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/*
* Copyright (C) 2003, 2006 Apple Inc. All rights reserved.
* 2006, 2008 Rob Buis <buis@kde.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "Path.h"
#if USE(CG)
#include "AffineTransform.h"
#include "FloatRect.h"
#include "GraphicsContextCG.h"
#include "IntRect.h"
#include <pal/spi/cg/CoreGraphicsSPI.h>
#include <wtf/MathExtras.h>
#include <wtf/RetainPtr.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
static size_t putBytesNowhere(void*, const void*, size_t count)
{
return count;
}
static RetainPtr<CGContextRef> createScratchContext()
{
CGDataConsumerCallbacks callbacks = { putBytesNowhere, 0 };
auto consumer = adoptCF(CGDataConsumerCreate(0, &callbacks));
auto context = adoptCF(CGPDFContextCreate(consumer.get(), 0, 0));
CGFloat black[4] = { 0, 0, 0, 1 };
CGContextSetFillColor(context.get(), black);
CGContextSetStrokeColor(context.get(), black);
return context;
}
static inline CGContextRef scratchContext()
{
static NeverDestroyed<RetainPtr<CGContextRef>> context = createScratchContext();
return context.get().get();
}
Path Path::polygonPathFromPoints(const Vector<FloatPoint>& points)
{
Path path;
if (points.size() < 2)
return path;
Vector<CGPoint, 32> cgPoints;
cgPoints.reserveInitialCapacity(points.size());
for (size_t i = 0; i < points.size(); ++i)
cgPoints.uncheckedAppend(points[i]);
CGPathAddLines(path.ensurePlatformPath(), nullptr, cgPoints.data(), cgPoints.size());
path.closeSubpath();
return path;
}
void Path::createCGPath() const
{
if (m_path)
return;
m_path = adoptCF(CGPathCreateMutable());
WTF::switchOn(m_inlineData,
[&](std::monostate) { }, // Start with an empty path.
[&](const MoveData& move) {
CGPathMoveToPoint(m_path.get(), nullptr, move.location.x(), move.location.y());
},
[&](const LineData& line) {
CGPathMoveToPoint(m_path.get(), nullptr, line.start.x(), line.start.y());
CGPathAddLineToPoint(m_path.get(), nullptr, line.end.x(), line.end.y());
},
[&](const ArcData& arc) {
if (arc.type == ArcData::Type::LineAndArc || arc.type == ArcData::Type::ClosedLineAndArc)
CGPathMoveToPoint(m_path.get(), nullptr, arc.start.x(), arc.start.y());
CGPathAddArc(m_path.get(), nullptr, arc.center.x(), arc.center.y(), arc.radius, arc.startAngle, arc.endAngle, arc.clockwise);
if (arc.type == ArcData::Type::ClosedLineAndArc)
CGPathAddLineToPoint(m_path.get(), nullptr, arc.start.x(), arc.start.y());
},
[&](const QuadCurveData& curve) {
CGPathMoveToPoint(m_path.get(), nullptr, curve.startPoint.x(), curve.startPoint.y());
CGPathAddQuadCurveToPoint(m_path.get(), nullptr, curve.controlPoint.x(), curve.controlPoint.y(), curve.endPoint.x(), curve.endPoint.y());
},
[&](const BezierCurveData& curve) {
CGPathMoveToPoint(m_path.get(), nullptr, curve.startPoint.x(), curve.startPoint.y());
CGPathAddCurveToPoint(m_path.get(), nullptr, curve.controlPoint1.x(), curve.controlPoint1.y(), curve.controlPoint2.x(), curve.controlPoint2.y(), curve.endPoint.x(), curve.endPoint.y());
}
);
}
Path::Path(RetainPtr<CGMutablePathRef>&& path)
: m_path(WTFMove(path))
{
}
Path::Path() = default;
Path::~Path() = default;
PlatformPathPtr Path::platformPath() const
{
if (!m_path && hasInlineData())
createCGPath();
return m_path.get();
}
PlatformPathPtr Path::ensurePlatformPath()
{
createCGPath();
if (m_copyPathBeforeMutation) {
if (CFGetRetainCount(m_path.get()) > 1)
m_path = adoptCF(CGPathCreateMutableCopy(m_path.get()));
m_copyPathBeforeMutation = false;
}
m_inlineData = std::monostate { };
return m_path.get();
}
bool Path::isNull() const
{
return !m_path && !hasInlineData();
}
Path::Path(const Path& other)
{
m_path = { other.m_path };
m_inlineData = other.m_inlineData;
if (m_path) {
