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/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
* Copyright (C) 2013, 2014 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RenderGrid.h"
#if ENABLE(CSS_GRID_LAYOUT)
#include "GridArea.h"
#include "GridPositionsResolver.h"
#include "LayoutRepainter.h"
#include "RenderLayer.h"
#include "RenderView.h"
#include <cstdlib>
namespace WebCore {
static const int infinity = -1;
static constexpr ItemPosition selfAlignmentNormalBehavior = ItemPositionStretch;
enum TrackSizeRestriction {
AllowInfinity,
ForbidInfinity,
};
void RenderGrid::Grid::ensureGridSize(unsigned maximumRowSize, unsigned maximumColumnSize)
{
const size_t oldColumnSize = numColumns();
const size_t oldRowSize = numRows();
if (maximumRowSize > oldRowSize) {
m_grid.grow(maximumRowSize);
for (size_t row = oldRowSize; row < maximumRowSize; ++row)
m_grid[row].grow(oldColumnSize);
}
if (maximumColumnSize > oldColumnSize) {
for (size_t row = 0; row < numRows(); ++row)
m_grid[row].grow(maximumColumnSize);
}
}
void RenderGrid::Grid::insert(RenderBox& child, const GridArea& area)
{
ASSERT(area.rows.isTranslatedDefinite() && area.columns.isTranslatedDefinite());
ensureGridSize(area.rows.endLine(), area.columns.endLine());
for (const auto& row : area.rows) {
for (const auto& column : area.columns)
m_grid[row][column].append(&child);
}
}
void RenderGrid::Grid::clear()
{
m_grid.resize(0);
}
class GridTrack {
public:
GridTrack() {}
const LayoutUnit& baseSize() const
{
ASSERT(isGrowthLimitBiggerThanBaseSize());
return m_baseSize;
}
const LayoutUnit& growthLimit() const
{
ASSERT(isGrowthLimitBiggerThanBaseSize());
ASSERT(!m_growthLimitCap || m_growthLimitCap.value() >= m_growthLimit || m_baseSize >= m_growthLimitCap.value());
return m_growthLimit;
}
void setBaseSize(LayoutUnit baseSize)
{
m_baseSize = baseSize;
ensureGrowthLimitIsBiggerThanBaseSize();
}
void setGrowthLimit(LayoutUnit growthLimit)
{
m_growthLimit = growthLimit == infinity ? growthLimit : std::min(growthLimit, m_growthLimitCap.value_or(growthLimit));
ensureGrowthLimitIsBiggerThanBaseSize();
}
bool infiniteGrowthPotential() const { return growthLimitIsInfinite() || m_infinitelyGrowable; }
const LayoutUnit& growthLimitIfNotInfinite() const
{
ASSERT(isGrowthLimitBiggerThanBaseSize());
return (m_growthLimit == infinity) ? m_baseSize : m_growthLimit;
}
const LayoutUnit& plannedSize() const { return m_plannedSize; }
void setPlannedSize(LayoutUnit plannedSize)
{
m_plannedSize = plannedSize;
}
const LayoutUnit& tempSize() const { return m_tempSize; }
void setTempSize(const LayoutUnit& tempSize)
{
ASSERT(tempSize >= 0);
ASSERT(growthLimitIsInfinite() || growthLimit() >= tempSize);
m_tempSize = tempSize;
}
void growTempSize(const LayoutUnit& tempSize)
{
ASSERT(tempSize >= 0);
m_tempSize += tempSize;
}
bool infinitelyGrowable() const { return m_infinitelyGrowable; }
void setInfinitelyGrowable(bool infinitelyGrowable) { m_infinitelyGrowable = infinitelyGrowable; }
void setGrowthLimitCap(std::optional<LayoutUnit> growthLimitCap)
{
ASSERT(!growthLimitCap || growthLimitCap.value() >= 0);
m_growthLimitCap = growthLimitCap;
}
std::optional<LayoutUnit> growthLimitCap() const { return m_growthLimitCap; }
private:
bool growthLimitIsInfinite() const { return m_growthLimit == infinity; }
bool isGrowthLimitBiggerThanBaseSize() const { return growthLimitIsInfinite() || m_growthLimit >= m_baseSize; }
void ensureGrowthLimitIsBiggerThanBaseSize()
{
if (m_growthLimit != infinity && m_growthLimit < m_baseSize)
m_growthLimit = m_baseSize;
}
LayoutUnit m_baseSize { 0 };
LayoutUnit m_growthLimit { 0 };
LayoutUnit m_plannedSize { 0 };
LayoutUnit m_tempSize { 0 };
std::optional<LayoutUnit> m_growthLimitCap;
bool m_infinitelyGrowable { false };
};
struct ContentAlignmentData {
WTF_MAKE_FAST_ALLOCATED;
public:
bool isValid() { return positionOffset >= 0 && distributionOffset >= 0; }
static ContentAlignmentData defaultOffsets() { return {-1, -1}; }
LayoutUnit positionOffset;
LayoutUnit distributionOffset;
};
class RenderGrid::GridIterator {
WTF_MAKE_NONCOPYABLE(GridIterator);
public:
// |direction| is the direction that is fixed to |fixedTrackIndex| so e.g
// GridIterator(m_grid, ForColumns, 1) will walk over the rows of the 2nd column.
GridIterator(const Grid& grid, GridTrackSizingDirection direction, unsigned fixedTrackIndex, unsigned varyingTrackIndex = 0)
: m_grid(grid.m_grid)
, m_direction(direction)
, m_rowIndex((direction == ForColumns) ? varyingTrackIndex : fixedTrackIndex)
, m_columnIndex((direction == ForColumns) ? fixedTrackIndex : varyingTrackIndex)
, m_childIndex(0)
{
ASSERT(!m_grid.isEmpty());
ASSERT(!m_grid[0].isEmpty());
ASSERT(m_rowIndex < m_grid.size());
ASSERT(m_columnIndex < m_grid[0].size());
}
RenderBox* nextGridItem()
{
ASSERT(!m_grid.isEmpty());
ASSERT(!m_grid[0].isEmpty());
unsigned& varyingTrackIndex = (m_direction == ForColumns) ? m_rowIndex : m_columnIndex;
const unsigned endOfVaryingTrackIndex = (m_direction == ForColumns) ? m_grid.size() : m_grid[0].size();
for (; varyingTrackIndex < endOfVaryingTrackIndex; ++varyingTrackIndex) {
const auto& children = m_grid[m_rowIndex][m_columnIndex];
if (m_childIndex < children.size())
return children[m_childIndex++];
m_childIndex = 0;
}
return 0;
}
bool isEmptyAreaEnough(unsigned rowSpan, unsigned columnSpan) const
{
ASSERT(!m_grid.isEmpty());
ASSERT(!m_grid[0].isEmpty());
// Ignore cells outside current grid as we will grow it later if needed.
unsigned maxRows = std::min<unsigned>(m_rowIndex + rowSpan, m_grid.size());
unsigned maxColumns = std::min<unsigned>(m_columnIndex + columnSpan, m_grid[0].size());
// This adds a O(N^2) behavior that shouldn't be a big deal as we expect spanning areas to be small.
for (unsigned row = m_rowIndex; row < maxRows; ++row) {
for (unsigned column = m_columnIndex; column < maxColumns; ++column) {
auto& children = m_grid[row][column];
if (!children.isEmpty())
return false;
}
}
return true;
}
std::unique_ptr<GridArea> nextEmptyGridArea(unsigned fixedTrackSpan, unsigned varyingTrackSpan)
{
ASSERT(!m_grid.isEmpty());
ASSERT(!m_grid[0].isEmpty());
ASSERT(fixedTrackSpan >= 1);
ASSERT(varyingTrackSpan >= 1);
if (m_grid.isEmpty())
return nullptr;
unsigned rowSpan = (m_direction == ForColumns) ? varyingTrackSpan : fixedTrackSpan;
unsigned columnSpan = (m_direction == ForColumns) ? fixedTrackSpan : varyingTrackSpan;
unsigned& varyingTrackIndex = (m_direction == ForColumns) ? m_rowIndex : m_columnIndex;
const unsigned endOfVaryingTrackIndex = (m_direction == ForColumns) ? m_grid.size() : m_grid[0].size();
for (; varyingTrackIndex < endOfVaryingTrackIndex; ++varyingTrackIndex) {
if (isEmptyAreaEnough(rowSpan, columnSpan)) {
std::unique_ptr<GridArea> result = std::make_unique<GridArea>(GridSpan::translatedDefiniteGridSpan(m_rowIndex, m_rowIndex + rowSpan), GridSpan::translatedDefiniteGridSpan(m_columnIndex, m_columnIndex + columnSpan));
// Advance the iterator to avoid an infinite loop where we would return the same grid area over and over.
++varyingTrackIndex;
return result;
}
}
return nullptr;
}
private:
const GridAsMatrix& m_grid;
GridTrackSizingDirection m_direction;
unsigned m_rowIndex;
unsigned m_columnIndex;
unsigned m_childIndex;
};
class RenderGrid::GridSizingData {
WTF_MAKE_NONCOPYABLE(GridSizingData);
public:
GridSizingData(unsigned gridColumnCount, unsigned gridRowCount)
: columnTracks(gridColumnCount)
, rowTracks(gridRowCount)
{
}
Vector<GridTrack> columnTracks;
Vector<GridTrack> rowTracks;
Vector<unsigned> contentSizedTracksIndex;
// Performance optimization: hold onto these Vectors until the end of Layout to avoid repeated malloc / free.
Vector<GridTrack*> filteredTracks;
Vector<GridTrack*> growBeyondGrowthLimitsTracks;
Vector<GridItemWithSpan> itemsSortedByIncreasingSpan;
std::optional<LayoutUnit> freeSpace(GridTrackSizingDirection direction) { return direction == ForColumns ? freeSpaceForColumns : freeSpaceForRows; }
void setFreeSpace(GridTrackSizingDirection, std::optional<LayoutUnit> freeSpace);
std::optional<LayoutUnit> availableSpace() const { return m_availableSpace; }
void setAvailableSpace(std::optional<LayoutUnit> availableSpace) { m_availableSpace = availableSpace; }
SizingOperation sizingOperation { TrackSizing };
enum SizingState { ColumnSizingFirstIteration, RowSizingFirstIteration, ColumnSizingSecondIteration, RowSizingSecondIteration};
SizingState sizingState { ColumnSizingFirstIteration };
void advanceNextState()
{
switch (sizingState) {
case ColumnSizingFirstIteration:
sizingState = RowSizingFirstIteration;
return;
case RowSizingFirstIteration:
sizingState = ColumnSizingSecondIteration;
return;
case ColumnSizingSecondIteration:
sizingState = RowSizingSecondIteration;
return;
case RowSizingSecondIteration:
sizingState = ColumnSizingFirstIteration;
return;
}
ASSERT_NOT_REACHED();
sizingState = ColumnSizingFirstIteration;
}
bool isValidTransition(GridTrackSizingDirection direction) const
{
switch (sizingState) {
case ColumnSizingFirstIteration:
case ColumnSizingSecondIteration:
return direction == ForColumns;
case RowSizingFirstIteration:
case RowSizingSecondIteration:
return direction == ForRows;
}
ASSERT_NOT_REACHED();
return false;
}
private:
std::optional<LayoutUnit> freeSpaceForColumns;
std::optional<LayoutUnit> freeSpaceForRows;
// No need to store one per direction as it will be only used for computations during each axis
// track sizing. It's cached here because we need it to compute relative sizes.
std::optional<LayoutUnit> m_availableSpace;
};
void RenderGrid::GridSizingData::setFreeSpace(GridTrackSizingDirection direction, std::optional<LayoutUnit> freeSpace)
{
if (direction == ForColumns)
freeSpaceForColumns = freeSpace;
else
freeSpaceForRows = freeSpace;
}
RenderGrid::RenderGrid(Element& element, RenderStyle&& style)
: RenderBlock(element, WTFMove(style), 0)
, m_orderIterator(*this)
{
// All of our children must be block level.
setChildrenInline(false);
}
RenderGrid::~RenderGrid()
{
}
static inline bool defaultAlignmentIsStretch(ItemPosition position)
{
return position == ItemPositionStretch || position == ItemPositionAuto;
}
static inline bool defaultAlignmentChangedToStretchInRowAxis(const RenderStyle& oldStyle, const RenderStyle& newStyle)
{
return !defaultAlignmentIsStretch(oldStyle.justifyItems().position()) && defaultAlignmentIsStretch(newStyle.justifyItems().position());
}
static inline bool defaultAlignmentChangedFromStretchInRowAxis(const RenderStyle& oldStyle, const RenderStyle& newStyle)
{
return defaultAlignmentIsStretch(oldStyle.justifyItems().position()) && !defaultAlignmentIsStretch(newStyle.justifyItems().position());
}
static inline bool defaultAlignmentChangedFromStretchInColumnAxis(const RenderStyle& oldStyle, const RenderStyle& newStyle)
{
return defaultAlignmentIsStretch(oldStyle.alignItems().position()) && !defaultAlignmentIsStretch(newStyle.alignItems().position());
}
static inline bool selfAlignmentChangedToStretchInRowAxis(const RenderStyle& oldStyle, const RenderStyle& newStyle, const RenderStyle& childStyle)
{
return childStyle.resolvedJustifySelf(oldStyle, selfAlignmentNormalBehavior).position() != ItemPositionStretch
&& childStyle.resolvedJustifySelf(newStyle, selfAlignmentNormalBehavior).position() == ItemPositionStretch;
}
static inline bool selfAlignmentChangedFromStretchInRowAxis(const RenderStyle& oldStyle, const RenderStyle& newStyle, const RenderStyle& childStyle)
{
return childStyle.resolvedJustifySelf(oldStyle, selfAlignmentNormalBehavior).position() == ItemPositionStretch
&& childStyle.resolvedJustifySelf(newStyle, selfAlignmentNormalBehavior).position() != ItemPositionStretch;
}
static inline bool selfAlignmentChangedFromStretchInColumnAxis(const RenderStyle& oldStyle, const RenderStyle& newStyle, const RenderStyle& childStyle)
{
return childStyle.resolvedAlignSelf(oldStyle, selfAlignmentNormalBehavior).position() == ItemPositionStretch
&& childStyle.resolvedAlignSelf(newStyle, selfAlignmentNormalBehavior).position() != ItemPositionStretch;
}
void RenderGrid::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderBlock::styleDidChange(diff, oldStyle);
if (!oldStyle || diff != StyleDifferenceLayout)
return;
const RenderStyle& newStyle = style();
if (defaultAlignmentChangedToStretchInRowAxis(*oldStyle, newStyle) || defaultAlignmentChangedFromStretchInRowAxis(*oldStyle, newStyle)
|| defaultAlignmentChangedFromStretchInColumnAxis(*oldStyle, newStyle)) {
// Grid items that were not previously stretched in row-axis need to be relayed out so we can compute new available space.
// Grid items that were previously stretching in column-axis need to be relayed out so we can compute new available space.
// This is only necessary for stretching since other alignment values don't change the size of the box.
for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
if (child->isOutOfFlowPositioned())
continue;
if (selfAlignmentChangedToStretchInRowAxis(*oldStyle, newStyle, child->style()) || selfAlignmentChangedFromStretchInRowAxis(*oldStyle, newStyle, child->style())
|| selfAlignmentChangedFromStretchInColumnAxis(*oldStyle, newStyle, child->style())) {
child->setChildNeedsLayout(MarkOnlyThis);
}
}
}
}
unsigned RenderGrid::gridColumnCount() const
{
ASSERT(!m_gridIsDirty);
return m_grid.numColumns();
}
unsigned RenderGrid::gridRowCount() const
{
ASSERT(!m_gridIsDirty);
return m_grid.numRows();
}
LayoutUnit RenderGrid::computeTrackBasedLogicalHeight(const GridSizingData& sizingData) const
{
LayoutUnit logicalHeight;
for (const auto& row : sizingData.rowTracks)
logicalHeight += row.baseSize();
logicalHeight += guttersSize(ForRows, 0, sizingData.rowTracks.size());
return logicalHeight;
}
void RenderGrid::computeTrackSizesForDirection(GridTrackSizingDirection direction, GridSizingData& sizingData, LayoutUnit availableSpace)
{
ASSERT(sizingData.isValidTransition(direction));
LayoutUnit totalGuttersSize = guttersSize(direction, 0, direction == ForRows ? gridRowCount() : gridColumnCount());
sizingData.setAvailableSpace(availableSpace);
sizingData.setFreeSpace(direction, availableSpace - totalGuttersSize);
sizingData.sizingOperation = TrackSizing;
LayoutUnit baseSizes, growthLimits;
computeUsedBreadthOfGridTracks(direction, sizingData, baseSizes, growthLimits);
ASSERT(tracksAreWiderThanMinTrackBreadth(direction, sizingData));
sizingData.advanceNextState();
}
void RenderGrid::repeatTracksSizingIfNeeded(GridSizingData& sizingData, LayoutUnit availableSpaceForColumns, LayoutUnit availableSpaceForRows)
{
ASSERT(!m_gridIsDirty);
ASSERT(sizingData.sizingState > GridSizingData::RowSizingFirstIteration);
// In orthogonal flow cases column track's size is determined by using the computed
// row track's size, which it was estimated during the first cycle of the sizing
// algorithm. Hence we need to repeat computeUsedBreadthOfGridTracks for both,
// columns and rows, to determine the final values.
