blob: 45621653e321d1eb0012c8aa249190a692488b92 [file] [log] [blame]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Semaphore.h: Implements the gl::Semaphore class [EXT_external_objects]
#include "libANGLE/Semaphore.h"
#include "common/angleutils.h"
#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/SemaphoreImpl.h"
namespace gl
{
Semaphore::Semaphore(rx::GLImplFactory *factory, SemaphoreID id)
: RefCountObject(factory->generateSerial(), id), mImplementation(factory->createSemaphore())
{}
Semaphore::~Semaphore() {}
void Semaphore::onDestroy(const Context *context)
{
mImplementation->onDestroy(context);
}
angle::Result Semaphore::importFd(Context *context, HandleType handleType, GLint fd)
{
return mImplementation->importFd(context, handleType, fd);
}
angle::Result Semaphore::importZirconHandle(Context *context, HandleType handleType, GLuint handle)
{
return mImplementation->importZirconHandle(context, handleType, handle);
}
angle::Result Semaphore::wait(Context *context,
const BufferBarrierVector &bufferBarriers,
const TextureBarrierVector &textureBarriers)
{
return mImplementation->wait(context, bufferBarriers, textureBarriers);
}
angle::Result Semaphore::signal(Context *context,
const BufferBarrierVector &bufferBarriers,
const TextureBarrierVector &textureBarriers)
{
return mImplementation->signal(context, bufferBarriers, textureBarriers);
}
} // namespace gl