m_copyPathBeforeMutation = true;
other.m_copyPathBeforeMutation = true;
}
}
Path::Path(Path&& other)
: m_path(std::exchange(other.m_path, nullptr))
, m_inlineData(std::exchange(other.m_inlineData, std::monostate { }))
, m_copyPathBeforeMutation(std::exchange(other.m_copyPathBeforeMutation, false))
{
}
void Path::swap(Path& otherPath)
{
std::swap(m_path, otherPath.m_path);
std::swap(m_inlineData, otherPath.m_inlineData);
std::swap(m_copyPathBeforeMutation, otherPath.m_copyPathBeforeMutation);
}
Path& Path::operator=(const Path& other)
{
Path copy { other };
swap(copy);
return *this;
}
Path& Path::operator=(Path&& other)
{
Path copy { WTFMove(other) };
swap(copy);
return *this;
}
static void copyClosingSubpathsApplierFunction(void* info, const CGPathElement* element)
{
CGMutablePathRef path = static_cast<CGMutablePathRef>(info);
CGPoint* points = element->points;
switch (element->type) {
case kCGPathElementMoveToPoint:
if (!CGPathIsEmpty(path)) // to silence a warning when trying to close an empty path
CGPathCloseSubpath(path); // This is the only change from CGPathCreateMutableCopy
CGPathMoveToPoint(path, 0, points[0].x, points[0].y);
break;
case kCGPathElementAddLineToPoint:
CGPathAddLineToPoint(path, 0, points[0].x, points[0].y);
break;
case kCGPathElementAddQuadCurveToPoint:
CGPathAddQuadCurveToPoint(path, 0, points[0].x, points[0].y, points[1].x, points[1].y);
break;
case kCGPathElementAddCurveToPoint:
CGPathAddCurveToPoint(path, 0, points[0].x, points[0].y, points[1].x, points[1].y, points[2].x, points[2].y);
break;
case kCGPathElementCloseSubpath:
CGPathCloseSubpath(path);
break;
}
}
static RetainPtr<CGMutablePathRef> copyCGPathClosingSubpaths(CGPathRef originalPath)
{
auto path = adoptCF(CGPathCreateMutable());
CGPathApply(originalPath, path.get(), copyClosingSubpathsApplierFunction);
CGPathCloseSubpath(path.get());
return path;
}
bool Path::contains(const FloatPoint &point, WindRule rule) const
{
if (isNull())
return false;
if (!fastBoundingRect().contains(point))
return false;
// CGPathContainsPoint returns false for non-closed paths, as a work-around, we copy and close the path first. Radar 4758998 asks for a better CG API to use
auto path = copyCGPathClosingSubpaths(platformPath());
return CGPathContainsPoint(path.get(), nullptr, point, rule == WindRule::EvenOdd);
}
bool Path::strokeContains(const FloatPoint& point, const Function<void(GraphicsContext&)>& strokeStyleApplier) const
{
ASSERT(strokeStyleApplier);
if (isNull())
return false;
CGContextRef context = scratchContext();
CGContextSaveGState(context);
CGContextBeginPath(context);
CGContextAddPath(context, platformPath());
GraphicsContextCG graphicsContext(context);
strokeStyleApplier(graphicsContext);
bool hitSuccess = CGContextPathContainsPoint(context, point, kCGPathStroke);
CGContextRestoreGState(context);
return hitSuccess;
}
void Path::translate(const FloatSize& size)
{
transform(AffineTransform(1, 0, 0, 1, size.width(), size.height()));
}
void Path::transform(const AffineTransform& transform)
{
if (transform.isIdentity() || isEmpty())
return;
CGAffineTransform transformCG = transform;
#if PLATFORM(WIN)
auto path = adoptCF(CGPathCreateMutable());
CGPathAddPath(path.get(), &transformCG, platformPath());
#else
auto path = adoptCF(CGPathCreateMutableCopyByTransformingPath(platformPath(), &transformCG));
#endif
m_path = WTFMove(path);
m_copyPathBeforeMutation = false;
m_inlineData = std::monostate { };
}
static inline FloatRect zeroRectIfNull(CGRect rect)
{
if (CGRectIsNull(rect))
return { };
return rect;
}
FloatRect Path::boundingRectSlowCase() const
{
// CGPathGetBoundingBox includes the path's control points, CGPathGetPathBoundingBox does not.
