blob: d1cfb79ec37d3625a4a6325200bb189afedc196d [file] [log] [blame]
/*
* Copyright (C) 2007, 2016 Apple Inc. All rights reserved.
* Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "JSHTMLCanvasElement.h"
#include "CanvasContextAttributes.h"
#include "HTMLCanvasElement.h"
#include "JSCanvasRenderingContext2D.h"
#include <bindings/ScriptObject.h>
#include <wtf/GetPtr.h>
#if ENABLE(WEBGL)
#include "JSDictionary.h"
#include "JSWebGLRenderingContextBase.h"
#include "WebGLContextAttributes.h"
#endif
using namespace JSC;
namespace WebCore {
#if ENABLE(WEBGL)
static RefPtr<CanvasContextAttributes> attributesFor3DContext(ExecState& state, ThrowScope& scope)
{
JSValue initializerValue = state.argument(1);
if (initializerValue.isUndefinedOrNull())
return nullptr;
JSObject* initializerObject = initializerValue.toObject(&state);
ASSERT_UNUSED(scope, !scope.exception());
JSDictionary dictionary(&state, initializerObject);
GraphicsContext3D::Attributes graphicsAttrs;
dictionary.tryGetProperty("alpha", graphicsAttrs.alpha);
dictionary.tryGetProperty("depth", graphicsAttrs.depth);
dictionary.tryGetProperty("stencil", graphicsAttrs.stencil);
dictionary.tryGetProperty("antialias", graphicsAttrs.antialias);
dictionary.tryGetProperty("premultipliedAlpha", graphicsAttrs.premultipliedAlpha);
dictionary.tryGetProperty("preserveDrawingBuffer", graphicsAttrs.preserveDrawingBuffer);
dictionary.tryGetProperty("preferLowPowerToHighPerformance", graphicsAttrs.preferLowPowerToHighPerformance);
return WebGLContextAttributes::create(graphicsAttrs);
}
#endif
JSValue JSHTMLCanvasElement::getContext(ExecState& state)
{
VM& vm = state.vm();
auto scope = DECLARE_THROW_SCOPE(vm);
if (UNLIKELY(state.argumentCount() < 1))
return throwException(&state, scope, createNotEnoughArgumentsError(&state));
HTMLCanvasElement& canvas = wrapped();
const String& contextId = state.uncheckedArgument(0).toWTFString(&state);
RefPtr<CanvasContextAttributes> attributes;
#if ENABLE(WEBGL)
if (HTMLCanvasElement::is3dType(contextId)) {
attributes = attributesFor3DContext(state, scope);
RETURN_IF_EXCEPTION(scope, JSValue());
}
#endif
auto* context = canvas.getContext(contextId, attributes.get());
if (!context)
return jsNull();
#if ENABLE(WEBGL)
if (is<WebGLRenderingContextBase>(*context))
return toJS(&state, globalObject(), downcast<WebGLRenderingContextBase>(*context));
#endif
return toJS(&state, globalObject(), downcast<CanvasRenderingContext2D>(*context));
}
JSValue JSHTMLCanvasElement::toDataURL(ExecState& state)
{
VM& vm = state.vm();
auto scope = DECLARE_THROW_SCOPE(vm);
auto type = convert<IDLNullable<IDLDOMString>>(state, state.argument(0));
RETURN_IF_EXCEPTION(scope, JSC::JSValue());
std::optional<double> quality;
auto qualityValue = state.argument(1);
if (qualityValue.isNumber())
quality = qualityValue.toNumber(&state);
// We would use toJS<IDLString> here, but it uses jsStringWithCache and we historically
// did not cache here, presumably because results are likely to be differing long strings.
auto result = wrapped().toDataURL(type, quality);
if (result.hasException()) {
propagateException(state, scope, result.releaseException());
return { };
}
return jsString(&state, result.releaseReturnValue());
}
} // namespace WebCore