D9 and D3D11 renderers, order them using
// the definition of ANGLE_DEFAULT_D3D11
#if ANGLE_DEFAULT_D3D11
# if defined(ANGLE_ENABLE_D3D11)
rendererCreationFunctions.push_back(CreateRenderer11);
# endif
# if defined(ANGLE_ENABLE_D3D9)
rendererCreationFunctions.push_back(CreateRenderer9);
# endif
#else
# if defined(ANGLE_ENABLE_D3D9)
rendererCreationFunctions.push_back(CreateRenderer9);
# endif
# if defined(ANGLE_ENABLE_D3D11)
rendererCreationFunctions.push_back(CreateRenderer11);
# endif
#endif
}
}
else if (display->getPlatform() == EGL_PLATFORM_DEVICE_EXT)
{
#if defined(ANGLE_ENABLE_D3D11)
if (display->getDevice()->getType() == EGL_D3D11_DEVICE_ANGLE)
{
rendererCreationFunctions.push_back(CreateRenderer11);
}
#endif
}
else
{
UNIMPLEMENTED();
}
for (size_t i = 0; i < rendererCreationFunctions.size(); i++)
{
RendererD3D *renderer = rendererCreationFunctions[i](display);
egl::Error result = renderer->initialize();
#if defined(ANGLE_ENABLE_D3D11)
if (renderer->getRendererClass() == RENDERER_D3D11)
{
ASSERT(result.getID() >= 0 && result.getID() < NUM_D3D11_INIT_ERRORS);
ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D11InitializeResult", result.getID(),
NUM_D3D11_INIT_ERRORS);
}
#endif
#if defined(ANGLE_ENABLE_D3D9)
if (renderer->getRendererClass() == RENDERER_D3D9)
{
ASSERT(result.getID() >= 0 && result.getID() < NUM_D3D9_INIT_ERRORS);
ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D9InitializeResult", result.getID(),
NUM_D3D9_INIT_ERRORS);
}
#endif
if (!result.isError())
{
*outRenderer = renderer;
return result;
}
// Failed to create the renderer, try the next
SafeDelete(renderer);
ERR() << "Failed to create D3D renderer: " << result.getMessage();
}
return egl::EglNotInitialized() << "No available renderers.";
}
DisplayD3D::DisplayD3D(const egl::DisplayState &state) : DisplayImpl(state), mRenderer(nullptr) {}
SurfaceImpl *DisplayD3D::createWindowSurface(const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs)
{
ASSERT(mRenderer != nullptr);
return new WindowSurfaceD3D(state, mRenderer, mDisplay, window, attribs);
}
SurfaceImpl *DisplayD3D::createPbufferSurface(const egl::SurfaceState &state,
const egl::AttributeMap &attribs)
{
ASSERT(mRenderer != nullptr);
return new PbufferSurfaceD3D(state, mRenderer, mDisplay, 0, nullptr, attribs);
}
SurfaceImpl *DisplayD3D::createPbufferFromClientBuffer(const egl::SurfaceState &state,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs)
{
ASSERT(mRenderer != nullptr);
return new PbufferSurfaceD3D(state, mRenderer, mDisplay, buftype, clientBuffer, attribs);
}
SurfaceImpl *DisplayD3D::createPixmapSurface(const egl::SurfaceState &state,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs)
{
UNIMPLEMENTED();
return nullptr;
}
ImageImpl *DisplayD3D::createImage(const egl::ImageState &state,
const gl::Context *context,
EGLenum target,
const egl::AttributeMap &attribs)
{
return new EGLImageD3D(state, target, attribs, mRenderer);
}
DeviceImpl *DisplayD3D::createDevice()
{
return mRenderer->createEGLDevice();
}
rx::ContextImpl *DisplayD3D::createContext(const gl::State &state,
gl::ErrorSet *errorSet,
const egl::Config *configuration,
const gl::Context *shareContext,
const egl::AttributeMap &attribs)
{
ASSERT(mRenderer != nullptr);
return mRenderer->createContext(state, errorSet);
}
StreamProducerImpl *DisplayD3D::createStreamProducerD3DTexture(
egl::Stream::ConsumerType consumerType,
const egl::AttributeMap &attribs)
{
ASSERT(mRenderer != nullptr);
return mRenderer->createStreamProducerD3DTexture(consumerType, attribs);
}
ExternalImageSiblingImpl *DisplayD3D::createExternalImageSibling(const gl::Context *context,
EGLenum target,
EGLClientBuffer buffer,
const egl::AttributeMap &attribs)
{
ASSERT(mRenderer != nullptr);
return mRenderer->createExternalImageSibling(context, target, buffer, attribs);
}
ShareGroupImpl *DisplayD3D::createShareGroup()
{
return new ShareGroupD3D();
}
egl::Error DisplayD3D::makeCurrent(egl::Display *display,
egl::Surface *drawSurface,
egl::Surface *readSurface,
gl::Context *context)
{
// Ensure the appropriate global DebugAnnotator is used
ASSERT(mRenderer != nullptr);
mRenderer->setGlobalDebugAnnotator();
return egl::NoError();
}
egl::Error DisplayD3D::initialize(egl::Display *display)
{
ASSERT(mRenderer == nullptr && display != nullptr);
mDisplay = display;
ANGLE_TRY(CreateRendererD3D(display, &mRenderer));
return egl::NoError();
}
void DisplayD3D::terminate()
