blob: 8db8e56597babec86861683ff8e058288c7126f8 [file] [log] [blame]
/*
* Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com>
* Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Eric Seidel <eric@webkit.org>
* Copyright (C) 2010 Zoltan Herczeg <zherczeg@webkit.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "FloatPoint3D.h"
#include <wtf/RefCounted.h>
namespace WTF {
class TextStream;
}
namespace WebCore {
enum LightType {
LS_DISTANT,
LS_POINT,
LS_SPOT
};
class FilterEffect;
class LightSource : public RefCounted<LightSource> {
public:
struct ComputedLightingData {
FloatPoint3D lightVector;
FloatPoint3D colorVector;
float lightVectorLength;
};
struct PaintingData {
ComputedLightingData initialLightingData;
FloatPoint3D directionVector;
float coneCutOffLimit;
float coneFullLight;
int specularExponent;
};
LightSource(LightType type)
: m_type(type)
{ }
virtual ~LightSource() = default;
LightType type() const { return m_type; }
virtual WTF::TextStream& externalRepresentation(WTF::TextStream&) const = 0;
virtual void initPaintingData(const FilterEffect&, PaintingData&) const = 0;
// z is a float number, since it is the alpha value scaled by a user
// specified "surfaceScale" constant, which type is <number> in the SVG standard.
// x and y are in the coordinates of the FilterEffect's buffer.
virtual ComputedLightingData computePixelLightingData(const PaintingData&, int x, int y, float z) const = 0;
virtual bool setAzimuth(float) { return false; }
virtual bool setElevation(float) { return false; }
// These are in user space coordinates.
virtual bool setX(float) { return false; }
virtual bool setY(float) { return false; }
virtual bool setZ(float) { return false; }
virtual bool setPointsAtX(float) { return false; }
virtual bool setPointsAtY(float) { return false; }
virtual bool setPointsAtZ(float) { return false; }
virtual bool setSpecularExponent(float) { return false; }
virtual bool setLimitingConeAngle(float) { return false; }
private:
LightType m_type;
};
} // namespace WebCore
#define SPECIALIZE_TYPE_TRAITS_LIGHTSOURCE(ClassName, Type) \
SPECIALIZE_TYPE_TRAITS_BEGIN(WebCore::ClassName) \
static bool isType(const WebCore::LightSource& source) { return source.type() == WebCore::Type; } \
SPECIALIZE_TYPE_TRAITS_END()