// TODO (lajava): orthogonal flows is just one of the cases which may require
// a new cycle of the sizing algorithm; there may be more. In addition, not all the
// cases with orthogonal flows require this extra cycle; we need a more specific
// condition to detect whether child's min-content contribution has changed or not.
if (m_hasAnyOrthogonalChild) {
computeTrackSizesForDirection(ForColumns, sizingData, availableSpaceForColumns);
computeTrackSizesForDirection(ForRows, sizingData, availableSpaceForRows);
}
}
bool RenderGrid::canPerformSimplifiedLayout() const
{
// We cannot perform a simplified layout if the grid is dirty and we have
// some positioned items to be laid out.
if (m_gridIsDirty && posChildNeedsLayout())
return false;
return RenderBlock::canPerformSimplifiedLayout();
}
void RenderGrid::layoutBlock(bool relayoutChildren, LayoutUnit)
{
ASSERT(needsLayout());
if (!relayoutChildren && simplifiedLayout())
return;
LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
LayoutStateMaintainer statePusher(view(), *this, locationOffset(), hasTransform() || hasReflection() || style().isFlippedBlocksWritingMode());
preparePaginationBeforeBlockLayout(relayoutChildren);
LayoutSize previousSize = size();
// We need to clear both own and containingBlock override sizes of orthogonal items to ensure we get the
// same result when grid's intrinsic size is computed again in the updateLogicalWidth call bellow.
if (sizesLogicalWidthToFitContent(MaxSize) || style().logicalWidth().isIntrinsicOrAuto()) {
for (auto* child = firstChildBox(); child; child = child->nextSiblingBox()) {
if (child->isOutOfFlowPositioned() || !isOrthogonalChild(*child))
continue;
child->clearOverrideSize();
child->clearContainingBlockOverrideSize();
child->setNeedsLayout();
child->layoutIfNeeded();
}
}
setLogicalHeight(0);
updateLogicalWidth();
placeItemsOnGrid(TrackSizing);
GridSizingData sizingData(numTracks(ForColumns), numTracks(ForRows));
// At this point the logical width is always definite as the above call to updateLogicalWidth()
// properly resolves intrinsic sizes. We cannot do the same for heights though because many code
// paths inside updateLogicalHeight() require a previous call to setLogicalHeight() to resolve
// heights properly (like for positioned items for example).
LayoutUnit availableSpaceForColumns = availableLogicalWidth();
computeTrackSizesForDirection(ForColumns, sizingData, availableSpaceForColumns);
// FIXME: We should use RenderBlock::hasDefiniteLogicalHeight() but it does not work for positioned stuff.
// FIXME: Consider caching the hasDefiniteLogicalHeight value throughout the layout.
bool hasDefiniteLogicalHeight = hasOverrideLogicalContentHeight() || computeContentLogicalHeight(MainOrPreferredSize, style().logicalHeight(), std::nullopt);
if (!hasDefiniteLogicalHeight)
computeIntrinsicLogicalHeight(sizingData);
else
computeTrackSizesForDirection(ForRows, sizingData, availableLogicalHeight(ExcludeMarginBorderPadding));
LayoutUnit trackBasedLogicalHeight = computeTrackBasedLogicalHeight(sizingData) + borderAndPaddingLogicalHeight() + scrollbarLogicalHeight();
setLogicalHeight(trackBasedLogicalHeight);
LayoutUnit oldClientAfterEdge = clientLogicalBottom();
updateLogicalHeight();
// Once grid's indefinite height is resolved, we can compute the
// available free space for Content Alignment.
if (!hasDefiniteLogicalHeight)
sizingData.setFreeSpace(ForRows, logicalHeight() - trackBasedLogicalHeight);
// 3- If the min-content contribution of any grid items have changed based on the row
// sizes calculated in step 2, steps 1 and 2 are repeated with the new min-content
// contribution (once only).
repeatTracksSizingIfNeeded(sizingData, availableSpaceForColumns, contentLogicalHeight());
// Grid container should have the minimum height of a line if it's editable. That does not affect track sizing though.
if (hasLineIfEmpty()) {
LayoutUnit minHeightForEmptyLine = borderAndPaddingLogicalHeight()
+ lineHeight(true, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes)
+ scrollbarLogicalHeight();
setLogicalHeight(std::max(logicalHeight(), minHeightForEmptyLine));
}
applyStretchAlignmentToTracksIfNeeded(ForColumns, sizingData);
applyStretchAlignmentToTracksIfNeeded(ForRows, sizingData);
layoutGridItems(sizingData);
if (size() != previousSize)
relayoutChildren = true;
layoutPositionedObjects(relayoutChildren || isDocumentElementRenderer());
clearGrid();
computeOverflow(oldClientAfterEdge);
statePusher.pop();
updateLayerTransform();
// Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
// we overflow or not.
updateScrollInfoAfterLayout();
repainter.repaintAfterLayout();
clearNeedsLayout();
}
bool RenderGrid::hasAutoRepeatEmptyTracks(GridTrackSizingDirection direction) const
{
return direction == ForColumns ? !!m_autoRepeatEmptyColumns : !!m_autoRepeatEmptyRows;
}
bool RenderGrid::isEmptyAutoRepeatTrack(GridTrackSizingDirection direction, unsigned line) const
{
ASSERT(hasAutoRepeatEmptyTracks(direction));
return direction == ForColumns ? m_autoRepeatEmptyColumns->contains(line) : m_autoRepeatEmptyRows->contains(line);
}
LayoutUnit RenderGrid::gridGapForDirection(GridTrackSizingDirection direction) const
{
return valueForLength(direction == ForColumns ? style().gridColumnGap() : style().gridRowGap(), LayoutUnit());
}
LayoutUnit RenderGrid::guttersSize(GridTrackSizingDirection direction, unsigned startLine, unsigned span) const
{
if (span <= 1)
return { };
bool isRowAxis = direction == ForColumns;
LayoutUnit gap = gridGapForDirection(direction);
// Fast path, no collapsing tracks.
if (!hasAutoRepeatEmptyTracks(direction))
return gap * (span - 1);
// If there are collapsing tracks we need to be sure that gutters are properly collapsed. Apart
// from that, if we have a collapsed track in the edges of the span we're considering, we need
// to move forward (or backwards) in order to know whether the collapsed tracks reach the end of
// the grid (so the gap becomes 0) or there is a non empty track before that.
LayoutUnit gapAccumulator;
unsigned endLine = startLine + span;
for (unsigned line = startLine; line < endLine - 1; ++line) {
if (!isEmptyAutoRepeatTrack(direction, line))
gapAccumulator += gap;
}
// The above loop adds one extra gap for trailing collapsed tracks.
if (gapAccumulator && isEmptyAutoRepeatTrack(direction, endLine - 1)) {
ASSERT(gapAccumulator >= gap);
gapAccumulator -= gap;
}
// If the startLine is the start line of a collapsed track we need to go backwards till we reach
// a non collapsed track. If we find a non collapsed track we need to add that gap.
if (startLine && isEmptyAutoRepeatTrack(direction, startLine)) {
unsigned nonEmptyTracksBeforeStartLine = startLine;
auto begin = isRowAxis ? m_autoRepeatEmptyColumns->begin() : m_autoRepeatEmptyRows->begin();
for (auto it = begin; *it != startLine; ++it) {
ASSERT(nonEmptyTracksBeforeStartLine);
--nonEmptyTracksBeforeStartLine;
}
if (nonEmptyTracksBeforeStartLine)
gapAccumulator += gap;
}
// If the endLine is the end line of a collapsed track we need to go forward till we reach a non
// collapsed track. If we find a non collapsed track we need to add that gap.
if (isEmptyAutoRepeatTrack(direction, endLine - 1)) {
unsigned nonEmptyTracksAfterEndLine = (isRowAxis ? gridColumnCount() : gridRowCount()) - endLine;
auto currentEmptyTrack = isRowAxis ? m_autoRepeatEmptyColumns->find(endLine - 1) : m_autoRepeatEmptyRows->find(endLine - 1);
auto endEmptyTrack = isRowAxis ? m_autoRepeatEmptyColumns->end() : m_autoRepeatEmptyRows->end();
// HashSet iterators do not implement operator- so we have to manually iterate to know the number of remaining empty tracks.
for (auto it = ++currentEmptyTrack; it != endEmptyTrack; ++it) {
ASSERT(nonEmptyTracksAfterEndLine >= 1);
--nonEmptyTracksAfterEndLine;
}
if (nonEmptyTracksAfterEndLine)
gapAccumulator += gap;
}
return gapAccumulator;
}
void RenderGrid::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
{
bool wasPopulated = !m_gridIsDirty;
if (!wasPopulated)
const_cast<RenderGrid*>(this)->placeItemsOnGrid(IntrinsicSizeComputation);
GridSizingData sizingData(numTracks(ForColumns), numTracks(ForRows));
sizingData.setAvailableSpace(std::nullopt);
sizingData.setFreeSpace(ForColumns, std::nullopt);
sizingData.sizingOperation = IntrinsicSizeComputation;
computeUsedBreadthOfGridTracks(ForColumns, sizingData, minLogicalWidth, maxLogicalWidth);
LayoutUnit totalGuttersSize = guttersSize(ForColumns, 0, sizingData.columnTracks.size());
minLogicalWidth += totalGuttersSize;
maxLogicalWidth += totalGuttersSize;
LayoutUnit scrollbarWidth = intrinsicScrollbarLogicalWidth();
minLogicalWidth += scrollbarWidth;
maxLogicalWidth += scrollbarWidth;
if (!wasPopulated)
const_cast<RenderGrid*>(this)->clearGrid();
}
void RenderGrid::computeIntrinsicLogicalHeight(GridSizingData& sizingData)
{
ASSERT(sizingData.isValidTransition(ForRows));
sizingData.setAvailableSpace(std::nullopt);
sizingData.setFreeSpace(ForRows, std::nullopt);
sizingData.sizingOperation = IntrinsicSizeComputation;
LayoutUnit minHeight, maxHeight;
computeUsedBreadthOfGridTracks(ForRows, sizingData, minHeight, maxHeight);
// FIXME: This should be really added to the intrinsic height in RenderBox::computeContentAndScrollbarLogicalHeightUsing().
// Remove this when that is fixed.
LayoutUnit scrollbarHeight = scrollbarLogicalHeight();
minHeight += scrollbarHeight;
maxHeight += scrollbarHeight;
LayoutUnit totalGuttersSize = guttersSize(ForRows, 0, gridRowCount());
minHeight += totalGuttersSize;
maxHeight += totalGuttersSize;
m_minContentHeight = minHeight;
m_maxContentHeight = maxHeight;
ASSERT(tracksAreWiderThanMinTrackBreadth(ForRows, sizingData));
sizingData.advanceNextState();
sizingData.sizingOperation = TrackSizing;
}
std::optional<LayoutUnit> RenderGrid::computeIntrinsicLogicalContentHeightUsing(Length logicalHeightLength, std::optional<LayoutUnit> intrinsicLogicalHeight, LayoutUnit borderAndPadding) const
{
if (!intrinsicLogicalHeight)
return std::nullopt;
if (logicalHeightLength.isMinContent())
return m_minContentHeight;
if (logicalHeightLength.isMaxContent())
return m_maxContentHeight;
if (logicalHeightLength.isFitContent()) {
LayoutUnit fillAvailableExtent = containingBlock()->availableLogicalHeight(ExcludeMarginBorderPadding);
return std::min(m_maxContentHeight.value_or(0), std::max(m_minContentHeight.value_or(0), fillAvailableExtent));
}
if (logicalHeightLength.isFillAvailable())
return containingBlock()->availableLogicalHeight(ExcludeMarginBorderPadding) - borderAndPadding;
ASSERT_NOT_REACHED();
return std::nullopt;
}
static inline double normalizedFlexFraction(const GridTrack& track, double flexFactor)
{
return track.baseSize() / std::max<double>(1, flexFactor);
}
void RenderGrid::computeUsedBreadthOfGridTracks(GridTrackSizingDirection direction, GridSizingData& sizingData, LayoutUnit& baseSizesWithoutMaximization, LayoutUnit& growthLimitsWithoutMaximization) const
{
const std::optional<LayoutUnit> initialFreeSpace = sizingData.freeSpace(direction);
Vector<GridTrack>& tracks = (direction == ForColumns) ? sizingData.columnTracks : sizingData.rowTracks;
Vector<unsigned> flexibleSizedTracksIndex;
sizingData.contentSizedTracksIndex.shrink(0);
// Grid gutters were removed from freeSpace by the caller (if freeSpace is definite),
// but we must use them to compute relative (i.e. percentages) sizes.
LayoutUnit maxSize = std::max(LayoutUnit(), sizingData.availableSpace().value_or(LayoutUnit()));
const bool hasDefiniteFreeSpace = sizingData.sizingOperation == TrackSizing;
// 1. Initialize per Grid track variables.
for (unsigned i = 0; i < tracks.size(); ++i) {
GridTrack& track = tracks[i];
const GridTrackSize& trackSize = gridTrackSize(direction, i, sizingData.sizingOperation);
track.setBaseSize(computeUsedBreadthOfMinLength(trackSize, maxSize));
track.setGrowthLimit(computeUsedBreadthOfMaxLength(trackSize, track.baseSize(), maxSize));
track.setInfinitelyGrowable(false);
if (trackSize.isFitContent()) {
GridLength gridLength = trackSize.fitContentTrackBreadth();
if (!gridLength.isPercentage() || hasDefiniteFreeSpace)
track.setGrowthLimitCap(valueForLength(gridLength.length(), maxSize));
}
if (trackSize.isContentSized())
sizingData.contentSizedTracksIndex.append(i);
if (trackSize.maxTrackBreadth().isFlex())
flexibleSizedTracksIndex.append(i);
}
// 2. Resolve content-based TrackSizingFunctions.
if (!sizingData.contentSizedTracksIndex.isEmpty())
resolveContentBasedTrackSizingFunctions(direction, sizingData);
baseSizesWithoutMaximization = growthLimitsWithoutMaximization = 0;
for (auto& track : tracks) {
ASSERT(!track.infiniteGrowthPotential());
baseSizesWithoutMaximization += track.baseSize();
growthLimitsWithoutMaximization += track.growthLimit();
// The growth limit caps must be cleared now in order to properly sort tracks by growth
// potential on an eventual "Maximize Tracks".
track.setGrowthLimitCap(std::nullopt);
}
LayoutUnit freeSpace = initialFreeSpace ? initialFreeSpace.value() - baseSizesWithoutMaximization : LayoutUnit(0);
if (hasDefiniteFreeSpace && freeSpace <= 0) {
sizingData.setFreeSpace(direction, freeSpace);
return;
}
// 3. Grow all Grid tracks in GridTracks from their UsedBreadth up to their MaxBreadth value until freeSpace is exhausted.
if (hasDefiniteFreeSpace) {
const unsigned tracksSize = tracks.size();
Vector<GridTrack*> tracksForDistribution(tracksSize);
for (unsigned i = 0; i < tracksSize; ++i) {
tracksForDistribution[i] = tracks.data() + i;
tracksForDistribution[i]->setPlannedSize(tracksForDistribution[i]->baseSize());
}
distributeSpaceToTracks<MaximizeTracks>(tracksForDistribution, nullptr, freeSpace);
for (auto* track : tracksForDistribution)
track->setBaseSize(track->plannedSize());
} else {
for (auto& track : tracks)
track.setBaseSize(track.growthLimit());
}
if (flexibleSizedTracksIndex.isEmpty()) {
sizingData.setFreeSpace(direction, freeSpace);
return;
}
// 4. Grow all Grid tracks having a fraction as the MaxTrackSizingFunction.
double flexFraction = 0;
if (hasDefiniteFreeSpace)
flexFraction = findFlexFactorUnitSize(tracks, GridSpan::translatedDefiniteGridSpan(0, tracks.size()), direction, sizingData.sizingOperation, initialFreeSpace.value());
else {
for (const auto& trackIndex : flexibleSizedTracksIndex)
flexFraction = std::max(flexFraction, normalizedFlexFraction(tracks[trackIndex], gridTrackSize(direction, trackIndex, sizingData.sizingOperation).maxTrackBreadth().flex()));
if (!m_gridItemArea.isEmpty()) {
for (unsigned i = 0; i < flexibleSizedTracksIndex.size(); ++i) {
GridIterator iterator(m_grid, direction, flexibleSizedTracksIndex[i]);
while (auto* gridItem = iterator.nextGridItem()) {
GridSpan span = cachedGridSpan(*gridItem, direction);
// Do not include already processed items.
if (i > 0 && span.startLine() <= flexibleSizedTracksIndex[i - 1])
continue;
flexFraction = std::max(flexFraction, findFlexFactorUnitSize(tracks, span, direction, sizingData.sizingOperation, maxContentForChild(*gridItem, direction, sizingData)));
}
}
}
}
LayoutUnit totalGrowth;
Vector<LayoutUnit> increments;
increments.grow(flexibleSizedTracksIndex.size());
computeFlexSizedTracksGrowth(direction, sizingData.sizingOperation, tracks, flexibleSizedTracksIndex, flexFraction, increments, totalGrowth);
// We only need to redo the flex fraction computation for indefinite heights (definite sizes are
// already constrained by min/max sizes). Regarding widths, they are always definite at layout
// time so we shouldn't ever have to do this.
if (!hasDefiniteFreeSpace && direction == ForRows) {
auto minSize = computeContentLogicalHeight(MinSize, style().logicalMinHeight(), LayoutUnit(-1));
auto maxSize = computeContentLogicalHeight(MaxSize, style().logicalMaxHeight(), LayoutUnit(-1));
// Redo the flex fraction computation using min|max-height as definite available space in
// case the total height is smaller than min-height or larger than max-height.
