| list(APPEND ANGLE_DEFINITIONS ANGLE_PLATFORM_LINUX EGL_NO_PLATFORM_SPECIFIC_TYPES USE_SYSTEM_EGL) |
| include(linux.cmake) |
| |
| if (USE_OPENGL) |
| # Enable GLSL compiler output. |
| list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_GLSL) |
| endif () |
| |
| if (USE_ANGLE_EGL OR USE_ANGLE_WEBGL) |
| list(APPEND ANGLE_SOURCES |
| ${_gl_backend_sources} |
| |
| ${angle_system_utils_sources_linux} |
| ${angle_system_utils_sources_posix} |
| |
| ${angle_dma_buf_sources} |
| |
| ${libangle_gl_egl_dl_sources} |
| ${libangle_gl_egl_sources} |
| ${libangle_gl_sources} |
| |
| ${libangle_gpu_info_util_sources} |
| ${libangle_gpu_info_util_linux_sources} |
| ) |
| |
| list(APPEND ANGLE_DEFINITIONS |
| ANGLE_ENABLE_OPENGL |
| ) |
| |
| endif () |