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/*
* Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved.
* Copyright (C) 2007 Alp Toker <alp@atoker.com>
* Copyright (C) 2019 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "Gradient.h"
#if USE(CAIRO)
#include "AnimationUtilities.h"
#include "CairoOperations.h"
#include "CairoUtilities.h"
#include "ColorBlending.h"
#include "GraphicsContextCairo.h"
#include <wtf/MathExtras.h>
namespace WebCore {
void Gradient::stopsChanged()
{
}
static void addColorStopRGBA(cairo_pattern_t *gradient, Gradient::ColorStop stop, float globalAlpha)
{
auto [r, g, b, a] = stop.color.toSRGBALossy<float>();
cairo_pattern_add_color_stop_rgba(gradient, stop.offset, r, g, b, a * globalAlpha);
}
typedef struct point_t {
double x, y;
} point_t;
static void setCornerColorRGBA(cairo_pattern_t* gradient, int id, Gradient::ColorStop stop, float globalAlpha)
{
auto [r, g, b, a] = stop.color.toSRGBALossy<float>();
cairo_mesh_pattern_set_corner_color_rgba(gradient, id, r, g, b, a * globalAlpha);
}
static constexpr double deg0 = 0;
static constexpr double deg90 = piDouble / 2;
static constexpr double deg180 = piDouble;
static constexpr double deg270 = 3 * piDouble / 2;
static constexpr double deg360 = 2 * piDouble;
static double normalizeAngle(double angle)
{
double tmp = std::fmod(angle, deg360);
if (tmp < 0)
tmp += deg360;
return tmp;
}
static void addConicSector(cairo_pattern_t *gradient, float cx, float cy, float r, float angleRadians,
Gradient::ColorStop from, Gradient::ColorStop to, float globalAlpha)
{
const double angOffset = 0.25; // 90 degrees.
// Substract 90 degrees so angles start from top left.
// Convert to radians and add angleRadians offset.
double angleStart = ((from.offset - angOffset) * 2 * piDouble) + angleRadians;
double angleEnd = ((to.offset - angOffset) * 2 * piDouble) + angleRadians;
// Calculate center offset depending on quadrant.
//
// All sections belonging to the same quadrant share a common center. As we move
// along the circle, sections belonging to a new quadrant will have a different
// center. If all sections had the same center, the center will get overridden as
// the sections get painted.
double cxOffset, cyOffset;
auto actualAngleStart = normalizeAngle(angleStart);
if (actualAngleStart >= deg0 && actualAngleStart < deg90) {
cxOffset = 0;
cyOffset = 0;
} else if (actualAngleStart >= deg90 && actualAngleStart < deg180) {
cxOffset = -1;
cyOffset = 0;
} else if (actualAngleStart >= deg180 && actualAngleStart < deg270) {
cxOffset = -1;
cyOffset = -1;
} else if (actualAngleStart >= deg270 && actualAngleStart < deg360) {
cxOffset = 0;
cyOffset = -1;
} else {
cxOffset = 0;
cyOffset = 0;
}
// The center offset for each of the sections is 1 pixel, since in theory nothing
// can be smaller than 1 pixel. However, in high-resolution displays 1 pixel is
// too wide, and that makes the separation between sections clearly visible by a
// straight white line. To fix this issue, I set the size of the offset not to
// 1 pixel but 0.10. This has proved to work OK both in low-resolution displays
// as well as high-resolution displays.
const double offsetWidth = 0.1;
cx = cx + cxOffset * offsetWidth;
cy = cy + cyOffset * offsetWidth;
// Calculate starting point, ending point and control points of Bezier curve.
double f = 4 * tan((angleEnd - angleStart) / 4) / 3;
point_t p0 = {
cx + (r * cos(angleStart)),
cy + (r * sin(angleStart)),
};
point_t p1 = {
cx + (r * cos(angleStart)) - f * (r * sin(angleStart)),
cy + (r * sin(angleStart)) + f * (r * cos(angleStart)),
};
point_t p2 = {
cx + (r * cos(angleEnd)) + f * (r * sin(angleEnd)),
cy + (r * sin(angleEnd)) - f * (r * cos(angleEnd)),
};
point_t p3 = {
cx + (r * cos(angleEnd)),
cy + (r * sin(angleEnd)),
};
// Add patch with shape of the sector and gradient colors.
cairo_mesh_pattern_begin_patch(gradient);
cairo_mesh_pattern_move_to(gradient, cx, cy);
cairo_mesh_pattern_line_to(gradient, p0.x, p0.y);
cairo_mesh_pattern_curve_to(gradient, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
setCornerColorRGBA(gradient, 0, from, globalAlpha);
setCornerColorRGBA(gradient, 1, from, globalAlpha);
setCornerColorRGBA(gradient, 2, to, globalAlpha);
setCornerColorRGBA(gradient, 3, to, globalAlpha);
cairo_mesh_pattern_end_patch(gradient);
}
static RefPtr<cairo_pattern_t> createConic(float xo, float yo, float r, float angleRadians,
Gradient::ColorStopVector stops, float globalAlpha)
{
// Degenerated gradients with two stops at the same offset arrive with a single stop at 0.0
// Add another point here so it can be interpolated properly below.
if (stops.size() == 1)
stops = { stops.first(), stops.first() };
// It's not possible to paint an entire circle with a single Bezier curve.