{
SafeDelete(mRenderer);
}
egl::ConfigSet DisplayD3D::generateConfigs()
{
ASSERT(mRenderer != nullptr);
return mRenderer->generateConfigs();
}
bool DisplayD3D::testDeviceLost()
{
ASSERT(mRenderer != nullptr);
return mRenderer->testDeviceLost();
}
egl::Error DisplayD3D::restoreLostDevice(const egl::Display *display)
{
// Release surface resources to make the Reset() succeed
for (egl::Surface *surface : mState.surfaceSet)
{
ASSERT(!surface->getBoundTexture());
SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
surfaceD3D->releaseSwapChain();
}
if (!mRenderer->resetDevice())
{
return egl::EglBadAlloc();
}
// Restore any surfaces that may have been lost
for (const egl::Surface *surface : mState.surfaceSet)
{
SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
ANGLE_TRY(surfaceD3D->resetSwapChain(display));
}
return egl::NoError();
}
bool DisplayD3D::isValidNativeWindow(EGLNativeWindowType window) const
{
return mRenderer->isValidNativeWindow(window);
}
egl::Error DisplayD3D::validateClientBuffer(const egl::Config *config,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const
{
switch (buftype)
{
case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
return mRenderer->validateShareHandle(config, static_cast<HANDLE>(clientBuffer),
attribs);
case EGL_D3D_TEXTURE_ANGLE:
return mRenderer->getD3DTextureInfo(config, static_cast<IUnknown *>(clientBuffer),
attribs, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr);
default:
return DisplayImpl::validateClientBuffer(config, buftype, clientBuffer, attribs);
}
}
egl::Error DisplayD3D::validateImageClientBuffer(const gl::Context *context,
EGLenum target,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const
{
switch (target)
{
case EGL_D3D11_TEXTURE_ANGLE:
{
return mRenderer->getD3DTextureInfo(nullptr, static_cast<IUnknown *>(clientBuffer),
attribs, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr);
}
default:
return DisplayImpl::validateImageClientBuffer(context, target, clientBuffer, attribs);
}
}
void DisplayD3D::generateExtensions(egl::DisplayExtensions *outExtensions) const
{
mRenderer->generateDisplayExtensions(outExtensions);
}
std::string DisplayD3D::getRendererDescription()
{
if (mRenderer)
{
return mRenderer->getRendererDescription();
}
return std::string();
}
std::string DisplayD3D::getVendorString()
{
if (mRenderer)
{
return mRenderer->getVendorString();
}
return std::string();
}
std::string DisplayD3D::getVersionString(bool includeFullVersion)
{
if (mRenderer)
{
return mRenderer->getVersionString(includeFullVersion);
}
return std::string();
}
void DisplayD3D::generateCaps(egl::Caps *outCaps) const
{
// Display must be initialized to generate caps
ASSERT(mRenderer != nullptr);
outCaps->textureNPOT = mRenderer->getNativeExtensions().textureNpotOES;
}
egl::Error DisplayD3D::waitClient(const gl::Context *context)
{
for (egl::Surface *surface : mState.surfaceSet)
{
SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
ANGLE_TRY(surfaceD3D->checkForOutOfDateSwapChain(this));
}
return egl::NoError();
}
egl::Error DisplayD3D::waitNative(const gl::Context *context, EGLint engine)
{
egl::Surface *drawSurface = context->getCurrentDrawSurface();
egl::Surface *readSurface = context->getCurrentReadSurface();
if (drawSurface != nullptr)
{
SurfaceD3D *drawSurfaceD3D = GetImplAs<SurfaceD3D>(drawSurface);
ANGLE_TRY(drawSurfaceD3D->checkForOutOfDateSwapChain(this));
}
if (readSurface != nullptr)
{
SurfaceD3D *readSurfaceD3D = GetImplAs<SurfaceD3D>(readSurface);
ANGLE_TRY(readSurfaceD3D->checkForOutOfDateSwapChain(this));
}
return egl::NoError();
}
gl::Version DisplayD3D::getMaxSupportedESVersion() const
{
return mRenderer->getMaxSupportedESVersion();
}
gl::Version DisplayD3D::getMaxConformantESVersion() const
{
return mRenderer->getMaxConformantESVersion();
}
void DisplayD3D::handleResult(HRESULT hr,
const char *message,
const char *file,
const char *function,
unsigned int line)
{
ASSERT(FAILED(hr));
std::stringstream errorStream;
errorStream << "Internal D3D11 error: " << gl::FmtHR(hr) << ", in " << file << ", " << function
<< ":" << line << ". " << message;
mStoredErrorString = errorStream.str();
}
void DisplayD3D::initializeFrontendFeatures(angle::FrontendFeatures *features) const
{
mRenderer->initializeFrontendFeatures(features);
}
void DisplayD3D::populateFeatureList(angle::FeatureList *features)
{
mRenderer->getFeatures().populateFeatureList(features);
}
} // namespace rx