LayoutUnit rowsSize = totalGrowth + computeTrackBasedLogicalHeight(sizingData);
bool checkMinSize = minSize && rowsSize < minSize.value();
bool checkMaxSize = maxSize && rowsSize > maxSize.value();
if (checkMinSize || checkMaxSize) {
LayoutUnit constrainedFreeSpace = checkMaxSize ? maxSize.value() : LayoutUnit(-1);
constrainedFreeSpace = std::max(constrainedFreeSpace, minSize.value()) - guttersSize(ForRows, 0, gridRowCount());
flexFraction = findFlexFactorUnitSize(tracks, GridSpan::translatedDefiniteGridSpan(0, tracks.size()), ForRows, sizingData.sizingOperation, constrainedFreeSpace);
totalGrowth = LayoutUnit(0);
computeFlexSizedTracksGrowth(ForRows, sizingData.sizingOperation, tracks, flexibleSizedTracksIndex, flexFraction, increments, totalGrowth);
}
}
for (size_t i = 0; i < flexibleSizedTracksIndex.size(); ++i) {
if (LayoutUnit increment = increments[i]) {
auto& track = tracks[flexibleSizedTracksIndex[i]];
track.setBaseSize(track.baseSize() + increment);
}
}
freeSpace -= totalGrowth;
growthLimitsWithoutMaximization += totalGrowth;
sizingData.setFreeSpace(direction, freeSpace);
}
void RenderGrid::computeFlexSizedTracksGrowth(GridTrackSizingDirection direction, SizingOperation sizingOperation, Vector<GridTrack>& tracks, const Vector<unsigned>& flexibleSizedTracksIndex, double flexFraction, Vector<LayoutUnit>& increments, LayoutUnit& totalGrowth) const
{
size_t numFlexTracks = flexibleSizedTracksIndex.size();
ASSERT(increments.size() == numFlexTracks);
for (size_t i = 0; i < numFlexTracks; ++i) {
unsigned trackIndex = flexibleSizedTracksIndex[i];
auto trackSize = gridTrackSize(direction, trackIndex, sizingOperation);
ASSERT(trackSize.maxTrackBreadth().isFlex());
LayoutUnit oldBaseSize = tracks[trackIndex].baseSize();
LayoutUnit newBaseSize = std::max(oldBaseSize, LayoutUnit(flexFraction * trackSize.maxTrackBreadth().flex()));
increments[i] = newBaseSize - oldBaseSize;
totalGrowth += increments[i];
}
}
LayoutUnit RenderGrid::computeUsedBreadthOfMinLength(const GridTrackSize& trackSize, LayoutUnit maxSize) const
{
const GridLength& gridLength = trackSize.minTrackBreadth();
if (gridLength.isFlex())
return 0;
const Length& trackLength = gridLength.length();
if (trackLength.isSpecified())
return valueForLength(trackLength, maxSize);
ASSERT(trackLength.isMinContent() || trackLength.isAuto() || trackLength.isMaxContent());
return 0;
}
LayoutUnit RenderGrid::computeUsedBreadthOfMaxLength(const GridTrackSize& trackSize, LayoutUnit usedBreadth, LayoutUnit maxSize) const
{
const GridLength& gridLength = trackSize.maxTrackBreadth();
if (gridLength.isFlex())
return usedBreadth;
const Length& trackLength = gridLength.length();
if (trackLength.isSpecified())
return valueForLength(trackLength, maxSize);
ASSERT(trackLength.isMinContent() || trackLength.isAuto() || trackLength.isMaxContent());
return infinity;
}
double RenderGrid::computeFlexFactorUnitSize(const Vector<GridTrack>& tracks, GridTrackSizingDirection direction, SizingOperation sizingOperation, double flexFactorSum, LayoutUnit leftOverSpace, const Vector<unsigned, 8>& flexibleTracksIndexes, std::unique_ptr<TrackIndexSet> tracksToTreatAsInflexible) const
{
// We want to avoid the effect of flex factors sum below 1 making the factor unit size to grow exponentially.
double hypotheticalFactorUnitSize = leftOverSpace / std::max<double>(1, flexFactorSum);
// product of the hypothetical "flex factor unit" and any flexible track's "flex factor" must be grater than such track's "base size".
bool validFlexFactorUnit = true;
for (auto index : flexibleTracksIndexes) {
if (tracksToTreatAsInflexible && tracksToTreatAsInflexible->contains(index))
continue;
LayoutUnit baseSize = tracks[index].baseSize();
double flexFactor = gridTrackSize(direction, index, sizingOperation).maxTrackBreadth().flex();
// treating all such tracks as inflexible.
if (baseSize > hypotheticalFactorUnitSize * flexFactor) {
leftOverSpace -= baseSize;
flexFactorSum -= flexFactor;
if (!tracksToTreatAsInflexible)
tracksToTreatAsInflexible = std::unique_ptr<TrackIndexSet>(new TrackIndexSet());
tracksToTreatAsInflexible->add(index);
validFlexFactorUnit = false;
}
}
if (!validFlexFactorUnit)
return computeFlexFactorUnitSize(tracks, direction, sizingOperation, flexFactorSum, leftOverSpace, flexibleTracksIndexes, WTFMove(tracksToTreatAsInflexible));
return hypotheticalFactorUnitSize;
}
double RenderGrid::findFlexFactorUnitSize(const Vector<GridTrack>& tracks, const GridSpan& tracksSpan, GridTrackSizingDirection direction, SizingOperation sizingOperation, LayoutUnit leftOverSpace) const
{
if (leftOverSpace <= 0)
return 0;
double flexFactorSum = 0;
Vector<unsigned, 8> flexibleTracksIndexes;
for (auto trackIndex : tracksSpan) {
GridTrackSize trackSize = gridTrackSize(direction, trackIndex, sizingOperation);
if (!trackSize.maxTrackBreadth().isFlex())
leftOverSpace -= tracks[trackIndex].baseSize();
else {
double flexFactor = trackSize.maxTrackBreadth().flex();
flexibleTracksIndexes.append(trackIndex);
flexFactorSum += flexFactor;
}
}
// The function is not called if we don't have <flex> grid tracks
ASSERT(!flexibleTracksIndexes.isEmpty());
return computeFlexFactorUnitSize(tracks, direction, sizingOperation, flexFactorSum, leftOverSpace, flexibleTracksIndexes);
}
static bool hasOverrideContainingBlockContentSizeForChild(const RenderBox& child, GridTrackSizingDirection direction)
{
return direction == ForColumns ? child.hasOverrideContainingBlockLogicalWidth() : child.hasOverrideContainingBlockLogicalHeight();
}
static std::optional<LayoutUnit> overrideContainingBlockContentSizeForChild(const RenderBox& child, GridTrackSizingDirection direction)
{
return direction == ForColumns ? child.overrideContainingBlockContentLogicalWidth() : child.overrideContainingBlockContentLogicalHeight();
}
static void setOverrideContainingBlockContentSizeForChild(RenderBox& child, GridTrackSizingDirection direction, std::optional<LayoutUnit> size)
{
if (direction == ForColumns)
child.setOverrideContainingBlockContentLogicalWidth(size);
else
child.setOverrideContainingBlockContentLogicalHeight(size);
}
static bool shouldClearOverrideContainingBlockContentSizeForChild(const RenderBox& child, GridTrackSizingDirection direction)
{
if (direction == ForColumns)
return child.hasRelativeLogicalWidth() || child.style().logicalWidth().isIntrinsicOrAuto();
return child.hasRelativeLogicalHeight() || child.style().logicalHeight().isIntrinsicOrAuto();
}
const GridTrackSize& RenderGrid::rawGridTrackSize(GridTrackSizingDirection direction, unsigned translatedIndex) const
{
bool isRowAxis = direction == ForColumns;
auto& trackStyles = isRowAxis ? style().gridColumns() : style().gridRows();
auto& autoRepeatTrackStyles = isRowAxis ? style().gridAutoRepeatColumns() : style().gridAutoRepeatRows();
auto& autoTrackStyles = isRowAxis ? style().gridAutoColumns() : style().gridAutoRows();
unsigned insertionPoint = isRowAxis ? style().gridAutoRepeatColumnsInsertionPoint() : style().gridAutoRepeatRowsInsertionPoint();
unsigned autoRepeatTracksCount = autoRepeatCountForDirection(direction);
// We should not use GridPositionsResolver::explicitGridXXXCount() for this because the
// explicit grid might be larger than the number of tracks in grid-template-rows|columns (if
// grid-template-areas is specified for example).
unsigned explicitTracksCount = trackStyles.size() + autoRepeatTracksCount;
int untranslatedIndexAsInt = translatedIndex + (isRowAxis ? m_smallestColumnStart : m_smallestRowStart);
unsigned autoTrackStylesSize = autoTrackStyles.size();
if (untranslatedIndexAsInt < 0) {
int index = untranslatedIndexAsInt % static_cast<int>(autoTrackStylesSize);
// We need to traspose the index because the first negative implicit line will get the last defined auto track and so on.
index += index ? autoTrackStylesSize : 0;
return autoTrackStyles[index];
}
unsigned untranslatedIndex = static_cast<unsigned>(untranslatedIndexAsInt);
if (untranslatedIndex >= explicitTracksCount)
return autoTrackStyles[(untranslatedIndex - explicitTracksCount) % autoTrackStylesSize];
if (!autoRepeatTracksCount || untranslatedIndex < insertionPoint)
return trackStyles[untranslatedIndex];
if (untranslatedIndex < (insertionPoint + autoRepeatTracksCount)) {
unsigned autoRepeatLocalIndex = untranslatedIndexAsInt - insertionPoint;
return autoRepeatTrackStyles[autoRepeatLocalIndex % autoRepeatTrackStyles.size()];
}
return trackStyles[untranslatedIndex - autoRepeatTracksCount];
}
GridTrackSize RenderGrid::gridTrackSize(GridTrackSizingDirection direction, unsigned translatedIndex, SizingOperation sizingOperation) const
{
// Collapse empty auto repeat tracks if auto-fit.
if (hasAutoRepeatEmptyTracks(direction) && isEmptyAutoRepeatTrack(direction, translatedIndex))
return { Length(Fixed), LengthTrackSizing };
auto& trackSize = rawGridTrackSize(direction, translatedIndex);
if (trackSize.isFitContent())
return trackSize;
GridLength minTrackBreadth = trackSize.minTrackBreadth();
GridLength maxTrackBreadth = trackSize.maxTrackBreadth();
// FIXME: Ensure this condition for determining whether a size is indefinite or not is working correctly for orthogonal flows.
if (minTrackBreadth.isPercentage() || maxTrackBreadth.isPercentage()) {
// If the logical width/height of the grid container is indefinite, percentage values are treated as <auto>.
// For the inline axis this only happens when we're computing the intrinsic sizes (IntrinsicSizeComputation).
if (sizingOperation == IntrinsicSizeComputation || (direction == ForRows && !hasDefiniteLogicalHeight())) {
if (minTrackBreadth.isPercentage())
minTrackBreadth = Length(Auto);
if (maxTrackBreadth.isPercentage())
maxTrackBreadth = Length(Auto);
}
}
// Flex sizes are invalid as a min sizing function. However we still can have a flexible |minTrackBreadth|
// if the track size is just a flex size (e.g. "1fr"), the spec says that in this case it implies an automatic minimum.
if (minTrackBreadth.isFlex())
minTrackBreadth = Length(Auto);
return GridTrackSize(minTrackBreadth, maxTrackBreadth);
}
bool RenderGrid::isOrthogonalChild(const RenderBox& child) const
{
return child.isHorizontalWritingMode() != isHorizontalWritingMode();
}
GridTrackSizingDirection RenderGrid::flowAwareDirectionForChild(const RenderBox& child, GridTrackSizingDirection direction) const
{
return !isOrthogonalChild(child) ? direction : (direction == ForColumns ? ForRows : ForColumns);
}
LayoutUnit RenderGrid::logicalHeightForChild(RenderBox& child) const
{
GridTrackSizingDirection childBlockDirection = flowAwareDirectionForChild(child, ForRows);
// If |child| has a relative logical height, we shouldn't let it override its intrinsic height, which is
// what we are interested in here. Thus we need to set the block-axis override size to -1 (no possible resolution).
if (shouldClearOverrideContainingBlockContentSizeForChild(child, ForRows)) {
setOverrideContainingBlockContentSizeForChild(child, childBlockDirection, std::nullopt);
child.setNeedsLayout(MarkOnlyThis);
}
// We need to clear the stretched height to properly compute logical height during layout.
if (child.needsLayout())
child.clearOverrideLogicalContentHeight();
child.layoutIfNeeded();
return child.logicalHeight() + child.marginLogicalHeight();
}
LayoutUnit RenderGrid::minSizeForChild(RenderBox& child, GridTrackSizingDirection direction, GridSizingData& sizingData) const
{
GridTrackSizingDirection childInlineDirection = flowAwareDirectionForChild(child, ForColumns);
bool isRowAxis = direction == childInlineDirection;
const Length& childMinSize = isRowAxis ? child.style().logicalMinWidth() : child.style().logicalMinHeight();
const Length& childSize = isRowAxis ? child.style().logicalWidth() : child.style().logicalHeight();
if (!childSize.isAuto() || childMinSize.isAuto())
return minContentForChild(child, direction, sizingData);
bool overrideSizeHasChanged = updateOverrideContainingBlockContentSizeForChild(child, childInlineDirection, sizingData);
if (isRowAxis) {
LayoutUnit marginLogicalWidth = sizingData.sizingOperation == TrackSizing ? computeMarginLogicalSizeForChild(childInlineDirection, child) : marginIntrinsicLogicalWidthForChild(child);
return child.computeLogicalWidthInRegionUsing(MinSize, childMinSize, overrideContainingBlockContentSizeForChild(child, childInlineDirection).value_or(0), *this, nullptr) + marginLogicalWidth;
}
if (overrideSizeHasChanged && (direction != ForColumns || sizingData.sizingOperation != IntrinsicSizeComputation))
child.setNeedsLayout(MarkOnlyThis);
child.layoutIfNeeded();
return child.computeLogicalHeightUsing(MinSize, childMinSize, std::nullopt).value_or(0) + child.marginLogicalHeight() + child.scrollbarLogicalHeight();
}
bool RenderGrid::updateOverrideContainingBlockContentSizeForChild(RenderBox& child, GridTrackSizingDirection direction, GridSizingData& sizingData) const
{
LayoutUnit overrideSize = gridAreaBreadthForChild(child, direction, sizingData);
if (hasOverrideContainingBlockContentSizeForChild(child, direction) && overrideContainingBlockContentSizeForChild(child, direction) == overrideSize)
return false;
setOverrideContainingBlockContentSizeForChild(child, direction, overrideSize);
return true;
}
LayoutUnit RenderGrid::minContentForChild(RenderBox& child, GridTrackSizingDirection direction, GridSizingData& sizingData) const
{
GridTrackSizingDirection childInlineDirection = flowAwareDirectionForChild(child, ForColumns);
if (direction == childInlineDirection) {
// If |child| has a relative logical width, we shouldn't let it override its intrinsic width, which is
// what we are interested in here. Thus we need to set the override logical width to std::nullopt (no possible resolution).
if (shouldClearOverrideContainingBlockContentSizeForChild(child, ForColumns))
setOverrideContainingBlockContentSizeForChild(child, childInlineDirection, std::nullopt);
// FIXME: It's unclear if we should return the intrinsic width or the preferred width.
