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/*
* Copyright (C) 2018 Metrological Group B.V.
* Copyright (C) 2018 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "NicosiaBackingStoreTextureMapperImpl.h"
#if USE(TEXTURE_MAPPER)
namespace Nicosia {
auto BackingStoreTextureMapperImpl::createFactory() -> Factory
{
return Factory(
[](BackingStore&) {
return makeUnique<BackingStoreTextureMapperImpl>();
});
}
BackingStoreTextureMapperImpl::BackingStoreTextureMapperImpl() = default;
BackingStoreTextureMapperImpl::~BackingStoreTextureMapperImpl() = default;
void BackingStoreTextureMapperImpl::tiledBackingStoreHasPendingTileCreation()
{
m_layerState.hasPendingTileCreation = true;
}
void BackingStoreTextureMapperImpl::createTile(uint32_t tileID, float scale)
{
ASSERT(m_layerState.isFlushing);
auto& update = m_layerState.update;
// Assert no tile with this ID has been registered yet.
#if ASSERT_ENABLED
auto matchesTile = [tileID](auto& tile) { return tile.tileID == tileID; };
#endif
ASSERT(std::none_of(update.tilesToCreate.begin(), update.tilesToCreate.end(), matchesTile));
ASSERT(std::none_of(update.tilesToUpdate.begin(), update.tilesToUpdate.end(), matchesTile));
ASSERT(std::none_of(update.tilesToRemove.begin(), update.tilesToRemove.end(), matchesTile));
update.tilesToCreate.append({ tileID, scale });
}
void BackingStoreTextureMapperImpl::updateTile(uint32_t tileID, const WebCore::SurfaceUpdateInfo& updateInfo, const WebCore::IntRect& tileRect)
{
ASSERT(m_layerState.isFlushing);
auto& update = m_layerState.update;
// Assert no tile with this ID has been registered for removal yet. It might have
// already been created in a previous update, so it makes no sense to check tilesToCreate.
ASSERT(std::none_of(update.tilesToRemove.begin(), update.tilesToRemove.end(),
[tileID](auto& tile) { return tile.tileID == tileID; }));
update.tilesToUpdate.append({ tileID, tileRect, updateInfo });
}
void BackingStoreTextureMapperImpl::removeTile(uint32_t tileID)
{
ASSERT(m_layerState.isFlushing || m_layerState.isPurging);
auto& update = m_layerState.update;
// Remove any creations or updates registered for this tile ID.
auto matchesTile = [tileID](auto& tile) { return tile.tileID == tileID; };
update.tilesToCreate.removeAllMatching(matchesTile);
update.tilesToUpdate.removeAllMatching(matchesTile);
// Assert no tile with this ID has been registered for removal yet.
ASSERT(std::none_of(update.tilesToRemove.begin(), update.tilesToRemove.end(), matchesTile));
update.tilesToRemove.append(TileUpdate::RemovalData { tileID });
}
void BackingStoreTextureMapperImpl::flushUpdate()
{
ASSERT(!m_layerState.isFlushing);
m_layerState.hasPendingTileCreation = false;
// Incrementally store updates as they are being flushed from the layer-side.
{
Locker locker { m_update.lock };
m_update.pending.tilesToCreate.appendVector(m_layerState.update.tilesToCreate);
m_update.pending.tilesToUpdate.appendVector(m_layerState.update.tilesToUpdate);
m_update.pending.tilesToRemove.appendVector(m_layerState.update.tilesToRemove);
}
m_layerState.update = { };
}
auto BackingStoreTextureMapperImpl::takeUpdate() -> TileUpdate
{
Locker locker { m_update.lock };
return WTFMove(m_update.pending);
}
} // namespace Nicosia
#endif // USE(TEXTURE_MAPPER)