return zeroRectIfNull(CGPathGetPathBoundingBox(platformPath()));
}
FloatRect Path::fastBoundingRectSlowCase() const
{
return zeroRectIfNull(CGPathGetBoundingBox(platformPath()));
}
FloatRect Path::strokeBoundingRect(const Function<void(GraphicsContext&)>& strokeStyleApplier) const
{
if (isNull())
return CGRectZero;
CGContextRef context = scratchContext();
CGContextSaveGState(context);
CGContextBeginPath(context);
CGContextAddPath(context, platformPath());
if (strokeStyleApplier) {
GraphicsContextCG graphicsContext(context);
strokeStyleApplier(graphicsContext);
}
CGContextReplacePathWithStrokedPath(context);
CGRect box = CGContextIsPathEmpty(context) ? CGRectZero : CGContextGetPathBoundingBox(context);
CGContextRestoreGState(context);
return CGRectIsNull(box) ? CGRectZero : box;
}
void Path::moveToSlowCase(const FloatPoint& point)
{
CGPathMoveToPoint(ensurePlatformPath(), nullptr, point.x(), point.y());
}
void Path::addLineToSlowCase(const FloatPoint& p)
{
CGPathAddLineToPoint(ensurePlatformPath(), nullptr, p.x(), p.y());
}
void Path::addQuadCurveToSlowCase(const FloatPoint& cp, const FloatPoint& p)
{
CGPathAddQuadCurveToPoint(ensurePlatformPath(), nullptr, cp.x(), cp.y(), p.x(), p.y());
}
void Path::addBezierCurveToSlowCase(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
{
CGPathAddCurveToPoint(ensurePlatformPath(), nullptr, cp1.x(), cp1.y(), cp2.x(), cp2.y(), p.x(), p.y());
}
void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
{
CGPathAddArcToPoint(ensurePlatformPath(), nullptr, p1.x(), p1.y(), p2.x(), p2.y(), radius);
}
void Path::platformAddPathForRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius)
{
#if PLATFORM(COCOA)
bool equalWidths = (topLeftRadius.width() == topRightRadius.width() && topRightRadius.width() == bottomLeftRadius.width() && bottomLeftRadius.width() == bottomRightRadius.width());
bool equalHeights = (topLeftRadius.height() == bottomLeftRadius.height() && bottomLeftRadius.height() == topRightRadius.height() && topRightRadius.height() == bottomRightRadius.height());
if (equalWidths && equalHeights) {
// Ensure that CG can render the rounded rect.
CGFloat radiusWidth = topLeftRadius.width();
CGFloat radiusHeight = topLeftRadius.height();
CGRect rectToDraw = rect;
CGFloat rectWidth = CGRectGetWidth(rectToDraw);
CGFloat rectHeight = CGRectGetHeight(rectToDraw);
if (2 * radiusWidth > rectWidth)
radiusWidth = rectWidth / 2 - std::numeric_limits<CGFloat>::epsilon();
if (2 * radiusHeight > rectHeight)
radiusHeight = rectHeight / 2 - std::numeric_limits<CGFloat>::epsilon();
CGPathAddRoundedRect(ensurePlatformPath(), nullptr, rectToDraw, radiusWidth, radiusHeight);
return;
}
#if HAVE(CG_PATH_UNEVEN_CORNERS_ROUNDEDRECT)
CGRect rectToDraw = rect;
enum Corners {
BottomLeft,
BottomRight,
TopRight,
TopLeft
};
CGSize corners[4] = { bottomLeftRadius, bottomRightRadius, topRightRadius, topLeftRadius };
CGFloat rectWidth = CGRectGetWidth(rectToDraw);
CGFloat rectHeight = CGRectGetHeight(rectToDraw);
// Clamp the radii after conversion to CGFloats.
