blob: 2a1209492d590960e9a3dc8b7d790f27bf87c9d1 [file] [log] [blame]
/*
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2013 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GraphicsContext.h"
#if USE(CG)
#include "GraphicsContextPlatformPrivateCG.h"
#elif USE(DIRECT2D)
#include "GraphicsContextPlatformPrivateDirect2D.h"
#endif
#include "AffineTransform.h"
#include "BitmapInfo.h"
#include "TransformationMatrix.h"
#include "NotImplemented.h"
#include "Path.h"
#include <wtf/MathExtras.h>
#include <wtf/win/GDIObject.h>
namespace WebCore {
static void fillWithClearColor(HBITMAP bitmap)
{
BITMAP bmpInfo;
GetObject(bitmap, sizeof(bmpInfo), &bmpInfo);
int bufferSize = bmpInfo.bmWidthBytes * bmpInfo.bmHeight;
memset(bmpInfo.bmBits, 0, bufferSize);
}
HDC GraphicsContext::getWindowsContext(const IntRect& dstRect, bool supportAlphaBlend)
{
if (!hasPlatformContext())
return nullptr;
HDC hdc = nullptr;
#if !USE(CAIRO)
hdc = deprecatedPrivateContext()->m_hdc;
if (hdc && !isInTransparencyLayer()) {
deprecatedPrivateContext()->flush();
deprecatedPrivateContext()->save();
return deprecatedPrivateContext()->m_hdc;
}
#endif
// FIXME: Should a bitmap be created also when a shadow is set?
if (dstRect.isEmpty())
return 0;
// Create a bitmap DC in which to draw.
BitmapInfo bitmapInfo = BitmapInfo::create(dstRect.size());
void* pixels = 0;
HBITMAP bitmap = ::CreateDIBSection(nullptr, &bitmapInfo, DIB_RGB_COLORS, &pixels, 0, 0);
if (!bitmap)
return 0;
auto bitmapDC = adoptGDIObject(::CreateCompatibleDC(hdc));
::SelectObject(bitmapDC.get(), bitmap);
// Fill our buffer with clear if we're going to alpha blend.
if (supportAlphaBlend)
fillWithClearColor(bitmap);
// Make sure we can do world transforms.
::SetGraphicsMode(bitmapDC.get(), GM_ADVANCED);
// Apply a translation to our context so that the drawing done will be at (0,0) of the bitmap.
XFORM xform = TransformationMatrix().translate(-dstRect.x(), -dstRect.y());
::SetWorldTransform(bitmapDC.get(), &xform);
return bitmapDC.leak();
}
#if PLATFORM(WIN) && USE(CG)
void GraphicsContextPlatformPrivate::save()
{
if (!m_hdc)
return;
SaveDC(m_hdc);
}
void GraphicsContextPlatformPrivate::restore()
{
if (!m_hdc)
return;
RestoreDC(m_hdc, -1);
}
void GraphicsContextPlatformPrivate::clip(const FloatRect& clipRect)
{
if (!m_hdc)
return;
auto clip = enclosingIntRect(clipRect);
IntersectClipRect(m_hdc, clip.x(), clip.y(), clip.maxX(), clip.maxY());
}
void GraphicsContextPlatformPrivate::clip(const Path&)
{
notImplemented();
}
void GraphicsContextPlatformPrivate::scale(const FloatSize& size)
{
if (!m_hdc)
return;
XFORM xform = TransformationMatrix().scaleNonUniform(size.width(), size.height());
ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
}
void GraphicsContextPlatformPrivate::rotate(float degreesAngle)
{
XFORM xform = TransformationMatrix().rotate(degreesAngle);
ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
}
void GraphicsContextPlatformPrivate::translate(float x , float y)
{
if (!m_hdc)
return;
XFORM xform = TransformationMatrix().translate(x, y);
ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
}
void GraphicsContextPlatformPrivate::concatCTM(const AffineTransform& transform)
{
if (!m_hdc)
return;
XFORM xform = transform.toTransformationMatrix();
ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
}
void GraphicsContextPlatformPrivate::setCTM(const AffineTransform& transform)
{
if (!m_hdc)
return;
XFORM xform = transform.toTransformationMatrix();
SetWorldTransform(m_hdc, &xform);
}
#endif
}