// To have a good approximation to a circle it's necessary to use at least four Bezier curves.
// So add three additional interpolated stops, allowing for four Bezier curves.
if (stops.size() == 2) {
// The first two checks avoid degenerated interpolations. These interpolations
// may cause Cairo to enter really slow operations with huge bezier parameters.
if (stops.first().offset == 1.0) {
auto first = stops.first();
stops = {
{0, first.color}, {0.25, first.color}, {0.5, first.color}, {0.75, first.color}, first
};
} else if (stops.last().offset == 0.0) {
auto last = stops.last();
stops = {
last, {0.25, last.color}, {0.5, last.color}, {0.75, last.color}, {1.0, last.color}
};
} else {
auto interpolatedStop = [&] (double fraction) -> Gradient::ColorStop {
auto offset = blend(stops.first().offset, stops.last().offset, fraction);
auto interpColor = blendWithoutPremultiply(stops.first().color, stops.last().color, fraction);
return { offset, interpColor };
};
stops = { stops.first(), interpolatedStop(0.25), interpolatedStop(0.5), interpolatedStop(0.75), stops.last() };
}
}
if (stops.first().offset > 0.0f)
stops.insert(0, { 0.0f, stops.first().color });
if (stops.last().offset < 1.0f)
stops.append({ 1.0f, stops.last().color });
auto gradient = adoptRef(cairo_pattern_create_mesh());
for (size_t i = 0; i < stops.size() - 1; i++)
addConicSector(gradient.get(), xo, yo, r, angleRadians, stops[i], stops[i + 1], globalAlpha);
return gradient;
}
RefPtr<cairo_pattern_t> Gradient::createPattern(float globalAlpha, const AffineTransform& gradientSpaceTransform)
{
cairo_matrix_t matrix = toCairoMatrix(gradientSpaceTransform);
cairo_matrix_invert(&matrix);
auto gradient = WTF::switchOn(m_data,
[&] (const LinearData& data) {
auto gradient = adoptRef(cairo_pattern_create_linear(data.point0.x(), data.point0.y(), data.point1.x(), data.point1.y()));
for (auto& stop : stops())
addColorStopRGBA(gradient.get(), stop, globalAlpha);
return gradient;
},
[&] (const RadialData& data) {
auto gradient = adoptRef(cairo_pattern_create_radial(data.point0.x(), data.point0.y(), data.startRadius, data.point1.x(), data.point1.y(), data.endRadius));
for (auto& stop : stops())
addColorStopRGBA(gradient.get(), stop, globalAlpha);
if (data.aspectRatio != 1) {
cairo_matrix_translate(&matrix, data.point0.x(), data.point0.y());
cairo_matrix_scale(&matrix, 1.0, data.aspectRatio);
cairo_matrix_translate(&matrix, -data.point0.x(), -data.point0.y());
}
return gradient;
},
[&] (const ConicData& data) {
// FIXME: data passed for a Conic gradient doesn't contain a radius. That's apparently correct because the W3C spec
// (https://www.w3.org/TR/css-images-4/#conic-gradients) states a conic gradient is only defined by its position and angle.
// Thus, here I give the radius an extremely large value. The resulting gradient will be later clipped by fillRect.
// An alternative solution could be to change the API and pass a rect's width and height to optimize the computation of the radius.
const float radius = 4096;
return createConic(data.point0.x(), data.point0.y(), radius, data.angleRadians, stops(), globalAlpha);
}
);
switch (m_spreadMethod) {
case GradientSpreadMethod::Pad:
cairo_pattern_set_extend(gradient.get(), CAIRO_EXTEND_PAD);
break;
case GradientSpreadMethod::Reflect:
cairo_pattern_set_extend(gradient.get(), CAIRO_EXTEND_REFLECT);
break;
case GradientSpreadMethod::Repeat:
cairo_pattern_set_extend(gradient.get(), CAIRO_EXTEND_REPEAT);
break;
}
cairo_pattern_set_matrix(gradient.get(), &matrix);
return gradient;
}
void Gradient::fill(GraphicsContext& context, const FloatRect& rect)
{
auto pattern = createPattern(1.0, context.state().fillGradientSpaceTransform);
if (!pattern)
return;
ASSERT(context.hasPlatformContext());
auto& platformContext = *context.platformContext();
platformContext.save();
Cairo::fillRect(platformContext, rect, pattern.get());
platformContext.restore();
}
} // namespace WebCore
#endif // USE(CAIRO)