// See http://lists.w3.org/Archives/Public/www-style/2013Jan/0245.html
return child.minPreferredLogicalWidth() + marginIntrinsicLogicalWidthForChild(child);
}
// All orthogonal flow boxes were already laid out during an early layout phase performed in FrameView::performLayout.
// It's true that grid track sizing was not completed at that time and it may afffect the final height of a
// grid item, but since it's forbidden to perform a layout during intrinsic width computation, we have to use
// that computed height for now.
if (direction == ForColumns && sizingData.sizingOperation == IntrinsicSizeComputation) {
ASSERT(isOrthogonalChild(child));
return child.logicalHeight() + child.marginLogicalHeight();
}
if (updateOverrideContainingBlockContentSizeForChild(child, childInlineDirection, sizingData))
child.setNeedsLayout(MarkOnlyThis);
return logicalHeightForChild(child);
}
LayoutUnit RenderGrid::maxContentForChild(RenderBox& child, GridTrackSizingDirection direction, GridSizingData& sizingData) const
{
GridTrackSizingDirection childInlineDirection = flowAwareDirectionForChild(child, ForColumns);
if (direction == childInlineDirection) {
// If |child| has a relative logical width, we shouldn't let it override its intrinsic width, which is
// what we are interested in here. Thus we need to set the inline-axis override size to -1 (no possible resolution).
if (shouldClearOverrideContainingBlockContentSizeForChild(child, ForColumns))
setOverrideContainingBlockContentSizeForChild(child, childInlineDirection, std::nullopt);
// FIXME: It's unclear if we should return the intrinsic width or the preferred width.
// See http://lists.w3.org/Archives/Public/www-style/2013Jan/0245.html
return child.maxPreferredLogicalWidth() + marginIntrinsicLogicalWidthForChild(child);
}
// All orthogonal flow boxes were already laid out during an early layout phase performed in FrameView::performLayout.
// It's true that grid track sizing was not completed at that time and it may afffect the final height of a
// grid item, but since it's forbidden to perform a layout during intrinsic width computation, we have to use
// that computed height for now.
if (direction == ForColumns && sizingData.sizingOperation == IntrinsicSizeComputation) {
ASSERT(isOrthogonalChild(child));
return child.logicalHeight() + child.marginLogicalHeight();
}
if (updateOverrideContainingBlockContentSizeForChild(child, childInlineDirection, sizingData))
child.setNeedsLayout(MarkOnlyThis);
return logicalHeightForChild(child);
}
class GridItemWithSpan {
public:
GridItemWithSpan(RenderBox& gridItem, GridSpan span)
: m_gridItem(gridItem)
, m_span(span)
{
}
RenderBox& gridItem() const { return m_gridItem; }
GridSpan span() const { return m_span; }
bool operator<(const GridItemWithSpan other) const
{
return m_span.integerSpan() < other.m_span.integerSpan();
}
private:
std::reference_wrapper<RenderBox> m_gridItem;
GridSpan m_span;
};
bool RenderGrid::spanningItemCrossesFlexibleSizedTracks(const GridSpan& itemSpan, GridTrackSizingDirection direction, SizingOperation sizingOperation) const
{
for (auto trackPosition : itemSpan) {
const GridTrackSize& trackSize = gridTrackSize(direction, trackPosition, sizingOperation);
if (trackSize.minTrackBreadth().isFlex() || trackSize.maxTrackBreadth().isFlex())
return true;
}
return false;
}
struct GridItemsSpanGroupRange {
Vector<GridItemWithSpan>::iterator rangeStart;
Vector<GridItemWithSpan>::iterator rangeEnd;
};
void RenderGrid::resolveContentBasedTrackSizingFunctions(GridTrackSizingDirection direction, GridSizingData& sizingData) const
{
sizingData.itemsSortedByIncreasingSpan.shrink(0);
HashSet<RenderBox*> itemsSet;
if (!m_gridItemArea.isEmpty()) {
for (auto trackIndex : sizingData.contentSizedTracksIndex) {
GridIterator iterator(m_grid, direction, trackIndex);
GridTrack& track = (direction == ForColumns) ? sizingData.columnTracks[trackIndex] : sizingData.rowTracks[trackIndex];
while (auto* gridItem = iterator.nextGridItem()) {
if (itemsSet.add(gridItem).isNewEntry) {
GridSpan span = cachedGridSpan(*gridItem, direction);
if (span.integerSpan() == 1)
resolveContentBasedTrackSizingFunctionsForNonSpanningItems(direction, span, *gridItem, track, sizingData);
else if (!spanningItemCrossesFlexibleSizedTracks(span, direction, sizingData.sizingOperation))
sizingData.itemsSortedByIncreasingSpan.append(GridItemWithSpan(*gridItem, span));
}
}
}
std::sort(sizingData.itemsSortedByIncreasingSpan.begin(), sizingData.itemsSortedByIncreasingSpan.end());
}
auto it = sizingData.itemsSortedByIncreasingSpan.begin();
auto end = sizingData.itemsSortedByIncreasingSpan.end();
while (it != end) {
GridItemsSpanGroupRange spanGroupRange = { it, std::upper_bound(it, end, *it) };
resolveContentBasedTrackSizingFunctionsForItems<ResolveIntrinsicMinimums>(direction, sizingData, spanGroupRange);
resolveContentBasedTrackSizingFunctionsForItems<ResolveContentBasedMinimums>(direction, sizingData, spanGroupRange);
resolveContentBasedTrackSizingFunctionsForItems<ResolveMaxContentMinimums>(direction, sizingData, spanGroupRange);
resolveContentBasedTrackSizingFunctionsForItems<ResolveIntrinsicMaximums>(direction, sizingData, spanGroupRange);
resolveContentBasedTrackSizingFunctionsForItems<ResolveMaxContentMaximums>(direction, sizingData, spanGroupRange);
it = spanGroupRange.rangeEnd;
}
for (auto trackIndex : sizingData.contentSizedTracksIndex) {
GridTrack& track = (direction == ForColumns) ? sizingData.columnTracks[trackIndex] : sizingData.rowTracks[trackIndex];
if (track.growthLimit() == infinity)
track.setGrowthLimit(track.baseSize());
}
}
void RenderGrid::resolveContentBasedTrackSizingFunctionsForNonSpanningItems(GridTrackSizingDirection direction, const GridSpan& span, RenderBox& gridItem, GridTrack& track, GridSizingData& sizingData) const
{
unsigned trackPosition = span.startLine();
GridTrackSize trackSize = gridTrackSize(direction, trackPosition, sizingData.sizingOperation);
if (trackSize.hasMinContentMinTrackBreadth())
track.setBaseSize(std::max(track.baseSize(), minContentForChild(gridItem, direction, sizingData)));
else if (trackSize.hasMaxContentMinTrackBreadth())
track.setBaseSize(std::max(track.baseSize(), maxContentForChild(gridItem, direction, sizingData)));
else if (trackSize.hasAutoMinTrackBreadth())
track.setBaseSize(std::max(track.baseSize(), minSizeForChild(gridItem, direction, sizingData)));
if (trackSize.hasMinContentMaxTrackBreadth()) {
track.setGrowthLimit(std::max(track.growthLimit(), minContentForChild(gridItem, direction, sizingData)));
} else if (trackSize.hasMaxContentOrAutoMaxTrackBreadth()) {
LayoutUnit growthLimit = maxContentForChild(gridItem, direction, sizingData);
if (trackSize.isFitContent())
growthLimit = std::min(growthLimit, valueForLength(trackSize.fitContentTrackBreadth().length(), sizingData.availableSpace().value_or(0)));
track.setGrowthLimit(std::max(track.growthLimit(), growthLimit));
}
}
static LayoutUnit trackSizeForTrackSizeComputationPhase(TrackSizeComputationPhase phase, GridTrack& track, TrackSizeRestriction restriction)
{
switch (phase) {
case ResolveIntrinsicMinimums:
case ResolveContentBasedMinimums:
case ResolveMaxContentMinimums:
case MaximizeTracks:
return track.baseSize();
case ResolveIntrinsicMaximums:
case ResolveMaxContentMaximums:
return restriction == AllowInfinity ? track.growthLimit() : track.growthLimitIfNotInfinite();
}
ASSERT_NOT_REACHED();
return track.baseSize();
}
bool RenderGrid::shouldProcessTrackForTrackSizeComputationPhase(TrackSizeComputationPhase phase, const GridTrackSize& trackSize)
{
switch (phase) {
case ResolveIntrinsicMinimums:
return trackSize.hasIntrinsicMinTrackBreadth();
case ResolveContentBasedMinimums:
return trackSize.hasMinOrMaxContentMinTrackBreadth();
case ResolveMaxContentMinimums:
return trackSize.hasMaxContentMinTrackBreadth();
case ResolveIntrinsicMaximums:
return trackSize.hasIntrinsicMaxTrackBreadth();
case ResolveMaxContentMaximums:
return trackSize.hasMaxContentOrAutoMaxTrackBreadth();
case MaximizeTracks:
ASSERT_NOT_REACHED();
return false;
}
ASSERT_NOT_REACHED();
return false;
}
bool RenderGrid::trackShouldGrowBeyondGrowthLimitsForTrackSizeComputationPhase(TrackSizeComputationPhase phase, const GridTrackSize& trackSize)
{
switch (phase) {
case ResolveIntrinsicMinimums:
case ResolveContentBasedMinimums:
return trackSize.hasAutoOrMinContentMinTrackBreadthAndIntrinsicMaxTrackBreadth();
case ResolveMaxContentMinimums:
return trackSize.hasMaxContentMinTrackBreadthAndMaxContentMaxTrackBreadth();
case ResolveIntrinsicMaximums:
case ResolveMaxContentMaximums:
return true;
case MaximizeTracks:
ASSERT_NOT_REACHED();
return false;
}
ASSERT_NOT_REACHED();
return false;
}
void RenderGrid::markAsInfinitelyGrowableForTrackSizeComputationPhase(TrackSizeComputationPhase phase, GridTrack& track)
{
switch (phase) {
case ResolveIntrinsicMinimums:
case ResolveContentBasedMinimums:
case ResolveMaxContentMinimums:
return;
case ResolveIntrinsicMaximums:
if (trackSizeForTrackSizeComputationPhase(phase, track, AllowInfinity) == infinity && track.plannedSize() != infinity)
track.setInfinitelyGrowable(true);
return;
case ResolveMaxContentMaximums:
if (track.infinitelyGrowable())
track.setInfinitelyGrowable(false);
return;
case MaximizeTracks:
ASSERT_NOT_REACHED();
return;
}
ASSERT_NOT_REACHED();
}
void RenderGrid::updateTrackSizeForTrackSizeComputationPhase(TrackSizeComputationPhase phase, GridTrack& track)
{
switch (phase) {
case ResolveIntrinsicMinimums:
case ResolveContentBasedMinimums:
case ResolveMaxContentMinimums:
track.setBaseSize(track.plannedSize());
return;
case ResolveIntrinsicMaximums:
case ResolveMaxContentMaximums:
track.setGrowthLimit(track.plannedSize());
return;
case MaximizeTracks:
ASSERT_NOT_REACHED();
return;
}
ASSERT_NOT_REACHED();
}
LayoutUnit RenderGrid::currentItemSizeForTrackSizeComputationPhase(TrackSizeComputationPhase phase, RenderBox& gridItem, GridTrackSizingDirection direction, GridSizingData& sizingData) const
{
switch (phase) {
case ResolveIntrinsicMinimums:
case ResolveIntrinsicMaximums:
return minSizeForChild(gridItem, direction, sizingData);
case ResolveContentBasedMinimums:
return minContentForChild(gridItem, direction, sizingData);
case ResolveMaxContentMinimums:
case ResolveMaxContentMaximums:
return maxContentForChild(gridItem, direction, sizingData);
case MaximizeTracks:
ASSERT_NOT_REACHED();
return 0;
}
ASSERT_NOT_REACHED();
return 0;
}
template <TrackSizeComputationPhase phase>
void RenderGrid::resolveContentBasedTrackSizingFunctionsForItems(GridTrackSizingDirection direction, GridSizingData& sizingData, const GridItemsSpanGroupRange& gridItemsWithSpan) const
{
Vector<GridTrack>& tracks = (direction == ForColumns) ? sizingData.columnTracks : sizingData.rowTracks;
for (const auto& trackIndex : sizingData.contentSizedTracksIndex) {
GridTrack& track = tracks[trackIndex];
track.setPlannedSize(trackSizeForTrackSizeComputationPhase(phase, track, AllowInfinity));
}
for (auto it = gridItemsWithSpan.rangeStart; it != gridItemsWithSpan.rangeEnd; ++it) {
GridItemWithSpan& gridItemWithSpan = *it;
ASSERT(gridItemWithSpan.span().integerSpan() > 1);
const GridSpan& itemSpan = gridItemWithSpan.span();
sizingData.filteredTracks.shrink(0);
sizingData.growBeyondGrowthLimitsTracks.shrink(0);
LayoutUnit spanningTracksSize;
for (auto trackPosition : itemSpan) {
const GridTrackSize& trackSize = gridTrackSize(direction, trackPosition, sizingData.sizingOperation);
GridTrack& track = (direction == ForColumns) ? sizingData.columnTracks[trackPosition] : sizingData.rowTracks[trackPosition];
spanningTracksSize += trackSizeForTrackSizeComputationPhase(phase, track, ForbidInfinity);
if (!shouldProcessTrackForTrackSizeComputationPhase(phase, trackSize))
continue;
sizingData.filteredTracks.append(&track);
if (trackShouldGrowBeyondGrowthLimitsForTrackSizeComputationPhase(phase, trackSize))
sizingData.growBeyondGrowthLimitsTracks.append(&track);
}
if (sizingData.filteredTracks.isEmpty())
continue;
spanningTracksSize += guttersSize(direction, itemSpan.startLine(), itemSpan.integerSpan());
LayoutUnit extraSpace = currentItemSizeForTrackSizeComputationPhase(phase, gridItemWithSpan.gridItem(), direction, sizingData) - spanningTracksSize;
extraSpace = std::max<LayoutUnit>(extraSpace, 0);
auto& tracksToGrowBeyondGrowthLimits = sizingData.growBeyondGrowthLimitsTracks.isEmpty() ? sizingData.filteredTracks : sizingData.growBeyondGrowthLimitsTracks;
distributeSpaceToTracks<phase>(sizingData.filteredTracks, &tracksToGrowBeyondGrowthLimits, extraSpace);
}
for (const auto& trackIndex : sizingData.contentSizedTracksIndex) {
GridTrack& track = tracks[trackIndex];
markAsInfinitelyGrowableForTrackSizeComputationPhase(phase, track);
updateTrackSizeForTrackSizeComputationPhase(phase, track);
}
}
static bool sortByGridTrackGrowthPotential(const GridTrack* track1, const GridTrack* track2)
{
// This check ensures that we respect the irreflexivity property of the strict weak ordering required by std::sort
// (forall x: NOT x < x).