corners[TopRight].width = std::min(corners[TopRight].width, rectWidth - corners[TopLeft].width);
corners[BottomRight].width = std::min(corners[BottomRight].width, rectWidth - corners[BottomLeft].width);
corners[BottomLeft].height = std::min(corners[BottomLeft].height, rectHeight - corners[TopLeft].height);
corners[BottomRight].height = std::min(corners[BottomRight].height, rectHeight - corners[TopRight].height);
CGPathAddUnevenCornersRoundedRect(ensurePlatformPath(), nullptr, rectToDraw, corners);
return;
#endif
#endif
addBeziersForRoundedRect(rect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
}
void Path::closeSubpath()
{
// FIXME: Unclear if close commands should have meaning for a null path.
if (isNull())
return;
CGPathCloseSubpath(ensurePlatformPath());
}
void Path::addArcSlowCase(const FloatPoint& p, float radius, float startAngle, float endAngle, bool clockwise)
{
CGPathAddArc(ensurePlatformPath(), nullptr, p.x(), p.y(), radius, startAngle, endAngle, clockwise);
}
void Path::addRect(const FloatRect& r)
{
CGPathAddRect(ensurePlatformPath(), 0, r);
}
void Path::addEllipse(FloatPoint p, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise)
{
AffineTransform transform;
transform.translate(p.x(), p.y()).rotate(rad2deg(rotation)).scale(radiusX, radiusY);
CGAffineTransform cgTransform = transform;
CGPathAddArc(ensurePlatformPath(), &cgTransform, 0, 0, 1, startAngle, endAngle, anticlockwise);
}
void Path::addEllipse(const FloatRect& r)
{
CGPathAddEllipseInRect(ensurePlatformPath(), 0, r);
}
void Path::addPath(const Path& path, const AffineTransform& transform)
{
if (!path.platformPath())
return;
if (!transform.isInvertible())
return;
CGAffineTransform transformCG = transform;
// CG doesn't allow adding a path to itself. Optimize for the common case
// and copy the path for the self referencing case.
if (ensurePlatformPath() != path.platformPath()) {
CGPathAddPath(ensurePlatformPath(), &transformCG, path.platformPath());
return;
}
auto pathCopy = adoptCF(CGPathCreateCopy(path.platformPath()));
CGPathAddPath(ensurePlatformPath(), &transformCG, pathCopy.get());
}
void Path::clear()
{
if (isNull())
return;
m_path.clear();
m_inlineData = std::monostate { };
m_copyPathBeforeMutation = false;
}
bool Path::isEmptySlowCase() const
{
return CGPathIsEmpty(m_path.get());
}
FloatPoint Path::currentPointSlowCase() const
{
return CGPathGetCurrentPoint(platformPath());
}
static void CGPathApplierToPathApplier(void* info, const CGPathElement* element)
{
const PathApplierFunction& function = *(PathApplierFunction*)info;
PathElement pathElement;
pathElement.type = (PathElement::Type)element->type;
CGPoint* cgPoints = element->points;
switch (element->type) {
case kCGPathElementMoveToPoint:
case kCGPathElementAddLineToPoint:
pathElement.points[0] = cgPoints[0];
break;
case kCGPathElementAddQuadCurveToPoint:
pathElement.points[0] = cgPoints[0];
pathElement.points[1] = cgPoints[1];
break;
case kCGPathElementAddCurveToPoint:
pathElement.points[0] = cgPoints[0];
pathElement.points[1] = cgPoints[1];
pathElement.points[2] = cgPoints[2];
break;
case kCGPathElementCloseSubpath:
break;
}
function(pathElement);
}
void Path::applySlowCase(const PathApplierFunction& function) const
{
CGPathApply(platformPath(), (void*)&function, CGPathApplierToPathApplier);
}
#if HAVE(CGPATH_GET_NUMBER_OF_ELEMENTS)
size_t Path::elementCountSlowCase() const
{
return CGPathGetNumberOfElements(platformPath());
}
#endif // HAVE(CGPATH_GET_NUMBER_OF_ELEMENTS)
}
#endif // USE(CG)