| /* |
| * Copyright (C) 2010 University of Szeged |
| * Copyright (C) 2010 Zoltan Herczeg |
| * Copyright (C) 2018-2021 Apple, Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "Color.h" |
| #include "FilterEffectApplier.h" |
| #include "LightSource.h" |
| |
| namespace WebCore { |
| |
| class FELighting; |
| |
| class FELightingSoftwareApplier : public FilterEffectConcreteApplier<FELighting> { |
| using Base = FilterEffectConcreteApplier<FELighting>; |
| |
| public: |
| using Base::Base; |
| |
| bool apply(const Filter&, const FilterImageVector& inputs, FilterImage& result) override; |
| |
| private: |
| static constexpr int cPixelSize = 4; |
| static constexpr int cAlphaChannelOffset = 3; |
| static constexpr uint8_t cOpaqueAlpha = static_cast<uint8_t>(0xFF); |
| |
| // These factors and the normal coefficients come from the table under https://www.w3.org/TR/SVG/filters.html#feDiffuseLightingElement. |
| static constexpr float cFactor1div2 = -1 / 2.f; |
| static constexpr float cFactor1div3 = -1 / 3.f; |
| static constexpr float cFactor1div4 = -1 / 4.f; |
| static constexpr float cFactor2div3 = -2 / 3.f; |
| |
| struct AlphaWindow { |
| uint8_t alpha[3][3] { }; |
| |
| // The implementations are lined up to make comparing indices easier. |
| uint8_t topLeft() const { return alpha[0][0]; } |
| uint8_t left() const { return alpha[1][0]; } |
| uint8_t bottomLeft() const { return alpha[2][0]; } |
| |
| uint8_t top() const { return alpha[0][1]; } |
| uint8_t center() const { return alpha[1][1]; } |
| uint8_t bottom() const { return alpha[2][1]; } |
| |
| void setTop(uint8_t value) { alpha[0][1] = value; } |
| void setCenter(uint8_t value) { alpha[1][1] = value; } |
| void setBottom(uint8_t value) { alpha[2][1] = value; } |
| |
| void setTopRight(uint8_t value) { alpha[0][2] = value; } |
| void setRight(uint8_t value) { alpha[1][2] = value; } |
| void setBottomRight(uint8_t value) { alpha[2][2] = value; } |
| |
| static void shiftRow(uint8_t alpha[3]) |
| { |
| alpha[0] = alpha[1]; |
| alpha[1] = alpha[2]; |
| } |
| |
| void shift() |
| { |
| shiftRow(alpha[0]); |
| shiftRow(alpha[1]); |
| shiftRow(alpha[2]); |
| } |
| }; |
| |
| struct LightingData { |
| // This structure contains only read-only (SMP safe) data |
| FELighting* effect; |
| FilterEffect::Type filterType; |
| Color lightingColor; |
| float surfaceScale; |
| float diffuseConstant; |
| float specularConstant; |
| float specularExponent; |
| const LightSource* lightSource; |
| const DestinationColorSpace* operatingColorSpace; |
| |
| Uint8ClampedArray* pixels; |
| int widthMultipliedByPixelSize; |
| int width; |
| int height; |
| |
| inline IntSize topLeftNormal(int offset) const; |
| inline IntSize topRowNormal(int offset) const; |
| inline IntSize topRightNormal(int offset) const; |
| inline IntSize leftColumnNormal(int offset) const; |
| inline IntSize interiorNormal(int offset, AlphaWindow&) const; |
| inline IntSize rightColumnNormal(int offset) const; |
| inline IntSize bottomLeftNormal(int offset) const; |
| inline IntSize bottomRowNormal(int offset) const; |
| inline IntSize bottomRightNormal(int offset) const; |
| }; |
| |
| struct ApplyParameters { |
| LightingData data; |
| LightSource::PaintingData paintingData; |
| int yStart; |
| int yEnd; |
| }; |
| |
| static void setPixelInternal(int offset, const LightingData&, const LightSource::PaintingData&, int x, int y, float factorX, float factorY, IntSize normal2DVector, float alpha); |
| static void setPixel(int offset, const LightingData&, const LightSource::PaintingData&, int x, int y, float factorX, float factorY, IntSize normal2DVector); |
| |
| static void applyPlatformGenericPaint(const LightingData&, const LightSource::PaintingData&, int startY, int endY); |
| static void applyPlatformGenericWorker(ApplyParameters*); |
| static void applyPlatformGeneric(const LightingData&, const LightSource::PaintingData&); |
| static void applyPlatform(const LightingData&); |
| }; |
| |
| } // namespace WebCore |