bool track1HasInfiniteGrowthPotentialWithoutCap = track1->infiniteGrowthPotential() && !track1->growthLimitCap();
bool track2HasInfiniteGrowthPotentialWithoutCap = track2->infiniteGrowthPotential() && !track2->growthLimitCap();
if (track1HasInfiniteGrowthPotentialWithoutCap && track2HasInfiniteGrowthPotentialWithoutCap)
return false;
if (track1HasInfiniteGrowthPotentialWithoutCap || track2HasInfiniteGrowthPotentialWithoutCap)
return track2HasInfiniteGrowthPotentialWithoutCap;
LayoutUnit track1Limit = track1->growthLimitCap().value_or(track1->growthLimit());
LayoutUnit track2Limit = track2->growthLimitCap().value_or(track2->growthLimit());
return (track1Limit - track1->baseSize()) < (track2Limit - track2->baseSize());
}
static void clampGrowthShareIfNeeded(TrackSizeComputationPhase phase, const GridTrack& track, LayoutUnit& growthShare)
{
if (phase != ResolveMaxContentMaximums || !track.growthLimitCap())
return;
LayoutUnit distanceToCap = track.growthLimitCap().value() - track.tempSize();
if (distanceToCap <= 0)
return;
growthShare = std::min(growthShare, distanceToCap);
}
template <TrackSizeComputationPhase phase>
void RenderGrid::distributeSpaceToTracks(Vector<GridTrack*>& tracks, Vector<GridTrack*>* growBeyondGrowthLimitsTracks, LayoutUnit& freeSpace) const
{
ASSERT(freeSpace >= 0);
for (auto* track : tracks)
track->setTempSize(trackSizeForTrackSizeComputationPhase(phase, *track, ForbidInfinity));
if (freeSpace > 0) {
std::sort(tracks.begin(), tracks.end(), sortByGridTrackGrowthPotential);
unsigned tracksSize = tracks.size();
for (unsigned i = 0; i < tracksSize; ++i) {
GridTrack& track = *tracks[i];
const LayoutUnit& trackBreadth = trackSizeForTrackSizeComputationPhase(phase, track, ForbidInfinity);
bool infiniteGrowthPotential = track.infiniteGrowthPotential();
LayoutUnit trackGrowthPotential = infiniteGrowthPotential ? track.growthLimit() : track.growthLimit() - trackBreadth;
// Let's avoid computing availableLogicalSpaceShare as much as possible as it's a hot spot in performance tests.
if (trackGrowthPotential > 0 || infiniteGrowthPotential) {
LayoutUnit availableLogicalSpaceShare = freeSpace / (tracksSize - i);
LayoutUnit growthShare = infiniteGrowthPotential ? availableLogicalSpaceShare : std::min(availableLogicalSpaceShare, trackGrowthPotential);
clampGrowthShareIfNeeded(phase, track, growthShare);
ASSERT_WITH_MESSAGE(growthShare >= 0, "We should never shrink any grid track or else we can't guarantee we abide by our min-sizing function. We can still have 0 as growthShare if the amount of tracks greatly exceeds the freeSpace.");
track.growTempSize(growthShare);
freeSpace -= growthShare;
}
}
}
if (freeSpace > 0 && growBeyondGrowthLimitsTracks) {
// We need to sort them because there might be tracks with growth limit caps (like the ones
// with fit-content()) which cannot indefinitely grow over the limits.
if (phase == ResolveMaxContentMaximums)
std::sort(growBeyondGrowthLimitsTracks->begin(), growBeyondGrowthLimitsTracks->end(), sortByGridTrackGrowthPotential);
unsigned tracksGrowingBeyondGrowthLimitsSize = growBeyondGrowthLimitsTracks->size();
for (unsigned i = 0; i < tracksGrowingBeyondGrowthLimitsSize; ++i) {
GridTrack* track = growBeyondGrowthLimitsTracks->at(i);
LayoutUnit growthShare = freeSpace / (tracksGrowingBeyondGrowthLimitsSize - i);
clampGrowthShareIfNeeded(phase, *track, growthShare);
track->growTempSize(growthShare);
freeSpace -= growthShare;
}
}
for (auto* track : tracks)
track->setPlannedSize(track->plannedSize() == infinity ? track->tempSize() : std::max(track->plannedSize(), track->tempSize()));
}
#ifndef NDEBUG
bool RenderGrid::tracksAreWiderThanMinTrackBreadth(GridTrackSizingDirection direction, GridSizingData& sizingData)
{
const Vector<GridTrack>& tracks = (direction == ForColumns) ? sizingData.columnTracks : sizingData.rowTracks;
const LayoutUnit maxSize = sizingData.availableSpace().value_or(0);
for (unsigned i = 0; i < tracks.size(); ++i) {
const GridTrackSize& trackSize = gridTrackSize(direction, i, sizingData.sizingOperation);
if (computeUsedBreadthOfMinLength(trackSize, maxSize) > tracks[i].baseSize())
return false;
}
return true;
}
#endif
unsigned RenderGrid::computeAutoRepeatTracksCount(GridTrackSizingDirection direction, SizingOperation sizingOperation) const
{
bool isRowAxis = direction == ForColumns;
const auto& autoRepeatTracks = isRowAxis ? style().gridAutoRepeatColumns() : style().gridAutoRepeatRows();
unsigned autoRepeatTrackListLength = autoRepeatTracks.size();
if (!autoRepeatTrackListLength)
return 0;
std::optional<LayoutUnit> availableSize;
if (isRowAxis) {
if (sizingOperation != IntrinsicSizeComputation)
availableSize = availableLogicalWidth();
} else {
availableSize = computeContentLogicalHeight(MainOrPreferredSize, style().logicalHeight(), std::nullopt);
if (!availableSize) {
const Length& maxLength = style().logicalMaxHeight();
if (!maxLength.isUndefined())
availableSize = computeContentLogicalHeight(MaxSize, maxLength, std::nullopt);
}
if (availableSize)
availableSize = constrainContentBoxLogicalHeightByMinMax(availableSize.value(), std::nullopt);
}
bool needsToFulfillMinimumSize = false;
if (!availableSize) {
const Length& minSize = isRowAxis ? style().logicalMinWidth() : style().logicalMinHeight();
if (!minSize.isSpecified())
return autoRepeatTrackListLength;
LayoutUnit containingBlockAvailableSize = isRowAxis ? containingBlockLogicalWidthForContent() : containingBlockLogicalHeightForContent(ExcludeMarginBorderPadding);
availableSize = valueForLength(minSize, containingBlockAvailableSize);
needsToFulfillMinimumSize = true;
}
LayoutUnit autoRepeatTracksSize;
for (auto& autoTrackSize : autoRepeatTracks) {
ASSERT(autoTrackSize.minTrackBreadth().isLength());
ASSERT(!autoTrackSize.minTrackBreadth().isFlex());
bool hasDefiniteMaxTrackSizingFunction = autoTrackSize.maxTrackBreadth().isLength() && !autoTrackSize.maxTrackBreadth().isContentSized();
auto trackLength = hasDefiniteMaxTrackSizingFunction ? autoTrackSize.maxTrackBreadth().length() : autoTrackSize.minTrackBreadth().length();
autoRepeatTracksSize += valueForLength(trackLength, availableSize.value());
}
// For the purpose of finding the number of auto-repeated tracks, the UA must floor the track size to a UA-specified
// value to avoid division by zero. It is suggested that this floor be 1px.
autoRepeatTracksSize = std::max<LayoutUnit>(LayoutUnit(1), autoRepeatTracksSize);
// There will be always at least 1 auto-repeat track, so take it already into account when computing the total track size.
LayoutUnit tracksSize = autoRepeatTracksSize;
auto& trackSizes = isRowAxis ? style().gridColumns() : style().gridRows();
for (const auto& track : trackSizes) {
bool hasDefiniteMaxTrackBreadth = track.maxTrackBreadth().isLength() && !track.maxTrackBreadth().isContentSized();
ASSERT(hasDefiniteMaxTrackBreadth || (track.minTrackBreadth().isLength() && !track.minTrackBreadth().isContentSized()));
tracksSize += valueForLength(hasDefiniteMaxTrackBreadth ? track.maxTrackBreadth().length() : track.minTrackBreadth().length(), availableSize.value());
}
// Add gutters as if there where only 1 auto repeat track. Gaps between auto repeat tracks will be added later when
// computing the repetitions.
LayoutUnit gapSize = gridGapForDirection(direction);
tracksSize += gapSize * trackSizes.size();
LayoutUnit freeSpace = availableSize.value() - tracksSize;
if (freeSpace <= 0)
return autoRepeatTrackListLength;
unsigned repetitions = 1 + (freeSpace / (autoRepeatTracksSize + gapSize)).toInt();
// Provided the grid container does not have a definite size or max-size in the relevant axis,
// if the min size is definite then the number of repetitions is the largest possible positive
// integer that fulfills that minimum requirement.
if (needsToFulfillMinimumSize)
++repetitions;
return repetitions * autoRepeatTrackListLength;
}
std::unique_ptr<RenderGrid::OrderedTrackIndexSet> RenderGrid::computeEmptyTracksForAutoRepeat(GridTrackSizingDirection direction) const
{
bool isRowAxis = direction == ForColumns;
if ((isRowAxis && style().gridAutoRepeatColumnsType() != AutoFit)
|| (!isRowAxis && style().gridAutoRepeatRowsType() != AutoFit))
return nullptr;
std::unique_ptr<OrderedTrackIndexSet> emptyTrackIndexes;
unsigned insertionPoint = isRowAxis ? style().gridAutoRepeatColumnsInsertionPoint() : style().gridAutoRepeatRowsInsertionPoint();
unsigned firstAutoRepeatTrack = insertionPoint + std::abs(isRowAxis ? m_smallestColumnStart : m_smallestRowStart);
unsigned lastAutoRepeatTrack = firstAutoRepeatTrack + autoRepeatCountForDirection(direction);
if (m_gridItemArea.isEmpty()) {
emptyTrackIndexes = std::make_unique<OrderedTrackIndexSet>();
for (unsigned trackIndex = firstAutoRepeatTrack; trackIndex < lastAutoRepeatTrack; ++trackIndex)
emptyTrackIndexes->add(trackIndex);
} else {
for (unsigned trackIndex = firstAutoRepeatTrack; trackIndex < lastAutoRepeatTrack; ++trackIndex) {
GridIterator iterator(m_grid, direction, trackIndex);
if (!iterator.nextGridItem()) {
if (!emptyTrackIndexes)
emptyTrackIndexes = std::make_unique<OrderedTrackIndexSet>();
emptyTrackIndexes->add(trackIndex);
}
}
}
return emptyTrackIndexes;
}
void RenderGrid::placeItemsOnGrid(SizingOperation sizingOperation)
{
ASSERT(m_gridIsDirty);
ASSERT(m_gridItemArea.isEmpty());
m_autoRepeatColumns = computeAutoRepeatTracksCount(ForColumns, sizingOperation);
m_autoRepeatRows = computeAutoRepeatTracksCount(ForRows, sizingOperation);
populateExplicitGridAndOrderIterator();
m_gridIsDirty = false;
Vector<RenderBox*> autoMajorAxisAutoGridItems;
Vector<RenderBox*> specifiedMajorAxisAutoGridItems;
m_hasAnyOrthogonalChild = false;
for (RenderBox* child = m_orderIterator.first(); child; child = m_orderIterator.next()) {
if (child->isOutOfFlowPositioned())
continue;
m_hasAnyOrthogonalChild = m_hasAnyOrthogonalChild || isOrthogonalChild(*child);
GridArea area = cachedGridArea(*child);
if (!area.rows.isIndefinite())
area.rows.translate(std::abs(m_smallestRowStart));
if (!area.columns.isIndefinite())
area.columns.translate(std::abs(m_smallestColumnStart));
m_gridItemArea.set(child, area);
if (area.rows.isIndefinite() || area.columns.isIndefinite()) {
bool majorAxisDirectionIsForColumns = autoPlacementMajorAxisDirection() == ForColumns;
if ((majorAxisDirectionIsForColumns && area.columns.isIndefinite())
|| (!majorAxisDirectionIsForColumns && area.rows.isIndefinite()))
autoMajorAxisAutoGridItems.append(child);
else
specifiedMajorAxisAutoGridItems.append(child);
continue;
}
m_grid.insert(*child, { area.rows, area.columns });
}
#if ENABLE(ASSERT)
if (!m_gridItemArea.isEmpty()) {
ASSERT(gridRowCount() >= GridPositionsResolver::explicitGridRowCount(style(), m_autoRepeatRows));
ASSERT(gridColumnCount() >= GridPositionsResolver::explicitGridColumnCount(style(), m_autoRepeatColumns));
}
#endif
placeSpecifiedMajorAxisItemsOnGrid(specifiedMajorAxisAutoGridItems);
placeAutoMajorAxisItemsOnGrid(autoMajorAxisAutoGridItems);
// Compute collapsible tracks for auto-fit.
m_autoRepeatEmptyColumns = computeEmptyTracksForAutoRepeat(ForColumns);
m_autoRepeatEmptyRows = computeEmptyTracksForAutoRepeat(ForRows);
#if ENABLE(ASSERT)
for (RenderBox* child = m_orderIterator.first(); child; child = m_orderIterator.next()) {
if (child->isOutOfFlowPositioned())
continue;
GridArea area = cachedGridArea(*child);
ASSERT(area.rows.isTranslatedDefinite() && area.columns.isTranslatedDefinite());
}
#endif
}
void RenderGrid::populateExplicitGridAndOrderIterator()
{
OrderIteratorPopulator populator(m_orderIterator);
m_smallestRowStart = m_smallestColumnStart = 0;
unsigned maximumRowIndex = GridPositionsResolver::explicitGridRowCount(style(), m_autoRepeatRows);
unsigned maximumColumnIndex = GridPositionsResolver::explicitGridColumnCount(style(), m_autoRepeatColumns);
for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
if (child->isOutOfFlowPositioned())
continue;
populator.collectChild(*child);
GridSpan rowPositions = GridPositionsResolver::resolveGridPositionsFromStyle(style(), *child, ForRows, m_autoRepeatRows);
if (!rowPositions.isIndefinite()) {
m_smallestRowStart = std::min(m_smallestRowStart, rowPositions.untranslatedStartLine());
maximumRowIndex = std::max<int>(maximumRowIndex, rowPositions.untranslatedEndLine());
} else {
// Grow the grid for items with a definite row span, getting the largest such span.
unsigned spanSize = GridPositionsResolver::spanSizeForAutoPlacedItem(style(), *child, ForRows);
maximumRowIndex = std::max(maximumRowIndex, spanSize);
}
GridSpan columnPositions = GridPositionsResolver::resolveGridPositionsFromStyle(style(), *child, ForColumns, m_autoRepeatColumns);
if (!columnPositions.isIndefinite()) {
m_smallestColumnStart = std::min(m_smallestColumnStart, columnPositions.untranslatedStartLine());
maximumColumnIndex = std::max<int>(maximumColumnIndex, columnPositions.untranslatedEndLine());
} else {
// Grow the grid for items with a definite column span, getting the largest such span.
unsigned spanSize = GridPositionsResolver::spanSizeForAutoPlacedItem(style(), *child, ForColumns);
maximumColumnIndex = std::max(maximumColumnIndex, spanSize);
}
m_gridItemArea.set(child, GridArea(rowPositions, columnPositions));
}
m_grid.ensureGridSize(maximumRowIndex + std::abs(m_smallestRowStart), maximumColumnIndex + std::abs(m_smallestColumnStart));
}
std::unique_ptr<GridArea> RenderGrid::createEmptyGridAreaAtSpecifiedPositionsOutsideGrid(const RenderBox& gridItem, GridTrackSizingDirection specifiedDirection, const GridSpan& specifiedPositions) const
{
GridTrackSizingDirection crossDirection = specifiedDirection == ForColumns ? ForRows : ForColumns;
const unsigned endOfCrossDirection = crossDirection == ForColumns ? gridColumnCount() : gridRowCount();
unsigned crossDirectionSpanSize = GridPositionsResolver::spanSizeForAutoPlacedItem(style(), gridItem, crossDirection);
GridSpan crossDirectionPositions = GridSpan::translatedDefiniteGridSpan(endOfCrossDirection, endOfCrossDirection + crossDirectionSpanSize);
return std::make_unique<GridArea>(specifiedDirection == ForColumns ? crossDirectionPositions : specifiedPositions, specifiedDirection == ForColumns ? specifiedPositions : crossDirectionPositions);
}
void RenderGrid::placeSpecifiedMajorAxisItemsOnGrid(const Vector<RenderBox*>& autoGridItems)
{
bool isForColumns = autoPlacementMajorAxisDirection() == ForColumns;
bool isGridAutoFlowDense = style().isGridAutoFlowAlgorithmDense();
// Mapping between the major axis tracks (rows or columns) and the last auto-placed item's position inserted on
// that track. This is needed to implement "sparse" packing for items locked to a given track.
