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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferImpl_mock.h:
// Defines a mock of the FramebufferImpl class.
//
#ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
#define LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
#include "gmock/gmock.h"
#include "libANGLE/renderer/FramebufferImpl.h"
namespace rx
{
class MockFramebufferImpl : public rx::FramebufferImpl
{
public:
MockFramebufferImpl() : rx::FramebufferImpl(gl::FramebufferState(rx::Serial())) {}
virtual ~MockFramebufferImpl() { destructor(); }
MOCK_METHOD3(discard, angle::Result(const gl::Context *, size_t, const GLenum *));
MOCK_METHOD3(invalidate, angle::Result(const gl::Context *, size_t, const GLenum *));
MOCK_METHOD4(invalidateSub,
angle::Result(const gl::Context *, size_t, const GLenum *, const gl::Rectangle &));
MOCK_METHOD2(clear, angle::Result(const gl::Context *, GLbitfield));
MOCK_METHOD4(clearBufferfv, angle::Result(const gl::Context *, GLenum, GLint, const GLfloat *));
MOCK_METHOD4(clearBufferuiv, angle::Result(const gl::Context *, GLenum, GLint, const GLuint *));
MOCK_METHOD4(clearBufferiv, angle::Result(const gl::Context *, GLenum, GLint, const GLint *));
MOCK_METHOD5(clearBufferfi, angle::Result(const gl::Context *, GLenum, GLint, GLfloat, GLint));
MOCK_METHOD7(readPixels,
angle::Result(const gl::Context *,
const gl::Rectangle &,
GLenum,
GLenum,
const gl::PixelPackState &,
gl::Buffer *,
void *));
MOCK_CONST_METHOD3(getSamplePosition, angle::Result(const gl::Context *, size_t, GLfloat *));
MOCK_METHOD5(blit,
angle::Result(const gl::Context *,
const gl::Rectangle &,
const gl::Rectangle &,
GLbitfield,
GLenum));
MOCK_CONST_METHOD1(checkStatus, gl::FramebufferStatus(const gl::Context *));
MOCK_METHOD4(syncState,
angle::Result(const gl::Context *,
GLenum,
const gl::Framebuffer::DirtyBits &,
gl::Command command));
MOCK_METHOD0(destructor, void());
};
inline ::testing::NiceMock<MockFramebufferImpl> *MakeFramebufferMock()
{
::testing::NiceMock<MockFramebufferImpl> *framebufferImpl =
new ::testing::NiceMock<MockFramebufferImpl>();
// TODO(jmadill): add ON_CALLS for other returning methods
ON_CALL(*framebufferImpl, checkStatus(testing::_))
.WillByDefault(::testing::Return(gl::FramebufferStatus::Complete()));
// We must mock the destructor since NiceMock doesn't work for destructors.
EXPECT_CALL(*framebufferImpl, destructor()).Times(1).RetiresOnSaturation();
return framebufferImpl;
}
} // namespace rx
#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_