| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Observer: |
| // Implements the Observer pattern for sending state change notifications |
| // from Subject objects to dependent Observer objects. |
| // |
| // See design document: |
| // https://docs.google.com/document/d/15Edfotqg6_l1skTEL8ADQudF_oIdNa7i8Po43k6jMd4/ |
| |
| #ifndef LIBANGLE_OBSERVER_H_ |
| #define LIBANGLE_OBSERVER_H_ |
| |
| #include "common/FastVector.h" |
| #include "common/angleutils.h" |
| |
| namespace angle |
| { |
| template <typename HaystackT, typename NeedleT> |
| bool IsInContainer(const HaystackT &haystack, const NeedleT &needle) |
| { |
| return std::find(haystack.begin(), haystack.end(), needle) != haystack.end(); |
| } |
| |
| using SubjectIndex = size_t; |
| |
| // Messages are used to distinguish different Subject events that get sent to a single Observer. |
| // It could be possible to improve the handling by using different callback functions instead |
| // of a single handler function. But in some cases we want to share a single binding between |
| // Observer and Subject and handle different types of events. |
| enum class SubjectMessage |
| { |
| // Used by gl::VertexArray to notify gl::Context of a gl::Buffer binding count change. Triggers |
| // a validation cache update. Also used by gl::Texture to notify gl::Framebuffer of loops. |
| BindingChanged, |
| |
| // Only the contents (pixels, bytes, etc) changed in this Subject. Distinct from the object |
| // storage. |
| ContentsChanged, |
| |
| // Sent by gl::Sampler, gl::Texture, gl::Framebuffer and others to notifiy gl::Context. This |
| // flag indicates to call syncState before next use. |
| DirtyBitsFlagged, |
| |
| // Generic state change message. Used in multiple places for different purposes. |
| SubjectChanged, |
| |
| // Indicates a bound gl::Buffer is now mapped or unmapped. Passed from gl::Buffer, through |
| // gl::VertexArray, into gl::Context. Used to track validation. |
| SubjectMapped, |
| SubjectUnmapped, |
| // Indicates a bound buffer's storage was reallocated due to glBufferData call or optimizations |
| // to prevent having to flush pending commands and waiting for the GPU to become idle. |
| InternalMemoryAllocationChanged, |
| |
| // Indicates an external change to the default framebuffer. |
| SurfaceChanged, |
| |
| // Indicates a separable program's textures or images changed in the ProgramExecutable. |
| ProgramTextureOrImageBindingChanged, |
| // Indicates a separable program was successfully re-linked. |
| ProgramRelinked, |
| // Indicates a separable program's sampler uniforms were updated. |
| SamplerUniformsUpdated, |
| // Other types of uniform change. |
| ProgramUniformUpdated, |
| |
| // Indicates a Storage of back-end in gl::Texture has been released. |
| StorageReleased, |
| |
| // Indicates that all pending updates are complete in the subject. |
| InitializationComplete, |
| }; |
| |
| // The observing class inherits from this interface class. |
| class ObserverInterface |
| { |
| public: |
| virtual ~ObserverInterface(); |
| virtual void onSubjectStateChange(SubjectIndex index, SubjectMessage message) = 0; |
| }; |
| |
| class ObserverBindingBase |
| { |
| public: |
| ObserverBindingBase(ObserverInterface *observer, SubjectIndex subjectIndex) |
| : mObserver(observer), mIndex(subjectIndex) |
| {} |
| virtual ~ObserverBindingBase() {} |
| |
| ObserverInterface *getObserver() const { return mObserver; } |
| SubjectIndex getSubjectIndex() const { return mIndex; } |
| |
| virtual void onSubjectReset() {} |
| |
| private: |
| ObserverInterface *mObserver; |
| SubjectIndex mIndex; |
| }; |
| |
| constexpr size_t kMaxFixedObservers = 8; |
| |
| // Maintains a list of observer bindings. Sends update messages to the observer. |
| class Subject : NonCopyable |
| { |
| public: |
| Subject(); |
| virtual ~Subject(); |
| |
| void onStateChange(SubjectMessage message) const; |
| bool hasObservers() const; |
| void resetObservers(); |
| |
| ANGLE_INLINE void addObserver(ObserverBindingBase *observer) |
| { |
| ASSERT(!IsInContainer(mObservers, observer)); |
| mObservers.push_back(observer); |
| } |
| |
| ANGLE_INLINE void removeObserver(ObserverBindingBase *observer) |
| { |
| ASSERT(IsInContainer(mObservers, observer)); |
| mObservers.remove_and_permute(observer); |
| } |
| |
| private: |
| // Keep a short list of observers so we can allocate/free them quickly. But since we support |
| // unlimited bindings, have a spill-over list of that uses dynamic allocation. |
| angle::FastVector<ObserverBindingBase *, kMaxFixedObservers> mObservers; |
| }; |
| |
| // Keeps a binding between a Subject and Observer, with a specific subject index. |
| class ObserverBinding final : public ObserverBindingBase |
| { |
| public: |
| ObserverBinding(ObserverInterface *observer, SubjectIndex index); |
| ~ObserverBinding() override; |
| ObserverBinding(const ObserverBinding &other); |
| ObserverBinding &operator=(const ObserverBinding &other); |
| |
| void bind(Subject *subject); |
| |
| ANGLE_INLINE void reset() { bind(nullptr); } |
| |
| void onStateChange(SubjectMessage message) const; |
| void onSubjectReset() override; |
| |
| ANGLE_INLINE const Subject *getSubject() const { return mSubject; } |
| |
| ANGLE_INLINE void assignSubject(Subject *subject) { mSubject = subject; } |
| |
| private: |
| Subject *mSubject; |
| }; |
| |
| } // namespace angle |
| |
| #endif // LIBANGLE_OBSERVER_H_ |