blob: c2d87493b28de38613e3e20284ffe2ff425fee2d [file] [log] [blame]
/*
* Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Eric Seidel <eric@webkit.org>
* Copyright (C) 2010 Zoltan Herczeg <zherczeg@webkit.org>
* Copyright (C) 2011 University of Szeged
* Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "PointLightSource.h"
#include "FilterEffect.h"
#include <wtf/text/TextStream.h>
namespace WebCore {
void PointLightSource::initPaintingData(const FilterEffect& filterEffect, PaintingData&) const
{
m_bufferPosition.setXY(filterEffect.mapPointFromUserSpaceToBuffer(m_userSpacePosition.xy()));
// To scale Z, map a point offset from m_userSpacePosition in the x direction by z.
FloatPoint mappedZ = filterEffect.mapPointFromUserSpaceToBuffer({ m_userSpacePosition.x() + m_userSpacePosition.z(), m_userSpacePosition.y() });
m_bufferPosition.setZ(mappedZ.x() - m_bufferPosition.x());
}
LightSource::ComputedLightingData PointLightSource::computePixelLightingData(const PaintingData& paintingData, int x, int y, float z) const
{
FloatPoint3D lightVector = {
m_bufferPosition.x() - x,
m_bufferPosition.y() - y,
m_bufferPosition.z() - z
};
return { lightVector, paintingData.initialLightingData.colorVector, lightVector.length() };
}
bool PointLightSource::setX(float x)
{
if (m_userSpacePosition.x() == x)
return false;
m_userSpacePosition.setX(x);
return true;
}
bool PointLightSource::setY(float y)
{
if (m_userSpacePosition.y() == y)
return false;
m_userSpacePosition.setY(y);
return true;
}
bool PointLightSource::setZ(float z)
{
if (m_userSpacePosition.z() == z)
return false;
m_userSpacePosition.setZ(z);
return true;
}
TextStream& PointLightSource::externalRepresentation(TextStream& ts) const
{
ts << "[type=POINT-LIGHT] ";
ts << "[position=\"" << position() << "\"]";
return ts;
}
}; // namespace WebCore