// See http://dev.w3.org/csswg/css-grid/#auto-placement-algo
HashMap<unsigned, unsigned, DefaultHash<unsigned>::Hash, WTF::UnsignedWithZeroKeyHashTraits<unsigned>> minorAxisCursors;
for (auto& autoGridItem : autoGridItems) {
GridSpan majorAxisPositions = cachedGridSpan(*autoGridItem, autoPlacementMajorAxisDirection());
ASSERT(majorAxisPositions.isTranslatedDefinite());
ASSERT(cachedGridSpan(*autoGridItem, autoPlacementMinorAxisDirection()).isIndefinite());
unsigned minorAxisSpanSize = GridPositionsResolver::spanSizeForAutoPlacedItem(style(), *autoGridItem, autoPlacementMinorAxisDirection());
unsigned majorAxisInitialPosition = majorAxisPositions.startLine();
GridIterator iterator(m_grid, autoPlacementMajorAxisDirection(), majorAxisPositions.startLine(), isGridAutoFlowDense ? 0 : minorAxisCursors.get(majorAxisInitialPosition));
std::unique_ptr<GridArea> emptyGridArea = iterator.nextEmptyGridArea(majorAxisPositions.integerSpan(), minorAxisSpanSize);
if (!emptyGridArea)
emptyGridArea = createEmptyGridAreaAtSpecifiedPositionsOutsideGrid(*autoGridItem, autoPlacementMajorAxisDirection(), majorAxisPositions);
m_gridItemArea.set(autoGridItem, *emptyGridArea);
m_grid.insert(*autoGridItem, *emptyGridArea);
if (!isGridAutoFlowDense)
minorAxisCursors.set(majorAxisInitialPosition, isForColumns ? emptyGridArea->rows.startLine() : emptyGridArea->columns.startLine());
}
}
void RenderGrid::placeAutoMajorAxisItemsOnGrid(const Vector<RenderBox*>& autoGridItems)
{
AutoPlacementCursor autoPlacementCursor = {0, 0};
bool isGridAutoFlowDense = style().isGridAutoFlowAlgorithmDense();
for (auto& autoGridItem : autoGridItems) {
placeAutoMajorAxisItemOnGrid(*autoGridItem, autoPlacementCursor);
if (isGridAutoFlowDense) {
autoPlacementCursor.first = 0;
autoPlacementCursor.second = 0;
}
}
}
void RenderGrid::placeAutoMajorAxisItemOnGrid(RenderBox& gridItem, AutoPlacementCursor& autoPlacementCursor)
{
ASSERT(cachedGridSpan(gridItem, autoPlacementMajorAxisDirection()).isIndefinite());
unsigned majorAxisSpanSize = GridPositionsResolver::spanSizeForAutoPlacedItem(style(), gridItem, autoPlacementMajorAxisDirection());
const unsigned endOfMajorAxis = (autoPlacementMajorAxisDirection() == ForColumns) ? gridColumnCount() : gridRowCount();
unsigned majorAxisAutoPlacementCursor = autoPlacementMajorAxisDirection() == ForColumns ? autoPlacementCursor.second : autoPlacementCursor.first;
unsigned minorAxisAutoPlacementCursor = autoPlacementMajorAxisDirection() == ForColumns ? autoPlacementCursor.first : autoPlacementCursor.second;
std::unique_ptr<GridArea> emptyGridArea;
GridSpan minorAxisPositions = cachedGridSpan(gridItem, autoPlacementMinorAxisDirection());
if (minorAxisPositions.isTranslatedDefinite()) {
// Move to the next track in major axis if initial position in minor axis is before auto-placement cursor.
if (minorAxisPositions.startLine() < minorAxisAutoPlacementCursor)
majorAxisAutoPlacementCursor++;
if (majorAxisAutoPlacementCursor < endOfMajorAxis) {
GridIterator iterator(m_grid, autoPlacementMinorAxisDirection(), minorAxisPositions.startLine(), majorAxisAutoPlacementCursor);
emptyGridArea = iterator.nextEmptyGridArea(minorAxisPositions.integerSpan(), majorAxisSpanSize);
}
if (!emptyGridArea)
emptyGridArea = createEmptyGridAreaAtSpecifiedPositionsOutsideGrid(gridItem, autoPlacementMinorAxisDirection(), minorAxisPositions);
} else {
unsigned minorAxisSpanSize = GridPositionsResolver::spanSizeForAutoPlacedItem(style(), gridItem, autoPlacementMinorAxisDirection());
for (unsigned majorAxisIndex = majorAxisAutoPlacementCursor; majorAxisIndex < endOfMajorAxis; ++majorAxisIndex) {
GridIterator iterator(m_grid, autoPlacementMajorAxisDirection(), majorAxisIndex, minorAxisAutoPlacementCursor);
emptyGridArea = iterator.nextEmptyGridArea(majorAxisSpanSize, minorAxisSpanSize);
if (emptyGridArea) {
// Check that it fits in the minor axis direction, as we shouldn't grow in that direction here (it was already managed in populateExplicitGridAndOrderIterator()).
unsigned minorAxisFinalPositionIndex = autoPlacementMinorAxisDirection() == ForColumns ? emptyGridArea->columns.endLine() : emptyGridArea->rows.endLine();
const unsigned endOfMinorAxis = autoPlacementMinorAxisDirection() == ForColumns ? gridColumnCount() : gridRowCount();
if (minorAxisFinalPositionIndex <= endOfMinorAxis)
break;
// Discard empty grid area as it does not fit in the minor axis direction.
// We don't need to create a new empty grid area yet as we might find a valid one in the next iteration.
emptyGridArea = nullptr;
}
// As we're moving to the next track in the major axis we should reset the auto-placement cursor in the minor axis.
minorAxisAutoPlacementCursor = 0;
}
if (!emptyGridArea)
emptyGridArea = createEmptyGridAreaAtSpecifiedPositionsOutsideGrid(gridItem, autoPlacementMinorAxisDirection(), GridSpan::translatedDefiniteGridSpan(0, minorAxisSpanSize));
}
m_gridItemArea.set(&gridItem, *emptyGridArea);
m_grid.insert(gridItem, *emptyGridArea);
autoPlacementCursor.first = emptyGridArea->rows.startLine();
autoPlacementCursor.second = emptyGridArea->columns.startLine();
}
GridTrackSizingDirection RenderGrid::autoPlacementMajorAxisDirection() const
{
return style().isGridAutoFlowDirectionColumn() ? ForColumns : ForRows;
}
GridTrackSizingDirection RenderGrid::autoPlacementMinorAxisDirection() const
{
return style().isGridAutoFlowDirectionColumn() ? ForRows : ForColumns;
}
void RenderGrid::clearGrid()
{
m_grid.clear();
m_gridItemArea.clear();
m_gridIsDirty = true;
}
Vector<LayoutUnit> RenderGrid::trackSizesForComputedStyle(GridTrackSizingDirection direction) const
{
bool isRowAxis = direction == ForColumns;
auto& positions = isRowAxis ? m_columnPositions : m_rowPositions;
size_t numPositions = positions.size();
LayoutUnit offsetBetweenTracks = isRowAxis ? m_offsetBetweenColumns : m_offsetBetweenRows;
Vector<LayoutUnit> tracks;
if (numPositions < 2)
return tracks;
bool hasCollapsedTracks = hasAutoRepeatEmptyTracks(direction);
LayoutUnit gap = !hasCollapsedTracks ? gridGapForDirection(direction) : LayoutUnit();
tracks.reserveCapacity(numPositions - 1);
for (size_t i = 0; i < numPositions - 2; ++i)
tracks.append(positions[i + 1] - positions[i] - offsetBetweenTracks - gap);
tracks.append(positions[numPositions - 1] - positions[numPositions - 2]);
if (!hasCollapsedTracks)
return tracks;
size_t remainingEmptyTracks = isRowAxis ? m_autoRepeatEmptyColumns->size() : m_autoRepeatEmptyRows->size();
size_t lastLine = tracks.size();
gap = gridGapForDirection(direction);
for (size_t i = 1; i < lastLine; ++i) {
if (isEmptyAutoRepeatTrack(direction, i - 1))
--remainingEmptyTracks;
else {
// Remove the gap between consecutive non empty tracks. Remove it also just once for an
// arbitrary number of empty tracks between two non empty ones.
bool allRemainingTracksAreEmpty = remainingEmptyTracks == (lastLine - i);
if (!allRemainingTracksAreEmpty || !isEmptyAutoRepeatTrack(direction, i))
tracks[i - 1] -= gap;
}
}
return tracks;
}
static const StyleContentAlignmentData& contentAlignmentNormalBehaviorGrid()
{
static const StyleContentAlignmentData normalBehavior = {ContentPositionNormal, ContentDistributionStretch};
return normalBehavior;
}
void RenderGrid::applyStretchAlignmentToTracksIfNeeded(GridTrackSizingDirection direction, GridSizingData& sizingData)
{
std::optional<LayoutUnit> freeSpace = sizingData.freeSpace(direction);
if (!freeSpace
|| freeSpace.value() <= 0
|| (direction == ForColumns && style().resolvedJustifyContentDistribution(contentAlignmentNormalBehaviorGrid()) != ContentDistributionStretch)
|| (direction == ForRows && style().resolvedAlignContentDistribution(contentAlignmentNormalBehaviorGrid()) != ContentDistributionStretch))
return;
// Spec defines auto-sized tracks as the ones with an 'auto' max-sizing function.
Vector<GridTrack>& tracks = (direction == ForColumns) ? sizingData.columnTracks : sizingData.rowTracks;
Vector<unsigned> autoSizedTracksIndex;
for (unsigned i = 0; i < tracks.size(); ++i) {
const GridTrackSize& trackSize = gridTrackSize(direction, i, sizingData.sizingOperation);
if (trackSize.hasAutoMaxTrackBreadth())
autoSizedTracksIndex.append(i);
}
unsigned numberOfAutoSizedTracks = autoSizedTracksIndex.size();
if (numberOfAutoSizedTracks < 1)
return;
LayoutUnit sizeToIncrease = freeSpace.value() / numberOfAutoSizedTracks;
for (const auto& trackIndex : autoSizedTracksIndex) {
auto& track = tracks[trackIndex];
track.setBaseSize(track.baseSize() + sizeToIncrease);
}
sizingData.setFreeSpace(direction, std::optional<LayoutUnit>(0));
}
void RenderGrid::layoutGridItems(GridSizingData& sizingData)
{
ASSERT(sizingData.sizingOperation == TrackSizing);
populateGridPositionsForDirection(sizingData, ForColumns);
populateGridPositionsForDirection(sizingData, ForRows);
for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
if (child->isOutOfFlowPositioned()) {
prepareChildForPositionedLayout(*child);
continue;
}
// Because the grid area cannot be styled, we don't need to adjust
// the grid breadth to account for 'box-sizing'.
std::optional<LayoutUnit> oldOverrideContainingBlockContentLogicalWidth = child->hasOverrideContainingBlockLogicalWidth() ? child->overrideContainingBlockContentLogicalWidth() : LayoutUnit();
std::optional<LayoutUnit> oldOverrideContainingBlockContentLogicalHeight = child->hasOverrideContainingBlockLogicalHeight() ? child->overrideContainingBlockContentLogicalHeight() : LayoutUnit();
LayoutUnit overrideContainingBlockContentLogicalWidth = gridAreaBreadthForChildIncludingAlignmentOffsets(*child, ForColumns, sizingData);
LayoutUnit overrideContainingBlockContentLogicalHeight = gridAreaBreadthForChildIncludingAlignmentOffsets(*child, ForRows, sizingData);
if (!oldOverrideContainingBlockContentLogicalWidth || oldOverrideContainingBlockContentLogicalWidth.value() != overrideContainingBlockContentLogicalWidth
|| ((!oldOverrideContainingBlockContentLogicalHeight || oldOverrideContainingBlockContentLogicalHeight.value() != overrideContainingBlockContentLogicalHeight)
&& child->hasRelativeLogicalHeight()))
child->setNeedsLayout(MarkOnlyThis);
child->setOverrideContainingBlockContentLogicalWidth(overrideContainingBlockContentLogicalWidth);
child->setOverrideContainingBlockContentLogicalHeight(overrideContainingBlockContentLogicalHeight);
LayoutRect oldChildRect = child->frameRect();
// Stretching logic might force a child layout, so we need to run it before the layoutIfNeeded
// call to avoid unnecessary relayouts. This might imply that child margins, needed to correctly
// determine the available space before stretching, are not set yet.
applyStretchAlignmentToChildIfNeeded(*child);
child->layoutIfNeeded();
// We need pending layouts to be done in order to compute auto-margins properly.
updateAutoMarginsInColumnAxisIfNeeded(*child);
updateAutoMarginsInRowAxisIfNeeded(*child);
child->setLogicalLocation(findChildLogicalPosition(*child));
// If the child moved, we have to repaint it as well as any floating/positioned
// descendants. An exception is if we need a layout. In this case, we know we're going to
// repaint ourselves (and the child) anyway.
if (!selfNeedsLayout() && child->checkForRepaintDuringLayout())
child->repaintDuringLayoutIfMoved(oldChildRect);
}
}
void RenderGrid::prepareChildForPositionedLayout(RenderBox& child)
{
ASSERT(child.isOutOfFlowPositioned());
child.containingBlock()->insertPositionedObject(child);
RenderLayer* childLayer = child.layer();
childLayer->setStaticInlinePosition(borderAndPaddingStart());
childLayer->setStaticBlockPosition(borderAndPaddingBefore());
}
void RenderGrid::layoutPositionedObject(RenderBox& child, bool relayoutChildren, bool fixedPositionObjectsOnly)
{
// FIXME: Properly support orthogonal writing mode.
if (!isOrthogonalChild(child)) {
LayoutUnit columnOffset = LayoutUnit();
LayoutUnit columnBreadth = LayoutUnit();
offsetAndBreadthForPositionedChild(child, ForColumns, columnOffset, columnBreadth);
LayoutUnit rowOffset = LayoutUnit();
LayoutUnit rowBreadth = LayoutUnit();
offsetAndBreadthForPositionedChild(child, ForRows, rowOffset, rowBreadth);
child.setOverrideContainingBlockContentLogicalWidth(columnBreadth);
child.setOverrideContainingBlockContentLogicalHeight(rowBreadth);
child.setExtraInlineOffset(columnOffset);
child.setExtraBlockOffset(rowOffset);
if (child.parent() == this) {
auto& childLayer = *child.layer();
childLayer.setStaticInlinePosition(borderStart() + columnOffset);
childLayer.setStaticBlockPosition(borderBefore() + rowOffset);
}
}
RenderBlock::layoutPositionedObject(child, relayoutChildren, fixedPositionObjectsOnly);
}
void RenderGrid::offsetAndBreadthForPositionedChild(const RenderBox& child, GridTrackSizingDirection direction, LayoutUnit& offset, LayoutUnit& breadth)
{
ASSERT(!isOrthogonalChild(child));
bool isRowAxis = direction == ForColumns;
unsigned autoRepeatCount = autoRepeatCountForDirection(direction);
GridSpan positions = GridPositionsResolver::resolveGridPositionsFromStyle(style(), child, direction, autoRepeatCount);
if (positions.isIndefinite()) {
offset = LayoutUnit();
breadth = isRowAxis ? clientLogicalWidth() : clientLogicalHeight();
return;
}
// For positioned items we cannot use GridSpan::translate() because we could end up with negative values, as the positioned items do not create implicit tracks per spec.
int smallestStart = std::abs(isRowAxis ? m_smallestColumnStart : m_smallestRowStart);
int startLine = positions.untranslatedStartLine() + smallestStart;
int endLine = positions.untranslatedEndLine() + smallestStart;
GridPosition startPosition = isRowAxis ? child.style().gridItemColumnStart() : child.style().gridItemRowStart();
GridPosition endPosition = isRowAxis ? child.style().gridItemColumnEnd() : child.style().gridItemRowEnd();
int lastLine = numTracks(direction);
bool startIsAuto = startPosition.isAuto()
|| (startPosition.isNamedGridArea() && !NamedLineCollection::isValidNamedLineOrArea(startPosition.namedGridLine(), style(), (direction == ForColumns) ? ColumnStartSide : RowStartSide))
|| (startLine < 0)
|| (startLine > lastLine);
bool endIsAuto = endPosition.isAuto()
|| (endPosition.isNamedGridArea() && !NamedLineCollection::isValidNamedLineOrArea(endPosition.namedGridLine(), style(), (direction == ForColumns) ? ColumnEndSide : RowEndSide))
|| (endLine < 0)
|| (endLine > lastLine);
// We're normalizing the positions to avoid issues with RTL (as they're stored in the same order than LTR but adding an offset).
