| /* |
| * Copyright (C) 2020 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(GAMEPAD) && HAVE(MULTIGAMEPADPROVIDER_SUPPORT) |
| |
| #include "GamepadProvider.h" |
| #include "GamepadProviderClient.h" |
| #include "PlatformGamepad.h" |
| #include <wtf/Forward.h> |
| #include <wtf/HashSet.h> |
| |
| namespace WebCore { |
| |
| class MultiGamepadProvider : public GamepadProvider, public GamepadProviderClient { |
| public: |
| virtual ~MultiGamepadProvider() = default; |
| |
| WEBCORE_EXPORT static MultiGamepadProvider& singleton(); |
| |
| void setUsesOnlyHIDGamepadProvider(bool hidProviderOnly) { m_usesOnlyHIDProvider = hidProviderOnly; } |
| |
| // GamepadProvider |
| void startMonitoringGamepads(GamepadProviderClient&) final; |
| void stopMonitoringGamepads(GamepadProviderClient&) final; |
| const Vector<PlatformGamepad*>& platformGamepads() final { return m_gamepadVector; } |
| bool isMockGamepadProvider() const { return false; } |
| |
| // GamepadProviderClient |
| void platformGamepadConnected(PlatformGamepad&, EventMakesGamepadsVisible) final; |
| void platformGamepadDisconnected(PlatformGamepad&) final; |
| void platformGamepadInputActivity(EventMakesGamepadsVisible) final; |
| |
| protected: |
| WEBCORE_EXPORT void dispatchPlatformGamepadInputActivity(); |
| |
| private: |
| unsigned indexForNewlyConnectedDevice(); |
| |
| bool m_shouldMakeGamepadsVisible { false }; |
| size_t m_initialGamepadsCount { 0 }; |
| Vector<PlatformGamepad*> m_gamepadVector; |
| |
| // We create our own Gamepad type - to wrap both HID and GameController gamepads - |
| // because MultiGamepadProvider needs to manage the indexes of its own gamepads |
| // no matter what the HID or GameController index is. |
| class PlatformGamepadWrapper : public PlatformGamepad { |
| public: |
| PlatformGamepadWrapper(unsigned index, PlatformGamepad* wrapped) |
| : PlatformGamepad(index) |
| , m_platformGamepad(wrapped) |
| { |
| m_id = wrapped->id(); |
| m_mapping = wrapped->mapping(); |
| m_connectTime = wrapped->connectTime(); |
| } |
| |
| MonotonicTime lastUpdateTime() const final { return m_platformGamepad->lastUpdateTime(); } |
| const Vector<SharedGamepadValue>& axisValues() const final { return m_platformGamepad->axisValues(); } |
| const Vector<SharedGamepadValue>& buttonValues() const final { return m_platformGamepad->buttonValues(); } |
| |
| const char* source() const final { return m_platformGamepad->source(); } |
| |
| private: |
| PlatformGamepad* m_platformGamepad; |
| }; |
| |
| HashMap<PlatformGamepad*, std::unique_ptr<PlatformGamepadWrapper>> m_gamepadMap; |
| bool m_hidImportComplete { false }; |
| bool m_usesOnlyHIDProvider { false }; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(GAMEPAD) && HAVE(MULTIGAMEPADPROVIDER_SUPPORT) |