blob: 2bf41a38251a433a49d601bc88b10e4ef44227e7 [file] [log] [blame]
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>GLSL mis-matching uniform block</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="vshader-uniform-block-precision" type="text/something-not-javascript">#version 300 es
uniform Block {
mediump vec4 val;
};
void main()
{
gl_Position = val;
}
</script>
<script id="fshader-uniform-block-precision" type="text/something-not-javascript">#version 300 es
uniform Block {
highp vec4 val;
};
out highp vec4 out_FragColor;
void main()
{
out_FragColor = val;
}
</script>
<script>
"use strict";
description("Shaders with precision mis-matching uniform blocks should fail");
GLSLConformanceTester.runTests([
{
vShaderId: 'vshader-uniform-block-precision',
vShaderSuccess: true,
fShaderId: 'fshader-uniform-block-precision',
fShaderSuccess: true,
linkSuccess: false,
passMsg: "Shaders with precision mis-matching uniform blocks should fail"
},
], 2);
var successfullyParsed = true;
</script>
</body>
</html>