LayoutUnit start;
if (!startIsAuto) {
if (isRowAxis) {
if (style().isLeftToRightDirection())
start = m_columnPositions[startLine] - borderLogicalLeft();
else
start = logicalWidth() - translateRTLCoordinate(m_columnPositions[startLine]) - borderLogicalRight();
} else
start = m_rowPositions[startLine] - borderBefore();
}
LayoutUnit end = isRowAxis ? clientLogicalWidth() : clientLogicalHeight();
if (!endIsAuto) {
if (isRowAxis) {
if (style().isLeftToRightDirection())
end = m_columnPositions[endLine] - borderLogicalLeft();
else
end = logicalWidth() - translateRTLCoordinate(m_columnPositions[endLine]) - borderLogicalRight();
} else
end = m_rowPositions[endLine] - borderBefore();
// These vectors store line positions including gaps, but we shouldn't consider them for the edges of the grid.
if (endLine > 0 && endLine < lastLine) {
end -= guttersSize(direction, endLine - 1, 2);
end -= isRowAxis ? m_offsetBetweenColumns : m_offsetBetweenRows;
}
}
breadth = end - start;
offset = start;
if (isRowAxis && !style().isLeftToRightDirection() && !child.style().hasStaticInlinePosition(child.isHorizontalWritingMode())) {
// If the child doesn't have a static inline position (i.e. "left" and/or "right" aren't "auto",
// we need to calculate the offset from the left (even if we're in RTL).
if (endIsAuto)
offset = LayoutUnit();
else {
offset = translateRTLCoordinate(m_columnPositions[endLine]) - borderLogicalLeft();
if (endLine > 0 && endLine < lastLine) {
offset += guttersSize(direction, endLine - 1, 2);
offset += isRowAxis ? m_offsetBetweenColumns : m_offsetBetweenRows;
}
}
}
}
GridArea RenderGrid::cachedGridArea(const RenderBox& gridItem) const
{
ASSERT(m_gridItemArea.contains(&gridItem));
return m_gridItemArea.get(&gridItem);
}
GridSpan RenderGrid::cachedGridSpan(const RenderBox& gridItem, GridTrackSizingDirection direction) const
{
GridArea area = cachedGridArea(gridItem);
return direction == ForColumns ? area.columns : area.rows;
}
LayoutUnit RenderGrid::assumedRowsSizeForOrthogonalChild(const RenderBox& child, SizingOperation sizingOperation) const
{
ASSERT(isOrthogonalChild(child));
const GridSpan& span = cachedGridSpan(child, ForRows);
LayoutUnit gridAreaSize;
bool gridAreaIsIndefinite = false;
LayoutUnit containingBlockAvailableSize = containingBlockLogicalHeightForContent(ExcludeMarginBorderPadding);
for (auto trackPosition : span) {
GridLength maxTrackSize = gridTrackSize(ForRows, trackPosition, sizingOperation).maxTrackBreadth();
if (maxTrackSize.isContentSized() || maxTrackSize.isFlex())
gridAreaIsIndefinite = true;
else
gridAreaSize += valueForLength(maxTrackSize.length(), containingBlockAvailableSize);
}
gridAreaSize += guttersSize(ForRows, span.startLine(), span.integerSpan());
return gridAreaIsIndefinite ? std::max(child.maxPreferredLogicalWidth(), gridAreaSize) : gridAreaSize;
}
LayoutUnit RenderGrid::gridAreaBreadthForChild(const RenderBox& child, GridTrackSizingDirection direction, const GridSizingData& sizingData) const
{
// To determine the column track's size based on an orthogonal grid item we need it's logical height, which
// may depend on the row track's size. It's possible that the row tracks sizing logic has not been performed yet,
// so we will need to do an estimation.
if (direction == ForRows && sizingData.sizingState == GridSizingData::ColumnSizingFirstIteration)
return assumedRowsSizeForOrthogonalChild(child, sizingData.sizingOperation);
const Vector<GridTrack>& tracks = direction == ForColumns ? sizingData.columnTracks : sizingData.rowTracks;
const GridSpan& span = cachedGridSpan(child, direction);
LayoutUnit gridAreaBreadth = 0;
for (auto trackPosition : span)
gridAreaBreadth += tracks[trackPosition].baseSize();
gridAreaBreadth += guttersSize(direction, span.startLine(), span.integerSpan());
return gridAreaBreadth;
}
LayoutUnit RenderGrid::gridAreaBreadthForChildIncludingAlignmentOffsets(const RenderBox& child, GridTrackSizingDirection direction, const GridSizingData& sizingData) const
{
// We need the cached value when available because Content Distribution alignment properties
// may have some influence in the final grid area breadth.
const auto& tracks = (direction == ForColumns) ? sizingData.columnTracks : sizingData.rowTracks;
const auto& span = cachedGridSpan(child, direction);
const auto& linePositions = (direction == ForColumns) ? m_columnPositions : m_rowPositions;
LayoutUnit initialTrackPosition = linePositions[span.startLine()];
LayoutUnit finalTrackPosition = linePositions[span.endLine() - 1];
// Track Positions vector stores the 'start' grid line of each track, so we have to add last track's baseSize.
return finalTrackPosition - initialTrackPosition + tracks[span.endLine() - 1].baseSize();
}
void RenderGrid::populateGridPositionsForDirection(GridSizingData& sizingData, GridTrackSizingDirection direction)
{
// Since we add alignment offsets and track gutters, grid lines are not always adjacent. Hence we will have to
// assume from now on that we just store positions of the initial grid lines of each track,
// except the last one, which is the only one considered as a final grid line of a track.
// The grid container's frame elements (border, padding and <content-position> offset) are sensible to the
// inline-axis flow direction. However, column lines positions are 'direction' unaware. This simplification
// allows us to use the same indexes to identify the columns independently on the inline-axis direction.
bool isRowAxis = direction == ForColumns;
auto& tracks = isRowAxis ? sizingData.columnTracks : sizingData.rowTracks;
unsigned numberOfTracks = tracks.size();
unsigned numberOfLines = numberOfTracks + 1;
unsigned lastLine = numberOfLines - 1;
ContentAlignmentData offset = computeContentPositionAndDistributionOffset(direction, sizingData.freeSpace(direction).value(), numberOfTracks);
auto& positions = isRowAxis ? m_columnPositions : m_rowPositions;
positions.resize(numberOfLines);
auto borderAndPadding = isRowAxis ? borderAndPaddingLogicalLeft() : borderAndPaddingBefore();
positions[0] = borderAndPadding + offset.positionOffset;
if (numberOfLines > 1) {
// If we have collapsed tracks we just ignore gaps here and add them later as we might not
// compute the gap between two consecutive tracks without examining the surrounding ones.
bool hasCollapsedTracks = hasAutoRepeatEmptyTracks(direction);
LayoutUnit gap = !hasCollapsedTracks ? gridGapForDirection(direction) : LayoutUnit();
unsigned nextToLastLine = numberOfLines - 2;
for (unsigned i = 0; i < nextToLastLine; ++i)
positions[i + 1] = positions[i] + offset.distributionOffset + tracks[i].baseSize() + gap;
positions[lastLine] = positions[nextToLastLine] + tracks[nextToLastLine].baseSize();
// Adjust collapsed gaps. Collapsed tracks cause the surrounding gutters to collapse (they
// coincide exactly) except on the edges of the grid where they become 0.
if (hasCollapsedTracks) {
gap = gridGapForDirection(direction);
unsigned remainingEmptyTracks = isRowAxis ? m_autoRepeatEmptyColumns->size() : m_autoRepeatEmptyRows->size();
LayoutUnit gapAccumulator;
for (unsigned i = 1; i < lastLine; ++i) {
if (isEmptyAutoRepeatTrack(direction, i - 1))
--remainingEmptyTracks;
else {
// Add gap between consecutive non empty tracks. Add it also just once for an
// arbitrary number of empty tracks between two non empty ones.
bool allRemainingTracksAreEmpty = remainingEmptyTracks == (lastLine - i);
if (!allRemainingTracksAreEmpty || !isEmptyAutoRepeatTrack(direction, i))
gapAccumulator += gap;
}
positions[i] += gapAccumulator;
}
positions[lastLine] += gapAccumulator;
}
}
auto& offsetBetweenTracks = isRowAxis ? m_offsetBetweenColumns : m_offsetBetweenRows;
offsetBetweenTracks = offset.distributionOffset;
}
static LayoutUnit computeOverflowAlignmentOffset(OverflowAlignment overflow, LayoutUnit trackSize, LayoutUnit childSize)
{
LayoutUnit offset = trackSize - childSize;
switch (overflow) {
case OverflowAlignmentSafe:
// If overflow is 'safe', we have to make sure we don't overflow the 'start'
// edge (potentially cause some data loss as the overflow is unreachable).
return std::max<LayoutUnit>(0, offset);
case OverflowAlignmentUnsafe:
case OverflowAlignmentDefault:
// If we overflow our alignment container and overflow is 'true' (default), we
// ignore the overflow and just return the value regardless (which may cause data
// loss as we overflow the 'start' edge).
return offset;
}
ASSERT_NOT_REACHED();
return 0;
}
// FIXME: This logic is shared by RenderFlexibleBox, so it should be moved to RenderBox.
bool RenderGrid::needToStretchChildLogicalHeight(const RenderBox& child) const
{
if (child.style().resolvedAlignSelf(style(), selfAlignmentNormalBehavior).position() != ItemPositionStretch)
return false;
return isHorizontalWritingMode() && child.style().height().isAuto();
}
// FIXME: This logic is shared by RenderFlexibleBox, so it should be moved to RenderBox.
LayoutUnit RenderGrid::marginLogicalHeightForChild(const RenderBox& child) const
{
return isHorizontalWritingMode() ? child.verticalMarginExtent() : child.horizontalMarginExtent();
}
LayoutUnit RenderGrid::computeMarginLogicalSizeForChild(GridTrackSizingDirection direction, const RenderBox& child) const
{
if (!child.style().hasMargin())
return 0;
LayoutUnit marginStart;
LayoutUnit marginEnd;
if (direction == ForColumns)
child.computeInlineDirectionMargins(*this, child.containingBlockLogicalWidthForContentInRegion(nullptr), child.logicalWidth(), marginStart, marginEnd);
else
child.computeBlockDirectionMargins(*this, marginStart, marginEnd);
return marginStart + marginEnd;
}
LayoutUnit RenderGrid::availableAlignmentSpaceForChildBeforeStretching(LayoutUnit gridAreaBreadthForChild, const RenderBox& child) const
{
// Because we want to avoid multiple layouts, stretching logic might be performed before
// children are laid out, so we can't use the child cached values. Hence, we need to
// compute margins in order to determine the available height before stretching.
return gridAreaBreadthForChild - (child.needsLayout() ? computeMarginLogicalSizeForChild(ForRows, child) : marginLogicalHeightForChild(child));
}
StyleSelfAlignmentData RenderGrid::alignSelfForChild(const RenderBox& child) const
{
return child.style().resolvedAlignSelf(style(), selfAlignmentNormalBehavior);
}
StyleSelfAlignmentData RenderGrid::justifySelfForChild(const RenderBox& child) const
{
return child.style().resolvedJustifySelf(style(), selfAlignmentNormalBehavior);
}
// FIXME: This logic is shared by RenderFlexibleBox, so it should be moved to RenderBox.
void RenderGrid::applyStretchAlignmentToChildIfNeeded(RenderBox& child)
{
ASSERT(child.overrideContainingBlockContentLogicalHeight());
// We clear height override values because we will decide now whether it's allowed or
// not, evaluating the conditions which might have changed since the old values were set.
child.clearOverrideLogicalContentHeight();
GridTrackSizingDirection childBlockDirection = flowAwareDirectionForChild(child, ForRows);
bool blockFlowIsColumnAxis = childBlockDirection == ForRows;
bool allowedToStretchChildBlockSize = blockFlowIsColumnAxis ? allowedToStretchChildAlongColumnAxis(child) : allowedToStretchChildAlongRowAxis(child);
if (allowedToStretchChildBlockSize) {
LayoutUnit stretchedLogicalHeight = availableAlignmentSpaceForChildBeforeStretching(overrideContainingBlockContentSizeForChild(child, childBlockDirection).value(), child);
LayoutUnit desiredLogicalHeight = child.constrainLogicalHeightByMinMax(stretchedLogicalHeight, LayoutUnit(-1));
child.setOverrideLogicalContentHeight(desiredLogicalHeight - child.borderAndPaddingLogicalHeight());
if (desiredLogicalHeight != child.logicalHeight()) {
// FIXME: Can avoid laying out here in some cases. See https://webkit.org/b/87905.
child.setLogicalHeight(LayoutUnit());
child.setNeedsLayout();
}
}
}
// FIXME: This logic is shared by RenderFlexibleBox, so it should be moved to RenderBox.
bool RenderGrid::hasAutoMarginsInColumnAxis(const RenderBox& child) const
{
if (isHorizontalWritingMode())
return child.style().marginTop().isAuto() || child.style().marginBottom().isAuto();
return child.style().marginLeft().isAuto() || child.style().marginRight().isAuto();
}
// FIXME: This logic is shared by RenderFlexibleBox, so it should be moved to RenderBox.
bool RenderGrid::hasAutoMarginsInRowAxis(const RenderBox& child) const
{
if (isHorizontalWritingMode())
return child.style().marginLeft().isAuto() || child.style().marginRight().isAuto();
return child.style().marginTop().isAuto() || child.style().marginBottom().isAuto();
}
// FIXME: This logic is shared by RenderFlexibleBox, so it should be moved to RenderBox.
void RenderGrid::updateAutoMarginsInRowAxisIfNeeded(RenderBox& child)
{
ASSERT(!child.isOutOfFlowPositioned());
LayoutUnit availableAlignmentSpace = child.overrideContainingBlockContentLogicalWidth().value() - child.logicalWidth() - child.marginLogicalWidth();
if (availableAlignmentSpace <= 0)
return;
const RenderStyle& parentStyle = style();
Length marginStart = child.style().marginStartUsing(&parentStyle);
Length marginEnd = child.style().marginEndUsing(&parentStyle);
if (marginStart.isAuto() && marginEnd.isAuto()) {
child.setMarginStart(availableAlignmentSpace / 2, &parentStyle);
child.setMarginEnd(availableAlignmentSpace / 2, &parentStyle);
} else if (marginStart.isAuto()) {
child.setMarginStart(availableAlignmentSpace, &parentStyle);
} else if (marginEnd.isAuto()) {
child.setMarginEnd(availableAlignmentSpace, &parentStyle);
}
}
// FIXME: This logic is shared by RenderFlexibleBox, so it should be moved to RenderBox.
void RenderGrid::updateAutoMarginsInColumnAxisIfNeeded(RenderBox& child)
{
ASSERT(!child.isOutOfFlowPositioned());
LayoutUnit availableAlignmentSpace = child.overrideContainingBlockContentLogicalHeight().value() - child.logicalHeight() - child.marginLogicalHeight();
if (availableAlignmentSpace <= 0)
return;
const RenderStyle& parentStyle = style();
Length marginBefore = child.style().marginBeforeUsing(&parentStyle);
Length marginAfter = child.style().marginAfterUsing(&parentStyle);
if (marginBefore.isAuto() && marginAfter.isAuto()) {
child.setMarginBefore(availableAlignmentSpace / 2, &parentStyle);
child.setMarginAfter(availableAlignmentSpace / 2, &parentStyle);
} else if (marginBefore.isAuto()) {
child.setMarginBefore(availableAlignmentSpace, &parentStyle);
} else if (marginAfter.isAuto()) {
child.setMarginAfter(availableAlignmentSpace, &parentStyle);
}
}
GridAxisPosition RenderGrid::columnAxisPositionForChild(const RenderBox& child) const
{
bool hasSameWritingMode = child.style().writingMode() == style().writingMode();
bool childIsLTR = child.style().isLeftToRightDirection();
switch (child.style().resolvedAlignSelf(style(), selfAlignmentNormalBehavior).position()) {
case ItemPositionSelfStart:
// FIXME: Should we implement this logic in a generic utility function ?
// Aligns the alignment subject to be flush with the edge of the alignment container
// corresponding to the alignment subject's 'start' side in the column axis.
if (isOrthogonalChild(child)) {
// If orthogonal writing-modes, self-start will be based on the child's inline-axis
// direction (inline-start), because it's the one parallel to the column axis.
if (style().isFlippedBlocksWritingMode())
return childIsLTR ? GridAxisEnd : GridAxisStart;
return childIsLTR ? GridAxisStart : GridAxisEnd;
}
// self-start is based on the child's block-flow direction. That's why we need to check against the grid container's block-flow direction.
return hasSameWritingMode ? GridAxisStart : GridAxisEnd;
case ItemPositionSelfEnd:
// FIXME: Should we implement this logic in a generic utility function ?
// Aligns the alignment subject to be flush with the edge of the alignment container
// corresponding to the alignment subject's 'end' side in the column axis.
if (isOrthogonalChild(child)) {
// If orthogonal writing-modes, self-end will be based on the child's inline-axis
// direction, (inline-end) because it's the one parallel to the column axis.
if (style().isFlippedBlocksWritingMode())
return childIsLTR ? GridAxisStart : GridAxisEnd;
return childIsLTR ? GridAxisEnd : GridAxisStart;
}
// self-end is based on the child's block-flow direction. That's why we need to check against the grid container's block-flow direction.
return hasSameWritingMode ? GridAxisEnd : GridAxisStart;
case ItemPositionLeft:
// Aligns the alignment subject to be flush with the alignment container's 'line-left' edge.
// The alignment axis (column axis) is always orthogonal to the inline axis, hence this value behaves as 'start'.
return GridAxisStart;
case ItemPositionRight:
// Aligns the alignment subject to be flush with the alignment container's 'line-right' edge.
// The alignment axis (column axis) is always orthogonal to the inline axis, hence this value behaves as 'start'.
return GridAxisStart;
case ItemPositionCenter:
return GridAxisCenter;
case ItemPositionFlexStart: // Only used in flex layout, otherwise equivalent to 'start'.
// Aligns the alignment subject to be flush with the alignment container's 'start' edge (block-start) in the column axis.
case ItemPositionStart:
return GridAxisStart;
case ItemPositionFlexEnd: // Only used in flex layout, otherwise equivalent to 'end'.
// Aligns the alignment subject to be flush with the alignment container's 'end' edge (block-end) in the column axis.
case ItemPositionEnd:
return GridAxisEnd;
case ItemPositionStretch:
return GridAxisStart;
case ItemPositionBaseline:
case ItemPositionLastBaseline:
// FIXME: Implement the previous values. For now, we always 'start' align the child.
return GridAxisStart;
case ItemPositionAuto:
case ItemPositionNormal:
break;
}
ASSERT_NOT_REACHED();
return GridAxisStart;
}
GridAxisPosition RenderGrid::rowAxisPositionForChild(const RenderBox& child) const
{
bool hasSameDirection = child.style().direction() == style().direction();
bool gridIsLTR = style().isLeftToRightDirection();
switch (child.style().resolvedJustifySelf(style(), selfAlignmentNormalBehavior).position()) {
case ItemPositionSelfStart:
// FIXME: Should we implement this logic in a generic utility function ?
// Aligns the alignment subject to be flush with the edge of the alignment container
// corresponding to the alignment subject's 'start' side in the row axis.
if (isOrthogonalChild(child)) {
// If orthogonal writing-modes, self-start will be based on the child's block-axis
// direction, because it's the one parallel to the row axis.
if (child.style().isFlippedBlocksWritingMode())
return gridIsLTR ? GridAxisEnd : GridAxisStart;
return gridIsLTR ? GridAxisStart : GridAxisEnd;
}
// self-start is based on the child's inline-flow direction. That's why we need to check against the grid container's direction.
return hasSameDirection ? GridAxisStart : GridAxisEnd;
case ItemPositionSelfEnd:
// FIXME: Should we implement this logic in a generic utility function ?
// Aligns the alignment subject to be flush with the edge of the alignment container
// corresponding to the alignment subject's 'end' side in the row axis.
if (isOrthogonalChild(child)) {
// If orthogonal writing-modes, self-end will be based on the child's block-axis
// direction, because it's the one parallel to the row axis.
if (child.style().isFlippedBlocksWritingMode())
return gridIsLTR ? GridAxisStart : GridAxisEnd;
return gridIsLTR ? GridAxisEnd : GridAxisStart;
}
// self-end is based on the child's inline-flow direction. That's why we need to check against the grid container's direction.
return hasSameDirection ? GridAxisEnd : GridAxisStart;
case ItemPositionLeft:
// Aligns the alignment subject to be flush with the alignment container's 'line-left' edge.
// We want the physical 'left' side, so we have to take account, container's inline-flow direction.
return gridIsLTR ? GridAxisStart : GridAxisEnd;
case ItemPositionRight:
// Aligns the alignment subject to be flush with the alignment container's 'line-right' edge.
// We want the physical 'right' side, so we have to take account, container's inline-flow direction.
return gridIsLTR ? GridAxisEnd : GridAxisStart;
case ItemPositionCenter:
return GridAxisCenter;
case ItemPositionFlexStart: // Only used in flex layout, otherwise equivalent to 'start'.
// Aligns the alignment subject to be flush with the alignment container's 'start' edge (inline-start) in the row axis.
case ItemPositionStart:
return GridAxisStart;
case ItemPositionFlexEnd: // Only used in flex layout, otherwise equivalent to 'end'.
// Aligns the alignment subject to be flush with the alignment container's 'end' edge (inline-end) in the row axis.
case ItemPositionEnd:
return GridAxisEnd;
case ItemPositionStretch:
return GridAxisStart;
case ItemPositionBaseline:
case ItemPositionLastBaseline:
// FIXME: Implement the previous values. For now, we always 'start' align the child.
return GridAxisStart;
case ItemPositionAuto:
case ItemPositionNormal:
break;
}
ASSERT_NOT_REACHED();
return GridAxisStart;
}
LayoutUnit RenderGrid::columnAxisOffsetForChild(const RenderBox& child) const
{
const GridSpan& rowsSpan = cachedGridSpan(child, ForRows);
unsigned childStartLine = rowsSpan.startLine();
LayoutUnit startOfRow = m_rowPositions[childStartLine];
LayoutUnit startPosition = startOfRow + marginBeforeForChild(child);
if (hasAutoMarginsInColumnAxis(child))
return startPosition;
GridAxisPosition axisPosition = columnAxisPositionForChild(child);
switch (axisPosition) {
case GridAxisStart:
return startPosition;
case GridAxisEnd:
case GridAxisCenter: {
unsigned childEndLine = rowsSpan.endLine();
LayoutUnit endOfRow = m_rowPositions[childEndLine];
// m_rowPositions include distribution offset (because of content alignment) and gutters
// so we need to subtract them to get the actual end position for a given row
// (this does not have to be done for the last track as there are no more m_rowPositions after it).
if (childEndLine < m_rowPositions.size() - 1)
endOfRow -= gridGapForDirection(ForRows) + m_offsetBetweenRows;
LayoutUnit columnAxisChildSize = isOrthogonalChild(child) ? child.logicalWidth() + child.marginLogicalWidth() : child.logicalHeight() + child.marginLogicalHeight();
auto overflow = child.style().resolvedAlignSelf(style(), selfAlignmentNormalBehavior).overflow();
LayoutUnit offsetFromStartPosition = computeOverflowAlignmentOffset(overflow, endOfRow - startOfRow, columnAxisChildSize);
return startPosition + (axisPosition == GridAxisEnd ? offsetFromStartPosition : offsetFromStartPosition / 2);
}
}
ASSERT_NOT_REACHED();
return 0;
}
LayoutUnit RenderGrid::rowAxisOffsetForChild(const RenderBox& child) const
{
const GridSpan& columnsSpan = cachedGridSpan(child, ForColumns);
unsigned childStartLine = columnsSpan.startLine();
LayoutUnit startOfColumn = m_columnPositions[childStartLine];
LayoutUnit startPosition = startOfColumn + marginStartForChild(child);
if (hasAutoMarginsInRowAxis(child))
return startPosition;
GridAxisPosition axisPosition = rowAxisPositionForChild(child);
switch (axisPosition) {
case GridAxisStart:
return startPosition;
case GridAxisEnd:
case GridAxisCenter: {
unsigned childEndLine = columnsSpan.endLine();
LayoutUnit endOfColumn = m_columnPositions[childEndLine];
// m_columnPositions include distribution offset (because of content alignment) and gutters
// so we need to subtract them to get the actual end position for a given column
// (this does not have to be done for the last track as there are no more m_columnPositions after it).
if (childEndLine < m_columnPositions.size() - 1)
endOfColumn -= gridGapForDirection(ForColumns) + m_offsetBetweenColumns;
LayoutUnit rowAxisChildSize = isOrthogonalChild(child) ? child.logicalHeight() + child.marginLogicalHeight() : child.logicalWidth() + child.marginLogicalWidth();
auto overflow = child.style().resolvedJustifySelf(style(), selfAlignmentNormalBehavior).overflow();
LayoutUnit offsetFromStartPosition = computeOverflowAlignmentOffset(overflow, endOfColumn - startOfColumn, rowAxisChildSize);
return startPosition + (axisPosition == GridAxisEnd ? offsetFromStartPosition : offsetFromStartPosition / 2);
}
}
ASSERT_NOT_REACHED();
return 0;
}
ContentPosition static resolveContentDistributionFallback(ContentDistributionType distribution)
{
switch (distribution) {
case ContentDistributionSpaceBetween:
return ContentPositionStart;
case ContentDistributionSpaceAround:
return ContentPositionCenter;
case ContentDistributionSpaceEvenly:
return ContentPositionCenter;
case ContentDistributionStretch:
return ContentPositionStart;
case ContentDistributionDefault:
return ContentPositionNormal;
}
ASSERT_NOT_REACHED();
return ContentPositionNormal;
}
static ContentAlignmentData contentDistributionOffset(const LayoutUnit& availableFreeSpace, ContentPosition& fallbackPosition, ContentDistributionType distribution, unsigned numberOfGridTracks)
{
if (distribution != ContentDistributionDefault && fallbackPosition == ContentPositionNormal)
fallbackPosition = resolveContentDistributionFallback(distribution);
if (availableFreeSpace <= 0)
return ContentAlignmentData::defaultOffsets();
LayoutUnit distributionOffset;
switch (distribution) {
case ContentDistributionSpaceBetween:
if (numberOfGridTracks < 2)
return ContentAlignmentData::defaultOffsets();
return {0, availableFreeSpace / (numberOfGridTracks - 1)};
case ContentDistributionSpaceAround:
if (numberOfGridTracks < 1)
return ContentAlignmentData::defaultOffsets();
distributionOffset = availableFreeSpace / numberOfGridTracks;
return {distributionOffset / 2, distributionOffset};
case ContentDistributionSpaceEvenly:
distributionOffset = availableFreeSpace / (numberOfGridTracks + 1);
return {distributionOffset, distributionOffset};
case ContentDistributionStretch:
case ContentDistributionDefault:
return ContentAlignmentData::defaultOffsets();
}
ASSERT_NOT_REACHED();
return ContentAlignmentData::defaultOffsets();
}
ContentAlignmentData RenderGrid::computeContentPositionAndDistributionOffset(GridTrackSizingDirection direction, const LayoutUnit& availableFreeSpace, unsigned numberOfGridTracks) const
{
bool isRowAxis = direction == ForColumns;
auto position = isRowAxis ? style().resolvedJustifyContentPosition(contentAlignmentNormalBehaviorGrid()) : style().resolvedAlignContentPosition(contentAlignmentNormalBehaviorGrid());
auto distribution = isRowAxis ? style().resolvedJustifyContentDistribution(contentAlignmentNormalBehaviorGrid()) : style().resolvedAlignContentDistribution(contentAlignmentNormalBehaviorGrid());
// If <content-distribution> value can't be applied, 'position' will become the associated
// <content-position> fallback value.
auto contentAlignment = contentDistributionOffset(availableFreeSpace, position, distribution, numberOfGridTracks);
if (contentAlignment.isValid())
return contentAlignment;
auto overflow = isRowAxis ? style().justifyContentOverflowAlignment() : style().alignContentOverflowAlignment();
if (availableFreeSpace <= 0 && overflow == OverflowAlignmentSafe)
return {0, 0};
switch (position) {
case ContentPositionLeft:
// The align-content's axis is always orthogonal to the inline-axis.
return {0, 0};
case ContentPositionRight:
if (isRowAxis)
return {availableFreeSpace, 0};
// The align-content's axis is always orthogonal to the inline-axis.
return {0, 0};
case ContentPositionCenter:
return {availableFreeSpace / 2, 0};
case ContentPositionFlexEnd: // Only used in flex layout, for other layout, it's equivalent to 'end'.
case ContentPositionEnd:
if (isRowAxis)
return {style().isLeftToRightDirection() ? availableFreeSpace : LayoutUnit(), LayoutUnit()};
return {availableFreeSpace, 0};
case ContentPositionFlexStart: // Only used in flex layout, for other layout, it's equivalent to 'start'.
case ContentPositionStart:
if (isRowAxis)
return {style().isLeftToRightDirection() ? LayoutUnit() : availableFreeSpace, LayoutUnit()};
return {0, 0};
case ContentPositionBaseline:
case ContentPositionLastBaseline:
// FIXME: Implement the previous values. For now, we always 'start' align.
// http://webkit.org/b/145566
if (isRowAxis)
return {style().isLeftToRightDirection() ? LayoutUnit() : availableFreeSpace, LayoutUnit()};
return {0, 0};
case ContentPositionNormal:
break;
}
ASSERT_NOT_REACHED();
return {0, 0};
}
LayoutUnit RenderGrid::translateRTLCoordinate(LayoutUnit coordinate) const
{
ASSERT(!style().isLeftToRightDirection());
LayoutUnit alignmentOffset = m_columnPositions[0];
LayoutUnit rightGridEdgePosition = m_columnPositions[m_columnPositions.size() - 1];
return rightGridEdgePosition + alignmentOffset - coordinate;
}
LayoutPoint RenderGrid::findChildLogicalPosition(const RenderBox& child) const
{
LayoutUnit columnAxisOffset = columnAxisOffsetForChild(child);
LayoutUnit rowAxisOffset = rowAxisOffsetForChild(child);
// We stored m_columnPositions's data ignoring the direction, hence we might need now
// to translate positions from RTL to LTR, as it's more convenient for painting.
if (!style().isLeftToRightDirection())
rowAxisOffset = translateRTLCoordinate(rowAxisOffset) - (isOrthogonalChild(child) ? child.logicalHeight() : child.logicalWidth());
// "In the positioning phase [...] calculations are performed according to the writing mode
// of the containing block of the box establishing the orthogonal flow." However, the
// resulting LayoutPoint will be used in 'setLogicalPosition' in order to set the child's
// logical position, which will only take into account the child's writing-mode.
LayoutPoint childLocation(rowAxisOffset, columnAxisOffset);
return isOrthogonalChild(child) ? childLocation.transposedPoint() : childLocation;
}
unsigned RenderGrid::numTracks(GridTrackSizingDirection direction) const
{
// Due to limitations in our internal representation, we cannot know the number of columns from
// m_grid *if* there is no row (because m_grid would be empty). That's why in that case we need
// to get it from the style. Note that we know for sure that there are't any implicit tracks,
// because not having rows implies that there are no "normal" children (out-of-flow children are
// not stored in m_grid).
if (direction == ForRows)
return m_grid.numRows();
return m_grid.numRows() ? m_grid.numColumns() : GridPositionsResolver::explicitGridColumnCount(style(), m_autoRepeatColumns);
}
void RenderGrid::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& forChild, bool usePrintRect)
{
for (RenderBox* child = m_orderIterator.first(); child; child = m_orderIterator.next())
paintChild(*child, paintInfo, paintOffset, forChild, usePrintRect, PaintAsInlineBlock);
}
const char* RenderGrid::renderName() const
{
if (isFloating())
return "RenderGrid (floating)";
if (isOutOfFlowPositioned())
return "RenderGrid (positioned)";
if (isAnonymous())
return "RenderGrid (generated)";
if (isRelPositioned())
return "RenderGrid (relative positioned)";
return "RenderGrid";
}
} // namespace WebCore
#endif /* ENABLE(CSS_GRID_LAYOUT) */